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Quote:The question that has to be asked is: Would the potential return from completely revamping how PvP in this game works be worth the time, money, and manpower that would need to be invested in it?
At this point, probably not. Revamping the PvP system would take a huge amount of resources, and it would really only benefit the few people that still PvP here. I kind of doubt the people that left when they changed it kept up on what's going on here nowadays. So, they would end up doing a huge amount of work for a very small subset of the population. Old PvP was just as broken as new PvP, only in different ways.
CoH might have had good PvP if the game had been designed with it in mind from the beginning. But it wasn't. It is nearly impossible to balance PvP in a game where the available character types are so vastly different from each other. What happens with it is a few character types, and sometimes even powersets of those character types end up being way better than others. And anyone NOT playing one of those characters is at a HUGE disadvantage in a fight.
Since CoH PvP was added as an afterthought, no consideration was given when character powers were designed as to how those powers would work when opposing each other.
When you pitted a Mind/Fire Dominator against a Claws/Regen scrapper the way it was before the i13 changes, the scrapper lived only as long as his breakfrees lasted. If he ran out or got caught without any, Telekinesis was basically an "I Win" button, since that Dominator could keep you permanently held as long as his endurance held out for. And that's just one example of the kinds of things you get when you shoehorn PvP into a combat system that wasn't designed with it in mind. There are plenty more powers that made a fight very one sided that I'm not thinking of right now.
Changing PvP again at this point would be very similar to painting a condemned house. Sure, the house might look better, but no one lives there anymore.
My point has been and remains - why do the Devs need to waste THEIR TIME?
If they let US have an AE style tool where we can choose:
1) map
2) max number of players - looking at other game I would set it at 8 per team like we have now.
3) Power usage - allow US to decide how the powers act
4) Missions:
Capture the flag - ever play Dustbowl in Halflife? One team defends one attacks you get the flag it moves to the next floor/map fastest team wins the challenge
Escort person/case/other hero - same Idea you get them out fastest team wins deaths add time penalty
Mayhem where one team seeks to destroy an object and one team defends - then you switch and fastest team wins the challenge
Elimination, Timed defeat - you set a timer and who ever ganks the other team the most in the time given wins.
This is ALL quite easily within the boundaries of this game. The devs need only supply the tools and let US figure out the balance and what is popular. I used to play Soldier of Fortune on CAL leagues and it was simple and elegant PvP.
Got a Bubble defender who can't shoot his way out of a paperbag? Well guess what - he CAN buble the Flag so it can't be captured without defeating him! To me the possibilities of this game are incredible and completely unused. We have not used the dynamics or any strategies that could be used considering the combined powers in this game.
Look back at the first Hamidon raids where all rad teams planned it out and did it. Look at the twists and stretching of the games boundaries we used in the Sewer trial and every other Tf in this game. We the players can do things the devs never imagined as the Monkie farms go to prove.
I KNOW that WE the PLAYERS could build a PvP that would surpass anything on the market. -
Delusional.
You can't kill faster than a blaster on a tank. You can kill SAFER.
I see the old standby - LRN2PLY - card pulled again. I wrote one of the first Fire/Ice Tanker guides over 6 years ago. I know all the tricks to tweak the most out of one and yet.......they are squishy compared even to my Broadsword/Willpower scrapper.
A straight Fire/Fire has no mitigation of knockback/down or other debuffs. It is a straight in your face fight. Everything hits you without buffs and if you are slowed in recharge you are dead.
You can deny that Council, Rikti, Lost, Carnies, Outcast Ice guys and any number of minions, Lts and Bosses now have -recharge?
They will slow you and without Healing Flames you will die. It is helpful to take Aid Self as well on a Fire tank for exactly these occasions. Even then it is acknowledged by the Devs it will happen when they give you a Tier 9 as a self rez. Look don't blow smoke up people's nether regions.
It is a serviceable set given experience and plenty of Influence for the IO sets to plug the gaping holes in Fire armor:
Knockback
Zero defense
Slows stopping healing
Immobilize
Massive end usage as you power toggles:
Fire Shield
Plasma Shield
Tough
Weave
Combat Jump
Blazing Aura (optional but important part of your damage)
Can a Fire armor character be fun? Obviously but don't oversell the product. -
Ok don't want to build it - here you go!
Cost: $849.99
http://www.newegg.com/Product/Produc...82E16883229206
CyberpowerPC Gamer Ultra 2057 Phenom II X4 965(3.4GHz) 8GB DDR3 1TB HDD Capacity ATI Radeon HD 5770 Windows 7 Home Premium 64-bit
Type:Gaming
Processor:AMD Phenom II X4 965(3.4GHz)
Processor Main Features:64 bit Quad-Core Processor
Cache Per Processor:4 x 512KB L2 Cache
Memory:8GB (4x2GB) DDR3 1333
Hard Drive:1TB (1 x 1TB) SATA-II 3.0Gb/s 7200RPM HDD
Optical Drive 1:24X DVD±R/±RW Dual Layer Drive
Graphics:ATI Radeon HD 5770 1GB PCI Express Video Card
This will do what you want- notice how similar it is to my choices above on a home made system.
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Let us know a few things - Budget, other uses for the system.
Personally I just Built a syystem using the following and it is VERY fast plays the game at high options without a flicker:
1) Motherboard - GIGABYTE GA-880GM-UD2H AM3 AMD 880G HDMI Micro ATX AMD Motherboard
http://www.newegg.com/Product/Produc...82E16813128439
2) Processor - AMD Phenom II X4 955 Black Edition Deneb 3.2GHz 4 x 512KB L2 Cache 6MB L3 Cache Socket AM3 125W Quad-Core Processor HDZ955FBGMBOX
http://www.newegg.com/Product/Produc...82E16819103808
3) Memory - G.SKILL Ripjaws X Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1866 (PC3 14900) Desktop Memory Model F3-14900CL9D-4GBXL
http://www.newegg.com/Product/Produc...82E16820231432
4) Video card - EVGA 01G-P3-1366-TR GeForce GTX 460 SE (Fermi) 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card
http://www.newegg.com/Product/Produc...82E16814130591
5) Hard Drive - Western Digital VelociRaptor WD1500HLFS 150GB 10000 RPM 16MB Cache SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive
http://www.newegg.com/Product/Produc...82E16822136296
6) Case - (not my exact one but close I have older model) Thermaltake Xaser VI VG4000SNA Silver / Black Aluminum ATX Full Tower Computer Case
http://www.newegg.com/Product/Produc...82E16811133053
7) Power supply - Thermaltake Black Widow W0319RU 850W ATX 12V v2.3, EPS 12V v2.91 CrossFire Certified 80 PLUS BRONZE Certified Modular Active PFC Power Supply
http://www.newegg.com/Product/Produc...82E16817153106
Total cost: $864.93 and this system will play this game flawlessly and is easily able to be upgraded with more memory or increased hard drive size. -
You want real PvP?
How about you make PvP IO drops EASY to get. Instead of costing Billions each you make them COMMON.
How about you let US design PvP in an AE style setting where we choose maps, objectives and power uses.
How about you drop all the cobbled on dreck and revert it back to where all your powers work in PvP zones exactly like they do in the PvE world. Then you give us PvP MISSIONS where we have Team A versus Team B in Capture the Flag, Escort, Mayhem, and Elimination rounds.
Man, what a mess was made of what could have been wonderful. -
Again I see it the Fire armor set that used to be playable is now terrible without tight builds that REQUIRE IO's to make it survivable.
Otherwise you are a just a very nice Vengence bait to be used as needed.
The game has changed so much with even minions having status effects. Look at what you people are saying - repeatedly - Fire armor is so bad it will require massive amounts of IO sets to make it equal to other armor sets.
On the plus side - you kill a bunch so the debt will get worked off between bouts of Rise of the Phoenix. -
I have had this conversation multiple times with people and the replies are ALWAYS the same:
Oh, it's easy you just have to add - blah, blah,blah IO sets to make it better, so the game in your mind is NOT balanced on SO's?
However the issue remains - I can take most other tanks with straight SO's and they will perform as well as your IO'd out Fire tank. You dodge and weave with your answers but Fire as an armor set is very poor.
A brute fitted with the same IO's that a fire tank would use is almost as good. The guy saying he did great with an Empath and 4 maneuvers running.........seriously? Take a non-IO'd Fire/Fire tank in and run the Roy Cooling arc solo.
You will get owned, repeatedly as they slow you, drain you and once you can't heal and have no end - you die. I LOVE fire tanks but a 5% defense to all in Temperature protection would have done wonders - instead it resists slows? I have tried it 3 slotted on a fire tank and it does very little when facing the slows from Council or Psi based foes.
I also ran an ITF with a 50 fire tank and he repeatedly died, so much so that my Fire/dark corr started taking the alphas instead and never died once. -
Quote:Agreed on this! However as a Fire/Fire if you have the very shields (FF or Cold) that would boost a Fire/Fire Tank to being able to be a main tank - it would also likely make the Brute able to tank quite well. He will also provide a LOT more damage. So in my opinion it makes the Fire/Fire Brute one of the rare exceptions where the Brute model exceeds the Tank one.Brutes will never completely replace Tankers on teams. Some people may take Brutes over Tankers, but most teams will want a Tanker as their main tank. The Brute is then an off-tank and DPS if they are teamed with a Tanker. I'm not saying a Brute can't be your main tank. Its just that Tankers do it better in most situations and teams like the increased chances of success that a Tanker provides when main tanking instead of a Brute.
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The Brute will be the better choice.
Fire/Fire is very weak and all it takes is a -recharge from any mob and you are dead. If you can't heal and you are "resisting" EVERYTHING - in other words everything hits you. Then you will die quickly. The Council will destroy you, Rikti will hurt you, Carnies will hurt you and the list grows daily of those things with -recharge powers.
The deal with Fire tanks was always kill them before they kill you. A Brute does it better. When your ultimate power is a self rez - you know how often you will be face planted.
A lot of people will tell you - Fire tanks are wonderful - but they are unless you have a pocket Force Field or Cold Defender, the squishiest of tanks and by quite a large margin. The Brute as you are finding Kills FASTER - they actually do as advertised, they kill before they are killed.
I am leveling a Fire/Electric tank as this gives me some way to mitigate damage as I have some knockdown abilities. -
I upgraded my motherboard, cpu and memory this weekend and I have to say using my aircard on the new USB 3.0 has at least doubled my upload/download speeds.
I went from an average download speed with USB 2.0 from about peak 60ish to average 40ish to under 3.0 an average speed of 80ish and peaks over 168mbps. I can now watch a streaming youtube video without a pause!
For those like me from the outer edges of civilization (Michigan) - it really can make a difference. -
So my only question is..........is Lady Jane - Fusionettes mother?
They both exhibit the same lemming style battle choices. -
Trick Arrow + Electric Control = Win.
I know that TA is quite poor with other powers perhaps but it is uncommonly good with Electric control. -
I am often tanking one or more AV's - provoke lets me hold their attention and they don't go 2 shot the blaster or dom hitting them hard.
I agree in MOST situations I don't need it - however some AV's even ignore the provoke to keep pounding the squishie. Howling Twilight usually pulls them off if Provoke won't. I am really happy with how my build works - I do need to make the i19 changes to add 3 powers which adds even more fun!
Edit - For instance on an ITF - pulling both AV's and fighting the computer all at once. The aggro cap is reached by my AoE but Provoke can be directed to hold their attention. -
How I play Fire/Dark:
1. Use super pseed zip ahead "paint" an Lt or Bodd with Darkest night - zip around a corner usually dragging 2 groups.
2. Drop Tarpit
3. Use Howling twilight to stun/slow those attacking
4. Use fear
5. drop Rain of Fire
6. Fireball and if in a team zip off to the NEXT group and Provoke or drop and reactivate darkest night on the next Lt and pull them back onto the same tarpit.
Your team should have most of the first group dead and the new ones will cause minimal delay to wipe out.
The one who sighes at Provoke needs to understand I OFTEN am lead TANK on my Corr. and I need the ability to pull those mobs off the squishies. Very rarely I get the cascade failure where my shields get dropped all at once.
Those fears STACK on groups and having the debuffs and the IO slots makes it good fun
I play my corruptor as a Tank. If you don't that's fine - to roll eyes and sigh when you haven't seen it in action is a bit silly. -
Quote:I want the AE to be for PvP. It's what I wanted from day one. Let us do what other games have done and WE the players will find the most popular maps, power settings and style of play.First, an introduction. I am not a PvPer. I am a veteran PvE player, started in 2005. My personal view is that the success of any build is 90% playstyle and only 10% gadgets, and I pride myself in being able to take on content that I really shouldn't be able to take on with a mismatched, undersized or nonexistant team. My main is a Controller. I have dabbled in PvP both before and after "The Change", and have found it generally undesireable in both cases. But I WANT to PvP - I want the PvP in the zone descriptions and literature where fighting is fun and challenging, and danger lurks around every corner. In short, I am the *potential PvPer* that everyone seems to be waiting to start PvPing.
Second, a disclaimer; this post is not written by someone with an encyclopedic knowledge of the details of PvP. I don't play it much, so I might make mistakes in a few things I state. I know the PvP community values verbal combat as much as pixellated, and I am eager for constructive counterposts. What this is, is an explanation of what I expect out of the PvP I *want* to play, from the mindset of someone who never really enjoyed what we had, pre or post The Change.
There is an idea that seems to be popular, where every archetype should be able to fight every other archetype and stand a reasonable chance. The idea is that my controller should be able to go into a PvP zone or an arena match and fight on an even playing field with a brute, scrapper, mastermind or stalker. I used to think I liked this idea. But today I realised that this idea is what is wrong with PvP as designed. CoX was designed as a team based game, with limited solo options. Stupid stupid AI has allowed those solo options to grow, and now people expect them out of PvP as well. This is wrong.
If the PvE enemies were player controlled, my controller would not stand a bloody chance without a team. This is what PvP should be like. I do not expect my controller to go to RV and stand toe to toe with a brute and take him down in a reasonable amount of time. I expect to hold that brute for a really long time until his friends come and kill me, and maybe get him down to half health before that happens. He can't hurt me, or move. I can't kill him. Pointless for both of us without a team. If I had a blaster teammate, he loses. If he has a dominator teammate, I lose. The world spins on, and on and on.
*I do not expect to survive most PvP solo, with any character or build*
*I want any character or build I play to be able to do their job on a PvP team, and not be muzzled to enable half *****, artificial feeling solo play*
Besides intelligent tactics, the primary difference between what is possible in PvE and in PvP is the use of inspirations. If Malta had breakfrees, they would have already taken over the earth. Therefore, the way PvP should be balanced is not through making all the powers do different things for no reason, it is through changing inspirations and the way they work. I would like to see PvP specific inspiration functions, or inspirations be removed from PvP. If I can hold people and they can't just shrug it off over and over and over again, I don't need some wierd *** artificial damage and HP boost to be competitive - I just need a teammate to actually kill the people I hold before I get counterattacked.
*I want the people I hold who have no mez protection, to stay the $@$# held for more than two seconds*
*I do not expect a controller to stand a chance in PvP without the ability to lock down any more than I do in PvE, that's why she's a controller*
In short, you can't redesign a team based game into a one-on-one game and still retain any of the original design elements. So don't try. CoX is a team game. Play it that way. Build it that way.
This means that the controller vs blaster match in the arena is going to be a really boring 4 minute long fight where the blaster uses their first two attack powers over and over while the controller tries to slowly crush the blaster with rocks - very slowly. Yes, that is silly - so don't play controller vs blaster matches. Don't redesign the whole damned game and add a bunch of wierd stupid alternate power functions to make that match kind of fun after you read the PvP specific game manual. No one wants to read the manual. Just let us play the game!
I used to avoid PvP because I wanted to solo it and win every battle, and I couldn't. Now I avoid PvP because I can solo it, but my character plays like a broken copy of everyone else's character, and every power is either just a damage power with different graphics, or pointless. Let the archetypes do what they do. Stalkers gank, controllers mez, etc. This is the way of things.
Us PvEers need to stop trying to solo PvP for the badge and street cred, find a buddy and dive in.
I really hope that we are given a PvP worth diving into in the next couple of issues. And not one we have to relearn the game to play.
Where is capture the flag?
Where is escort?
Where is all the syles that other games have PROVED work and are fun?
Instead we get a new game that plays absolutely nothing like the game that is PvE. -
I went with Ghost Widow.
The joy of having a SECOND pet the Fortuna, Power Buildup - for those tough fights when I can heal for nearly 700 points at a time and it increases my debuffs! Not to mention the armor of course.
I can and have tanked the ITF including Romulus and both AV's at once along with the computer.
I also took Provoke (which I may repsec out of) and the 2 fears from that pool. -
Check out a Sonic/Mental blaster. Lots of good range cones, sleep and mass knockback that lets you understand he who is on his backside is not shooting you.
I cycle my 2 damage cones, knockback, sleep and go again if needed. Can wipe out a spawn in seconds. -
Not sure why you took Acrobatics?
Why not just a Steadfast +KB instead?
Why so late for Firebreath? It is a staple of your attack chain (or should be). My attack chain solo - Fireball, drop out of line of sight, Rain of Fire, Firebreath, Fireball again or Fire Sword Circle, Combustion and Consume. Blaze the Boss or an Lt and pour it on with low level attacks to finish those flickering with life.
I also usually skip the Nuke or get it at 49. I also usually skip the snipe as well. -
You know what - Recycle you like DP, great.
I have played both DP and Fire and solo and in teams Fire is superior and you can spin numbers and play weigh this and weigh that and I have experience with both.
I have personally SEEN what they do and you can Baghdad Bob the set for all its worth but it is a vanilla set that does nothing great but all pretty good. Can you take it to 50 and have fun - yes.
But after true CoH fashion we spin into a min/max discussion talking 2.xx seconds activation times and blah blah blah. I use chains to attack and I don't have to WAIT for anything to cycle. I can vary to a single attack if an AoE isn't up and drop the Boss or Lt down or keep spamming the AoE love as needed. I use hasten, I use combat jumping and having played both DP/Fire and Fire/Fire really shows the difference quite well.
One cycle of Fireball, Firebreath jump in and FSC, Combustion and Consume and everything is dead or within a blaze or another fireball from death.
The very fact your Nuke does no more damage than Rain of Fire + Fire breath says it all. -
Obitus, I completely agree.
Playstyle is everything. I play hop and spin back and forth over the groups. I target a mob in front hop over aim/buildup trigger fireball and then back away 10-15 feet. I use firebreath and then if on my fire/fire FSC - then if anything is alive - I fireball again or mop up the boss/Lts.
If solo I use RoF to slow and take the incoming damage off. In a group - I count to 4 after the melee/controller locks it down and then fireball, firebreath rain of fire and pick off whatever is left. People only complain if anything survives long enough to escape the RoF.
On my fire/fire it is very easy for a chain, I fireball moving forward firebreath, FSC and Combustion then Consume and if anything is left - Fireball again. It is seamless and smoothly flowing. If I have a controller or dark maisma on a team I will start EVERY group with Rain of Fire - tarpit makes it magic. -
Quote:I read this and it made your entire post nonsense.With a modest amount of recharge, assuming most high performance blasters will focus largely on softcapping ranged defense, the average fire blaster ought to be chaining flares -> blast -> flares -> blaze. DS of 6.8 in 4.67 seconds.
I open with fireball solo and step behind a wall drop Rain of Fire, then Fireball is back throw it again, fire breath, single target shoot any boss or Lt. who is near and Fireball is back and everything is dead.
The average fire blaster is not considering a single target attack at all. I am running at -1 x 4 at level 14 on my newest incarnation of a fire/fire blaster. I want HUGE groups and I shred them leaving the Lts to try running out of RoF as I tear them up, all their minions long dead.
Aim is not worth it? Seriously have you never popped Inferno and it fizzled not killing a single mob? I alternate Aim on 1st group, destroy most of that group move forward pop Buildup and fireball the next group pulling them to me - drop RoF, Fire Breath, Fireball again, Consume and clean up what ever is left.
You say this as if we have never PLAYED DP! Of course I did and I did it with the ultimate secondary - Dark Maisma. Comparing a Fire/Dark Corr with a DP/Dark Corr tells you all you need to know. DP is not even close to Fire in sheer damage.
If you like it - great! I am saying it doesn't have anything that stands out to me as better and if you like it because its fun! Awesome - don't even try and say it compares in damage to fire. -
I have never been a min/max person - I do however like to figure out what a set is good at.
Fire is good at AoE loving. Ice is good at Single target damage and slows. Energy is great at Knockback and single target.
DP is...........vanilla. It does nothing well and nothing badly. It just is a flashy gun waving mixture of average. I am from the old John Wayne - "The Shootist" school of guns - fast and flashy doesn't win a fight, shooting the other guy dead does. It seems more like a New Years celebration in Tijuana than a viable style.
Just my personal viewpoint. If this makes you feel "bullied" then don't post on a forum. Because you get other viewpoints when you do that. -
I found DP very meh........
It looks great and yet as a blaster my job is to provide large amounts of orange numbers. I found it very lacking in overall damage as its not an AOE specialty like Fire and not a single target terror like Ice, its vanilla.
I found personally using the Ice ammo was my normal choice as the slows do help. -
I play my Electric/Cold or Electric/TA in melee range. The Cold version is very good as once you have Static Field and Arctic Aura running you shouldn't take any damage! Also the Cold version then has stacking confuse effects.
Try and match overlapping control effects to get the most out of it. -
I made a suggestion that AE should have been from day one - for PvP.
Imagine you could make your own PvP rules?
Yeah, it would have fixed all our issues as the playstyle, balance and allowed us to make our own maps. I honestly thought that is where they were going with it.
I considered playing Dustbowl as a Hero/villain and it seemed an amazing idea. That is what in my opinion PvP and AE should be.