Humility

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  1. I know that if you switch alignments fully you may no longer access your supergroup. The information also states that if you are the SG leader that position will be transferred to someone else.

    Is it possible to completely transfer a SG and base from one faction to the other? Can I take my villain group from red side to blue, base and all? Can it be done just by switching the SG and needing to demolish the base and build a new one from scratch? (ouch 500 enhancements in storage...)

    My kids like to team every now and again, and frankly redside on our server is pretty empty so I was toying with the idea of taking everything blue instead. If it means having to completely junk the base, that's a stumbling block. If it means having to start the SG over from scratch at 0 prestige... not sure that would happen.
  2. I've been playing my DS/Therm recently and I am a little unsure which is my top DPS pet. The intuitive answer is the demon prince, but he seems to have an extremely control heavy set. That combined with the fact that the hellfire gargoyle has a damage aura makes me wonder which is tops.

    I am just trying to prioritize for Forge when I'm running in a duo and for which should get Hell on Earth stacked on top of forge.
  3. Quote:
    Originally Posted by Ironblade View Post
    The quantity does not define the ebilness. It's HOW you 'earned' it. Unless it involves crushing the hopes of innocent players and dining on their sweet, sweet tears, it's not ebil.
    Yep, it always sucks to have to explain to my kiddo that he can't make that [insert cool recipe] that actually dropped for him because some jerk wants to market pvp and the common salvage costs 90% of his character wealth. Yeah yeah, he can wait until tomorrow and I personally have no issues with it, but explaining to an 8 year old that he has to wait because someone is being greedy over some pixels gets old.
  4. Quote:
    Originally Posted by Capa_Devans View Post

    So a shielder has to reapply up to 14 powers in 4 minutes. I wonder how many times footstomp is used in that time? Or Ripper? Or Assassin Strike?
    The difference, in my opinion is one of context, judgment and situation. Every time you use footstomp, ripper or assassin strike is likely a little different. Different targets, different terrain, different team interaction. With shields there is no judgment. There is no decision. Just a matter of targeting and buffing every 4 minutes.

    Quote:
    Originally Posted by Capa_Devans View Post
    (2) Longer lasting buffs
    - Depends on the length, a minute ... ok, 10 minutes ... "you've got shields, afk now" ... 20 minutes "you've got shields" *kick*
    - CoX has a great community but there's always going to be idiots and I don't see any need to encourage them
    I'm not advocating longer buff durations. Can't say I would mind, but that's not my proposition here.

    Quote:
    Originally Posted by Capa_Devans View Post
    A good buffer is worth their weight in gold. They keep the team up, they think fast, react fast and most of the time you don't even know they're there. I don't think increasing the buff length is going to improve someone's playskills. I don't want a wanna-be blaster on the team when I expect and invited a buffer.
    If anything, I would think that making shields a team buff instead of single target means that nuke oriented buff players would be MORE likely to actually give you your buffs. This won't change the player, it will just make it easier for them to do the tedious boring portion of their job, so those not inclined to do so would actually be more likely to if such a change happened.

    Quote:
    Originally Posted by Capa_Devans View Post
    Thermal is a busy set. So is a good sonic, a good emp, a good kin. Pretty much a good anything. It's part of the AT.

    On balance I don't see a good enough justification for changing the way the shields work except a few people saying "they're annoyingly repetitive". Well my assassin strike being interrupted or the team knocking stuff out of my melee range annoys me a great deal. I don't see assassin strike having its activation time halved or KB being changed to KD (the latter would likely cause a celebration across RI and PC ) and I suspect both would be more easy to do than what you're suggesting.
    Your assassin strike being interrupted is annoying. It's also under your control. You can change the circumstances in which you are using it and suddenly it won't happen. You can ask team mates not to KB out of your assassin strike, or not team with KB set players. The control to change these circumstances is in your hands. If you play a shield powerset and want to do your job, there is no control or alternative to buffing tedium.

    Quote:
    Originally Posted by Capa_Devans View Post
    Additionally, while I know you are only talking about shields, it is pretty predictable that the next complaint will be "shields now last 8 minutes and are an AoE so why can't CM/clarity/thaw/sb/id/ir be like that?". At which point we get "CM etc doesn't need to be up 100% of the time" and "I don't want SB/ID on a melee char" "You suck" "No it alters my control" "You have better recharge" "Which I can't use because I'm either stuck on a wall or over shoot and aggro three extra mobs and cause a team wipe" "You suck" argument.
    Each power needs to be evaluated on its own terms and by how it interacts (I mean directly interacts in gameplay) with other players and powers. Opposing or supporting a change because people might as for similar treatment to other powers is a pretty weak argument. If the other powers don't need similar changes, it's easy enough to simply say no.

    Quote:
    Originally Posted by Capa_Devans View Post
    For the effort it would take to change the shields, I'd rather have a new TF coded which me and seven of my friends will enjoy.
    Different priorities for different people. I've run one single tf ever with the 15 month vet badge on my account. It's not my thing, I'm not interested, but I don't begrudge you that or think the devs should stop making them. Again, this is not really directly relevant to the change in question.

    Quote:
    Originally Posted by Capa_Devans View Post
    This is my view based on my experiences of being a buffer and a buffee. I'm certain not everyone will agree but I'd appreciate it if any response contained a lot less snark than has been posted previously.
    Just a note, I tend to treat people how they treated me. There was no snark until it was thrown in my face, then I simply returned the courtesy (or lack thereof) that was shown to me. You put up a great and polite post, I may not agree with you but your opinion is your own and I don't have a problem with it. You were pleasant in your post, and if nothing else it helps me think through my own position better, I have no issues with that but when someone starts flinging feces in my direction I'm damn sure gonna toss it right back. Doubly so because he was talking down at me for things other people said, not things I said.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    I personally don't see any reason that it should cost extra endurance. Endurance is only a minor factor in the strategy of these powers currently. The exception is Sonic, and that set needs a buff to endurance friendliness specifically.

    Suggesting any sort of positive change without some manner of tradeoff will draw louder and more fervent cries of DOOOOOOOOOOOM than the simple act of suggesting change does .

    Upping the end cost wouldn't cripple it, and if it helped achieve the desired quality of life changes, it would be 110% worth it. Gotta toss something to the people who are pretty sure that reducing tedium will somehow cause the game to implode and cease to be fun.
  6. (quoted the original post to remove obnoxious formatting of the followup)
    Quote:
    Originally Posted by Memphis_Bill View Post
    Hell no.

    (1) Do it that way and I have to stop the team to apply them.
    (2) Do it that way and people who DON'T want a buff get them anyway.
    (3) Do it that way and people I *Do* want to buff, who may be out of range that moment, miss the buff and have to wait - yet I've still burned that end.
    If we're going to use large font and act like the other guy is a moron... (scratch that, I'm just not enough of a tool to use that kind of obnoxious formatting to try and make a simple point)

    (1)Give it a generous area, enough to cover a good sized room [and see point 3]
    (2)I was speaking in reference ONLY TO DEFENSE/RESIST SHIELDS. No one has reason to not want these, even if you don't need them there is nothing detrimental about having them. Please note that OTHER PEOPLE are suggesting other powers. If you want to respond specifically to my posts, then kindly READ MY POSTS and do not lump in other peoples statements when refuting the point that I am making. Me. Not them. Complicated, I know.
    (3)Recreate the power with the following functionality: When you cast the shield buff it creates an invisible pet entity at your location (which then follows you) which exists for 20 seconds. Every 2 seconds it sends out an aoe which will cast the shield on anyone within range.

    There ya go, no need to call for a team gather and since you can move closer to anyone out of range, you won't miss anyone unless they are a very hefty distance away from you. Problem solved.

    Quote:
    Many of the other sets are considered to be extremely powerful (Rad, Dark, Kin anyone?) and they don't have the tedium of shields to get that performance (kin has SB, but this is specifically about shields in relation to performance).
    Quote:
    Originally Posted by Memphis_Bill View Post
    So... as I said before, if you want to play support without the "tedium" as you put it of shielding sets, play one of the *other* sets.
    Thermal for instance has a lot of interesting things in the set. It is much more than *just* shields. So people should be denied enjoyment playing thermal because a core part of the set is based around a bad mechanic?
    Applying heals at the right times and right places instead of kicking warmth to auto and going afk.
    Reactive/proactive application of Thaw and similar powers to the correct targets.
    Appropriate timing and targeting of debuffs like melt armor.

    These are the things that should define a good player. Not mindlessly recasting the same 2 buffs every 4 minutes for hours on end.
    Quote:
    Originally Posted by Memphis_Bill View Post
    Oh my god! I hope you had sunglasses on. That was blindingly obvious.
    You're right, telling anyone that they shouldn't play a full robust interesting powerset simply because the shield buffing is badly done is a terrible approach. It is blindingly obvious.

    Quote:
    So if it won't damage gameplay,
    Quote:
    Originally Posted by Memphis_Bill View Post
    ... which it will,
    I've seen only your opinion, not anything even vaguely factual to indicate that it would damage gameplay. You don't like the idea, everyone gets it. You've prevented no evidence that changing DEFENSE and RESIST SHIELDS in such a manner would hurt the game. I'm not talking about any other buffs, and never have been. That was other people.

    Quote:
    and it will in fact improve gameplay for a number of people,
    Quote:
    Originally Posted by Memphis_Bill View Post
    which it won't...
    See, here's the kicker. That's your opinion, which you're presenting as stone cold fact. The fact of the matter is, apparently these threads pop up regularly, which means that a number of people believe that changes like this would improve gameplay. Since you've presented nothing other than your opinion, presenting such as fact just makes it hard to take you seriously.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Hmm. DOn't like control, don't play a controller. Don't like the shield setup, don't play one.

    OH MY GOD, sorry, think I may have blinded you again.
    Here, in case you missed it... since apparently cutting and pasting to try and imply the other person can't read is how you communicate:

    Quote:
    telling anyone that they shouldn't play a full robust interesting powerset simply because the shield buffing is badly done is a terrible approach. It is blindingly obvious.
    Just a thought... if you don't post in the tone of an arrogant condescending *****, people might find it easier to give your feedback serious consideration.
  7. The fact that people in the thread are flat out equating support with tedium speaks volumes. If has been outright said, if you don't like tedium, don't play X, Y and Z support selections.

    No one sees anything wrong with that?

    How is tedium interesting gameplay? If the devs cannot come up with some sort of solution that doesn't involve mindlessly pressing the same 2 buttons every 4 minutes for 7+ targets, that is just flat out lazy and defending it seems like some pretty rabid fanboiism to me.

    Many of the other sets are considered to be extremely powerful (Rad, Dark, Kin anyone?) and they don't have the tedium of shields to get that performance (kin has SB, but this is specifically about shields in relation to performance).

    Telling someone who is trying to get a discussion to improve gameplay "if you don't like it, don't play" is pretty offensive to be honest. It's just closed minded pointless resistance to change in the name of tradition.

    I've seen a number of people shout down the idea, and I've seen a number of people who know the devs innermost thoughts on the matter. What I haven't seen is any information that indicates a change making shields function like mastermind upgrades would damage gameplay in any way shape or form.

    So if it won't damage gameplay, and it will in fact improve gameplay for a number of people, the hostility and resistance to the idea is pretty baffling.

    Extra lulz in the thread have been provided by the gamer e-thugs "If you don't like tedium you're bad and shouldn't play!" /thuggin

    EDIT: On rereading my response it seems a bit hostile. I'm not mad, just a bit surprised at the pointless mindless "NO" being shouted out here. I think it might be a matter of this having been discussed to death in the eyes of some forum regulars, in which case maybe they should just avoid threads they don't really want to be in? Just seems like a lot of "NO! Just because!" being tossed out.
  8. Quote:
    Originally Posted by Diggis View Post
    Unfortunatly it's not that simple. Allowing us the ability to manually remove Buffs would also allow us to manually remove debuffs too as they are exactly the same thing with negative values.
    It's as simple as a y/n flag in the code. But I'm not really talking in reference to coding in this thread, and your point really is taking it a bit off topic in reference to making shields team buffs. For that matter, this entire derailment was really only in reference to speed boost which I don't particularly feel is part of the discussion for making resist/defense shields team buffs instead of single target buffs. I think it's a valid discussion, but not really specifically what I was trying to address here.
  9. Quote:
    Originally Posted by je_saist View Post
    Let me pose a couple of questions.
    • Question #1: Let's say the developers lengthened the buff time on buff powers.

      What would stop a team from inviting you to the team, taking the long term buffs, kicking you, then hopping in a mission without you?
    Honestly, from the community in this game I just don't believe that's likely to be an issue. Should the devs think it is an issue they could always add a little touch of code to the "event" when a player leaves a team (either leaves or is kicked) that removes their buffs from the team.

    Quote:
    Originally Posted by je_saist View Post
    • Question #2: Let's say the developers made all buffs toggle based with zone-wide ranges.

      What would stop exploiters from making buff-bots, sitting them at the front of a mission, then clearing the map with absolutely no danger to the buffers?
    Anyone who wants to do this is already doing it via multiboxing tools, many of which are free. Synergy and Hotkeynet are both free tools that either let you control multiple desktops with one keyboard and mouse (synergy) or are straight up keycloning tools (hotkeynet). They're free, easy to get, easy to learn and easy to use. Put buffbot on follow, keyclone certain commands to it and bind SPACE through the keyclone so that it jumps when you do to get over obstacles. It offers the additional functionality of being able to heal/debuff when done this way instead of the theoretical zonewide pulsing buff.

    Just for the record though, that wasn't my idea and I think it's a terrible one.

    Quote:
    Originally Posted by je_saist View Post
    As Memphis Bill indicates, this question gets brought up a lot. The developers basic answer is that the short-term buffs balance practical gameplay. The developers are exceedingly uncomfortable with increasing the duration times or the method of operation on those buffs because of how powerful the buffs are in relation to the strength of a player's avatar.
    If it gets brought up a lot, I think it would be a good indication that a lot of people consider it a "problem area" of gameplay. Tedious gameplay isn't a balancing factor, its just tedious.

    Quote:
    Originally Posted by Fleeting Whisper View Post
    What buff is a short recharge with 2 minute duration aside from Speed Boost? I can't think of any right now.

    Increase Density is 1 minute, partially to prevent griefing with the power's -speed. Clear Mind/Clarity/Enforced Morale/Thaw last 90s. These powers are NOT necessary to have 100% uptime, even if you're able to. Melee characters, for example, have no need for them in the general case (exceptions exist, such as tanking Ghost Widow). And often it's perfectly fine to use them reactively. O2 Boost lasts 1 minute, but it doesn't have the broad specturm as the other five, and it's still an OK heal. It's most useful for people using an Awaken inspiration, to remove their stun and heal them a bit.

    Fortitude, Frostwork, and Forge last 2 minutes, but their long recharge time makes it impossible to buff a full team anyway.
    Just to clarify, I know this was not directed at me, but I think all those sorts of things are fine. Leave them as is. I was just talking about the core shield buffs that realistically should be kept up on everyone all the time.

    Quote:
    Originally Posted by Fleeting Whisper View Post
    And the people who don't want Speed Boost have to stay away from the buffer, rather than simply ask politely.
    We already know the game has coding that exists so that when POWER X goes off, it removes EFFECT Y as shown by powers like thaw. It should be a simple matter to add a slash command or right click context option so that a player can remove unwanted effects from himself manually. For the one out of 20 people who do not want a buff it might be a very little bit of extra work, for everyone having to pass out the buffs it's a lot of saved time and boredom.

    I honestly haven't seen anything brought up here that shows how changing shields to a radius team buff would hurt gameplay (allowing for a minor fix allowing players to manually remove unwanted buffs). Like I said before, not a big deal by any means but it would certainly be nice for people to be able to play a buffing class and not have 500 unnecessary keystrokes in an evening of play just to keep basic buff functionality for the team.
  10. This is specifically in relation to buff sets that have shields (Sonic, FF, Therm etc). it just seems like these are a part of the sets that are taken for granted. Everyone assumes that if you take the set, you will have the shields and use them. For good reason, they're great powers and you should take them, and you should use them.

    The issue is that with a 4 minute duration, single target, two shields to cast... it's just tedious. It isn't interesting gameplay. It isn't something challenging to separate the good players from the bad. It's just tedious.

    I'm just curious if this particular point has ever been addressed by the devs and if so, what they're thoughts on it were?

    Personally, I would love to see these given the same treatment as the mastermind pet buffs. Big huge end cost, and effect everyone within a certain range. Really, how would this hurt gameplay? I can think of a lot of ways it would make gameplay more enjoyable for people who have said sets, and I just don't see a downside.

    Not a big deal, not gamebreaking or anything, I'm just curious if the devs have ever talked about this particular point. Tedious recasting of a baseline buff for your set does not equal engaging gameplay. Not saying it should be changed for the things like forge, thaw, etc. Those are fine how they are, just things like the shields that are the core utility and really should be kept up most of the time on everyone in the team.
  11. Mids says mag3, but I have no way to personally verify that as I haven't taken a corrupter up very high just yet.
  12. Quote:
    Originally Posted by gameboy1234 View Post
    Yeah. That's what I'm saying. If you choose the recipes rolls that cap at 30, you get a level 30 recipe. It says "20-30 Recipe Rolls" right on it (or something like that, I don't remember the lower number for sure).
    Yes, but many of the recipes that fall within that bracket also are available at much higher levels.

    Bronze 30-34 will roll any recipe that is available at those levels. Crushing impact is available at level 30, but the highest level crushing impact can be is 50. If you are rolling on a level 50, and get a crushing impact, it will be a level 50 recipe.
  13. Humility

    Epicness??

    Quote:
    Originally Posted by StrykerX View Post
    For blasting plus survivability you'll want a Defender or Corruptor
    For blasting plus survivability you'll want a VEAT. :P
  14. Quote:
    Originally Posted by Kelenar View Post
    Yeah, I've given up on random rolls except for when I really don't care if I make cash or not. 90% of the time, it results in disappointment.
    This. I tried it out a few times... and I want my merits back dangit. The 50K inf the quartermaster gave me was a distinct disappointment. Oh well, easy enough to make inf other ways and just save those merits up for some purples when I can settle on a character to put them into.
  15. To keep the positive attitude of this thread going I've done pretty much exactly the same. I have EXTREME altitis so it's not so much one specific character for me. Since I came back recently making inf on the market is just staggeringly easy. I was used to shopping in soviet redside when I played before, and the market merge is beautiful.
  16. Thanks a lot... *grumble* now my base storage is sitting at 354/400, though 70 or so of those were already there.

    Though I did get a couple of craft badges I was lacking just a few on.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.
    Level 50 sets on level 50 characters bug me. A lot.

    When you exemp down to more than 3 levels below the set, you lose the set bonuses. Set bonuses are more important than the small effectiveness increase you can get from frankenslotting. Being able to slot 5 crushing impact for 25% global recharge (that is not effected by ED) is pretty sick.

    Pimping your 50 from SO's to full blown IO sets chosen to fill out your purpose (usually either recharge or defenses) can be like upgrading from a toyota to a BMW so you drive in style.

    Upgrading your 50 from SO's to IO set frankenslotting is like upgrading your toyota to a BMW just because the BMW has a nice stereo in it. Yeah, it's an undeniable upgrade, but you're kinda missing the point.

    If you want to get yourself decked out in IO sets, I think you're approaching it backward. Don't choose sets and settle for what bonuses they give you. Look at set bonuses and then find the sets that give you that bonus. Yes, you might end up slotting some sub50 sets. The thing to keep in mind is that yes, you might be giving up 5-10% damage/range/recharge/whatever by switching that one power to a sub50 set however it is giving you 5% recharge (not effected by ED) to EVERY POWER your character has, including the one it is slotted into. Global bonuses are extremely powerful and with a little work can take your character from being powerful to being an unstoppable killing machine.
  18. Humility

    Epicness??

    Super Strength has a very HULK SMASH feel to it. It's kind of a late bloomer with footstomp coming so late though. SS/Willpower is a solid combo and fun to play.
  19. Thanks for the clarifications. I've done a bit of random rolling, but haven't specifically bought any recipes just yet so that clears things up nicely.
  20. Quote:
    Originally Posted by gameboy1234 View Post
    Purchase where?

    The Crucible/Fort Trident has a slider you can set the recipe to the level you want. This is kinda counter-intuitive imo since you actually have to use this slider to see recipies outside your level. E.g., for a level 50, you won't see recipes that max out at level 40 or 30, even though they are available. You have to use the slider to "scan" the recipe levels to see what is there.

    At the AE, you get reward rolls for some recipes in level ranges. Level 20 - 30 range for Bronze recipes is a popular choice. You get the recipe in that range, regardless of your level.

    I can't think of too many other recipe purchases. At the University (or abandoned lab) I think you only can buy recipes of your level. Not sure though.
    I... don't think this is right.

    At AE for instance, if I (on a level 50) roll a level 30 reward roll I get the recipe at level 50, or the highest level that recipe is available.

    I was under the impression that the slider was for viewing the recipes, but did not select what level you wanted the recipe to be. In the same manner as AE, if you select a recipe on your level 50 you will receive the recipe at level 50 or the highest available level for that recipe.

    It's possible I'm wrong though, as I haven't done a whole lot of reward rolling outside some bronze AE ticket rewards.
  21. I am thinking about taking a character and locking xp around 30 to do some reward rolls since the market is so slim in that range right now. So I just wanted to be clear on the relationship between level and reward rolls.

    Defeat a mob and it can drop something up to level+3.
    Purchase a recipe or reward roll, and the recipe will be your character level, NOT character level+3.

    Is this correct? 32 would work out just fine for me, and would let me grab the final power in the primary set. But my concern then is that I would be rolling for recipes up to 35 when I want to cap at 33 for the purposes of exemping down to 30 and retaining set bonuses.

    Any answers are appreciated, just want to be sure before I pass the point of no return.
  22. Quote:
    Originally Posted by Blue Rabbit View Post
    Headphones. Get some.
    Reading, learn to do it.

    TL;DR for the ADD crowd some people have kids or other responsibilities that mean the sound is off. Some people outright don't like game SFX.

    If you have nothing to contribute, don't.
  23. Quote:
    Originally Posted by GibsonMcCoy View Post
    I could get behind this if it were able to be cut off. As you find the sounds grating, pulsing lights would drive me batty.

    I would like options for both playstyles though.
    Yeah, as an option in the menu would be important so it could be shut off in the menu.

    I don't mean something to be intrusive though so much as just a fairly dim light and only around the outside edges of the screen. I know the very mention of WoW seems to drive people into a frenzy... but when you have your large map open it's full screen and blocks your entire screen, so if you get attacked there is a red border to let you know. Something like that was what I had envisioned in my mind.
  24. I propose that an option be added to the in game menu to set a faint colored visual pulse around the outside edge of the screen that would coincide with the audio pulsing noise from glowing clickable mission objectives. This would be a wonderful option for those who are not able to play with the sound on.

    Personally, I play in the living room and generally have the kids around. They may be watching a show/movie, just playing, or napping. Any way you slice it, I need to be able to hear what's going on and do not play with any sort of sound. A light visual notification would greatly increase my enjoyment of missions with small clickies hidden in out of the way nooks and crannies. While I know most people do play with the sound, I doubt I can be the only one around who generally does not. Completely aside from that, given the option to play with sound, I wouldn't. The SFX in this game are literally almost painful for me, just horrible. Course... I feel that way about most games, but the ones here seem a bit more grating. Not a criticism, I know it has more to do with me than the SFX, but really... ouch, it hurts my head to have them on.
  25. Quote:
    Originally Posted by Rajani Isa View Post
    Paragonwiki.com and wiki.cohtitan.com are mirrors of each other.

    The wikia section is the old, previous home to the wiki and maintained (if at all) by spammers, virus spreaders, etc. And not recommended for use.
    Yeah, I was aware they were a couple and I have the cohtitan bookmarked actually. In this case it was just a matter of the first google result taking me to the wikia though.

    Generally speaking, firefox+noscript+adblock trumps most casual issues with a basic visit to a site like that, so I'm not overly worried about that.

    Good to know nonetheless though.