Any chance we can get Trick Arrow changed to...
Probably not. They would have to create entirely new animations for every single power for each and every weapon type.
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I'd guess that AR and the bots mastermind weapon could use similar animations, and many of the animations they'd need are already out there for something in the game, I think.
I was at some point told that in fact redraw has stopped causing a substantial change in attack times, but it'd still look a lot nicer to have Trick Shot produce the same results using whichever weapon you wanted to pair it with.
I'd guess that AR and the bots mastermind weapon could use similar animations, and many of the animations they'd need are already out there for something in the game, I think.
I was at some point told that in fact redraw has stopped causing a substantial change in attack times, but it'd still look a lot nicer to have Trick Shot produce the same results using whichever weapon you wanted to pair it with. |
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Yeah. In this case, though, my guess is it's a fairly small number of animations (comparatively) since there's only three or maybe four weapons it would have to work with, and most of them already have suitable animations for a lot of things.
I would think that they'd also want to fix it so that the Trick Arrow powers aren't quite so often just nerfed versions of other powers (e.g., entangling arrow is just like web grenade, only with a much weaker -recharge penalty).
Trick Arrow + Electric Control = Win.
I know that TA is quite poor with other powers perhaps but it is uncommonly good with Electric control.
Trick Shot or Ballistics
Basically allowing all the ranged weapons use the powers with the primary weapon. Assault Rifle, Dual Pistols, and even Robotics weaponry can be animated to fire Trick Arrow's powers. A few new animations for some powers to maintain the feel of the primary weapon (i.e. Dual Pistols ). Examples: Ice Shot (Arrow) on Assault Rifle would use the Cyro Thrower animation that the Crey dudes use. Some attacks can utilize the grenade motion, but in all just allow for a more in sync feel with powers.....using a gun, then breaking out with some arrows just always seemed odd to me. Anyways, it's probably been brought up before....yet I just wanted to bring it to the table again since I couldn't find it in the archives if it was brought up |
However I do like the idea of "Trick Shot" as a Blaster Secondary using your weapons to "defend" yourself.
Tier 1 Hamstring -- Immobilazation
Tier 2 Rifle Butt/Pistol Whip/Bow Bap -- Melee Disorient
Tier 3 Pepper Round/Arrow -- Hold perhaps induce vomiting Single Close Ranged
Tier 4 Flash Bang Cartridge/Arrow -- -ACC -Percpetion -Defense AOE
Tier 5 Psyche Up <--> Build UP []to mitigate the fact that AR and DP dont have Aim[]
Tier 6 Cover Fire -- Like Shiver but swap out -Recharge for a Fear effect
Tier 7 I imagine hear is a good place for the toggle no clue what -_-
Tier 8 Venom Round/Arrow --Single Target Venom Grenade
Tier 9 High Energy Round/Arrow -- Single Target Energy -END -RECOVERY +vs Robots
I dunno it's a start... But you kind of see where this set is going.
Trick Shot or Ballistics
Basically allowing all the ranged weapons use the powers with the primary weapon. Assault Rifle, Dual Pistols, and even Robotics weaponry can be animated to fire Trick Arrow's powers.
A few new animations for some powers to maintain the feel of the primary weapon (i.e. Dual Pistols ).
Examples:
Ice Shot (Arrow) on Assault Rifle would use the Cyro Thrower animation that the Crey dudes use.
Some attacks can utilize the grenade motion, but in all just allow for a more in sync feel with powers.....using a gun, then breaking out with some arrows just always seemed odd to me.
Anyways, it's probably been brought up before....yet I just wanted to bring it to the table again since I couldn't find it in the archives if it was brought up
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