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I do think they need some newer power pool sets, or some newer options to power pools, make sets like boxing more versatile etc.
No ideas on how it would be implemented, but I think it is something that should be looked at. -
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Some suggestions:
2.For every year you have subscribed your account gets a token that you can redeem at any time to get half off your next month price.
4. One of the Dev's gets married to Bill Gates and as a wedding gift to us all, bill pays for every current subscribers accounts for 5 years!
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Does anyone remember when the Devs said that there would never be more Proliferation?
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Fix't -
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Is this guy broken or stupid?
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Yeah, he is both broken and stupid.
He is Brupid.... Wait, that sounds pretty dumb.
He is Stroken.... Wait, that can't be right...
Ahh forget it, yeah he is just broken and stupid. -
Just because something CAN be beaten, doesn't mean its a good design.
If something CAN be beaten, but only in a very limited number of ways, or by limited types of ATs or Powers. That's bad design.
I've never run an LRSF, but everyone here that has said it can be done has said you need VEATS or a mind dom. If 3 ATs are the key to this, that's not good design.
One of these days I will have to find a team that's up for it and give it a try. -
(QR)
To be honest, I never had people "shy away" from me when I was a new player. In fact I had a lot of people help me out, show me things as it went, be incredibly patient with me etc. In fact, that was one of the things I really liked about this game, in game and on the forums, most people are quite helpful when I have questions , even when I have newb questions that I really probably should know the answer to after 3+ years.
I actually have never really seen instances of "Whoa, you got a new guy on your team? F*** that, I'm out."
I do try to help the new comers when I can, I always try to answer any questions I know the answers too. I just thought that was how it happened for the most part this game. Maybe I am just spoilt with having run into mostly pretty damn good team mates in that respec. -
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Should babies drive?
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If they take away the abilities for babies to drive I'm going to quit life. Seriously, 95% of the people using cars were baby drivers. Without them there's no reason to drive anymore...
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Can you quit life? Really? Is that something you can unsubcribe to? because I been a little short on cash recently, if there is another subscription I can cancel, that'd be helpful. -
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It means they want programmers with racing stripes. Preferably red racing stripes because as we all know, red = GO FASTAH
Alternately, perhaps they want RATED ARRRR SUPERSTARRRR programmers in order to increase the awesomeness levels in the office.
[/ QUOTE ]No, the most effective go-faster stripes are blue on a white background.
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A better go faster tool is flames painted on the car.
The best go faster tool, is actual flames on the car! -
Those are awesome.
But I notice Desdemona Evil is better than Desdemona Good.
And Maelstrom Evil is cooler than Maelstrom Good.
And Tyrant looks better than Statesman...
Wait a sec...
Aisynia hates heroes!
j/k
These are really awesome. -
Honestly I hope that going between the rogue isles and Paragon is easy. Since it is just off the coast, it shouldn't be hard. But I'd love to just be able to have heroes and villains change zones, without nessacerily changing "sides" to go into mercy or atlas etc.
I kind of like the idea of some of my heroes doing vigilante work in the isles -
I'd hate to be his mother!
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It attached to the mask, and it's not a helmet, its a face plate.
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Good idea!
In fact, to take it one step further, I'll go ahead and post a form complaint, so people can just fill in the blank:
This is the worst thing the devs have done since _________.
A.) the PvP revamp
B.) ED
C.) kicking my puppy
Instead of wasting their time on this, the devs should get off their lazy butts and finally fix ________.
A.) PvP
B.) Costume parts clipping
C.) Various spelling errors
And hey, where the hell is my __________?!?
A.) (insert power set) for (insert AT)
B.) (moon/space/gothic/rural/underwater/urban/underpants) zone
C.) pony
This game is so phail; they should make it more like _________.
A.) World of Warcraft
B.) Freedom Force vs. the 3rd Reich
C.) Hello Kitty Island Adventure
This game is SOOO going down; everyone I know is leaving for __________.
A.) CO
B.) DCU
C.) Hello Kitty Island Adventure
I'm so fed up with the game, I just _________.
A.) Cancelled my 9 accounts
B.) Put another pin in my (Positron/Castle/BaBs/Dude from marketing) voodoo doll
C.) Set Paragon studios on fire
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This is the worst thing the devs have done since _________.
C.) kicking my puppy
Instead of wasting their time on this, the devs should get off their lazy butts and finally fix ________.
C.) Various spelling errors
And hey, where the hell is my __________?!?
B.) (moon/space/gothic/rural/underwater/urban/underpants) zone
(All of the above! Though im crossing my fingers for Moon zone in going Rogue.)
This game is so phail; they should make it more like _________.
A.) World of Warcraft
(This is a joke, I don't believe that.)
This game is SOOO going down; everyone I know is leaving for __________.
C.) Hello Kitty Island Adventure
I'm so fed up with the game, I just _________.
B.) Put another pin in my (Dude from marketing) voodoo doll
Damnit it marketing I want more info nao! -
I think it's going to in this expansion, for several reasons.
A.) They want to compete with other Super Hero MMOs that have promised power customization.
B.) The problem with power customization was that it would take too much time or energy to do in an issue. Being that this is an expansion, and much bigger than any 1 issue, Power customization could fit.
C.) The chick in the trailer had a red fireball that turned blue.
I have other reasons, thats the short version.
So this FAQ is essentially.
"We have heard all your questions, we have no real answers for you at this time."
That's kind of funny, honestly. -
Are The badges you get for getting more tickets than your cap, Bounty, windfall, jackpot etc, supposed to award account wide?
I got these badges on my stalker the other day and they have now shown up on a new Peace bringer i just started today on another server...
Also the status bar for getting 100 AE badges has now appeared, even though I only have 6 AE badges. I didn't think the status bar for 100 was supposed to show up until you had the badge for 75.... -
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In issue 13 the Devs added extra powers to the Ancillary and Patron power pools due to the fact that some of the powers were getting skipped a lot, or had problems.
I got to thinking about Travel powers, many of the common complaints about them and the fact that I very rarely run into people who choose or use some of the tier 4 powers, Group fly, group teleport etc. I also got to thinking about some of the common complaints about the powers. Teleport is too hard to use\laggy with the point click interface. Fly is too slow, Super Speed can't run on water or has no vertical element etc.
So here are some powers I suggest as add on to the Travel powers pool, these would be alternate Tier 4 powers, available at level 20 if the player has picked 2 other powers from that pool.
Ultra Flight - When you are in a hurry you have the power to focus all your concentration and energy into flying at a much greater speed than usual. However due to the concentration required, you can not use other powers while using this ability and while this power is active you are always moving. Recharge: Long
--Ultra flight would suppress all other powers while it is active, allowing simply for much quicker travel during flight, without giving players an increased ability for "hit and run". Ultra flight would also essentially lock on the "autorun" function so the player is moving forward constantly until the power is shut off. (The player can still steer.) This is to simply make it a faster mode of travel, rather than greater offensive ability. Also it would have a 2-3 minute recharge to keep players from toggling it on and off at will.
Ultra Speed - You have learned to focus all your ability to make yourself run at a much greater speed. While this power is active all other powers will be suppressed and you will constantly be moving forward. Recharge: Long
--This is less about making super speed faster, but as BaBs has said, the problem with running on water is that the game doesn't know how fast you are going, so you could be "running" on water while standing still if they let SS run on water. With the constantly moving forward enabled while this power is on, Speeders could run on water, and possibly up walls, if that's possible. Recharge would be 2-3 minutes and powers suppressed to keep from "hit and run" style maneuvers.
-Combat Teleport - You have learned that the element of surprise is a powerful weapon during combat. You have learned the ability to instantly teleport yourself very close to your foe. Appearing so suddenly next to your foe gives you a moment of being undetected and a small chance to disorient your foe with a quick strike. Recharge: Short, +Stealth for 5 seconds, +5% chance disorient for 5 seconds.
-- I thought this would make teleport more combat friendly. Rather than having to use a pointer to target your spot, you can just target a foe and activate it an appear right next to him. This would be a quicker version of teleport with lower special effects to make it less laggy during battle. Would have a slightly longer recharge than Recall friend or TP foe.
Shoulder Leap - You can use your super jumping skills to leap forward with a shoulder charge into your foes and cause them to be knocked back. AOE: Cone, Knock back, Damage: minor-moderate Recharge: medium.
-- This power would give super jump another combat power since I hear many complain Jump kick isn't that great. This would work similar to shield charge, or Combat Teleport, simply choose the target and activate to cause the character to leap suddenly forward, shoulder first. Has a short cone to cause knock back to all enemies in a tight group.
I am sure there are holes in these powers but I think they could be entertaining, fun and maybe round out some of the problems with power sets while not unbalancing any of them.
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First of all Superspeed has a cap of 88mph. I know there would be trouble for it to be higher than that. Flight's slower speed is made up by its vertical control. The travel powers as they are now each have advantages but are balanced where no one will be used more than the other.
This is the way it should a player should be the one to choose a travel power based on its advantages and be willing to put up with it's disadvantages. Now your combat teleport is fine as long as the combat version does not give you a jousting type ability. Meaning you will not be able to use it to hit the enemies without them being able to hit you. I would vote for a combat version for all travel powers.
Or you could add on a new power that would fit the travel power and the rest that would be more useful.
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First off, Super Speed caps at 92 or so MPH at level 50, not 88. (It's not a delorian you know.)
Secondly, it could go faster since Teleport is faster than SS is.
And I have no problem with powers having strengths and weaknesses, however some people complain about those and the powers above are meant to supplement the powers they already have. The powers I listed above all have weaknesses as well, just give players some more options to supplement their travel pool and alleviate some of the complaints given about travel powers.
Also, Flight, SS and SJ allow combat now. Fly above, run to or jump to the person your attacking, teleport because you have to activate it, then click it then wait for activation, is clunky and not all that efficient as a combat power. Thus suggesting an idea for a new pool power, same with my other suggestions. Trying to make the pools better but not over powered. -
I made a suggestion people actually like ::Is stunned:: Sweet, thanx for the feedback guys!
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In issue 13 the Devs added extra powers to the Ancillary and Patron power pools due to the fact that some of the powers were getting skipped a lot, or had problems.
I got to thinking about Travel powers, many of the common complaints about them and the fact that I very rarely run into people who choose or use some of the tier 4 powers, Group fly, group teleport etc. I also got to thinking about some of the common complaints about the powers. Teleport is too hard to use\laggy with the point click interface. Fly is too slow, Super Speed can't run on water or has no vertical element etc.
So here are some powers I suggest as add on to the Travel powers pool, these would be alternate Tier 4 powers, available at level 20 if the player has picked 2 other powers from that pool.
Ultra Flight - When you are in a hurry you have the power to focus all your concentration and energy into flying at a much greater speed than usual. However due to the concentration required, you can not use other powers while using this ability and while this power is active you are always moving. Recharge: Long
--Ultra flight would suppress all other powers while it is active, allowing simply for much quicker travel during flight, without giving players an increased ability for "hit and run". Ultra flight would also essentially lock on the "autorun" function so the player is moving forward constantly until the power is shut off. (The player can still steer.) This is to simply make it a faster mode of travel, rather than greater offensive ability. Also it would have a 2-3 minute recharge to keep players from toggling it on and off at will.
Ultra Speed - You have learned to focus all your ability to make yourself run at a much greater speed. While this power is active all other powers will be suppressed and you will constantly be moving forward. Recharge: Long
--This is less about making super speed faster, but as BaBs has said, the problem with running on water is that the game doesn't know how fast you are going, so you could be "running" on water while standing still if they let SS run on water. With the constantly moving forward enabled while this power is on, Speeders could run on water, and possibly up walls, if that's possible. Recharge would be 2-3 minutes and powers suppressed to keep from "hit and run" style maneuvers.
-Combat Teleport - You have learned that the element of surprise is a powerful weapon during combat. You have learned the ability to instantly teleport yourself very close to your foe. Appearing so suddenly next to your foe gives you a moment of being undetected and a small chance to disorient your foe with a quick strike. Recharge: Short, +Stealth for 5 seconds, +5% chance disorient for 5 seconds.
-- I thought this would make teleport more combat friendly. Rather than having to use a pointer to target your spot, you can just target a foe and activate it an appear right next to him. This would be a quicker version of teleport with lower special effects to make it less laggy during battle. Would have a slightly longer recharge than Recall friend or TP foe.
Shoulder Leap - You can use your super jumping skills to leap forward with a shoulder charge into your foes and cause them to be knocked back. AOE: Cone, Knock back, Damage: minor-moderate Recharge: medium.
-- This power would give super jump another combat power since I hear many complain Jump kick isn't that great. This would work similar to shield charge, or Combat Teleport, simply choose the target and activate to cause the character to leap suddenly forward, shoulder first. Has a short cone to cause knock back to all enemies in a tight group.
I am sure there are holes in these powers but I think they could be entertaining, fun and maybe round out some of the problems with power sets while not unbalancing any of them. -
Maybe the devs can find some sort of way to limit Tickets per hour or Inf per hour in MA?
Set some sort of high cap saying, "4000 tickets per hour " is the very most we consider to be reasonable. When a player gets to 4000 tickets in any given 60 minute time frame, stop awarding tickets until the ned of that 60 minute fame then continue rewarding and self adjust etc.
Don't know how much code this would take or if its possible in this game, but it would seem to be a sort of way of saying, go crazy if you want but we will limit your ability to farm to a certain extent. -
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.....the first Winter Lord PL debacle led to turbo L20 noobs.
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Level 20? Heck I got to 28!
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.....Burn = I win.
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And I did! A lot!
Remember when Faultline was an even more pointless zone than Boomtown? Many people went there exactly once because there was one mission that sent you there.
Remember when the only complaint about PvP was that there WAS no PvP?
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This game has PVP? -
I remember all of those things, except no Coyote or Lotus flower in out break. I started in issue 5 right before Villains was released, and by then, Coyote was the guy at the end..
I never knew it had been any different.
Honestly, I remember a lot of stuff but I don't particularly miss it, I like where the game has come to.
Honestly though, I thought it would be interesting if the Devs could set up some additional "test " servers and run the old issues on them on a rotating basis. Like 1 week you may have issue 1, and then it switches to issue 2 etc. Might have to role new characters, or having things like IOs taken out if you transfer to the server, but it might be interesting to blast to the past. -
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I don't know what to say Ex.
Hero-Con won't be the same without you... So you better show up..
Seriously, you will be missed, you were a great community leader.. This makes me sad, but I hope you find luck and success in your next venture! -
I really like this announcement and the new name. Bout time you guys got something original going.
So now, we can all direct our B****ing and moaning to Paragon Studios.
Let me start.
Paragon Studios, I want to give you guys 10$ for a booster pack but your darn sight won't let me! -
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Forgive me if this is too obvious, but if they look that bad, why not simply prohibit certain ATs or power sets from taking them?
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Let me clarify something here, because everyones taking Posis joke about Martial Arts a bit too literally. The only animations that robes look okay with are the basically the ones where you stand around fully upright. So the idle animations, a handful of powers, and a number of emotes. They get trashed pretty quickly the second you go into even a basic combat stance, much less something as extreme as taking a knee to rest. There are numerous core animations (animations that are shared between all player characters) that would be problematic with attempting to add full length robes to our current player model skeletons. That's before even getting into specific powersets or ATs.
This is not a limitation because of Martial Arts. Its an issue with all player characters.
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So why can't you guys just make a special set of animations for anyone in a rob, such that anyone who takes a robe costume piece never moves their legs more than with small steps. I mean, you'd only have to make special versions of what, 80 or 90 percent of the animations? That doesn't seem so bad... -
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For those that need absolute clarification and transparency; the High Collar is separate from the new hood. Remember when I said that we would never have high collars in the game because of limitations. Well I just found a creative solution to the problem and the result is what you see. The High Collar works like the other cape/back detail category. Id like to hedge off the flamers in advance, the High Collar clips with most of the sholderpads, sorry. I love you all.
*Also; No, the females won't get the "Wizard Beard"
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Do females get a high collared cape?