Ironblade

Forum Cartel
  • Posts

    8937
  • Joined

  1. Quote:
    Originally Posted by Fireheart View Post
    1 = Sands of Mu, 2 = Power Slice (aka 'reset combo'), 3 = Nimble Slash, 4 = Ablating Strike, and 5 = Typhoon's Edge.
    Alt-1 & Alt-2 are Blackwand and Nemesis Staff for the occasional Ranged attack.
    Alt-3 = Taunt - It's just too useful to skip, and Alt-4 = Blinding Feint.
    Sands of Mu taking up prime power tray real estate??? *IF* I have it in my tray, it's in alt-5 maybe.

    My best suggestion: get the Blackwand and Nemesis Staff out of there. Put them in a keybind. I take one *OR* the other on every toon and use the following keybind:
    alt+f "powexecname Nemesis Staff$$powexecname Blackwand"
    The bind tries to fire off both, but the character only has one so it fires that one and the rest of the bind does nothing, not even an error message. If you have both powers on every toon, set up two keybinds. Keybinds are ideal for something that is the same ACROSS EVERY CHARACTER.

    In the same vein, I have a bind for Recall Friend on every character. If I accidentally hit the bind on a character that doesn't have the power, nothing happens - no error, no animation, nothing at all.
  2. Ironblade

    Kill the genie.

    Quote:
    Originally Posted by Fireheart View Post
    Um, okay, but make sure your Bots have at least TWO Acc, since they'll be a couple of levels lower than You. Personally, I slot everything with at least 2 Acc because hitting like a truck is worthless, if you cannot Hit in the first place. I slot my Tier-1 pets with around 3 Acc, or the equivalent, since they will be working at reduced levels, compared to my enemy.
    Overkill, if you're running Tactics (which the OP is).
  3. Ironblade

    USB Port Problem

    Same here. Antec in my last 3 builds. Antec case also, on the current build.
  4. Quote:
    Originally Posted by CapnBarcode View Post
    My mistake, thanks for the clarification. Yet another form of currency/salvage. :/
    Salvage, yes. Currency, no, since you can't trade or sell them.
  5. Unfortunately, the defender proc is still broken in AoE powers. Still, making some progress.
  6. Quote:
    Originally Posted by MetaFusion View Post
    Never said it was likely. Said I'd like it. Sad, that they won't likely put forth even that minimal effort.
    Minimal effort? It's not a question of effort. They intentionally, deliberately changed the capacity of the storage racks. Changing it back would be virtually effortless, since the higher capability was already implemented.

    They CHOOSE not to make that change.
  7. Are you saying you moved the FOLDER that had the screenshots in it? (i.e. the one named "screenshots")
  8. Quote:
    Originally Posted by Eric Nelson View Post
    Iron, this is GG -- apparently you haven't met her before...
    Actually, I have, and did several incarnate trials with her.
  9. The two lists are complementary. The list you gave are the heroes you want to rescue. The list in the hint text are the ones you DON'T want to rescue.

    What the hint text is saying here: "defeat the Sentinel with the following three powers acquired from controlled heroes" is that the Sentinel is receiving power from those heroes and you need to leave those heroes captive. The team doesn't get powers by rescuing heroes; the Sentinel is getting power from them being captive.
  10. Quote:
    Originally Posted by Blackleviathan View Post
    Up to 7 year veteran badges work fine... Its the 8 year vet that doesn't seem to award.
    That's just in your case. Overall, they were working fine until CoH:Freedom launched, then they got borked. If you only had 3 at that time, you're stuck at 3. If you had 5, you still do.
  11. Quote:
    Originally Posted by Rajani Isa View Post
    something kinda new. It wasn't until Issue 4 at earliest,
    Wait, you consider Issue 4 as "new"?
  12. Quote:
    Originally Posted by I Burnt The Toast View Post
    Sounds like an EXPLOIT and not a legitimate method of farming. If you are getting rewards without even attacking at a "farmable" pace this is definitely not WAI and is an exploit.
    <shrug> When the devs write the mission so that I have a freakin' army of NPC's, how is that an exploit? Even if my character is a tornado of death, they're probably doing more damage simply because there are... five? of them.

    Never mind the mission from Bane Spider Ruben where you get probably 15 NPC's to do the fighting.
  13. Quote:
    Originally Posted by Blue_Centurion View Post
    My thoughts are on stabilization that it will be harder for marketeers to farm "niches" since they will need to control a much greater inventory of the entire class of I/O in order to maintain their corner of the market.
    Marketeers farming niches don't try to control anything. They take advantage of existing volatility.
  14. How come this thread has 56 views but only 5 sign-ups?
  15. Quote:
    Originally Posted by Oathbound View Post
    If he has finer control over it than just "Red square is now blue" then while sure it's not a great "superhero" power, it could be incredibly useful for artistic endeavors.
    Not to mention finally 'solving' Rubik's Cube.
  16. Quote:
    Originally Posted by MaestroMavius View Post
    So, for 800p, I get a 10% influence boost off the 1 minion that falls, since it'll be dead from the AoE's in the alpha immediatly following that.
    Unless you can buff him up. My plant/cold controller has the unkillable (almost) combat buff pet. Slap on some ice shields and use Frostworks to give it an extra 550 or so hit points. Bam!
  17. Quote:
    Originally Posted by Golden Girl View Post
    The contact is called "Longbow Scientist", and they're standing in front of a line of civilians on the beach.
    The HERO contact.
    The villain contact is called Spy Master or Master Spy or something like that.
  18. Quote:
    Originally Posted by Super Firebug View Post
    Would an acceptable overview be: Accuracy enhancements make the weapon more accurate, and ToHit buffs make you a better marksman?
    Well..... the problem with that is that it suggests accuracy affects a single power while to hit affects all of them. In fact, you can have global accuracy (as well as global to hit).
  19. Our time of suffering through the Shadow Shard task forces is half over. We've done two and have two left.

    Saturday, March 17 at 1PM Eastern

    The Saga of Faathim (AKA Justine Augustine TF)
    Level 44+
    Requires 8 to start.
    Contact is in The Chantry (go to Firebase Zulu then check your map for the zone portal)

    1. Ironblade - Capt Tom Tachyon (time/rad defender)
    2. Angelica Venger - ditto (blaster)
    3. Asgardian Blade - ditto (scrapper)
    4. Saint Jon - Heated Exchange (blaster)
    5. Elllls - Between (brute)
    6. Ad Astra - Winter Shock (elec/ice troller)
    7.
    8.
  20. Quote:
    Originally Posted by Speed_Force View Post
    I will have to come up with some way re-open my base though as I have dozens of high value IOs locked up in storage inside.
    Invite a VIP. Leave them at the lowest rank and set all your storage so the lowest rank can't access it. Or, if you're paranoid, ask them to go to the SG registrar, invite them, they pay the rent, then kick them. You only need to pay the rent once per six weeks - after they cut the power.

    If you think it will hard to find someone who will put up with that nonsense, I volunteer. I have unaffiliated toons on every server and I go around helping other SG's get the healing badges.
  21. Quote:
    Originally Posted by Humility View Post
    Doesn't matter why I can't run the trials, just that I cannot. As such I should be denied the ability to advance my character?
    You're right; it doesn't matter why you can't run the trials.
    Should you be denied the ability to advance your characters AT ALL? No, and you are not. Should you be denied the ability to advance as fast as people doing the trials? Now we look at the word "should". Pushing people to team is one of the most basic design decisions of this development team and game. Should it be that way? Everyone can have a different opinion on that. But it's been that way from day one. So, from the point of view of the original dev team and the current team, should solo advance more slowly than team? Yes.

    Now, it looks like it was set a bit TOO slow. However, we have seen, and the devs have publicly stated, they prefer to introduce things conservatively and upgrade them after seeing how it goes, rather than starting off bold and nerfing later. We can be absolutely certain they are evaluating the rate of solo incarnate progress. Having said that, they may be perfectly happy with the way it is right now. Or not. We'll have an answer if they improve the iSolo experience.
  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    Ya know what's funny? They could fix BOTH! AND make titan weapons not also sound like beating someone to death with a wiffle bat!
    and people would still be nerdraging. Wait, that wasn't where you were going with that?
  23. Quote:
    Originally Posted by Darth_Khasei View Post
    Not really understanding the delay for staff at all. Of course you guys are entitled to and will do what you want, just not seeing what the delay is all about...
    Quote:
    Originally Posted by Darth_Khasei View Post
    In addition, don't try to make this something it is not
    I know, right? I mean, let's not imply there's something going on or that the delay is whimsical in nature or something.....
  24. Quote:
    Originally Posted by Lucky666 View Post
    Or a notice of the well breaks down into 4-6 shards but 20 threads O.o. lol I thought threads were more valuable then shards.
    Where did you get that idea? Threads drop like rain compared to Shards. It takes 4 Shards to make a common component and 20 Threads to do the same.