Ideon

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  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    Gloom does my main no good. It's use, because of the redraw penalty, (c'mon BAB, HURRY!!!! GR is almost here!) reduces claws' DPS.

    I do remember a day when I had dark blast in my build. After ED/GDN, before the scaling resists were put into SR. Had to go the all range, high defense build. Was a sad time.

    Anyhoo, darkest night on top of SR would be amazing.
    My brute is a Super Strength/Super Reflexes which is softcapped and has Darkest Night on top of that. I can say it's very nice. They already find it hard enough to hit me, and now their damage is reduced when they do manage it... plus, they find it harder to hit teammates too as well as doing less damage.
  2. Well, if you want someone to help you make a build, post the following as well:

    What power pools do you desperately want in your build?

    What travel power do you want, or do you have no preference?

    What epic power pool do you want, or do you have no preference?

    Team-friendly or MEMEME build?
  3. /macro PLZ say "SB PLZ"

    /macro THX say "THX 4 SB"

    Move both buttons as required around your normal buttons and click repeatedly (as you need to grab attention, fill up the chat window!) when necessary.

    If you like, make extra buttons with different requests and thank you messages to vary up your routine (and to stop your teammate from thinking you have it on bind). :3






    (this is a joke post, by the way, please don't take it seriously)
  4. When comparing sniper attacks to other AT sniper attacks, why is there such a difference in the functionality of it?

    Here's a comparison table of sorts, comparing Blaster sniper attacks and Stalker sniper attacks at base values.



    Regarding Stalker snipers, there are a few points I want to bring up:
    • Why is Stalker's Zapp in Mu Mastery so low compared to the other two Stalker sniper attacks? Should Zapp be bumped up to the same level as the other two sniper attacks? Also, "Superior"? Shouldn't all three be listed as "Extreme" (though it doesn't feel like it)? In fact, Blaster's Proton Volley should be "Extreme" too!
    • 7-8 seconds for a sniper attack which has 6 seconds interrupt time, double recharge time (understandable, as it is a Patron power, not primary or secondary), lower damage (also understandable, as it is a Patron power and works on different AT modifiers) and costs more Endurance (vaguely understandable for same reasons)? What is the Dev reasoning behind a sniper attack which takes so long to use? Are they trying to say "this is a crud power, so don't pick it"?
  5. Quote:
    Originally Posted by GreenFIame View Post
    I don't think it's a good Idea, however they should create a new power set for controllors or MM useing that idea. like the muitiple man making copy of himself.
    Actually, I was thinking of it as alternative animations, like some melee powersets, only on a sort of different scale. This way, you can keep the old anonymous phantoms or have ones which appear just like you do - only as phantoms.
  6. Quote:
    Originally Posted by Steampunkette View Post
    The Devs have commented on it. They will not changed the basic powers of PA or Phantasm. However at some point in the future they might consider possibly giving players the option of using dopplegangers.

    Maybe.

    -Rachel-
    I don't want Phantom Army or Phantasm powers to change (well... maybe... Phantasm could add Power Blast in addition to Power Bolt and Energy Torrent for a more coherent attack chain), but I definitely want the doppelgangers option!

    Do you remember where the Devs commented on it? I'd like to see it for myself. :3
  7. Now that the Doppelganger technology exists to clone player characters...

    Would it be possible for Illusion Control characters to be able to summon phantom versions of themselves as Phantom Army and Phantasm? Seeing three phantom versions of yourself with fire/ice swords and another version firing energy bolts from the sky would be pretty fantastic!
  8. Would be pretty much the same, only swap Confront with Taunt, and obviously, Patron power pool compared to epic power pool. :3

    Play about in Mids to find out which Patron is for you!
  9. After reading all this, I know what's on my wishlist:

    New alternative animations for Martial Arts powerset to make even more varied alts. :3
  10. For me, there are several things:

    1. Character must have a unique combo of powersets. I generally won't make duplicates of powersets unless I've used them all up or something.
    2. Character must have an interesting appearance. No randomising!
    3. Character must have a connection to an existing character. I don't RP, but I do write bios, and as a result, all of my characters are somehow connected to each other, haha.

    Here's a character relationship tree thing. It's a bit out of date, but it shows it all.



    Yikes! XD

    The highest level character I've deleted is a level 40 Ice/Kinetics controller, and this was due to the superteam he was in dissolving, as well as an extended change of powers (character was last used in issue 4, returned in issue 7, making his playstyle completely different due to no multiple Jack Frosts or stacked Ice Slicks, and more). I haven't had the heart to delete my very very first character, a Fire/Devices blaster. I like Fire, but Devices is just poo nowadays, haha.
  11. I remember when that was announced, some people immediately went and respec'd their brutes to have six slotted Brawl with procs. XD
  12. Ideon

    Dark Brute

    I'm surprised nobody has mentioned DM/Shield. :3

    You get to pummel opponents silly with DM, and if there's too many, SHIELD CHARGE 'em all!

    Shield can also boost damage output as well.
  13. Quote:
    Originally Posted by macskull View Post
    It works, last I checked.
    Excellent. :3 This calls for a rebuild!
  14. Just a quick question, since I'm in the middle of reworking out my illusion/rad controller which hasn't had its IOs touched since like issue 11 or 12.

    Does Soulbound Allegiance's Chance for Build Up proc actually work on Phantom Army? Phantom Army is basically immune to outside buffs and the like, but if it was generating its own buff (via the Chance for Build Up), would that actually count?
  15. Looks like Lady Jane was stealth patched in issue 17 - she now cons with Elite Boss-class health, though her attacks are about as powerful as a minion-class enemy.

    So when will she be upgraded to have Dual Pistols powerset rather than Thugs Mastermind Dual Pistols?
  16. Quote:
    Originally Posted by Athanatosis View Post
    Could I put those very same IOs in Fire Blast, though?
    Nope, because the ones which go into Melt Armor is for Accurate Defense Debuff. For Fire Blast, I used Thunderstrike. If you pick Fire Blast instead, then here's the alternative build with new defense stats:

    Melee Def: 47.6% (next to 1 person 50.2%, 2 people 52.8%, 3 people 55.4%)
    Range Def: 43.8% (next to 1 person 46.5%, 2 people 49.1%, 3 people 51.7%)
    AoE Def: 37.6% (next to 1 person 40.2%, 2 people 42.8%, 3 people 45.4%)

    So while the melee defense actually increases with the new slotting (and replacing Mako's with another set of Touch of Death), AoE defense goes down a bit because of replacing Shield Breaker. Nevertheless, AoE still softcaps out at 3 people, and since you'll be playing in a team, chances are someone might be able to buff defense slightly, even if it's with a stealth aura toggle. Thunderstrike is also probably cheaper than Shield Breaker too. :3

    One of the set bonuses, 2.5% damage buff, will reach six times and will only count five due to set bonus limits, but it's only one set bonus out of tons, and it doesn't matter so much.

    Regarding your attack chain, this might not be suitable for a levelling build due to only two ST attacks until 18, where you get your PBAoE attack, and then at 26, you'll get another ST attack. So Fire Blast might be suited for you if you're concerned about ST attacks as well and Hasten is down.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    AoE Fireman: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance
    • (15) Red Fortune - Defense/Recharge
    • (15) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 2: Cremate
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (11) Touch of Death - Chance of Damage(Negative)
    Level 4: True Grit
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 6: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Swift
    • (A) Run Speed IO
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (19) Scirocco's Dervish - Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    • (21) Scirocco's Dervish - Accuracy/Recharge
    • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - Chance for +End
    Level 22: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 24: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Incinerate
    • (A) Touch of Death - Accuracy/Damage
    • (27) Touch of Death - Damage/Endurance
    • (27) Touch of Death - Damage/Recharge
    • (29) Touch of Death - Accuracy/Damage/Endurance
    • (29) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 32: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Char
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (42) Lockdown - Recharge/Hold
    • (42) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 44: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Recharge Reduction IO
    Level 49: One with the Shield
    • (A) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run
  17. Without Tough and Weave, hrm? I quickly tried making a build for you using Set IOs to at least softcap melee so you can fight to your heart's content. This could be something to work on your second build while you're using normal IOs in your first build. :3

    I didn't take Breath of Fire, because I've heard from pretty much all parties that it's pants on a Scrapper (a Blaster's Breath of Fire is another matter). So, even with just Fire Sword Circle, Shield Charge and Fireball (use it in melee range, remember, so it can take advantage of Against All Odds!), I hope that's enough AoE. And, as you wanted to do solid single target damage, I took Greater Fire Sword on this build. Also took Hasten (just two slots) to make attacks recharge faster at times. If you'd rather have some extra safety in your mez protection (which has just its basic slot, but if fully slotted, should recharge in time with 8 seconds before it wears off if not under any slow mezes), just transfer one of Hasten's slots over to Active Defense.

    This build doesn't use HOs, Purples, or PvP recipes, and assumes all IOs are at level 50, and that you have Combat Jumping turned on when fighting. Phalanx Fighting is set to as if you're fighting on your own.

    Melee Def: 47% (next to 1 person 49.6%, 2 people 52.2%, 3 people 54.8%)
    Range Def: 43.8% (next to 1 person 46.5%, 2 people 49.1%, 3 people 51.7%)
    AoE Def: 40.1% (next to 1 person 42.7%, 2 people 45.3%, 3 people 47.9%)

    So, if you stand next to at least one other fighter or something, you become softcapped in Range too. If next to two, then AoE is also capped. So to help other people, Grant Cover is added into the build (and also to help you with Defense Debuffs).

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    AoE Fireman: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance
    • (15) Red Fortune - Defense/Recharge
    • (15) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 2: Cremate
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (11) Touch of Death - Chance of Damage(Negative)
    Level 4: True Grit
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 6: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Swift
    • (A) Run Speed IO
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (19) Scirocco's Dervish - Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    • (21) Scirocco's Dervish - Accuracy/Recharge
    • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - Chance for +End
    Level 22: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 24: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Incinerate
    • (A) Touch of Death - Accuracy/Damage
    • (27) Touch of Death - Damage/Endurance
    • (27) Touch of Death - Damage/Recharge
    • (29) Touch of Death - Accuracy/Damage/Endurance
    • (29) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 32: Greater Fire Sword
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Char
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (42) Lockdown - Recharge/Hold
    • (42) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 44: Melt Armor
    • (A) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Recharge Reduction IO
    Level 49: One with the Shield
    • (A) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run
  18. A Stalker will almost always excel over the Bane at single target damage and have greater personal survivability. The Bane/Huntsman can still easily solo most of the game by itself due to a larger pool of powers and such to pick from.

    HOWEVER, a Bane or Huntsman will almost always be more welcome in a team than a Stalker due to the -resistance powers it has, cone and AoE powers available, along with buffs - all Banes/Huntsmen/Crabs have a more powerful version of the Leadership power pool built into their initial secondary powerset - renamed as Tactical Training, their version of Maneuvers offers 10% def BASE, and has less endurance cost than the Leadership power pool version (which offers, what, less than 4% to the AT who can use it at the highest, the Defender). Not to mention it also has Assault and Tactics (renamed as Leadership).
  19. When they say they're using a Huntsman build, technically, they're Banes, but they took more of the basic Huntsman powers over Bane powers. So basically, instead of just using a mace, they'll have a lot more gun powers and either minimal or no Bane powers (possible exception of Build Up, as that always summons a mace in your hand).

    Playstyle-wise, it's actually somewhat similar to the Crab build, only less pets (they don't have Spiderlings), and they don't have giant crab legs sticking out of their back. Due to dual-builds being unable to get rid of crab legs, and for aesthetic reasons, a lot of people (including myself) have elected to just roll a new soldier for the purposes of being a Bane or Wolfspider (or both, due to dual builds).

    Mixing Huntsman and Bane powers can result in some pretty nasty (and by nasty, I mean great) builds.
  20. Ideon

    Health or Hurdle

    One thing to use on Health is the Numina +regen/+recovery and Miracle +recovery, if your build might possibly be end-heavy. At least, that's what I've always planned on my characters, haha. XD
  21. Althought I doubt Energy Transfer will ever be changed again in damage or animation (unless possible alternative animation), how about adding a 15 feet PBAoE knockdown (70% chance) along with the single damage and chance of stun to one single foe? This way, it remains fairly high powered against one foe, and it can now knockdown enemies around you (look at the animation and sound effect for it, it would probably fit).
  22. Quote:
    Originally Posted by Spec Ops Blade View Post
    Yea i can Understand where ur saying getting to the Soft cap for S/L but the regen is enough for everything i mean even i was to get hit my regen would prevent me from dieing but that just my opion/playingstyle lol

    and as for stamina and QR being 4 slotted the set i have in both are 4 slotted for the the regen n recovery but i can prob work around that

    what u had suggested i was thinking about doing as well but, i love the build so much i didnt wanna change it
    Regen won't help if you take too much high burst damage (like the Cimeroran Traitors). This is where the defence would help. :3
  23. Ideon

    Today's patch?

    Anyone know what today's CoH patch does? :3 As usual, no notes are anywhere. XD
  24. Quote:
    Originally Posted by SwellGuy View Post
    I think had the OP not used the word "fear" there would have been less debate. Real scrappers don't fear anything. That's their style, that's their curse.
    I still remember back in the day when it was the Blasters who didn't fear anything; they're capped on debt anyway, so they have nothing to lose.
  25. Since Ninja Run came out, I went stereotypical and built a nin/nin Stalker with the appearance of a modern-day ninja. It's pretty fun, and the stacking def move (forgot the name) helps keep me alive in prolonged combat.

    I'll probably try out the elec/whatever Stalker sometime soon if people are saying it's that good though, haha.