Hitting runners with Tanker
Depends on how many are attacking you at the time. If you're over 17 then taunt won't effect them but you should still be able to attack as normal, keep an eye on it after you swing, some of the "miss" signs have a horrible delay on them.
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If you're over 17 then taunt won't effect them
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Actually, opponents affected by a power take precedence over those that aren't, so in most cases Taunt should aggro the targets and lose the aggro of other opponents.
When you're facing more than 17 opponents at a time, that is.
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If you're over 17 then taunt won't effect them
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Actually, opponents affected by a power take precedence over those that aren't, so in most cases Taunt should aggro the targets and lose the aggro of other opponents.
When you're facing more than 17 opponents at a time, that is.
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I've been meaning to reply to this all week.
Most tankers (excepting Inv afaik, they could, I've just never seen it) have a DoT attack/aggro holder. Does taunt override this too? Obviously it's a power but when I had about 17 rikti in my mud pots the 3 that I was trying to taunt off the blaster in front of me DEFINATELY ignored me. If they _should_ react to taunt but then the DoT (with it's mini-punchvoke/gauntlet) hits and the 3 others don't know what to do so they just keep going... because none of the ones in mud pots stopped attacking or went after him or anything.
If this is the case and Statesmans reasoning is "not everyone uses their DoT", bad call.
Inv has an aggro magnet aura too, it just taunts, no damage. Invincibility or something like that - the one that adds defence per mob.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Inv has an aggro magnet aura too, it just taunts, no damage. Invincibility or something like that - the one that adds defence per mob.
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Correct. Invincibility adds defense and tohit buff for every opponent in melee range and taunts them as well. And it seriously sucks as an aggro holder if you ask me.
There has been weird cases of enemies simply not losing aggro like they should. My controller friend SWEARS that malta gunslingers hate her.. And when I taunted the gunslinger twice, hit him, froze him into a block of ice and after he melted he was STILL attacking the controller who didnt even attack him... Im inclined to agree.
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Inv has an aggro magnet aura too, it just taunts, no damage. Invincibility or something like that - the one that adds defence per mob.
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Correct. Invincibility adds defense and tohit buff for every opponent in melee range and taunts them as well. And it seriously sucks as an aggro holder if you ask me.
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That's strange because I think it rocks as an aggro holder.
@Unthing ... Mostly on Union.
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That's strange because I think it rocks as an aggro holder.
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Maybe I have higher standards
heh..depends on what the rest of the team is doing..
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That's strange because I think it rocks as an aggro holder.
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Maybe I have higher standards
heh..depends on what the rest of the team is doing..
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It really does rock for holding aggro. Just because it doesn't do damage, don't underestimate it. Two taunt enhancers in and things will stick to you like glue!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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That's strange because I think it rocks as an aggro holder.
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Maybe I have higher standards
heh..depends on what the rest of the team is doing..
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It really does rock for holding aggro. Just because it doesn't do damage, don't underestimate it. Two taunt enhancers in and things will stick to you like glue!
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As I have been playing invul tanker since february (lvl 50 one several months), I am not underestimating anything just after somebody's writings.. Purely personal opinion...
Ok, I may take back my opinion a little.. I may not have been the most objective person after the changes I5 etc started to take place.
I almost got rid of invincibility when I used my free I5 respec.. Currently running just one def slot in it. In the end I couldnt bring myself to lose this once über power.. Kept it for the taunt value if nothing else.
I agree it was a must power once.. In my eyes its nowhere near the I3 effectiveness now, maybe thats why I am being so sceptical about it.
Ah well, I still have 3 respecs in storage
Granted, I think Im slotting it back in my upcoming I6/ED build, I was just majorly miffed about the change as I perceived it in betweem I4->I5, mostly the def part though.
And one more thing, I am known for my rather unorthodox thinking Bear with me.
I dont think hes talking about aggro limit. Hes talking about you actually missing with attacks. Some tanker attacks with high activation time cant hit a moving target fx. total focus.
A Paragon Defender
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I dont think hes talking about aggro limit. Hes talking about you actually missing with attacks. Some tanker attacks with high activation time cant hit a moving target fx. total focus.
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Ok this thread may have derailed a bit. However, you can always hit a moving target with one melee attack, as you need to be in range only when the power activates, not when it finishes. As unrealistic as it is. Ok doesnt work with area attacks but with single-targets yes.
Trick is to press/mash the attack button beforehand, so it queues. Then fly/run/whatever by the target, when you are momentarily in range (even if you shoot by) the attack will activate and hit even if the opponent is 200 yds away when it finishes. Even works on teleporting targets..
I dont know if this trick works on total focus as I havent had that in any of my characters yet..
In PvP there is the trick of setting "follow" to target which helps tremendously when they are doing evasive maneuvers..
And in PvE I normally dont have problems with targets running away, they will run back eventually anyway. And chasing them might not be a good idea cause it might aggro a group behind corner when the team is not ready for it.
EDIT: looking at the original question, I really dont know what is wrong, except if an area attack is being used that will not give any 'miss':es if no targets are in range. (you can activate area attack even if there are no targets)
I used to activate my whirling mace and my fiendish claws scrapper friend would shockwave the enemies away right from under my nose..
Perhaps I should have answered the question. Its a well known bug. Lots of posts about it on the USboards.
A Paragon Defender
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Perhaps I should have answered the question. Its a well known bug. Lots of posts about it on the USboards.
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Just noting that I have never had this bug with my War Mace tanker, but noticed this with my new superstrength alt this morning. Apparently it is powerset-related.
I've had this strange problem. When im going after a runner and try to hit them i see a visual swing but it doesn't even say 'hit' or 'miss'.
Ive tried the same thing with a scrapper and i can hit them fine. Is this a tanker thing? or is something wrong. My solution was to try taunt them as they ran and sometimes that has worked and sometimes it hasn't.
Thanks if you can help me.