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Posts
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Joined
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A while ago I played an ice/elec blapper up to 50. While I eventually abandoned the blapper concept, electric manipulation was well-suited to the task. It had some great melee attacks, plus Power Sink to replace the endurance which that character burned through at an enormous rate.
A bit more recently I played an elec/kin tanker up to 50+incarnate. I chose electric armor because I wanted a set with excellent resists, my reasoning being that defense was easier to acquire by other means. The result was a real beast of a tanker, one that could easily tank any task force or trial, without having to contend with the damage or movement penalties found in the stone armor set.
I never really liked sapping though. If I needed damage mitigation or crowd control, it was usually to blunt the enemies' alpha strike or to lock down a bad situation immediately. 'Hard' controls always seemed more effective in typical encounters. And endurance drain ran into the same resist problems that most debuffs had versus AVs and monsters.
Still, it was very feasible to enjoy playing electric characters without getting into sapping. -
Quote:That's okay. And for what it's worth, it's great to see the level of activism from both the players and the former Paragon employees on behalf of CoH. It shows that the game might still have a chance to do well if NCSoft does sell it. But see, that's the problem.So is your agenda to solicit gut instincts, or talk people out of them? I thought your ground rules were just one short glance.
In order to sell CoH, at some point someone within NCSoft needs to sign off on the deal. If CoH is sold to another party, and the game thrives under the new ownership, then the person at NCSoft who approved the deal will be known as the one who let CoH get away. It may also call into question NCSoft's handling of the game and Paragon Studios up to the closure announcement. That's the kind of decision that can be an embarrassment to the company, and can have a negative effect on an executive's career.
So ultimately I think NCSoft will let CoH die because at this point it's the safe decision to make. -
No. I don't believe NCSoft will sell CoH to another party, and expect them to C&D any open attempts at emulated servers. I'd like to be wrong, but I don't think that I am.
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My understanding was that Codemasters lost the license to publish the game in the West, and was forced to shut down it's servers. The Korean developer was never shut down, and AFAIK the game was still operating in Asia. It's good news for RF fans (if they even exist; I thought the game was terrible), but I don't think the situation is analogous to that of CoH.
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My revenge scheme is to buy GW2, and maybe Blade & Soul. That'll show 'em!!!
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I've heard combat in B&S vaguely described as kinda like Tera. Personally, I'll wait until I spend some time with the beta before I pass judgement on the game. I've come across too many Korean MMO's that look great but play poorly. And as far as I'm concerned, the play's the thing.
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I agree, and I think it influenced the decision to shut down the game. They obviously put a lot of resources in converting the game into F2P, and in creating stuff for the cash shop. There was a small bump initially, but otherwise it didn't seem to pay off.
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Quote:The Great "Depression sent a shudder through the entire industry in 1931" (Schatz, 1988, p. 87). For example, the collective profit of the Big Eight dropped from over $50 million in 1930 to $6.5 million in 1931 (Schatz, 1988, p. 87).
Schatz, Thomas. (1988). The Genius of the System: Hollywood Filmmaking in the Studio Era. New York, New York: Henry Holt and Company.Quote:Historically the movie business has an upsurge in bad economic times, as people head to the theaters to escape from the daily headaches. Domestic box-office revenue went up in five of the past seven recession years dating to the 1960s, according to research compiled by the National Association of Theatre Owners.
[snip]
Amid America's longest and bleakest economic bust in the 1930s, movie attendance tumbled initially as investment money for films dried up. But in the heart of the Depression from the early to late 1930s, attendance shot up. While detailed box-office figures were not released back then as they are today, as many as 4.6 billion movie tickets a year were sold in the 1930s – three times more than in 2002, the best year of modern times. And the U.S. population during the Depression was less than half of today's 300 million.
*edit* "Investment money... drying up" is also why I called the gaming industry recession resistant, because I have heard stories of companies that had a hard time finding investors/publishers for their games and blaming it on the economy. But there is no lack of consumers purchasing the games that are out there. -
Quote:My information comes straight from the financial reports. Publicly traded companies keep archives of those online nowadays. Easiest way to find them is to google '[company name] investor relations.'This is very telling. It would be nice to see the numbers if they are easily available.
Quote:As far as this depression vs disposable income for entertainment MMOs are one of the cheapest entertainments for your dollar. If you look at prior economic down turns the movie industry usually holds up well. Why because people still need to take their minds off their troubles. -
Quote:World of Warcraft saw increased subscription revenues during the same time period. EA and Activision posted some of their largest sales numbers ever. So did Perfect World. Escapist forms of entertainment traditionally thrive during recessions/depressions, so it really shouldn't be surprising.The last time I checked, not failing counts as "resistant". Major games didn't shut down. They did suffer reduction in subscriptions or spend (for F2P ones).
Based on ... the notion that games are "recession resistant"? How do you quantify what revenue drop would make sense for that for the largest economic decline since the Great Depression? -
Quote:As to this, the gaming industry has long been considered recession proof. That wasn't entirely the case this time around, but it was at least recession resistant. I think that most of that huge drop in revenue was not caused by the economy.I think that's a stretch. I won't say its impossible, but I find it hard to believe it was solely responsible.
I consider it more likely that 1Q 2009 was the global economy really tumbling into the crapper that was responsible for that. The very first thing that goes when times get tight are discretionary expenditures, and game subscriptions are right up there.
It may have contributed to some loss, but no one I know left over it. -
I wasn't interested in Mission Architect, and I saw very little else from I14 to I18 to make me want to resub. Sure, they made some QoL improvements, and I think some power proliferation, but there wasn't much new to do, and I didn't want to just keep running the same old content. Judging by the revenue numbers, I'm thinking that I wasn't the only one who felt this way.
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Quote:Most modern MMO's allow players to customize their appearance independently from their gear.Also, the whole "CoH is as fetishistic as all these Korean MMOs" argument isn't really accurate. Costumes in CoH are completely up to the discretion of the individual player, whilst B&S, if it is gear-based, will have likely have skimpy outfits that you will essentially be forced to wear if you want any level of competency in combat.
Not to mention that if it is gear-based, it also loses out to CoH immediately in terms of customisation. I didn't receive the email for this game, and I'm absolutely fine with that.
It took me all of 30 seconds to find this with Google:
http://www.bladeandsouldojo.com/topi...customization/
Quote:Unlike many other MMORPG's, you'll never have to worry about your characters gear looking terrible in Blade & Soul! You'll actually be able to customize the look of your character as you are not burdened by the necessity of having to wear a specific suit of armor just because it yields the best stats. In fact, your characters entire visual appearance, minus your weapon, has no stat enhancing features what so ever! -
I've seen a fair number of catgirls and various scantily-clad characters running around CoH too, and I don't even play on Virtue. I understand that you folks are looking for reasons to hate Blade & Soul, but mind the hypocrisy.
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They probably haven't worked out those details yet. I'm doubtful that it will happen at midnight though, more likely in the afternoon or evening. IIRC that would be in line with other MMO's that NCSoft has cancelled.
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Oh, one thing:
It's a little unclear to me exactly what NCSoft's goals are with their 'reorganization,' but they have the chopping block out already. I have to wonder if Wildstar won't be next up. -
Since I stopped playing CoH a couple of months ago, I've been playing Tera. I doubt that I'll stay with it long-term though; the combat is a lot of fun, but the community is terrible.
After that, I don't know. For the last few years, I've pretty much been an MMO tourist. CoH was the only one to which I'd keep returning. I don't really see a replacement for CoH in the foreseeable future either. I'll probably just end up spending much less time playing MMO's. -
My fire/time corruptor's current chain is Blaze -> Fire Blast -> Flares. When I24 hits I'll probably drop Flares for the snipe, giving me an attack chain of Blaze -> Blazing Bolt -> Fire Blast. I'd also need to switch my EPP to soul for Power Boost, which would give enough +to hit out of Farsight to meet the reqs. I may also change up some of my IO sets, since the new attack chain could take advantage of more +recharge. I'm looking at some pretty significant changes actually, depending on how the new fastsnipe works out.
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I started out on Freedom. I moved to Pinnacle for a while, and when the SG I was in there died out I moved back. Freedom (still) has a high population, with none of the baggage I associate with a RP server. It's the best fit for me.
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Quote:Mids does not correctly calculate the DoT effect on a fire blaster's attacks. It assumes that each tick has an 80% chance to deal out damage, when in fact if one tick misses then the DoT is cancelled. The numbers reported in-game are correct; using them the bolded portion above would read:FIRE BLAST
Fire Blast -> Blaze -> Flares- > Blazing Bolt
Flares: 63.19 / 1.188 / 56.52 / 3.69 / 2.16s / 6.6
Fire Blast: 92.59 / 1.848 / 50.10 / 5.2 / 4s / 11
Blaze: 188.9 / 1.118 / 168.96 / 10.5 / 10 / 6.6
Blazing Bolt: 217.7 / 1.848 / 115.55 / 14.35 / 12s / 11
Time: 5.932
100% / 345% / 345% + Defiance (44.5%) = 389.5%
Damage: 562.38 / 1940.21 / 2190.47
Base DPS: 94.80 / 327.07 / 369.26
Procs: 2x Superior, 11.91
Interface: 20.66
Odd Total: 32.57
Final DPS: 133.32 / 372.91 / 420.14
Damage: 524.31 / 1808.87 / 2042.19
I don't have time ATM to recalculate the rest, but it's probably enough of a difference to knock fire down at least a notch in your comparison. -
Yeah, I've been on three previous badge attempts, and I don't think any of them made it past the first time freeze.
I was thinking about this earlier. Since there is a countdown timer for the obliteration beam, and it appears to center on a random player, maybe we could use a variation on the strategy used to deal with Tyrant's Flow Lightning on the Mag trial. When the countdown timer reaches 5 seconds or so, have everyone (except perhaps the tank) stop attacking and back far away from AM. When the beam starts, everyone can move back in and start attacking AM again. The idea is to make the beam spawn away from AM. Also, stopping attacks several seconds before the beam starts would reduce the chance of dropping AM's HPs below one of the Time Freeze thresholds at a bad moment. At the very least, it would encourage players to be more proactive about avoiding the beam, instead of scrambling to react to the beam once it has started. -
I'd like to bring Ion Sky, my fire/fire dom, for this. I even have some leftover Ultimates. I can bring a different character if needed, though this badge seems more about timing and paying attention than anything else.
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I'd like to join. I can bring my fire/fire dom, Ion Sky. The dom has Assault (leadership) & Maneuvers, T4 musculature, reactive, rebirth, and assault (hybrid). No seers yet, but I can craft any lore pet. I'm thinking that one of the pure energy damage pets would outdamage the seers though. Apart from the seers having low overall DPS, the boss only has one attack that does psi damage; the other attack does smashing damage. If my understanding is correct then Tyrant has minimal resists to anything other than S/L, so energy damage wouldn't suffer much of a penalty.
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Don't think it's a problem with electric armor in particular. I just don't see a lot of tankers, period. The few that I do see are usually fire or stone armor, and most of the fire tankers appear to be built for farming or DPS instead of tanking as a group role.
Quote:IMO capping S/L defense should not be a particularly desirable goal for elec armor anyway. I went for maximizing resists, to the point of capping S/L/E, and adding moderate positional defense. Thing is, the only villain groups I can remember throwing around significant defense debuffs also stick to mostly S/L/E damage. Those groups play to elec's strengths. I know that my elec/kin tanker has been in team situations where my defense was debuffed into negative numbers, but I was still tanking like a champ. The effect of capped resists on damage reduction is just as dramatic as capped defense, maybe more so since:A big focus nowadays is layering defense on top of good resists, big HP and regen.
Elec is actually decent for this. But, having no defense, they also lack defense debuff protection, tacking defense on can sometimes lead to a false sense of security.
Plus, some of the compromises you might make in the build to get high defense can gimp you seriously if those defenses are taken away.
Quote:You're fine.
You're fine.
You're fine.
You're smootching pavement wondering "Weekly Task Force happened?"