Hyperstrike

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  1. Quote:
    Originally Posted by B_L_Angel View Post
    Those items never got that expensive. I had the winters gift proc at level 14 listed through july or august and finally had to take it down.
    Incorrect. I have a MM who had XP turned off at L10 with approximately 14 WG's. 5 of them went for in excess of 10 million inf. 6 more went in excess of 8 million inf. The remainder sold for in excess of 6 million inf.
  2. Sooner, if they aren't actually holding onto your money, I'd just write it off at this point. Anything further is just going to be an exercise in aggravation and immersive stupidity.

    Save for a couple impulse buys, I rarely ever set foot in Best Buy anymore. They're too interested in being a "sales boutique" to really cater to ANYONE once the actual sale has gone through.
  3. Hyperstrike

    What to upgrade?

    Quote:
    Originally Posted by Mjolnir875 View Post
    Ok so Ive got a little bit of money burnin a whole in my pocket and can't decide what to buy. Right now Ive got a Phenom 9950, a gtx 260 (no extra shaders), 4GB of RAM in Vista32, and my resolution is at 1920x1200. Would upgrading to the Phenom II 965 or GTX 275 give me a bigger boost in performance?

    This isn't just for CoX but for gaming in general. Also, please no suggestions for switching to intel I have no plans to buy another mobo atm.
    As has been suggested, move to a 64-bit OS to fully utilize your full memory complement.

    Other than that, I'd wait to upgrade and just save up some cash (get a fire extinquisher for the burning). The only caveat is if some insanely great deal happens by on Black Friday (the day after Thanksgiving in the US, this coming Friday the 25th) or Boxing Day (the day after X-Mas).
  4. Quote:
    Originally Posted by Shadowclone View Post
    Truncated: What video card
    As others have said, we don't know right now.

    Realistically, I'd GUESS (see "Wild Buttocked Guess") the minimum would probably be around GTX260 or so.

    My best advice would be to just start putting a couple bucks away out of every paycheck.

    Then, when they announce the specs, make your purchase around that time, and somewhat in excess of the spec.
  5. Can you load up the BIOS screen?

    Also, I know this sounds dumb. But when was the last time you actually cleaned the laptop out (we're talking compressed air, pop the battery, pop the HD, reseat everything, etc).

    And, if you can get to the BIOS screen, can you get far enough to get the alternate boot options screen (to choose to boot from HD, floppy, optical, etc)?

    And you ARE getting screen output right?
  6. Quote:
    Originally Posted by Redlynne View Post
    As you can probably imagine, using the war walls as "shortcuts" for a contiguous route is fairly simple.

    Now try doing it as a "cross country" run where you're using rooftops, power lines, fences, parked cars, traffic lights(!) ...

    If the stipulation is no other travel powers, doing rooftops for more than one or two shortcuts is out.

    Okay, ran another run. Took the same route from the north tram towards the war wall. At one point, the tram line intersects the fenceline on the east side of the city. You can alternate between fences and powerlines to get back over to the north/west-bound tram line which leads you right back to the south tram station. Just that perching on a fence is somewhat precarious.

    There's also one small divide between the north side and the south just above the south tram station (those stairs leading down and away from the AP entrance). You can cross those by hopping the hand rails. Trying to go straight across can be done, but it's more precarious. If you're coming up the fence line, you can do a diagonal jump and stand a slightly better chance of hitting a larger expanse of the handrail. Doing it at a run is probably going to fail, but what do I know?

    The west route is going to be damn difficult. Starting from the south tram station it's easy going most of the way there.

    However, right at the entrance to IP, you HAVE to cross the street. Your sole way across is essentially hit a street lamp, hit the direction sign in the middle of the road, then the adjacent street lamp before hitting the fence again

    And note, I'm counting the ledges that the fences are set on, and the raised ledges on the sides of the roads to be "ground".

    And if anyone can actually hit all the streetlamps or signs they're going to need to perch on, they'll have have much better control they I do.

    So, thus far, we have two viable eastern routes. One, admittedly, easier than the other.
  7. Quote:
    Originally Posted by Gothess View Post
    The Stats for 11-22-2009:

    *Team Size: 8 (team list)
    *Completion Time: 1:46:16

    Group pic!





    NEXT Strike Force (11-29-2009):

    SF Name: "The Temple of the Waters"
    Contact: Operative Renault
    Zone: Sharkhead Isle
    Minimum Team Size: 4
    Level Range: 25-30+
    Merits: 24

    If it's same Bat-Time, Same Bat-Channel, count me in.
  8. Well. Successful run at 1 hour 46 minutes.

    Only one or two deaths throughout the entire thing. Very smooth, we just steamrolled EVERYTHING.

    Even the AV.

    Woulda grabbed a screenie (was in fact), but I crashed out as soon as I hit the Print Screen.

    GRRRR!
  9. Overhead by one of the Outcast Gunners in the Hollows
    Quote:
    Am I the only one who reads these books we steal?
  10. Okay, didn't do it on autorun. But I did do it. Here's how.

    Run either tram line to the war wall. Hop the casement for the tram line through the wall and leap up. At the lip to the war wall you'll "hover" and be able to leap again from there. This gets you up onto the war wall itself.

    At that point, it's just circumnavigating the zone until you come down to the tram line coming in the wall at the other end.

    I went from the north tram (Green Line) to the south (Yellow) this way.

    Then went at it again on auto-run using the leap to control my speed and direction. This time, there was an eastward jog of the line that I cut out by cutting across the rooftop of the building it goes around.

    Doable? Most definitely!

    Note: This was on a Kat/SR Scrapper who already had quickness. So it wasn't TRULY "Ninja Run-only".

    Quote:
    Originally Posted by Redlynne View Post
    Some cities have marathons, but Paragon City's zones are too small for that sort of event. But now there's a new way for the heroes of Paragon City to get around town ... a way that releases your Inner Shinobi! Can you rise to the challenge?

    The task of the challenge run is relatively simple:

    1. Start at one of the two tram stations in Steel Canyon up on the upper walkway platform with all powers off.

    2. Engage Ninja Run.

    3. Travel across Steel Canyon from one tram station to the other *without* touching "ground level" ... which includes streets, sidewalks, grassy/hilly areas, water, etc. using only Ninja Run, and no other powers.

    4. Objects that you can leap onto and from can be anything from buildings to tram tracks to power lines to newspaper stands to fences to parked cars to just about any and every object that sits "above ground level" in Steel Canyon.

    5. Challengers who try to run Ninja Steel can either try to find the shortest and fastest possible route ... or the longest and most circuitous route that does not involve doubling back to repeat any portion of the trip.

    6. Softcore challengers of Ninja Steel are allowed to stop and pause during their journey.

    7. Hardcore challengers of Ninja Steel use Autorun the whole way.

    Good luck.
  11. Quote:
    Originally Posted by je_saist View Post
    just wondering, but I was working on editing an arc that somebody had already rated during the first test runs.

    Now, for some reason, my edited version of the arc will only publish as a new arc and I'm unable to publish the revisions to the arc under the already rated version. Is there some sort of un-documented limit on an arc that once a certain number of changes are made the arc has to be published as a new entry?
    You're editing the in-play arc right and hitting republish? Not your local files and trying to publish?
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    Fire/Fire really shines on a solid team with enough support to let you go bonkers and burn everything in sight.

    A-MEN!

    How you want YOUR Rikti cooked?
  13. Quote:
    Originally Posted by peterpeter View Post
    It's not that I'm tired of being overpaid, but srsly people, what happened to bid creeping?
    See the "Buy it NAO! tax"
  14. Quote:
    Originally Posted by Vega View Post
    I should be hitting it sometime today, which made me curious. Which little critter is worth taking?

    Damn, four years...
    As I'm only closing in on 18 months myself, I couldn't tell you.

    But congrats.
  15. Quote:
    Originally Posted by Ironblade View Post
    You must be thinking of some other set. Integration is a toggle.

    1. Open mouth.
    2. Insert foot.
    3. Insert other foot.
    4. Push till buttocks are tasted.

    Translation: DOH!
  16. Hyperstrike

    Ninja Run

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    Dude! I'd pay TEN times as much a month for that kind of run power. I have at least two tanks who it'd be perfect for...
  17. Quote:
    Originally Posted by Lohenien View Post
    Color me not impressed - a build built to handle s/l against hand picked s/l AVs with mobs standing around to fuel SD and invincibility just reiterates what everyone already knows : when the enemies match up to your strengths dealing with them is easy.

    Try the same build against non s/l AVs and without mobs to buff SD/Invinc and the tune will not be so pretty. Invulnerability is anything but invulnerable when it comes to non s/l damage and the set relies heavily on invincibility to survive any serious incoming non s/l damage.

    If you retune the build to handle non s/l damage, you could probably get similar results however.

    Why not ask him to just attempt it with all his armors turned off?
    And completely unenhanced?
    Oh yeah, and from Rest!

    Seriously, we're talking 9 AVs here. NINE FRICKING AVs!

    How much further do you realistically want him to load the deck in the house's favor?
  18. Quote:
    Originally Posted by Shard_Warrior View Post
    We've been running the Kahn Task Force daily and have noticed something odd about Reichsman. His Fist of Tyranny alpha strike is dropping tank toggles in 1 hit. This has happened the last 3 times we have run the TF.
    Had something like this happen to me each time I've run a Khan with Hyperstrike. The first time was back when Invincible Reichsman wasn't. He stunned me, I toggle-dropped, then he killed me.

    The next time I ran it as an MO and he stunned me again. But, because we were running with multiple tanks, we had one aggo him while I popped a few inspies and retoggled.
  19. Hyperstrike

    Ninja Run

    Quote:
    Originally Posted by Celestial_Lord View Post
    Who is specifically responsible for the Ninja Run travel power? I wish to make mad, passionate love to them. Or at the very least, send them a fruit basket.
    Started a new blaster yesterday. Got him to L4 rather quickly and popped Ninja Run on.

    Let's just say that the experience of getting around AP was damn near life-altering after that.

    Not having to worry about coming up short on a jump over the wall into the western end of AP and actually making the roof without resorting to the GvsE Jump Pack?

    Being able to get around the Hollows at something faster than a stately waddle?

    YES! YES! YES! GIVE IT TO ME! OH BABY!





    Okay... I need a shower now...
  20. Quote:
    Originally Posted by Tayla Ewa View Post
    There's also the most glaring plot hole of all.. what happened to that time traveling/guarding star fleet we met on Voyager?

    I think Nero coming back and completely changing history would be a rather glaring problem that they'd want to address.

    In any case, I still found it to be an entertaining movie.
    Don't make me break out Doc Brown's "Alternate 1985" explanation on you.

    Also, the initial incursion happened decades prior to the discovery of gravity-slingshot time travel. So the time travel corps doesn't exist yet.

    And, again, who's to say they didn't? It's been stated that the original TOS universe still exists. This is just a parallel. So what we have is a "What If" branch for the reboot.
  21. Quote:
    Originally Posted by Mariel_Martog View Post
    Romulans- the first time any Human ever sees a Romulan is in TOS: "Balance of Terror" and the crew is shocked to find that they are similar to Volcans. The ship Narada looks like nothing seen in any Star trek series and yet “Starfleet” and the Klingons know it’s a Romulan… How? How do they know a Romulan when they see one.
    Small logical error here.

    Just because nobody had seen a Romulan (in person) doesn't mean they wouldn't recognize a SHIP with a Romulan configuration.

    Again, pre-ST:TOS, the Federation HAD engaged the Romulans. They had just never actually captured a prisoner or seen a body. You know, nuclear-powered ship + damage = *KABLOOIE!*

    And by ship-to-ship they mean "nobody's seen them on a viewscreen".
  22. Quote:
    Originally Posted by Aett_Thorn View Post
    Possibly, but if a FF/Elec Defender could kill as fast as even the worst Scrapper combo, solo, then nobody would want to make Scrappers, since the Defender could kill just as fast, and also offer the team a whole lot more than the Scrapper could.
    Not saying they SHOULD be able to. Just saying that sometimes the variance can be irritating. Kinda the way slipping and falling on ice is irritating. Not much you can do. As they say in the military "Suck it up and drive on".
  23. Quote:
    Originally Posted by Ironblade View Post
    Oh, I disagree strongly. Firstly, going from 70% to 90% is a DRAMATIC improvement. Secondly, in a given situation, that range may just happen to including the 'tipping point' where you go from 'eventually defeated' to 'will live forever'.
    I'll just say that my experience brings me to a different conclusion and leave it at that. I'm not saying you're wrong. Just that the situations I've encountered where an "Oh *BLEEP!* button is warranted, the effects of Unstop just aren't effective.

    Quote:
    It's like they say about regen: If whatever you're fighting can't kill you in 15 seconds, it never will.
    If it weren't for the fact that I dislike clicky mez protection... I can live with it, but I'm lazy.
  24. Quote:
    Originally Posted by Ultimo_ View Post
    Oh, any AT can, but you can't tell me it was with comparable difficulty. Nothing makes me hate playing my Defender as much as playing my Scrapper for a while...
    I dunno. Fastest solo of Battle Maiden I ever had was on my Kin/Rad. Loaded up on purples and reds. Popped three of each and went to town. When they went down, popped three more of each. She was down before they went down again.

    But yes, kill speed can sometimes be...aggravating.
  25. Quote:
    Originally Posted by FireWyvern View Post
    2)If you crash, you won't be having your nice little defence. =P Using handclap just before you crash, should give you enough time to wait for your end to come up a little and pop DP.
    Again, as I'm not running Unstop on my defense capped build...no crash.

    Quote:
    3) Romulus ambush, i can solo them. =P
    While tanking Romulus, and in the middle of a nictus spawn? While all your teammates are dead? Good luck.