IronYeti

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  1. DM/Shield, with the "Dark" elemental shield, would work too. And it's a great build.
  2. They pay off more on big teams. Sure, 10% damage increase may not be more for just you, but add 4 teammates doing the same amount of damage and suddenly Assault adds the equivalent, in total, of +50% of a character's damage. The multiplicative effects make them very powerful on teams; solo they are of marginal use.
  3. Bah. Players leaving AE and joining TFs at level 50 with questions like "what are enhancements" and "how do I get to the train" are not a symptom of informed players choosing an alternate style. They are a symptom of uninformed players whose expectations about the rest of the game have been poorly established by their experiences in the AE. Mind you, those players have not done anything wrong. The developers screwed up by presenting a path that left players ignorant of how most of the game's content worked.
  4. The problem, MajorPrankster, is not people who spend all their time in AE because they choose to. The problem is those who do because they do not know all their options. If AE is in Steel Canyon, newcomers to the game will encounter many aspects of the game before running into AE. After they do, they can certainly spend all their time from that point on in the AE. But it will be an informed decision, rather than an uninformed one. That is the key difference.
  5. Creating an archetype like this would essentially mean giving up on the entire archetype system. Why have characters with power restrictions if there are going to be characters without restrictions?

    While the developers have never commented on such a possibility, I feel confident that their desire for game balance among the archetypes means this will never happen.
  6. There's a cutscene in Breakout.
  7. What? Are you agreeing or disagreeing, Fleeting? You say "Not necessarily", then go on to provide details that seem to support Blackavaar's statement.
  8. [ QUOTE ]
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    Heroes are launching the warheads into space, where they can later call them down on their desired target... generally always in Paragon City.

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    Or Ancient Cimerora... still trying to figure that out...

    [/ QUOTE ]That's easy, Cimerora isn't actually in the past.... it's the future!

    (now explain nuking another dimension!)

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    That's easy, Cimerora isn't actually another dimension... it's the future!

    (now explain nuking underground!)
  9. [ QUOTE ]
    I have seen many a kin with sb say they aren't sb drones and stop asking for sb. I stood my blaster there for one round of attacks and did not fight. The kin said, you need to fight. I told him I was not just some blaster drone who blasts everything in site. But I would support the team by running assault. The team leader, a tank got what was happening. He promptly booted the kin for not using a power they had chosen.

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    I am Iron Yeti and I approve this message.
  10. Yup, you better get up to level 20. I haven't heard of any other way to get a costume.

    Five times in a row.

    In one thread.

    Nope, not at all.
  11. As you guessed, you just have to use one of your normal costume slots and set it up with "normal" clothes.
  12. Two Kinetic/Sonic or Fire/Kinetic characters would probably be pretty ridiculous. With very high damage, recharge, and endurance buffs, you would be able to crank out capped damage as fast as you like. Either Sonic's resistance debuffs or Fire's containment + massive AoE damage would help that damage be even higher.
  13. IronYeti

    A question on ED

    IO sets definitely suffer the ED restrictions. If you slot in damage that totals over 100%, you will see significant reductions in effectiveness. The most effective slotting mixes and matches sets, but of course some of the set bonuses require you to go with all one set. You have to balance the normal enhancement benefits against the set bonuses.
  14. When you turn on Cloaking Device, enemies have to be 50' closer than usual to see you. With Hide, it's 150' closer than usual. So an enemy that can see you from 100' away normally can see a Cloaking Device-d person from 50' away, and can't see a Hidden person at all, whereas an enemy that sees to 300' would see a Cloaked person at 250' and Hidden at 150'.
  15. Well, 0.00 run speed sounds like no effect to me... +5.00 or -5.00 run speed (or something like that) would be a buff or debuff; 0.00 just sounds like a printing glitch and no actual effect.
  16. The particle physics settings are what control the objects from Propel, I believe. Make sure you have those on.
  17. [ QUOTE ]
    Or maybe they are coming to realize what I am coming to realize, that only a few people on these forums actually ever help anyone. The rest just have pompous condescending replies for no purpose other than making people posting feel stupid.

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    The conclusion I have come to is that no one ever listens to anyone else, they always assume that any response they don't like with must arise from bad motives.
  18. I haven't run a Fire/MM, nor an Archery/Devices, so I didn't include those combinations of the powersets I mentioned. But for my money, Rain of Fire isn't as attractive without Caltrops or Tar Patch to keep the enemies from scattering.
  19. <QR>

    A lot of the suggested builds here are good, though some only get their AoE carnage at late level (32 or later). The builds I have found to have good, early area damage:

    Spines/Dark scrapper (Spines/Fire would be great too; PBAoE plus two auras)
    Fire/Dark corruptor (Tar Patch + Fire Ball + Fire Breath + Rain of Fire)
    Archery/Mental blaster (two early cones plus Explosive Arrow)
    Fire/Devices blaster (Caltrops + Fire Ball + Fire Breath + Rain of Fire)

    All of these get their setup powers and three solid AoEs by level 20. Give 'em a shot.
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    It's a feature that should've been in the damn game from the first day the tailors went in. It's such a basic element of character customization that it was bad enough that it wasn't there before now. The fact that we're being charged extra for it now that it's -finally- being added is just plain ludicrous.

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    Standard Rant Code applies.

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    Huh? Where is this about code? The fact that this is a computer game doesn't mean that absolutely every complaint can be shot down by the "Standard Code Rant".

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    It does when you don't know how much code goes into changing the height slider after the character is already created.

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    But the complaint above did not rest on it being a small amount of code.

    Also, personally, I am skeptical of the design of any system wherein the head, torso, arm, and leg sliders can be changed at any time, but the height takes huge amounts of code rewrite. Sure, it's possible, but what an awful way to write a program.
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    It does contain both, but the Height shouldn't be part of it. It's been asked for probably as long as power customization.

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    What good would the boosters be if they didn't have stuff we really wanted? That's what makes them worth paying for. People have more than $15/month that they're willing to spend on City of Heroes, and I don't begrudge Paragon Studios trying to maximize their earnings. I could wish it were all available for one price, but I could wish the same of anything I pay money for. I wish it were all free. The good stuff always costs extra.

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    It's a feature that should've been in the damn game from the first day the tailors went in. It's such a basic element of character customization that it was bad enough that it wasn't there before now. The fact that we're being charged extra for it now that it's -finally- being added is just plain ludicrous.

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    Standard Rant Code applies.

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    Huh? Where is this about code? The fact that this is a computer game doesn't mean that absolutely every complaint can be shot down by the "Standard Code Rant".
  22. Help, help! I'm being...

    ...I'm like a couple years too late on that one, aren't I?
  23. Faster than a speeding bullet, beyond the speed of light, quicker than bad news, past even "ludicrous speed", it's... Internet snark!