Domination in PVP - no point?


Bridger_EU

 

Posted

After battling yesterday with another controller, I came to the (maybe sudden) conclusion, that there is no point in domination in PVP, as dominators are usually dead before you get a chance to get your bar up.

What do you think?

Any feedback from dominators would be appreciated


@Under Control

 

Posted

Sounds likely, I know that were I playing against a controller I'd squish him soon as I can and if I were playing my dominator, most likely people would squish me soon as they figure out form the nice fuzzy circular hypnotic pattern spreads my Mind domination does that I was the one putting holds and immobs and sleeps on them.

Us dominators are irritating you got to give us that éh?

But I'm going to have to agree with you, we're definately not going to have a lot of opportunity to get that domination bar full up.


 

Posted

You could get it ready on some of the NPC mobs in the zone before you go and try to splat some heroes?


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

[ QUOTE ]
You could get it ready on some of the NPC mobs in the zone before you go and try to splat some heroes?

[/ QUOTE ]

Why should we have to, when every other ATs kicks in as soon as they start fighting?

Maybe they should increase the rate at which it goes up in PVP, maybe multiplying the rate by 3 or 4


@Under Control

 

Posted

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Why should we have to, when every other ATs kicks in as soon as they start fighting?

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Because the end effects are that much more impressive?

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Maybe they should increase the rate at which it goes up in PVP, maybe multiplying the rate by 3 or 4

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Maybe they should give all Blasters Quad-damage, seeing as they are "masters of damage"? Or maybe they could keep PvP vaguely fair?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Blaster hurt more than Dominators. When you get hurt, you do more damage.

Dominator bars only increase if they get a chance to hit. Even when something hits, it only raises up a few points - bearing in mind it also reduces too overtime.

I don't see it a problem if they increase the rate a little, just so we have a chance to use it. How daft is it to spend 5 minutes each time you wanna kill someone, just so your bar can raise up to max.

If that's the case, what about making it last longer? That'd be fun


@Under Control

 

Posted

I've found you're a walking bomb if you do a PvE mission and just don't use domination while you're in there.

Oooooh yeah, you walk INTO the zone with a full domination bar! WAAHHOOO!!!


 

Posted

[ QUOTE ]

Maybe they should give all Blasters Quad-damage

[/ QUOTE ]

Ahem. QUAD DAMAGE...

Would they make each attack make that EEEEEUUNNNN noise it does in Quake as well?


 

Posted

[ QUOTE ]
Ahem. QUAD DAMAGE...

[/ QUOTE ]
More like QUAD DAMAGE.

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Would they make each attack make that EEEEEUUNNNN noise it does in Quake as well?

[/ QUOTE ]
If they did, everyone would make an AR Blaster.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I didn't ask for the bar to be full as soon as we enter the zone.

And how is increasing the rate at which it increases, even slightly compare to blasters doing x4 their damage?

All I'm asking is for dominators be given a chance to use their inherent ability, without the need to have to raise a full bar at its current rate before fighting a hero.


@Under Control

 

Posted

[ QUOTE ]
[ QUOTE ]
Ahem. QUAD DAMAGE...

[/ QUOTE ]
More like QUAD DAMAGE.

[ QUOTE ]
Would they make each attack make that EEEEEUUNNNN noise it does in Quake as well?

[/ QUOTE ]
If they did, everyone would make an AR Blaster.

[/ QUOTE ]

And everyone would run away when they hear that noise!
Until you hear EEEEEUUNNNN EEEEEUUNNNN EEEEEUUNNNN EEEEEUUNNNN, then it's game on again, oh yeah!


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

As a brute, I pretty much have to engage a few mobs* before taking on some heroes, and (as far as I know) domination goes down rather more slowly than fury.

*Do not do this with Tsoo in Sirens. Full fury and not being able to move due to being kinetict to oblivion is annoying.


Dead Calm's Defender Manifesto

 

Posted

[ QUOTE ]
I didn't ask for the bar to be full as soon as we enter the zone.

[/ QUOTE ]

Aw no, it's just how I get around the problem of having no domination when you enter a zone. I do think domination should go up faster while PvPing definately. Makes it much nicer for arena fights.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Ahem. QUAD DAMAGE...

[/ QUOTE ]
More like QUAD DAMAGE.

[ QUOTE ]
Would they make each attack make that EEEEEUUNNNN noise it does in Quake as well?

[/ QUOTE ]
If they did, everyone would make an AR Blaster.

[/ QUOTE ]

And everyone would run away when they hear that noise!
Until you hear EEEEEUUNNNN EEEEEUUNNNN EEEEEUUNNNN EEEEEUUNNNN, then it's game on again, oh yeah!

[/ QUOTE ]

You can imagine it now. There would be MILLIONS of posts about how ARs were camping the quads....


 

Posted

I think the devs have been talking about increasing the rate of Fury gain based on the rank of the mob - so you get more Fury off an archvillain than off a minion. I suppose this would apply to Dmination as well, In fact, I hope it would apply to the defense per mob that Invulnerability and ice Armor gets, too.


 

Posted

[ QUOTE ]
After battling yesterday with another controller, I came to the (maybe sudden) conclusion, that there is no point in domination in PVP, as dominators are usually dead before you get a chance to get your bar up.

What do you think?

Any feedback from dominators would be appreciated

[/ QUOTE ]

Ask people how useless my Dominator is in PvP, or see the Bloody Bay thread in the Onion - heroes section.


 

Posted

[ QUOTE ]

I think the devs have been talking about increasing the rate of Fury gain based on the rank of the mob - so you get more Fury off an archvillain than off a minion.


[/ QUOTE ]
I like this idea, but I think it should also apply to PVP with heroes too... and in a similar manner that the scrapper criticals now work. Scrappers can still do criticals against minions their level, just not very often. Although if you put a scrapper against a +3 level minion, their chance to do criticals increases, right? This should work in a similar way for brutes. Heroes lower than the brutes level should give next to no fury at all, heroes of the same level should give the same, but heroes above the brutes level should give a lot more. That might work out a little better. Brutes already have the potential to be absolutely devestating, but allowing them Fury over lower/equal levels, when their archetype is already built for the serious combat-blitz, is just like handing out a "gank-gun" to every brute. Bigger fury gains vs higher levelled opponents would actually make stronger targets more attractive, and then perhaps the brutes might start doing their job, instead of picking off the lowbies whilst some other shmuck on their team gets greased by the hero damage-dealers.

The quad damage thing for blasters was a joke, in case you cant already tell. The deal is though, that brutes have a very similar inherant power, only they dont have to be at deaths door to get any remote amount of damage/accuracy increase.

Back to the subject? Domination is awesome in PVE but i've never tried to use it in PVP, it is pretty much impossible to fill that meter given the fact we hit the floor so easily. The problem is, if they increase that gain by much at all, to compensate for the difficulty that all controllers/dominators seem to have in PVP... then the few dominators who are exemped down from level 50-billion, will be in a near perpetual state of domination, chain-holding heroes constantly and rocketing to the top of the PVP scoreboards without the help of a team. Yes, that was supposed to be exaggerated like that, before someone tries to prod me on it
Balancing is always a thing that lets PVP down in games like this, and the control-types do have it pretty bad. Im just glad my main is a controller, at least whenever I manage to ever actually hold someone once in a blue moon (after 2 immobilises and 3 holds, stacked), I actually get the joy of doing double damage! With "propel" that is actually quite a threatening sight for a lone stalker who unfortunately messed up and got caught, but I still fall too fast in team combat, with the lack of any real defense that cant be just jumped over or walked around. I know we're supposed to be squishies, but when it comes to real PVP we're hand-in-hand with the empaths to get nuked first.
Us controlling types just dont have it easy, but look on the bright side, at least the dominators get actual offensive powers. Have you ever seen someone attempt to hurt a brute using just "chillblain" before? They chant "DOUBLE DAMAGE!! DOUBLE DAMAGE!!" in a shrill, broken screaming, with a creased look of psychotic agony waxed on their faces, as their damage maxes out at about -5 -5. Its truly a sad, sad sight. Perhaps there aught to be special councilling/psychological units to help support us controllers? Better yet, why dont they give controlling archetypes a second inherant ability, where once we've maxed out our debt saving the next Leeroy Jenkins from biting the big one, we actually become a walking timebomb of angst, and we get to choose the point of detonation?
We could call it "The Darwin Bomb" ability.



-------------
Me :
"THEY DISEMBOWELED ME AGAIN! £*$%!"

7 tankers in line formation in a small alley :
"Sorry, they jumped over us"

--respawns--
--snipershot from somewhere in an open area--
--dies--

7 Tankers in circle formation around my corpse :

"I hear Galaxy City is a good hunting ground this time of year"
-------------


 

Posted

Dominators and Controllers are the gits of the battlefield.

I know, because I have one of each.


 

Posted

[ QUOTE ]
Dominators and Controllers are the gits of the battlefield.

I know, because I have one of each.

[/ QUOTE ]

Except you deleted your Controller and it seemed to me you never really did PvP.


World of Jackcraft.

 

Posted

Just because I never PvPed with you, doesn't mean I never did it.

And she still lives on the Test server.


 

Posted

Controllers, when they're good, they've very very good. When they're bad, they're terrible


 

Posted

[ QUOTE ]
Controllers, when they're good, they've very very good. When they're bad, they're terrible

[/ QUOTE ]

Speaking the truth.


A Paragon Defender

 

Posted

I managed to reel off domination a few times in PvP - combined with power boost you can single handedly punch through the resistance brought by a break free, or clear mind. But multiple applications of said buffs will reduce the effectiveness of your holds. But it's good fun nonetheless.


 

Posted

[ QUOTE ]
[ QUOTE ]

I think the devs have been talking about increasing the rate of Fury gain based on the rank of the mob - so you get more Fury off an archvillain than off a minion.


[/ QUOTE ]

[/ QUOTE ]
As far as I'm aware, this is already in place - Brutes gain more Fury when fighting higher 'ranked' opinions like Bosses and AVs. I'll try to confirm that this is the case.

[ QUOTE ]
I like this idea, but I think it should also apply to PVP with heroes too... and in a similar manner that the scrapper criticals now work. Scrappers can still do criticals against minions their level, just not very often. Although if you put a scrapper against a +3 level minion, their chance to do criticals increases, right?

[/ QUOTE ]
Not quite - a Scrapper has the same chance to Critical against a +3 Minion as an even-level Minion. However, they get a higher chance to critical against higher ranked mobs like Bosses.

I believe that Brutes already gain Fury quicker when fighting other players than from fighting Minions, but once again, I'll check.