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Posts
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Early on, I don't slot much unless the character has a clear and obvious goal. For example, on a blaster or scrapper, I'll slot some damage. Otherwise, I don't pay too much attention. You level so fast that it's not worth the time to pay attention to slotting.
At level 12 I will slot DO's and I will often pre-buy them a level or two ahead so I don't have to hit the store every time I level. DO's have enough effect that they are worth it.
At 22, I slot SO's and keep them (and keep them current) until about level 30-32. At that point, I will start slotting IO set pieces. This is a major time investment to do it right. Now, many people don't slot IO's this early. I do, for one reason - I exemp *A LOT*. I will generally keep some of my set bonuses as low as level 30. If you know that you're not going to be exemping much (or at all), I would hold off on the IO's until at least level 40.
Given the limited finances you indicate, there are two routes to go with IO's (aside from commons). One is frankenslotting, which is cheap... dirt cheap. You can get better performance than common IO's. The other route is to go for the low-hanging fruit of set bonuses. I have an defender with 33% recovery from set bonuses. Since recovery is the first bonus in a set, you can do this cheap - cheap meaning 5-8 million inf. You can get recovery, regen or accuracy pretty cheap. Going for defense or recharge is going to cost you. -
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Quote:Wrong.They are shorter on average because more new people play heroes, than villains, and the villains that do the SFs go for speed.
They are shorter on average because the devs left out the garbage - like 3 consecutive defeat all missions, multiple outdoor hunts, etc. The newer blue side task forces are similar.
This has nowhere near as much impact as you seem to think. And you explain the reason why in your own post - the newbs learn how to do it faster.Quote:If we had as many noobs on our side as the hero side then our SFs would have a longer time average. I know when I first started doing the LRSF when I was a noob it took 2-3 hours, and sometimes we failed. Now I am not a noob and the average time is between 30mins to an hour. ITF as a noob took an hour-2 hours... Now we average it at 30mins-an hour. -
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Quote:I like you. You post stuff that's so stupid-crazy that it's funny.Why is base rent so much. I think bases should be free. Or at least only a little. Also bases are very expensive to make i think its unfair that people can have a totallly finished base from old prestige now that server pop is so low its like totally impossible to build an sg.
Now its another thing that i or anyone else has to farm to.
This game seems unfreindly to new players. Everything is so much influ or prestige.
Once upon a time, my SG rent was over 240,000 prestige. Now it's 2900. And you're saying that's expensive.
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Quote:You were lied to. There is exactly ONE task force that awards 100 or more merits and a good team can do it in five hours.Any SF that used to get a random should still get a random. Why is it that most of the Hero SFs get a ton of merits while our Villain SFs got nerfed, and don't tell me it's cause our SFs are easier cause they are not. You guys have an SF that I hear takes about 30/45 mins and it is worth 100 plus merits...
Villain strike forces award less merits because they are SHORTER. It has nothing to do with difficulty. -
Quote:However, there is one problem with the system that gimps this plan. If I take random rolls, I don't get them at the level I want. Until (unless) this is changed, I have to keep buying specific recipes to get the ones I want.If you have 250 merits you can make 12 random rolls. If the pool you are rolling in has only 32 possible recipes in it the chances that you get the one you are looking for is good though certainly not assured. It's because your sample size is too small.
Most people don't want just a single recipe though. If you have enough merits to buy 3 Pool Cs that's 750 merits or 37.5 rolls. If things work perfectly you'll get 1 of each type recipe and 5 extras. So not only will you get all 3 of the recipes you are after but you'll also have 1 of each of the others many of which you'll also want. The larger your sample size the more likely you are to get all the Pool Cs you want.
But the problem here is that I don't like playing permanently self-gimped characters. When each of my characters gets to around level 35, I blow all their merits on random rolls. After that, they ONLY buy specific recipes because I don't want my IO's at higher levels. -
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Can you be more specific? If you're referring to the commands to color the chat bubble in a bind, that still has problems. If you are referring to something else, maybe it has been fixed or maybe not. Binds 'in general' work fine - I use them on a daily basis.
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-1 style point for Slax: wearing your Christmas outfit as late as Memorial Day.
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Yeah, people seem to be missing the fast that the OP wants a way to list *ALL* channel members, including those who are offline.
Answer: It can't be done.
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Quote:This is wrong. The power most definitely must be 'on' or 'active' for the IO to work. Unlike, say, the Luck of the Gambler +7.5% recharge.It will work fine in a passive, and will provide a constant bonus. It isn't a proc that needs a power to trigger it, but a global unique enhancement. This means you don't even need access to the power it's slotted in for it to work.
So would I.Quote:I'd recommend putting it in Health. -
Quote:I don't consider that gimping at all. I consider it giving more control to the individual user. Some people choose to have absolutely draconian filtering on their email (in-game, real life, etc). That's their choice.When they added the option to only accept e-mails from friends and/or supergroup mates. Yes, I consider that "gimping" the e-mail system. The only reason that was added was due to the RMT spammers. My contention during the whole time that was being considered (and in posts where people were proposing everything from an option to disable e-mail to removing the system entirely) was that yes, it will solve the spam-by-e-mail problem, but people are sadly mistaken if they think that it will solve the spam problem or that it won't have negative repercussions to legitimate communication.
Me, I have no filtering on my in-game email and none on my RL email beyond my ISP filtering it all into 2 folders by default (Inbox and what they think is Spam). -
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Quote:I can say "I told you so" also. I recall your thread and I posted in it that WE DON'T CARE if the spammers try something new. If they come up with a new tactic, we will address that tactic when the time comes. We're not going to be 'held hostage' by the fear that they might get more annoying.I hate to say "I told you so," but back when everyone was clamoring for removing or gimping the e-mail system because of spam, one of the points I made was that if the e-mail system were nerfed enough, the spammers would move on to more annoying means of spamming people. In Issue 16, they changed the e-mail system so that you have the option to block e-mail from everyone except your friends and/or supergroup mates.
Whether you think this was a good or a bad idea, one of the side effects of shutting down this avenue of spam is that the spammers are going to resort to new, more annoying ways of spamming people. Seriously, did anyone think they would just give up? -
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Quote:Go ahead, give us further demonstration of your character.Cry me a river. Troll some more. That is something I didn't know. You make it seem like my intent was to screw others by clicking the link. Go ahead, cry some more.
Rather than just say that you didn't know, or even apologize, get nasty.
It speaks volumes about you. -
Quote:Maybe. But even the best news will have some customers whining.-Or- Maybe "he" did...
A bit of gentle insight...
People crying doom and whining = Paying customers voicing their opinions and concerns.
Or as the business savvy would call it.... Valuable customer feedback.
The "business savvy" will try to distinguish between those with legitimate concerns and those who just like to complain. -
If you say so. I've run it 5 or 6 times already and will probably run it AGAIN this weekend (I ran it earlier today) since I have a tank that needs the badge.
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Quote:Then don't. Just do what you want and think is fun.I don't care how good the missions are. If I'm not getting rewards comparable to other content I could be doing, I'm not going to bother running it more than once or twice as needed.
I can never understand why people make statements like this as if they are punishing everyone else by avoiding certain content. -
Quote:And to make it perfectly clear to everyone....As said.. do not refer to that wikia page please it is only run by gold sellers now. Use the Cohtitan one instead

You may see people refer to the CoHTitan wiki link: http://wiki.cohtitan.com/wiki/Main_Page.
There is also the ParagonWiki direct link: http://paragonwiki.com/wiki/Main_Page
These are the SAME SITE and run by the SAME PEOPLE. The Wikia site is the bad one. -
By directing people to a site that has been known to infect the computers of the people who visit it? Smooth move.
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Quote:As previously answered, yes.Just curious, but if I want to unlock Ernesto Hess, and Katie Hannon, but have out leveled the contacts for them(Lars Hansen and Buck Salinger respectively), if I run their arcs through Ouro, will this unlock/introduce me to the two TF?
It is also worth noting that unlocking the contacts via Ouroboros will unlock them for EVERYONE on the team. Just like how everyone on the team gets merits for completing an arc in Ouroboros, instead of just the arc 'owner'.
