Hopeling

Legend
  • Posts

    3079
  • Joined

  1. Fighting -1s is indeed much easier, for a number of reasons, among them that it effectively lets you softcap with less defense (Paragonwiki's page on Attack Mechanics says -1 enemies get a -10% to hit modifier). However, -1s also give significantly less XP/inf than even-con targets.
  2. Hopeling

    100% Fury?

    I dunno, it feels weird to me to call stuff from 20 months ago "recent".
  3. Hopeling

    100% Fury?

    Well... more recent than the existence of Brutes, yeah, but the current version of Fury has been here since issue 18.
  4. Hopeling

    100% Fury?

    There are severe diminishing returns on Fury generation, starting at about 70%. It's borderline impossible to break 85%, as you've observed. There's two things that allow you to get higher: the Frenzy villain alignment power, which fills your bar (although it then decays normally), and the brute ATO proc, which grants a flat 5 fury (7 for the Superior version) when it goes off.
  5. Well, my screenshot up there shows a dam/end IO reducing the cost of Force Shield. I'm not sure if that's the same across all non-damaging powers, though, or if it's inconsistent, or even if Protector Bots are the sole exception.
  6. Hopeling

    Energy Aura

    Quote:
    Originally Posted by TheOlle View Post
    low defense with low resistance and low hp
    This describes every scrapper at level 10. It's not an EA problem, it's just the problem of being low level.

    Once you actually have the powers and can slot them, not to mention set bonuses and etc, it is a truly excellent set.
  7. It actually decreases regen (note the minus sign), I guess so that their hp/sec remains the same no matter what their max hp is.
  8. So, I recently made a solo SG and put all my hero characters in it. I've also got a new character who will be out of Praetoria soon, and I'm planning for him to be a villain, but thinking maybe I'll send him blueside first so he can join the SG and earn prestige (plus that nifty 100k Praetorian bonus). I know he'll lose base access when he becomes a villain, but can he still play in supergroup mode and earn prestige? I assume so, and Paragonwiki doesn't explicitly say otherwise that I could find, but I wanted to check before I do an extra 4 days of tips because of it.
  9. On the one hand, you can probably find a babysitter in your area cheaper than that, and they won't even be radioactive... on the other hand, babysitter expenditures don't get you reward tokens. Hm, tough decision...
  10. Look at the Info for the power, it should say whether it gives the bonus damage, both in the text description and the numeric detailed info. If it's in the description and your character is Magic, but the damage is absent from the combat log, submit a bug report.

    You can't undo or re-choose the rewards, no. It's too late to matter in this specific case, but the reward choice windows say whether you're choosing the version with bonus damage or not.
  11. Quote:
    Originally Posted by Jalandir View Post
    I wonder how this would work in mechanical terms. Toxic has no type or positions, if I recall correctly, and is rarely resisted. I was under the impression that was why they limited it so fastidiously to fringe enemy types (I'm looking at you Arachnoids) and AVs.
    There's no typed Toxic defense, but toxic attacks have whatever positional tag is applicable. Also, while players tend to have low resistance to it, NPCs are another matter entirely. Anti-Matter in the Keyes trial, and the Avatar in the Underground trial, for example, have 80% (!!!) resistance to toxic. That's not just thematic differences, that's a preemptive middle finger to any hypothetical Toxic Blast set. It is, at least, no less resisted than other exotic damage types, and frequently more so.
  12. You can also just use ` rather than typing out "tilde".
  13. Two whole replies before somebody didn't get it, not bad ;P
  14. I think you are totally wrong, and I completely disagree, but explaining why would be very out-of-character and immersion-breaking while I'm wearing this costume, so I will explain it at a later date.
  15. Slotted endurance reduction, like accuracy, damage, defense, etc, and unlike recharge, is passed on to the pet's powers. It doesn't just reduce the cost of summoning. Here's a screenshot, you can see that the pet's power costs less:

    I don't have a Demon MM to verify Berzerker's comment about the Demon Prince, but at least for the Protector Bots, the cost of non-damage powers is still reduced by dam/end enhancements:
  16. Hopeling

    Accolades

    The old version of the Positron TF (as opposed to the new version with part 1/part 2) is the only one accessible through Ouro, sadly. The rest have to be done as TFs from the contact, with the minimum team size and etc. That's what we're talking about fillers for.
  17. A lance might look odd, but I totally agree that more weapons would be cool. Some options that should be basic are oddly absent, like a simple giant hammer.
  18. Hopeling

    Accolades

    Only two accolades need a team at all, everything else is completely soloable. Task Force Commander requires you to run certain task forces, as the name implies, but you could solo them if you can get people to fill for you and your character can handle the AV in each. Geas of the Kind Ones requires you to run the Katie Hannon task force, which again might be doable with fillers, but the first mission might be excessively difficult to solo. The other accolades do not require a team at all.

    For villains, the Marshal and Megalomaniac accolades each require one strike force, and again the rest are soloable, although you might need help to get Invader, because you can't get lower-level mayhem missions on your own.

    http://paragonwiki.com/wiki/Gaining_...s_with_Effects
    http://paragonwiki.com/wiki/Gaining_...s_with_Effects
  19. A surprisingly large number of my characters lately are using some Fire set or another, much like DreadShinobi. If I have to choose only one powerset, though, I have to say Titan Weapons.
  20. Quote:
    Originally Posted by JayboH View Post
    Absolute BS - everyone knows he was just doing what everyone else does with softcapped defenses, which is where nearly all of his power lies in those videos. Sorry man, but I got on his case immediately. I am not saying dark armor sucks, I just called out the obvious BS on his videos.
    When the claim is "no Dark Armor build is good", providing even a single counterexample of a good Dark Armor build is sufficient to overturn the entire claim.

    Whether Dark Armor performs at the same level as other sets across all types of builds is a totally different question, and we've had other threads to discuss that, so let's not get into it here, but Dechs' videos are an appropriate response to somebody sending him a tell saying "Dark armor sucks. It can't tank anything" (according to his blog, that is the exact quote that prompted him to make his first video). If the general claim against TwoHeadedBoy was "blasters can't solo GMs", his video would be an equally valid response.
  21. In short, yes, definitely.

    The latest release of Mids is counting Hidden crits in its average damage display, for some reason. So the Bane mace attacks seem to have much higher damage than they actually do, unless you mouse over them to see how that damage is broken down into its component hits. Pulverize, for example, displays 179.8 damage unslotted, but that's actually 91.2 damage plus five ticks of 5.56, for a total of 119 damage. The remaining 60.8 only happens when attacking from Hide. The same attack from a Scrapper hits for 102.6 base, before counting crit damage. So that gap is much, much smaller than it may first appear.

    But then you have to account for the Scrapper getting Against All Odds (admittedly, this is kind of a wash with double Assault, in terms of your own damage), Shield Charge, Clobber, a cone on Shatter, Whirling Mace, and crits... and it's no longer even a contest. I've played both a Bane and a WM/SD scrapper, to 50 and above, and the Scrapper totally outclasses the Bane in melee ability. A Bane's stealth, team buffs, res debuffs, and pets give it some good strengths of its own, don't get me wrong, Banes are great. But as a melee combatant the Scrapper wins easily.
  22. Issue 19.5, which gave us the first high-tier Incarnate powers and the first level shift, is near the bottom????
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I actually had quite a few people say they doubted the credibility of what I said my Blaster can do in that thread though. People keep calling for a ground up rework of the archetype, and it's not necessary. Case and point. All that needs to happen is other secondaries need to be buffed to be as good as /Mental.
    ...and buffing every secondary except one to give them capabilities like Mental has (capabilities which, it should be noted, are not just weaker in other secondaries, but completely absent) doesn't sound like a ground-up rework to you?

    *shrug* OK then.

    Edit: Plus, you have yet to demonstrate that even /Mental itself is not subject to the various blaster problems outside of high-end builds. Which, again, tells me you've quite missed the point of what anyone has said.
  24. Congrats. It's an impressive feat.
    Quote:
    Originally Posted by TwoHeadedBoy View Post
    We've been taking a lot of heat and putdowns lately, so I want to raise awareness of just how awesome and stupidly overpowered the Blaster AT can be.
    ...but things like this make me raise an eyebrow. I don't recall much of anyone being skeptical that you could solo a GM, or that it was plausible to do so in general, at least for certain builds. I don't recall seeing anyone in the thread you're almost certainly referring to put down blasters. Seeing you providing a counterexample to those things makes me feel like you totally missed the point of what anyone has said.

    The "Dark Armor Sucks" videos are cool because an alarming number of people actually think that Dark Armor sucks, that no build and no amount of player skill can make it perform well. Seeing Dechs do crazy things with Dark Armor actually does disprove that. Seeing a blaster solo a GM doesn't actually contradict anyone's expectations.
  25. Hotflash, and anyone else with the same problem reading this thread, here is an image of where you can pass through the force field:

    It's between those two pillars. On the map you can hopefully see how you enter slightly to the north of the waypoint.