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Posts
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Quote:If my conclusion in post #12 is correct (and it perfectly explains the numbers I couldn't figure out in post #11, so I'm pretty confident), you'll actually get 60%, not 56%.Slotting PowerBuildUp with three membranes gives a 56% boost to it's Def numbers.
As to why your math doesn't match mine, remember that my Corr I used to test this was level 47, so his PBU was weaker, and HOs were +3 to him so they were stronger.
For a 50 Corr, 3 Membranes should grant (.6*.7867*9.38) = 4.43% defense more than unslotted PBU.
But we can get more. ED-capped defense enhancement (95%) would get you (.95*.7867*9.38) = 7.01% defense more than unslotted PBU, which replaces Weave handily.
To get ED-capped defense enhancement, you'll need 3 Enzymes, 2 Enzymes + 2 Membranes, or 5 Membranes. I prefer the 2+2 option, personally.
If you really want an even stronger Farsight, you could get Clarion Radial, although that would mean using Farsight every 2 minutes exactly, so you don't get overlap and your defenses could drop. -
Quote:You've stated that these "good" sites exist several times, but I have no reason to believe that's true. Yes, theoretically, there might be non-scammer sites out there, but that isn't borne out by my experience in-game where almost all of the advertising comes from the same 1-2 sites, the ads for which read like spam email. The burden of proof lies with you here. Do you have ANY reason for thinking these sites exist, other than "You cannot directly prove they don't?"Letting us talk about bad and GOOD sites would stifle the scammers and bring the companies that just perform a service to the surface.
(I'm not trying to bait you into sharing your personal experience with such a site, if you have it. That would not be a wise thing for you to do.)
Besides that, even if such sites exist and do business without harming players, games already exist that sell all kinds of stuff for real money (on a level of "pay-to-win" far beyond what we currently have). They're reasonably popular, in their own niche, but reviled by most players I've spoken to. If CoH goes too far down that path, I will leave, and I know I am not alone in thinking such. -
No Incarnate Powers option would be kinda cool. You can do it already by just unslotting, as mentioned, but sure, why not have the option. Could add new Ouro badges for it, too.
Putting an asterisk in the record books on all the Master Of badges obtained using incarnate powers, I'm less keen on. -
I figured out what's going on. It's applying ED normally to the total defense enhancement, but treating it all as schedule A. Quite simple/obvious, now that I realize it.
So, at 50, the best slotting for Power Boost with this is probably 3 enzymes, or 2 enzymes + 2 membranes. Either will get you to the ED cap; the first uses less slots, the second gives some recharge reduction. -
I agree with you here. In fact, in the case of the ITF, clearing all the missions would really be screwing with the story. Remember, we travel back in time to do the TF. Killing hundreds of people unnecessarily is a definite no-no in time travel scenarios.
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Yeah, that's one way to do it. ED means you can usually get max defense in a power where you want it even with a 25 LotG, but sometimes slots are tight.
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By themselves, no, those bonuses are small. However, they do add up quickly. It only takes 45% defense to floor the hit chance of most enemies. Different powers grant wildly different amounts of defense - Combat Jumping gives about 2% (depending on archetype), which doesn't do much on its own; Elude gives 45%, which softcaps you by itself.
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Talen is correct - there's no way to un-craft or break down an Incarnate ability once it's crafted. There's also no way to turn threads directly into shards, but you can use the threads to make a different set of components, and alpha powers can be crafted from either shard components or thread components. There's a scroll bar on the right of the window where it shows the parts you need, scroll down to see the thread recipe.
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That IO acts as a global bonus, which means it will stop functioning if you exemplar to more than 3 levels below it. So a 50 will stop functioning below level 47, but a level 25 IO will work all the way down to level 22. Depending on how often you exemplar down, and what other enhancements you have in the power in question, you may or may not find that difference to be worth the loss of 3.94% defense enhancement.
Personally, I prefer level 25 LotGs, but YMMV. -
All companies? No, certainly not. All inf-selling sites, yes, as far as I've ever been aware.
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And when you're manipulating the economy with stolen money?
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Gold sellers aren't businessmen, they are criminals. These sites don't do legitimate business, they should not be supported in any way. I'm not sure how they operate here, but in many games they don't even earn the stuff they sell, they mostly take it from stolen accounts and/or manipulating the economy on a large scale.
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Quote:I'm not at all convinced of that. Well, I mean, maybe that's what they thought when they designed it, but as you've said it isn't how it worked out. It's useful to more builds than Resilient or Intuition, though. I've considered it for several already (most of those characters aren't 50 yet so I haven't actually used it yet, though).As a Heal focused Alpha, it would be targeted primarily at Empathy, Pain Domination, and Regeneration toons.
I think of it as "Cardiac with heal instead of res", rather than "Spiritual with endredux instead of recharge", personally. -
Quote:That's not the best idea for /fire, because your S/L/F shield is also your stun protection. You could probably turn off Tough and do fine, though.I've been guilty of this without even thinking about it. After you posted this I started paying more attention to what toggles I had running. I'm not use to playing a character with any toggles at all so I'd never really thought about it before. Tonight I played my Fire/Fire brute in a mission full of Praetorian Clockwork and remembered to turn off my defense against Smashing, Lethal and Fire.
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The goal is the same, when stated in broad terms, yes. The overall effect is not - an STF might need more damage, more healing, more debuffs, more tanking, or whatever, depending on what they already have. When forming a UG, what you need depends very little on what you already have; preferably, you want 24 +3s; if you have enough level shifts and Clarions you might be willing to bring anybody at all for the remaining spots, but at no point do you say "we have enough level shifts, need more unshifted characters". Moreover, you don't run a bunch of ITFs first to turn your Corruptor into a Tanker so that you can tank an STF to make it go smoothly.
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It doesn't get a whole lot tougher than level 54 IDF. The problem isn't that they're easy, it's that the objectives allow you, if not outright encourage you to ignore and run past the enemies. Wouldn't matter if they were Rularuu instead, or Vanguard, or Arachnos, or Carnies, or dozens of 54(+2) Maelstroms buffed by STF towers if we still don't even attempt to fight them.
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OK, as I thought. Then no, asking for level shifts is not at all the same as asking for certain ATs. Leaders ask for certain ATs because they want a balanced team - "we have five damage dealers, we need some support" or "we have all squishies, we could use a tank", that kind of thing. Nobody ever says "We have too many +3s, we need more unshifted characters to make this trial easier."
If you want to compare it to a TF, it's like asking for characters that are IO'ed out. -
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Speed run - best way to do a tf, or what?
No, seriously though, you could always do this. It's somewhat easier now that everyone knows the TF backwards and forwards and has incarnate powers, is all. Speed runs are hardly the only way people do TFs, at least on Freedom - I've run 3 ITFs so far this week, and only one was even kind of a speed run. -
Quote:There are two other sets with only one AoE - three, if we expand the discussion to Tankers and include Martial Arts. Tremor does the same damage as Whirling Hands, for almost exactly the same cost, with the same recharge, but in a larger radius. Foot Stomp is of course amazing. Dragon's Tail has the same radius and recharge and almost the same cost as WH, but does more damage. Plus, all three of those attacks have a high chance of knockdown, instead of a low chance of a mag 2 stun. Foot Stomp and Dragon's Tail also animate faster than WH.There is nothing wrong with EM's AOE - it's about the same as most sets with one AOE.
Dark Melee technically has three AoEs, but two of them can barely be called attacks and the last one is a slow narrow cone, so its AoE overall could be argued to be even worse than EM's. Dark Melee, however, also has stronger single target damage, and heals you instead of damaging you. -
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Quote:OK, I can accept that definition of a PUG for the moment. Let's look at the original point of contention regarding PUGs, then:I'm redefining nothing. A Pick-up Group is a group that picks up whoever comes along. As opposed to cherry-picking by AT and/or Level/Level Shift.
Quote:Anything that a PUG has a good chance of succeeding on = casual.
But if that isn't your definition of casual, would you kindly clarify what you do mean by the word?
Edit: And all of this should not be mistaken for me defending the Incarnate trials. I'm sick to death of them and they represent lots of the things that drove me away from other MMOs. To me, though, their problem is not that they aren't casual. -
If the greys in atlas park were actually red and could still kill me easily after they stopped giving XP, yeah, I might.
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How odd. You don't usually see the slippery slope fallacy in reverse. "You already have several holes in your head - it can't hurt you if I make several more."