-
Posts
492 -
Joined
-
[ QUOTE ]
Yay im there at the bottom. And my 3 ninjas attacking you aswell :P
[/ QUOTE ]
3 ninjas... was that the movie with Hulk Hogan in? -
I've decided to slot for end reduction - there's just too many powers I want, while looking at my projected build I'd say that I certainly have enough slots to go round - I think only the 3 bot powers are 6 slotted.
Edit: Projected build, lots of space for end reducers, not enough powers! Might switch the invis pool for group fly and detention field
Archetype: Mastermind
Primary: Robotics
Secondary: Force Field
---------------------------------------------
01) --> Battle Drones==> Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5) Acc(7)
01) --> Force Bolt==> Acc(1) Rechg(11) EndRdx(34)
02) --> Deflection Shield==> DefBuf(2) DefBuf(7) DefBuf(9) EndRdx(34) EndRdx(36)
04) --> Insulation Shield==> DefBuf(4) DefBuf(9) DefBuf(11) EndRdx(34) EndRdx(37)
06) --> Equip Robot==> EndRdx(6)
08) --> Assault==> EndRdx(8) EndRdx(40)
10) --> Air Superiority==> Acc(10)
12) --> Protector Bots==> Dmg(12) Dmg(13) Dmg(13) Acc(15) Acc(15) Acc(17)
14) --> Fly==> Fly(14) Fly(17) Fly(19) EndRdx(33) EndRdx(39)
16) --> Grant Invisibility==> EndRdx(16) EndRdx(37)
18) --> Repair==> Rechg(18) Rechg(19) Rechg(31)
20) --> Dispersion Bubble==> DefBuf(20) DefBuf(21) DefBuf(21) EndRdx(25) EndRdx(40)
22) --> Tactics==> TH_Buf(22) TH_Buf(23) TH_Buf(23) EndRdx(25) EndRdx(39) EndRdx(40)
24) --> Personal Force Field==> DefBuf(24)
26) --> Assault Bot==> Acc(26) Acc(27) Acc(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Invisibility==> EndRdx(28) EndRdx(37)
30) --> Repulsion Field==> EndRdx(30) EndRdx(31) EndRdx(36)
32) --> Upgrade Robot==> Rechg(32) Rechg(33) Rechg(33)
35) --> Repulsion Bomb==> Acc(35) EndRdx(36)
38) --> Force Bubble==> EndRdx(38) EndRdx(39) -
Suff that makes burn patches! Stoopid robots run all over the place to get away from them, or run nowhere at all!
-
[ QUOTE ]
yep i got kick but that was because i wanted s j , but flurry could be ideal . will be trying that
hehe u guys are ruthless . i like it
[/ QUOTE ]
What's all this talk of flurry? It's a pants attack, especailly so for building Fury - it has a rediculous animation time, and does pants damage. Since it's only one attack, it won't help building fury much, and the animation time might even lose you some. -
Heya,
So, now my robotic cowboy, the Red Right Hand has got some levels under his hat I'm starting to notice some nasty endurance problems. When I get into a mission I easily use up all my endurance calling in the bots and buffing them up, but that's no big deal. Given that he's Robotics/Forcefield there's not a lot to do while fighting, so I went for the leadership pool to give them a little extra ooompf. At level 20 I'm running 3 toggles - assault, tactics and dispersion bubble. They give me next to nothing in terms of endurance recovery, so if I actually have to do something in a fight, like calling in new bots, or keeping a boss knocked back, I can often get a total toggle drop. To counter this I was thinking of getting stamina, since I'll just be getting more and more toggles anyway.
Big question, should I fit stamina in? Is anyone else going to?
Cheers -
[ QUOTE ]
Ok, I'll have a quick *drooool* over those as well
Mind you, stacking two upgrades per bot on launch is going to take a hella long time.
Just had a horrible thought. Anyone seen Malta sappers in CoV yet and what would they do to my poor pets?
[/ QUOTE ]
They're 40+ mobs in CoH, but I guess they might put them in early in CoV. As for their effect on your pets, I don't think they'll really notice - put the mouse over their HP/End bar in your pet control window and you'll see that their end is waaaay higher than the standard 100 that us players get.
Also, even if the sappers can fully drain a pet, you have lots of of them - it'd take a lot of sappers to reduce the effectivness of your little army! -
[ QUOTE ]
yeah thats effective, but at high lvls when youve got slots to spare its even more effective to slot hover with 4-6 flight speed solos.
It becomes very fast, costs very little endurance, gives a defence buff and better still allows you to fire and move at the same time.
It really is awesome and id suggest it to anyone :P
[/ QUOTE ]
That would be great if it was not for ED. 3 slot is the way to go - it's still useful but you sure ain't gonna chase anyone down with it. -
Waste of space - it doubles health regen, which is not a big deal at all. It's unlikely to save your [censored], that's for sure.
-
[ QUOTE ]
Darkest Night will also debuff your damage output.
[/ QUOTE ]
If I remember correctly, there's a bug on damage debuffs - in PvP they only debuff the base, unenhanced damage. Might be fixed now, might not. -
[ QUOTE ]
[ QUOTE ]
Ahem. QUAD DAMAGE...
[/ QUOTE ]
More like QUAD DAMAGE.
[ QUOTE ]
Would they make each attack make that EEEEEUUNNNN noise it does in Quake as well?
[/ QUOTE ]
If they did, everyone would make an AR Blaster.
[/ QUOTE ]
And everyone would run away when they hear that noise!
Until you hear EEEEEUUNNNN EEEEEUUNNNN EEEEEUUNNNN EEEEEUUNNNN, then it's game on again, oh yeah! -
Meh, just slap it on the Assault Bot, then start the killing, putting it on the others when it's ready. I for one can't wait around for 3 min or so to buff my bots.
-
You could get it ready on some of the NPC mobs in the zone before you go and try to splat some heroes?
-
Maybe you could use the trick that Brutes can use - stick Brawl on auto to get Fury up quickly. Maybe pick a quick recharge ranged power to auto instead, but it might be worth it.
Of course, you might accidentally aggro every mob you decide to look at -
[ QUOTE ]
[ QUOTE ]
That's strange because I think it rocks as an aggro holder.
[/ QUOTE ]
Maybe I have higher standards
heh..depends on what the rest of the team is doing..
[/ QUOTE ]
It really does rock for holding aggro. Just because it doesn't do damage, don't underestimate it. Two taunt enhancers in and things will stick to you like glue! -
Energy is great for the self buff you get in that set - Power Boost will make your control powers kick [censored] for 20s
Also, I'd say that Energy works best with gravity, theme wise.
Huh, just seen you also get power boost in Ice too. Groovy. -
[ QUOTE ]
Thanks guys.
Im glad you posted irradiator because I was going to pm you about it !
Roll on my corruptor !
[/ QUOTE ]
Check me out, I'm a celebrity! Hehe.
I was gonna make an evil Irradiator (anyone who's seen his outfit would agree that he looks quite villainous as it is!) on defiant as a corruptor, but some bugger has gone and taken the name! Curses! -
Inv has an aggro magnet aura too, it just taunts, no damage. Invincibility or something like that - the one that adds defence per mob.
-
Rad Blast:
Cosmic Blast is excellent. Get it!
Irradiate also rocks, nice PBAoE, with a good defence debuff that lasts a long time.
X-ray beam is green laser eyes! Nuff said.
Proton Volley has a great sound, but it's a snipe and I don't think that works too well with some of the other rad/rad powers, which require you to be in the thick of things.
Neuton Bomb and Electron Haze both have long animation times, so I dropped them.
Atomic Blast is awesome fun, but leaves you very vulnerable to anything left standing. It sucks in PvP.
Radiation Emission
Get the 2 debuff toggles. RI, chuck lots of acc debuffs in. EF is a very expensive toggle, 2 or 3 end reduction SOs make it tolerable. They also recharge a bit too slowly, so I put a recharge enhancer in each.
The heal kinda sucks now, but still worth taking and slotting heavily.
Accelerate Metabolism! Great! Get it and 6 slot it. 3 recharge, 3 end recovery.
Lingering radiation is good if you slot it heavily. Otherwise, don't bother with it.
Choking Cloud is very very good with a few Hold Duration SOs in, especially when you combine it with Aim. In PvP it won't be so great, since it only tries to hold every 5 seconds and it's low magnitude too.
EMP is totally awesome! For PvE slot for hold duration. PvP you can slot for endurance drain which is a nice trick (thanks to Cherry Fusion for that one!)
Edit: A few of the values in that guide above are incorrect. Specifically, I see lingering radiation - it's recharge is very long now, something like 80 or 90 seconds, and it's duration is shorter. Also, the recommended slotting is all out of whack for ED. Having said that, I did use it for refererence with Irradiator, but that was back in I4 and I5. It's still useful, just remember it's not entirely correct anymore. -
I've gone leadership (tactics really help the acc. of the Drones when they're -2 levels from you, and you're fighing 3+ yourself!) and group fly will come later, as will the Invisibility pool.
Anyone know the figures for the leadership pool for Masterminds? I would hope it's the same as defenders. -
[ QUOTE ]
I don't think the game is going towards PvP at all, take a look in Warburg on defiant and watch the tumbleweeds roll past. Direct PvP isn't proving to be very popular at the moment. That may chance as ppl come back from CoV or when Villains start appearing in significant numbers - but at the moment it looks like PvE rules.
[/ QUOTE ]
Go to BLoody Bay - lots of manic PvP there -
[ QUOTE ]
Im sure I read it was single target only. If its a aoe I wont be getting it a brute is not a tank.
[/ QUOTE ]
It's AoE. Get some Corruptor friends and you'll be OK.
If they can keep up -
[ QUOTE ]
I can sometimes go the whiole damn mission nearly non stop
[/ QUOTE ]
I do that too!
Of course, the occasional team wipe, due to taking it a bit too far does happen
Nothing but a face full of floor can stop me when I'm furious -
Anyone know if this works for MM minions yet?
That is all, thanks -
Power posting at it's finest, Cowl
3 in a row with different content might even be a record!