Hey all! The new Build Challenge is to create an Ice Control/Trick Arrow build optimized for solo/small-team play. An additional rule this time around is – you have to include your top 2 favorite IO tricks for making builds! For example, my favorite tricks are six-slotting Tactics with Gaussian’s for the combination of defense bonus and team utility, and putting Celerity: Stealth Radius in one of my prestige sprints so that I can choose whether or not to be transparent when using my travel power.
That said, there are no restrictions on what IOs you can use for this build! Converters mean that the sky’s the limit.

The only rule is that the build must contain Oil Slick Arrow – I just can’t live without it. I would suggest that you optimize for mitigation up to the point you feel the build is safe and sustainable while soloing, then for recharge time, then for any other stat you feel is important, but feel free not to follow those suggestions if you believe you can build a better Ice/TA build for “solo/small-team play”. The winner of this competition will receive a Rulu-Shin costume code as a prize! Thanks, and good luck!
-Arbiter Hawk
CHALLENGE ... ... ACCEPTED!!!
I have a 50 Ice/Kin Troller and had a Fire/TA Troller that survived to SecLev 28 before all of the constant redraw drove me insane. Despite whatever affirmations BABs said that redraw was a nonfactor in attack chains.
Fair warning, I have some ... eccentric game theory.
Ice Control is an unusual creature as Control Sets go. Having a unique ability grab aggro due to enemy AIs -hate- for slows and recharge debuff, generally. Ice has 2 modes, with/out Ice Slick. Frostbite is highly incompatible with Ice Slick, as is Arctic Air. Arctic Air is much too end heavy, and since it has a -62.5% recharge, seems rather self defeating for a short duration Confuse. Shiver will more likely kill you than help for most levels. Glacier is a fantastic "Uh-Oh" Button... if it hits. Fortunately with all of the side-effect ACC Bonuses from going for +10% Recharge Bonuses it shouldn't miss ...much. Poor Jack Frost for most of the game meant li'l more than a spped bump to hopefully eat that Total Focus that would have floored you. While Ice Slick is not a panacea, it does solve most problems. Whatever can still try to kill you, will be dealt with by your 2 ST Holds and 2 ST Immobs. If you have only 2 aggressive targets focus on one with Entangling Arrow to proc Containment on Block of Ice, which is spammed for damage. The other problem gets Ice Arrow for Chillblain's Containment, which is spammed, and keep Ice Arrow's hold up as needed.
Since Trick Arrow has no team shield, I decided to forgo defense. Leaving Flash Arrow in a lurch in it's poorly strengthed ToHit debuff, the poor enchancement schedule for ToHit debuffs, and itself needing an ACC check. Since what most of Glue Arrow does is in all of Ice, why go with further redundancy. With recent changes to it, Poison Gas Arrow should be a gem. I like the -DAM it has, it's hyper accuracy, and the fact that I can put Call of the Sandman's Proc into it. Of course I grab Acid Arrow, Disruption Arrow, and [per requirment, but why could I possibly not want] Oil Slick Arrow. BUT did not grab the EMP Arrow, as I like to only have 1 crash in a build. One thing I never understood is how shooting -this- arrow is so taxing upon you. The only "logical" answer is that it's an effective clone of EMP Pulse, but as a nonPBAOE.
SIDE NOTE: With the large amount of temp powers as grenades, mirroring several TA powers. I would like to suggest a reskinning of Trick Arrow into "Trick Grenade" shooting the powers out of a BFG/Vulcan/Mini-Gun/Legacy AR "Everygun"/etc with no mechanical readjustment as per normal for Weapon Customization.
As Arbiter Hawk said he wanted a focus on mitigation, recharge, then builder's choice. I found that splitting up my Superior ATOs into 2 powers gaining the 3 Slot Bonus twice a great help on that front. Since what I had a lot in mez, supported by the ATOs, that I could shoot for greater bonuses was Hold, the "King of Mez," I went a little crazy. Gladiator's Net 2 Slot is a 2.5% Hold, quite nice, combine with Lockdown's same 3 Slot Bonus, and +2 Mag Proc... targets should be well... Locked Down. There's the Perma Ice Slick, and -DAM from Poison Gas Arrow, so I feel resonably safe. But since mitigation isn't only defined as mez, or defense. I went with Resistance, fortunately Resist is also antiresist debuff built in, Surge of Power and the Purple Bonuses let me Hardcap, for a Troller, all damage but Psi and Negative, not Perma but a nice reserve "OH SNAP!" Button.
SIDE NOTE: While IOs throw various +DEF out like candy I do find it annoyingly nigh-impossible to Hardcap compared to the ease of Softcapping. I'm not even talking about PermaHardcap, just Hardcap period, to -all- damage types. Even with the different limits based on Archetype.
Recharge, if you go for this you gotta have Hasten. People love Defense for another reason... the Gambler Global. Since I didn't want +DEF I had to find another route for extra Recharge. Fortunately Purples and PVPs are -full- of it at the 5 Slot Bonus. I managed to match Hasten's +Recharge with the IO Bonuses. Combine that with 2 common +5 50s in Hasten and an Alpha Very Rare that works on Recharge should net you the Sacred Holy Grail of PermaHasten. But what good is all that if one debuff derails the whole thing? Part of everyone's obsession with Defense. Well that's where Winter's Gift Global comes in. Won't stop it, but should slow it down. ...IRONY!
Now we're up to Builder's Choice in IOs. With what little slot space I had left from chasing Recharge, and +Hold Duration. I chased after Recovery and Regenration, already claiming large amounts of +ACC & +DAM. Fortunately with the high amount of Purple and PVP Sets the Bonuses are virtually always in effect make my iteration of the challenge for friendly to the idea of exemplaring. Even all the way down to "Death From Below" and New Positron Part 1.
Naturally people gravitated to Acid and Oil Slick Arrow's to slot the Achilles' Heel, but I went one further and put Fury o/t Glad's:
-Res into Spring Attack. With a best case scenario of -70% Resist before the Achilles' in Oil has a chancde to get down to -90. Which could be lit by Ball Lightning, and/or most of the Mu Guardian's powers. In pursuit of PermaHasten I mistakenly took Flurry giving it Hecatomb to punish the victims of my Glacier. I could have taken out Flurry replacing it with Jump Kick, but that seemed entirely too silly. I did realize that some Taunts from Presence could give me even more recharge. With this build those would be empty slots altogether not reasonably able to take on whatever aggro it didnt already have. Of course I could have moved those slots from Flurry to Brawl but those kinds of shenanigans are right out of the question.
"End Level" Attack Chain: Ice Slick -> Glacier -> Disruption Arrow -> Acid Arrow -> [chemically non-working] Spring Attack ->
Oil Slick Arrow -> Ball Lightning -> /e evillaugh ... or something along that line.
With respect that Arbiter Hawk wanted this to be a Solo/Small Team Build (I'm thinking 4 or less). I got Assault [YAY! MOAR DAM!] , Aid Other [can't depend on there being a healbot] and Aid Self [can't rely on -MEZ, or breakfrees. +makes Malta grenades "bearable."] The Mu Guardian's slight heal could be an asset when a rogue AV would wander up. As well as occassionally Built-Up maybe Disorienting pure Energy attacks. ...Oh and Power Sink is there to help lessen Surge Of Power's crash if the problem still standing, even though you have to pop a CAB. I don't get the end cost to click Power Sink and others either... *shrugs* Or why the crash is -100% instead of -100 making the +Max End [such as from Portal Jockey and Atlas Medallion Accolades] work better leaving us just enough END left to use Power Sink with proper slotting.
AND!!! ... my build tricks, I think they qualify:
1) Going for strong x3 Bonuses with powers the have multiple aspects.
2) Slotting "Energy Manipulator's: Chance to Disorient" into the Mu pet.
SO ... a needle pulling thread. *ducks* Arbiter Hawk here's the Mids for the build. The rightly beloved Oil Slick Arrow taken ASAP and w/o permahasten has a recharge of 54.35s ...I did entertain the idea of taking Burnout to shoot off a 2nd Oil Slick Arrow to have the first one light it. Didn't feel like paying the cost of losing 25 Max End for a minute, especially with no EMP Arrow. However an entertaining thought...-2000% Regen. Too bad I can't do anything about the duration... or magnitude.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Arbiter Hawk Challenge: Level 50 Magic Controller *Note: Does not have to be magic.
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Block of Ice - (A) Gladiator's Net - Recharge/Hold
- (15) Gladiator's Net - Endurance/Recharge/Hold
- (15) Devastation - Damage/Endurance
- (19) Devastation - Damage/Recharge
Level 1: Entangling Arrow - (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Immobilize/Endurance
- (9) Gravitational Anchor - Chance for Hold
Level 2: Chilblain - (A) Apocalypse - Damage
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Damage/Endurance
- (5) Apocalypse - Chance of Damage(Negative)
Level 4: Aid Other - (A) Panacea - +Hit Points/Endurance
- (21) Panacea - Heal
- (21) Panacea - Heal/Endurance
- (23) Panacea - Hea/Recharge
- (23) Panacea - Heal/Endurance/Recharge
Level 6: Assault - (A) Endurance Reduction IO
Level 8: Combat Jumping - (A) Shield Wall - Defense
- (42) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 10: Ice Arrow - (A) Gladiator's Net - Recharge/Hold
- (11) Gladiator's Net - Chance of Damage(Lethal)
- (11) Lockdown - Endurance/Recharge/Hold
- (13) Lockdown - Accuracy/Endurance/Recharge/Hold
- (13) Lockdown - Chance for +2 Mag Hold
Level 12: Ice Slick - (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 14: Aid Self - (A) Panacea - Heal/Endurance
- (34) Panacea - Endurance/Recharge
- (37) Panacea - Hea/Recharge
- (39) Panacea - Heal/Endurance/Recharge
- (39) Panacea - Heal
Level 16: Poison Gas Arrow - (A) Superior Will of the Controller - Endurance/Recharge
- (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (19) Call of the Sandman - Chance of Heal Self
Level 18: Hasten - (A) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 20: Acid Arrow - (A) Achilles' Heel - Chance for Res Debuff
- (45) Achilles' Heel - Defense Debuff/Recharge
- (45) Javelin Volley - Chance of Damage(Lethal)
- (45) Javelin Volley - Damage/Recharge
- (46) Javelin Volley - Damage/Endurance/Recharge
Level 22: Super Jump - (A) Winter's Gift - Slow Resistance (20%)
Level 24: Flurry - (A) Hecatomb - Damage
- (25) Hecatomb - Damage/Recharge
- (25) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Damage/Endurance
- (31) Hecatomb - Chance of Damage(Negative)
Level 26: Glacier - (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (27) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (27) Superior Will of the Controller - Recharge/Chance for Psionic Damage
- (29) Lockdown - Endurance/Recharge/Hold
- (29) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
Level 28: Disruption Arrow - (A) Endurance Reduction IO
Level 30: Spring Attack - (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (34) Fury of the Gladiator - Chance for Res Debuff
Level 32: Jack Frost - (A) Call to Arms - Accuracy/Damage
- (39) Call to Arms - Damage/Endurance
- (40) Call to Arms - Accuracy/Damage/Recharge
- (40) Call to Arms - Endurance/Damage/Recharge
Level 35: Oil Slick Arrow - (A) Ragnarok - Damage
- (36) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (36) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (37) Achilles' Heel - Chance for Res Debuff
Level 38: Power Sink - (A) Energy Manipulator - Chance to Stun
- (43) Energy Manipulator - EndMod/Recharge
Level 41: Ball Lightning - (A) Javelin Volley - Damage/Recharge
- (50) Javelin Volley - Damage/Endurance/Recharge
- (50) Javelin Volley - Accuracy/Damage/End/Rech
Level 44: Summon Guardian - (A) Energy Manipulator - Chance to Stun
- (46) Energy Manipulator - EndMod
- (46) Soulbound Allegiance - Damage
- (48) Soulbound Allegiance - Damage/Endurance
- (50) Soulbound Allegiance - Chance for Build Up
Level 47: Surge of Power - (A) Gladiator's Armor - Resistance
- (48) Gladiator's Armor - Resistance/Rech/End
- (48) Gladiator's Armor - Recharge/Resist
Level 49: Shiver - (A) Pacing of the Turtle - Chance of -Recharge
Level 50: Agility Core Paragon
------------
Level 1: Brawl Level 1: Containment
Level 1: Sprint Level 2: Swift Level 2: Health - (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Numina's Convalescence - Heal
- (43) Miracle - +Recovery
- (43) Miracle - Heal
Level 2: Hurdle Level 2: Stamina - (A) Endurance Modification IO
Level 2: Rest - (A) Interrupt Reduction IO
Level 4: Ninja Run
------------
Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 8% Enhancement(Confused)
- 8% Enhancement(Stun)
- 8.8% Enhancement(Terrorized)
- 16% Enhancement(Immobilize)
- 16% Enhancement(Sleep)
- 18% Enhancement(Held)
- 60% Enhancement(Accuracy)
- 71.25% Enhancement(RechargeTime)
- 106.8 HP (10.5%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- 35.5% (0.59 End/sec) Recovery
- 106% (4.49 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 13.08% Resistance(Fire)
- 13.08% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
------------
Set Bonuses:
Gladiator's Net
(Block of Ice)Devastation
(Block of Ice)- 12% (0.51 HP/sec) Regeneration
Gravitational Anchor
(Entangling Arrow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Apocalypse
(Chilblain)- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Panacea
(Aid Other)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
Shield Wall
(Combat Jumping)- 10% (0.42 HP/sec) Regeneration
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Gladiator's Net
(Ice Arrow)Lockdown
(Ice Arrow)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
Panacea
(Aid Self)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
Superior Will of the Controller
(Poison Gas Arrow)- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
Achilles' Heel
(Acid Arrow)Javelin Volley
(Acid Arrow)- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(Range)
Winter's Gift
(Super Jump)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Hecatomb
(Flurry)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Superior Will of the Controller
(Glacier)- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
Lockdown
(Glacier)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
Armageddon
(Spring Attack)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Call to Arms
(Jack Frost)- 2.5% (0.04 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
Ragnarok
(Oil Slick Arrow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Energy Manipulator
(Power Sink)- 1.5% (0.03 End/sec) Recovery
Javelin Volley
(Ball Lightning)- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(Range)
Energy Manipulator
(Summon Guardian)- 1.5% (0.03 End/sec) Recovery
Soulbound Allegiance
(Summon Guardian)- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
Gladiator's Armor
(Surge of Power)- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
Numina's Convalescence
(Health)- 12% (0.51 HP/sec) Regeneration
Miracle
(Health)- 2.5% (0.04 End/sec) Recovery
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1492;690;1380;HEX;|
|78DA6594CB4F136114C5BFE943048ABCA4807D17684B0BA51544312A814214A4092|
|AB86D6A196002B6CD1404962E95E852138DAE7C9BB8F02FD0A5FF848F952B1F4B65|
|53AF3D074AD24926BF99F3DD7BEEFDEE3CD2DB538E77176F8F2BAD25B59E2D9532A|
|9427EC32CACAFEBA63D9D5D31724A0EE78479C3D8D04DFFA5ECD69A3FB59A95E5FC|
|8A5E274BDE6AFC7E6A7C26A7EF5FBB0E2D4F6E2E2FC7174C23B7969930CDC2966A9|
|A2F48745A5F3272465E6FAEDCCDE9D925DD2CAD1A45C7FE7DD1C8AF34546EAE1575|
|7DA97BBA68E4E253859B463EBB513033E9CD4C3A5B92EE76BAA49F909C0F35C5A36|
|C559356A59236752C453E5315B63D07CD6AAC4DCD5B2ADA912BE455F0E802B9083E|
|901C8D39DA0034CB2019076D0932097A645856E65803E8E5B89F74834E2FE903DB2|
|4C75E295456F600FA758A56071FAD6E1671FD97C14D89AD678D7AEEBB619AFC833E|
|1C7FC93DF0B1E434D2AF31861AFDA44F0A35D1AF893D063C602F7B0DB1D710F7724|
|BFC9A39FBE657D05A5E936FB8AF4F5A8541F16FC5FEB456D60C935BA2B7B376FB47|
|E9B5DDA6063E9041F80C8C8283A7C14EF1EB408EEA70B15FD13AE9D319C29EBBC26|
|404F446C918F8446A7723C7DEFD023E275E926F4137E7E9E63CBD9CE7B6E4BAD883|
|8BCF4C732AE5A19FE70CE2FC63E459F21C18384F8EA3CE53F1F3719EBECFB2E6915|
|97F01C35FC96FE08EC406592778123E3DC3E408790AEC1D2539DB5D29D75779ABCB|
|5ADF2EB4E85DF09EAC45E06B8970E649CE3C3906DE17C438E718F307EF9017506B6|
|8124CA6C0EF0EA5E278FE96F8107C8612E408F848D6139C67E23DDE1BB7EDE09BC5|
|60FF7F5F55AD1C3DBC5E9643256A94648D325CA38CD4287335CA8F06F917F01BD57|
|AD0CBAFAA66D5AEA3E7FE45303A2B0C0B67C09F87F323C8FF7D58F3439BB71DFC73|
|94E68256DF72F04F29EFC93B96E4F53F369ADC57|
|-------------------------------------------------------------------|
P.S. : Incarnates -- Since they weren't explicitly requested I'll leave that largely up to your personal tastes Arbiter Hawk. However I would think that Agility would do a fair amount of heavy lifting for this build, as is. Possibly Spiritual if it interacts with the Disorient Proc, can't recall if it does... However, mental math suggests that this -could- PermaHOLD any target that's possible with the introduction of the Hybrid Control Tree.
P.P.S. : *hopes he doesn't sound remotely near the @$$ as he thinks from reading the "essay."* This was all just the musings and grousings from the mind of a player whose personal account is over 6 years old and was borrowing character slots of friends accounts since Issue 0, until I could get a computer that could handle the game . My first 50 is an Earth/Rad Troller that I -still- actively play. ;p