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Quote:It's ridiculous that you talk of context when you ignore her earlier post when she talks specifically about how she plays. Her "ubermegasoloer" can take on nearly everything, so if it runs into something it *can't* handle, then there's a bug. (For instance, when Rikti swords were doing insta-kill shots back in Issue 2.) That's what she meant, I understood it to be that, and her clarifications reinforced that notion.No, what happened is she didn't make her point clear.
If she had said something like, "If I can't get through a mission on my elite soloer, it's usually because of bugs." That lays the blame squarely on actual bugs.
What she says instead is; however, is "then there's a nasty bug" which is a declaration that assumes because something was hard for her, it must have been a bug. See how the proper wording changes context entirely?
Did she painstakingly explain precisely what she meant in belts-and-suspenders legalese that you find in fine print? No. She assumed a general level of intelligence on the reader to get what she meant. Regardless, she later clarified it here:
Quote:I have characters that don't solo any EBs. Meanwhile, my best EB killer has never faced an EB she couldn't kill. The reference to the bug thing was specifically with my top soloer, and the bugs in question didn't have to do with EBs at all. -
Quote:I did this mission twice (17 times if you count the number of deaths on my ScrapperIt was totally awesome to have Keith Nance along on that last mission. My friend and I had a steady line of jokes and one liners going because Keith Nance was such a BAMF!
Don't f*** with Keith Nance!!) and couldn't get Keith to come along. I talked to him but he never showed up. What did I do wrong? Is it bugged the way the earlier sewer mission is? (The cop enters the manhole when you do but disappears.)
Anyway, the special missions, such as the sinking ship, burning building and the finale, are very cool and a terrific break from the ordinary. I've often longed for all the "important" story arcs to have special maps on them, so this one really delivers in that aspect. -
Quote:You're misreading it.Oh really? So try reading this and tell me that it doesn't declare anything she can't beat a bug.
Seriously, context is everything and it frankly looks like she was declaring a challenge beyond her skills as a bug.
Edit: IOW, What you think she said is not what she meant. -
Quote:Although I didn't think we'd be able to create custom maps, I was really hoping to be able to place enemies in specific spots. I had visions of entering a warehouse and facing a giant mob training together, a la the groups in Boomtown doing their calisthenics, or perhaps a killing ground with bad guys lining walkways or groups of off-duty enemies sitting around on a break and you surprise them.You know, I sadly assumed this would be the case when I started making my own mission
Even with the extreme limitations of the system, some people have found ways around them. The most recent example I've run across is Samuraiko's newest arc featuring a "holographic recording" contact which is really a stealthed NPC. I thought that was clever. It's just too bad we have to kludge things like that, though.
I think there are a lot of great ideas in this thread. Instead of fighting farmers, just give them (and us) a way to mark those arcs as such so people can find or avoid them as they desire. -
Quote:False, it's exactly accurate. I said the exact same thing as MrCaptainMan two days ago. The only thing we were having an issue with in the other thread is that we had a choice taken away from us. The "you need to team in a multiplayer game!!!" crowd rose up on its hind legs and roared that we were dirty soloers who are antisocial... which led directly to this thread. As I pointed out earlier, see the thread title.Quote:
Why are people so obsessed with forcing other people to play their way? As far as I see it, the 'i like to solo' crowd are simply saying 'give us the option to solo things', and thr 'teaming is good' brigade are saying 'make it harder! Make teaming the ONLY way!'
One of the reasons I love this game so much is because of the social aspect of it. For me, and it seems for many others, that social aspect is not teaming, but chatting woth @friends and channel-mates while I solo.
Multiplayer=/=teaming.
Multiplayer = interacting with other players.
If you like to team, woohoo for you. I'm sincerely happy that the mechanics allow you to fill your boots with creamy teamy goodness. It doesn't dirty my game when you team.
If the 'hard' stuff is scaled so that I can solo it, why does that affect anyone else at all?
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What is wrong with you today Scythus? None of what you said Mirai said did she say. You're the one twisting her words. I don't know if you have complete and utter comprehension fail or you're doing it deliberately to provoke a fight, but I admire her restraint in talking to you, which is akin to talking a not-particularly bright brick wall.
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Quote:I bought Monster Hunter International on a recent bookstore pillage. Which reminds me, I also just read Dead City by Joe McKinney which is an account of a beat cop surviving an outbreak of zombies. It was decent enough but it had a preview of the follow-on book Apocalypse of the Dead which was brutally awesome, so I snagged that one, too.For some reason, I've been reading about undead lately. Last month, I read "Monster Hunter Vendetta" by Larry Correia which picked up immediately from where "Monster Hunter International" left off.
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I read the memoir the show is based on (or vice versa, who knows), called Wishful Drinking, and the best thing about it is the cover. Despite the absolutely crazy-*** stuff she's been through, it's not terribly interesting nor very funny. Rent Postcards from the Edge the (slightly) fictionalized movie based on her life.
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Recently finished reading:
Quantum Prophecy 2: The Gathering by Michael Carroll. See Superhero Fiction thread for a brief review. 3.5 stars out of 5.
Spectrum 17: The Best in Contemporary Fantastic Art. Although a bit heavy on Alice in Wonderland, it's excellent as always. 4.5 stars.
Peeps by Scott Westerfeld. Vampires that are more like superheroes, way better than I expected, with an interesting take on society and parasites. 4 stars.
Out of the Dark by David Weber. Starts off as a typical alien invasion novel, then for no particular reason we get our collective butts saved by Dracula. I'm not kidding. Terrible book. 1 star.
Proofiness: the Dark Arts of Mathematical Deception by Charles Seif. The first half is basically one long, very awesome rant about how people and corporations play with numbers to achieve their ends. When he gets into nitty-gritty detail about elections at the end it kind of loses momentum, but overall it's excellent. 4 stars.
The Girl with the Dragon Tattoo by Stieg Larsson. God, this is a horrible, horrible book. It's essentially a Marty Stu and aside from the actual porn there are other varieties as well, such as computer porn (apparently Stieg was computer shopping the day he wrote that boring-*** chapter) and Swedish publishing porn which has nothing to do with the story (but everything to do with Larsson's real life). I don't get the hype, this is one of the worst books I've ever read.
Earth (The Book): A Visitor's Guide to the Human Race by Jon Stewart et al. Parts of this book are seriously laugh-out-loud funny. To wit: As our larynxes descended, we were able to make sounds with our mouths in new and far more expressive ways. Verbal language soon overtook physical gesturing as the primary means of communication for all human beings except Italians. It's funny because it's true. (I'm Italian.)
Currently reading:
The Moral Landscape: How Science Can Determine Human Values by Sam Harris. Only in chapter 3, but the premise that one can use the measurable template of "general well-being" to determine the morality of a society is interesting, and the opposition he's run into from moral relativists is aggravating.
45 (Forty-Five) by Andi Ewington. This is an interesting hybrid between prose and comic book. It takes place in a world where superheroes exist as the result of a genetic mutation and the premise is that the author is going around interviewing people with powers or who have kids with powers. Even early on there are hints of murder and conspiracies. Each one-page interview is accompanied by a one-page piece of art. -
I just wanted to say thanks for the free art; you're awesome!
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One big tough guy, reporting for duty! Harry Tavros, codename Minotaurus, 8 foot tall ex-Special Forces professional bad-***, at your service.
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Quote:I'm one of those. A couple of my friends are, too. In their cases it's because they have young children. Kids are demanding of time, turns out, even when you've organized your day so that they are now theoretically with the spouse or "asleep." Me, I have dogs. Lots of dogs. Plus foster dogs. 2010 marks my 30th year in animal rescue, my 15th in Pug rescue. I only adopt dogs that most other people wouldn't even look at, which means both behavioral and medical issues, often at the same time. Teams I'm on will often see me type "dog emergency" and go afk.It's awesome that works for you.
The situation isn't black/white and your solution does not apply to all players in all circumstances.
For example I have to go afk often, at totally random intervals for random amounts of time. Sometimes I can team with the expectation of being to finish a couple of missions or a short TF, but most of the time i can't.
Rounding up the A-Team doesn't do you any good if you have to skip out at the mission door.
I've run into plenty of others who're in the same situation as myself.
Quote:I'd rather fart poetry than speak the lifeless platitudes you deal in. -
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The results are good, the process is bad.
I'm not saying I don't appreciate having the ability to respec, because I do. I remember when the only way to fix a borked build was to delete and re-roll your character (which is how I lost two good names back in the day), so having the ability to respec is awesome. But I have so many characters at upper levels that it's hard to find the process enjoyable. -
Quote:I disagree.He wasn't belittling anything. His post is very civil. Some stuff is just simply too hard for some people. This is true in quite a few games. He's just saying people shouldn't get all angsty over difficult content and should consider swallowing their pride once and a while.
Anti-fellow-player belittling sarcasm in yellow.
Quote:My response in these situations, at least from my perspective, was quite reasonable: I acknowledged that some foes or missions are too difficult to solo, so I asked for help. Apparently what I was supposed to do was come to the forums and complain about how the entire game isn't easy for all my characters... or something?
Look, I know people like to be able to accomplish things on their own, but let's think about this realistically for a moment. Some enemies are, by design, so hard that you can't take them down by yourself, and no matter what server you play on, there are always hundreds of other players online who can help you...
Quote:I mean, not to put two and two together or anything, but doesn't it seem a bit unreasonable to refuse to ask for help?
You wonder why people took umbrage? That's why.
Is it an over-the-top flame? Of course not, but the sense of superiority is still there nonetheless. Just because it has the polite-sounding words doesn't make it a polite post, and many people saw right through it. -
Quote:It's an excellent idea, one that YouTube also recently adopted.a well made GUI would solve quite a few of MA's most glaring faults.
one simple change they could make that would IMHO improve things greatly is removing the star system and imposing a simple option to "like" an arc, like on Facebook.
If you like it, you get a vote. If you don't, you just move on to the next one. Goodbye, ratings griefing.
This was suggested and ignored in Beta, but is still an excellent idea. -
He was belittling the preferred playstyle of his fellow players, which for some reason raised hackles. Since that's your condescending tactic as well, I'm not surprised you approve of such dismissive behavior.
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Quote:Awesome. Mega-rep for you.Seems like everyone around here thinks their playstyle is the "correct" one, and everyone else should just shut up and get with the program. PvPers don't understand why everyone doesn't want to PvP. Marketeers don't understand why everyone doesn't want to play the market. AE farmers don't understand why everyone doesn't want to farm. Min-Maxers don't understand why everyone doesn't want to min-max. And PuG junkies don't understand why everyone doesn't want to PuG.
People like what they like, and if solo players want to encourage the devs to make the game more solo-friendly, they're absolutely "entitled", by virtue of the fact that they pay their monthly fee, just the same as you. -
No, it's too late. Advanced stem cell trials were conducted in Boston, Los Angeles and Durham, NC... in 1998. By 1999 they'd become extremely proficient with them.
In early 1999, Scientific America Frontiers hosted by Alan Alda showed part of the stem cell trials in Boston. A woman whose leg veins, damaged by blood clots, was given a small dose of stem cells. Within 6 weeks her leg had grown a new set of veins to replace the damaged ones and she was fine. For the rest of her life. Without side effects. Without drugs. Without surgery.
They were conducting similar experiments with similar positive results on damaged hearts and diseased lungs.
The reason why this is so upsetting to me is because I have 3 women in my life who have suffered the exact same problem as the woman above: blood clots have severely damaged the veins in their legs. They are all currently on horribly expensive, dangerous drugs and one is facing risky surgery that has only a 40% success rate. Yet their problems could be solved forever with a 5-minute outpatient procedure that has nearly zero risk. -
Quote:Those are some of the most realistic CGI faces I've seen outside of Avatar.
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