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Are you counting PBU in that? Time's Juncture shows -19.69% in my Mids. If you have 3 level shifts, the enemies are +1 to you, so your debuffs will be at 90% effectiveness, which means -17.72% debuff. Add that to the 42.78% defense you have and, yeah, you'll still be trial-softcapped, but only barely - the Incarnate softcap is 59%, not 54%. If you don't have all your level shifts yet, you won't quite floor their hit chance.
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Buying recipes with empyrean merits isn't really supposed to be terribly efficient, from what I understand. It's just there so people have something to use emp merits for after they get all their incarnate powers.
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Do note that Time's Juncture's tohit debuff is reduced in effectiveness against higher-level foes according to the purple patch, but it looks like you've got enough melee defense for it to still floor the hit chance of non-Trial enemies.
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Quote:The defense in Active Defense can also be enhanced (it's not flagged Ignores Buffs and Enhancements), but Membranes aren't working there anymore, either.While Mind Link doesn't accept recharge enhancements it's recharge CAN be enhanced. So long as that isn't changing I would imagine that the Hami-O will still work as it currently does for Mind Link. The recharge portions of the to-hit and defense IO sets do enhance the recharge of Mind Link so it is likely that Hami-O will still do so as well.
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Don't get me wrong, I bought those trays and they're very useful. But I bought them because I purchased >10k points right after Freedom launched, to get Celestial. Only much later did I do the basic math and realize, HOLY COW, I just paid $40 for more convenience in respeccing.
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Quote:For one thing, Cottage Rule means SS is never getting another AoE attack, unless maybe they decide to add damage to Hand Clap. Even then, it'd be terrible for AoE unless they also removed the knockback.Does any one besides me think SS could get maybe one more aoe i know it has the greatest one in game but one more wouldnt hurt right?
Moreover, as mentioned, SS is already pretty much the king of melee sets. If it ever gets looked at, it won't be "hey, this set needs more AoE." Best case, it would be "let's revamp this whole set so it has eight pretty good powers instead of three amazing powers and five terrible ones." Worst case, it would be "let's gut Rage and Footstomp and call it a day." -
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Quote:They'll still buff defense, but only if it's supposed to be buffable. If you can't slot normal defense enhancements in it, Membranes won't buff it. They'll work fine in Weave, Farsight, or Elude, but will only buff recharge in Active Defense or Power Boost.What does this mean for Membranes? They'll still buff recharge but not defense?
I hypothesize that they might half-work the opposite way in something like Mind Link, which can normally be slotted for defense but not recharge, but I have not yet tested that. -
You can click on the buttons to change what your default chat channel is - that is, the channel your chat will go to if you don't put /local or /team or anything in front of it.
If the buttons are too small to see, you can also click where it says "Team:" or "Local:" or whatever, to the left of your chat entry box, and it gives you a pop-up menu. In that case you might also consider also increasing your window scale in settings, especially if other parts of the interface are too small to see as well.
Personally, I usually leave it on Team or League because that is where the vast majority of my chat goes, plus they tend to be the most time-sensitive messages: the difference between typing "I am disintegrating" or typing that, then backspacing over it and re-typing "/league I am disintegrating" can be life and death. But YMMV. -
Yes, just not enough to punish it nor fix it quickly, using the tools they had at the time, as I said. Eventually, they found a way to fix it that was within their threshold of "we care enough to do this", and now are doing so.
Edit: To clarify, I agree that it is not their level of care which changed (well, I guess maybe that did too, but probably not a lot), but rather the level of difficulty in fixing it. -
Quote:According to the patch notes, the TuT doesn't even start the TF for you, it just teleports you all to the contact and allows the leader to kick or invite anyone they want before speaking to the contact to begin. Presumably, you can still start the TF manually, you just have to walk to the zone yourself, same as now.Will the LFG tool replace the way we can form TFs now or just add to it?
Edit: Here's the exact wording:
Quote:Originally Posted by I22 patch notesThe TUT will assemble teams from the queue between the minimum and maximum players for the event and teleport accepting members to the Contact which starts the TF, SF, or Trial. Once players are teleported to that location and assembled into the team, the TUT is no longer involved in the process. The leader of the newly formed team can invite more players or talk to the Contact to start the content at their discretion. -
Quote:Here's what [Umbra Beast] says on beta if I type it in chat:Well it's hard to say without actual dmg/recharge/animation numbers for each ability (which I would love to see). I guess I just feel like the pet won't be any better than other pets, which I don't value highly either.
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Quote:It was always a bug/exploit, just not one they cared enough to punish or fix. I had long since figured they'd never actually fix it, but clearly I was wrong.This could be an unexpected result of the nerf. If that's intended then HO's really lost their glamor.
Yes, it does make HOs useless for most of the things players currently use them for... -
If anything, I would expect the biggest obstacle to this feature's success as a "just queue up" feature would be that there's so many different task forces. If everybody queues up for just the ones they want, but never tries to recruit, you'd probably get a whole lot of queues with 1-2 people each, and very few with enough to start. Unless many/most people queue for First Available, perhaps.
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This isn't just "Enzymes no longer buff defense", for what it's worth. It seems to also be "HOs will no longer enhance things that shouldn't be enhanced". Membranes aren't buffing the defense from my corr's Power Build Up on beta, and once my /shield scrapper transfers I'll check if his Membranes are enhancing Active Defense's DDR if someone hasn't already.
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Well, it also appears to prevent enhancing things that aren't supposed to be enhanced at all, like the debuff resistance in Active Defense, or the defense strength increase in Power Boost.
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Quote:SCR means I couldn't predict exactly how they would distinguish, but it should in principle be possible (and has been done in other games). The best way, IMO, is to give the bonus to the whole team - this encourages solo queuers, but also gives an incentive for partly-formed teams to just hop in the queue and let it fill their last few members so they get a bonus.And how would it distinguish between using it with a fully pre-formed league, and joining such a league as a single person from the queue? Would the single person get the bonus? The whole league? No one?
I agree that the TuT will and should never become the standard for things like the harder iTrials, but hopefully we can convince people to use it for things where they'd invite the first people to send them a tell anyway, like regular task forces. -
The (long-standing) HO bug is fixed on beta now, so it looks like the days of absurdly-boosted Farsights are numbered.
I had long since thought it would never actually be changed. *shrug* It was always known to be a bug that HOs let you slot for things that shouldn't be slottable, so I guess I can't complain. -
Quote:A /getglobalname on Freedom says Arbiter Death belongs to @Snarky, and a forum search shows that B_C has claimed that as his global before. So either he sold both his character and his global name, or made it up to save face.There was a thread up earlier (in discussions, I think) that has apparently since been deleted, where the OP admitted that he's keeping the name.
Personally, I don't think it was a great* name in the first place, but I also don't think it's fair to object to selling names in general as some in this thread have done. I've got a couple names I really like, but can't quite make the concept work, or don't like how the character plays, or whatever, so I'm basically sitting on those names forever. If somebody wants the name Bloody Murder on Freedom, for example, too bad, I got here first and sooner or later I'll figure out how to make that name work. But if someone offered me some compensation I'd consider it - they'd get a name they clearly want that otherwise might have been taken forever, I'd get some inf, everyone's happy. In fact, selling a desirable name makes sure that it ends up in the hands of someone who really wants it, rather than someone (like me) who tags the name and sits on it forever without really using it.
*Arbiter and Death are good names by themselves - cliche, yeah, but they're used so often precisely because they're good. However, combining them just seems like "trying too hard to be cool". -
Yes, you can't take the same power more than once, so the final vet power gives you a choice between the ones you don't already have.
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There's no NDA, so it isn't against the rules to mention things from beta here AFAIK, but presumably a thread exclusively discussing beta stuff should go in the beta forums.
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Every response was also our opinions, to which we are equally entitled. Well, okay, not every post - some people also had facts and evidence that directly refuted your points.