Here follows a short guide to Radiation Blast and Kinetics (my all time favourite set) and my experience in playing them both. Obviously if you're reading this, you're interested in my opinion, though if by the end of the guide you disagree with me, feel free to do so- though I do appreciate constructive criticism. So without further ado, I shall be as succinct as possible...
Radiation Blast
An excellent blast set, not only does it come with an excellent disorient (Cosmic Burst), the defense debuffs it provides lessens the need for accuracy.
Neutrino Bolt
Some love it, some hate it. No one can argue that it's fast, and carries a defense debuff like all your other attacks-10% for 3 seconds. If you do happen to set it on auto fire, or use it almost as often it might be worth investing in a proc IO like a Chance for Build Up or Chance to Hold.
Recommended slotting: 1 Accuracy, 2-3 Damage
X-Ray Beam
A more powerful attack, and of course more fun (who doesn't love shooting laser beams from their eyes?)Also 20% defense debuff for 6 seconds.
Recommended Slotting: 1 Accuracy, 3 Damage
Irradiate
Your first AOE attack. The damage may be low, but the defense debuff it carries is 30% for 10 seconds! Not to be overlooked.
Recommended Slotting: 1 Accuracy, 2-3 Defense Debuff
Electron Haze
A nice cone attack, decent damage,20% defense debuff for 8 seconds and 25% chance of a knockback. Corners are your friend with this power, as is a team mate who can immobilize.
Recommended Slotting: 1 Accuracy 3 Damage
Proton Volley
Your Sniper power, it has the same defense debuff as Irradiate(30%) for 12 seconds, and deals a nice chunk of damage. Remember however that it IS interruptible, and will cost you a decent amount of endurance if you're interrupted.
Recommended Slotting: 1 Accuracy,3 Damage,1-2 Interrupt
Aim
A considerable to hit buff (42.5%) and the same buff to your damage. Always worth taking.
Recommended Slotting: 3 Recharge
Cosmic Burst
My favourite power in the set. Another high defense debuff (30%) for 12 seconds, an 8 second Mag 3 stun and high damage to boot. Do yourself a favour and pick this power up as soon as it's available.
Recommended Slotting: 1 Accuracy, 3 Damage, 1-2 Stun
Neutron Bomb
Targeted AOE, moderate damage and 20% defense debuff for 16 seconds. Pretty self explanatory, and I love the animation too =D
Recommended Slotting: 1 Accuracy, 3 Damage
Atomic Blast
Slightly less damage compared to the other sets novas, though it carries a 40% defense debuff for 20 seconds as well as an 11 second Mag 3 hold. What it lacks in damage it more than makes up for in its secondary effects-if anything is still standing after you hit this, they'll likely be staggering around while you recover =)
Recommended Slotting: 1 Accuracy, 3 Damage, 2 Recharge (if you use it often)
Kinetics
My personal favourite secondary EVER! Not only is it self sufficient, it goes from strength to strength in teams.
Transfusion
Your first kinetics power, the equal first largest heal in the game! It also has a small -regen debuffs which comes in handy for fighting EBs/AVs. Remember, that as with most kinetics powers, the AOE effect is centered around the targeted mob, so get up close and personal =P
Recommended Slotting: 2 Accuracy,2 Heal, 2 Recharge
Siphon Power
A nice buff/debuff to damage, though in this case the AOE is centered around you. Practice can lead you to place yourself in a good position while teaming to pass this buff on to your teammates.
Recommended Slotting: 1 Accuracy, 1 Recharge
Repel
A toggle knockback power, I have tried it, and can see its potential, though in the end I decided as most do that it doesn't suit my playstyle.
Recommended Slotting: 1-2 Endurance Reduction
Siphon Speed
A mini travel power available to you early on, it also provides excellent maneuverability in combat where I personally use it most. Not to mention the 20% recharge boost it offers.
Recommended Slotting: 2 Accuracy,1-2 Recharge,1-2 Slow
Increase Density
Mez protection for your teammates, especially good in the 40-50 levels. Handy to have though there's no rush- I tend to pick this power up at level 30.
Recommended Slotting: 1 Damage Resist
Speed Boost
Most people love it for the 50% recharge, it also adds 50% Recovery and a significant boost to run and flight speed. It'll make you popular in teams, though be mindful that some people do not want his buff.
Recommended Slotting: 2-3 Endurance Modification
Inertial Reduction
It's essentially Super jump, though since I'm not a fan I usually skip it. A single recharge will ensure that it overlaps and you won't be left stranded.
Recommended Slotting; 1-3 Jump, 1 Recharge
Transference
This excellent power drains a considerable amount of end from the targeted foe, buffing anyone's end within the AOE.
Recommended Slotting: 2 Accuracy, 2 Endurance Modification, 2 Recharge
Fulcrum Shift
A considerable damage buff, it buffs your damage 40%, as well as an additional 20% for each target hit within the AOE. Remember that you have to stand in the AOE to get the additional 20% buff/s.
Recommended Slotting: 2 Accuracy, 3 Recharge
Pools:
Fighting
Not much use for a corruptor
Fitness
MANY people recommend fitness purely to get stamina. I will chime in and recommend it, though I also advise that it isn't necessary- my current build does not include it.
Flight
I love to fly, and the prerequisite power Air Superiority is just excellent for kinetics =)
Invisibility
Quite nice to be able to stealth missions, Phase Shift is especially useful for getting past Rikti Drones
Leadership
Potentially useful if you have power choices to spare, I manage just fine without it though
Leaping
Not much point in taking this, unless you're after the toggles as you already get a version of Super Jump in your secondary
Manipulation
I don't see much use for this pool, especially for a corruptor
Medicine
Nice for the rez power, or for an additional heal between fights
Speed
Hasten stacks nicely with Siphon Speed, and Super speed is of course a fast travel power- beware of buildings and stray cardboard boxes though...
Teleportation
Recall friend is handy, especially if you've taken invisibility. Teleport self CAN be the fastest travel power, provided you have no lag issues.
Playing a Rad/Kin
I'll tell you now, that my playstyle is rather different from most other people's. I buff first. When heading into a fight, especially in a team situation I open up a fight focusing on keeping everyone speed boosted, using Siphon Speed for myself, spamming Transfusion/Fulcrum Shift and Transference as required. Then I launch into an assault at the appropriate moment- I find I get the most out of my blasting by waiting for scourge to start kicking in (50% of target's health), especially if I plan on using Atomic Blast.
As far as using said Atomic Blast, kinetics offers a most excellent combo that is quite commonly used; Hitting Aim, followed by Atomic Blast, and if there's any mobs left standing pop a Blue Inspiration and use Transference. All going well, you've all but destroyed a mob, and have your endurance bar topped up to keep going.
Use Cosmic Burst liberally on anything that looks at you the wrong way while you tango with whatever else is thrown your way. Your kinetics powers should be sufficient at keeping you alive and on top of most fights.
Well, that's my guide for now, I hope you all like it, and as I said above I do appreciate constructive criticism, so feel free to do so.