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Posts
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Eh, I don't see that happening, the placate is probably gonna go in no matter what. The aoe taunt for over whelming presence or the placate for a subdued presence, drop the ST fear for taunt aura. Leave the aoe fear as is.
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Of course, they'll just pull it out of the magic dev code hat where the game comes from. The devs actually just play ping-pong and skii ball most of the day. Once in a while someone stumbles across the hat and pulls out some magic updates to give us new issues.
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Quote:You think people are rational? Now that's a plot twist!I did not care for it at all. Having Bane's face covered the whole time totally drained the character of whatever charisma Tom Hardy may have been able to impart if he hadn't been handicapped.
There were long periods of the film where Bruce Wayne was healing and very little was happening. Lack of action in an action movie leaves you lots of time to think about the gaping plot holes that you could gloss over if it was better at distracting you.
So we had a villain (that I didn't believe could gather a cult around himself) which was dedicated to an irrational, self destructive end (which had already been used in Batman Begins). It played out over a month of time (which was again, irrational, and killed whatever tension and momentum the film had built to that point).
People seemed to like the twist, but I had already checked out at that point, so I guess it barely registered. -
I'd also like this, I enjoy tanking on my scrappers but annoyed at the ones that don't have a taunt aura (see energy, fire, elec, etc.)
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Quote:http://knowyourmeme.com/*shrug*
Outside of these forums, I never see memes "in the wild."
Use it, know it, love it. -
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I was pretty pleased. It didn't quite top Dark Knight but it was still a good movie with a few good twists and turns, and Hathaway in that leather cat suit yow. Just need Scarlett Johansson getting in a cat fight with her. 8D
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Only part that requires any knowledge is hitter and grifter. Rest is fairly standard.
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Quote:Yeah, I've already worked it into my build as for the scrappers not tanking I've tanked everything in the game there is on my Dark/Shield scrapper. Still waitin' for the next new big challenge.You still can get in the 70s as far as DDR is concerned just by picking up grant cover, which I see a lot of shielders skip. I quite happen to like the power since it adds around 10% def for team mates, a kind of thank you for being my phalanx fodder. Not to mention that is also gives you recharge resistance which comes in handy to combat arachnos -def and -recharge debuffs
Do keep in mind to hit 70s with GC you still have to double stack active defense but that's not too hard to do.
On a side note: Anyone else keep hearing others say "Scrappers can't tank." a lot? It's not that they're saying it about or to me it's just surprising to hear it. I know mine still does just fine esecially when I had a troller ask me to tank the last Solaris mission, which I handled just fine. They were even surprised to see how well I did and complemented me on my build( even though I'm not done yet) -
Quote:Actually to my understanding that wasn't the exploit, the exploit was that Hami-Os that were supposed to be doing debuff would also effect buff powers. Oh well, I've already worked grant cover into my new build once ATO2 comes out.Yes, the Hami-Os had been boosting things that the shouldn't have been for a LONG time, but the Devs had said that it was an exploit, and it would likely be fixed when the were able to find a way to do so.
They just finally found the method/time to get that done.
So, your suspicions were spot on.
As a side note, Cytos and Enzymes used to also boost the reverse as well, ie, the def debuff hami would also buff Def powers and vice-versa. That was also part of the same fix.
Edit: Actually, all hami-os used to boost the reverse effect, not just cyto/enzymes. But those 2 were the ones most often leveraged to get some extra defense out of a lot of builds. Shielders and Warshades weren't the only folks dismayed when that change went into effect.
Also, as a different side note, if you don't have it, I'm pretty sure Grant Cover will add some DDR, if you don't have that, and can squeeze it into your build. You didn't specifically mention it, but if you're at 58% DDR, you probably already have it if I recall correctly. -
on my Shield Defense scrapper lately. It's defense debuff resistance used to be 73%ish (double stacked active defense and shield agility) but when I was glancing at my live numbers I noticed it was down to 58%. Going over everything I saw that active defense was giving a lot less than what my mids was showing. I had membrane exposures slotted in for extra recharge and the defense portion would increase the defense debuff res portion. The only thing I can imagine is when they altered the hami-os that some reason it stopped buffing this portion. Can anyone confirm this?
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And v for victory. Great job champs.
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Close, it always does a low mag repel but it also has a 5% chance to KB which is the really annoying part of it as 5% which randomly knocks enemies away from debuff effects or other players. The repel is easier to control once you get used to it. Only way to stop the KB is anti-KB effects which are mostly in control sets.
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Quote:watNo 99% of the time, gather is better than spreading.
Its not the perception thats the problem, its the way the leveling works.
If you want to see knockback be usefull, allow it to function on Eb's and Av's, but they wont, because people will just permakb them to make them easier.
I was talkin' about KB powers that only have a percentile of a chance to KB. Did you even read my posts? -
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Champion for life. Because we are the champions, no time for losers. And also my SG plays there and they really are my friends.
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Quote:I was on a Ice Mistral Strike Force where we had a Thugs/Stormy and they were bored because that took no attacks and relied on thugs for dps. So they spammed gale. I was on a fire/dark corr. By the end of the SF I was pulling my hair out because tar patch was barely ever used properly.Actually it's more like numerous experiences with numerous bad-to-average players.
Like the time our Blaster kept spawning bonfire in the middle of our WP Tanker's spawn and getting him killed due to no RTTC. How is that ever a good thing? If a melee AT needs enemies to survive and you knock enemies away from them, that is not a good thing. Nothing irks me more than going to hit Dark Regeneration and, a split second before my finger hits the key, a Stormy Gale's my entire enemy cluster out of range of it and I trade my endurance for nothing. Same goes for Soul Drain and Dark Consumption.