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Posts
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Me, two weeks ago: I should buy some character slots while they're 25% off. Who knows when they'll go on sale again? *buys slots*
This week: character slots 50% off, previously purchased slots not even filled yet. *facepalm* -
Quote:I'm not sure that's universally true. Captain America is usually considered an example of a Science origin, yet his empowering was entirely intentional and exactly according to plan. Granted, it proved impossible to duplicate, but mostly because the only guy who knew how died.You're missing the fundamental difference. In CoH, Technology is a "You do this, you get that" process; Science is a "You do this, you get... what the hell is that?" process -- Technology is consistent, Science is unexpected consequences. It's better to think of it as "Mad Science", rather than just Science. The root of a Science origin is that, even if it came about through the application of technology, the results were vastly different than what was to be expected, and doing it again may not give the same results.
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I'm gonna place it somewhere between "don't bother" and "above average", personally. StJ has decent AoE. Spinning Strike hits more guys than one might expect it to on paper. A damage aura and/or an epic AoE attack and/or Judgement will also mask StJ's slight deficiency in this category.
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That's 100/50/25% of the Ranged_Archvillain_Res modifier, though, which you can click through and see is 85% at level 50. This means 85%/42.5%/21.25% respectively for the final values, which matches the Detailed Info in-game and also Dispari's guide.
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In case anyone is still wondering, and since I've got the screenshots now anyway, here they are. These aren't as conclusive as I'd like, since I can't technically prove that they were both taken today, or that I actually selected the components on the first run, but they're better than no evidence at all. Anyway:
First run:
Second run, you can see the Ouro icon and that I'm in strike force mode:
Note that the text on the windows actually is slightly different: "You have completed" vs "You have repeated completion". -
I have done exactly that, Tex. I ran an arc, chose a component, ran a different arc (for the first time, not through ouro) and chose another component, in the same morning. If the patch notes imply otherwise, the patch notes are worded incorrectly.
I just finished Heather's arc, and the text on the reward window doesn't appear to be different, but I grabbed a screenshot. I'll Ouro it rq, and grab another screenshot, gimme a few minutes. -
There is definitely a first-time bonus. I know this because I chose the same thing from several reward tables in a row when I did several arcs in one day last weekend. I'm about to take a character that hasn't started DA yet through Heather Townshend's arc for the first time, I'll see if the reward window has different text like the SSA windows do.
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The 2-minute timer isn't particularly necessary for the drama of the situation to work, honestly. "Defeat 5 bosses at once" is still more challenging that defeating nothing at all, even with no time limit. So yeah, I kind of agree with you there.
The good news is that, IMX, it hasn't actually been difficult to do, especially if you have a few inspirations on hand. -
Quote:Like I said before, I'm not sure what mutant-themed content would even look like, since we don't seem to have the mutant stigma here that Marvel has. It would be interesting to hear ideas, but it doesn't seem to provide nearly as many potential hooks as other themes. Science and Tech very much run together as story themes. There's a place for Natural stories, but in a superhero game they should be an exception, IMO. After all, the appeal of Natural superheroes is often at least partly how outclassed they are by their opponents/the situation, and that's what makes their victories so exciting. So Natural characters are most enjoyable outside of Natural-themed stories, and non-Natural characters feel out of place in such stories.The amount of it far exceeds any other individual origin, especially villain content in which 3 of the patron pools are mystical, and each zone has a mystical monster living in it driving the story arcs. Mutant origin? 0 zones and not a lot of arcs of any kind. Sci and Tech TOGETHER get Peregrine Island, RWZ, a few more, and about as much general presence across zones as magic only. Depending how you want to interpret incarnates it gets a lot more than Sci and Tech.
In Incarnate content, we have an almost exclusively science/tech theme in Tin Mage, Apex, BAF, Lambda, Keyes, and TPN. We have minor hints at magic in UG and MoM. DD is the only one with magic as a defining theme.
Most importantly, the tendency towards magical themes in the last few issues is quite unusual for the game as a whole, and should probably not be expected to continue indefinitely. After all, the next looming plot development seems to be intergalactic invaders. If magic retains the spotlight forever, yes, I'd agree that's a problem. Having the spotlight for once is not. -
(sp?) is short for (spelling?), as in "did I spell that right?"
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Quote:It isn't a balance of them. GG had to include a zone that isn't even live yet, and only go back a few issues, for it to even look like it's almost balanced. We've gotten disproportionately more magic lately, true. If that represents a permanent change in direction, it's maybe something to object to. But just letting Magic-origin characters have the spotlight for once should not be a problem.It should not be a balance of them. Sci fi should be a lot MORE common because that is what can not only differentiate you from the WOW crowd, but is more appropriate to the comic book universes.
In addition, you have a list of both Sci Fi zones AND modern zones. A better distribution is to have an approximately equal representation of each ORIGIN, not one origin with almost as much as the others combined. -
Quote:Fair enough. I don't agree with it, but you're at least making sense now. As to why? Because somebody else wants that zone. Thor and Captain Marvel star in their own comics that focus heavily on magic, and likewise, this game has some stories that also focus heavily on magic.
Do you understand my position now? You don't have to agree with it. I'm merely asking if you understand it. Why give me the ******* lovechild of Dark Astoria and First Ward when you could give me a moon zone, a desert, the arctic, pseudo-Latveria, Atlantis, etc, etc? -
It's not a marketing focus group, it's a focus frame like various other MMOs have, where you can put certain targets in their own window to quickly and easily track their status. I'm not sure on the details of how it works, never bothered to try.
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Quote:You need to go read up on what "expected value" means before you berate someone over it.nice try did you fail at defence versus resitance calculations?
http://en.wikipedia.org/wiki/Expected_value
Basically, the average amount. If the attack has a 50% chance to deal 100 damage, it has an expected value per attack (not per hit) of 50 damage. As in, if you get attacked a hundred times, you would expect to take about 50x100 = 5000 damage total, although obviously this will vary for individual trials, by simple luck.
A 50% chance to not be hit means you avoid 50% of the damage you would otherwise take. This is 50% mitigation, on average, over time. -
The AoE taunt from Gauntlet only applies to single-target powers. AoE attacks are already AoE, so they simply taunt everything they hit.
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Do you mean the number of posts? Even with a massively revived interest in Stalkers, it's still been only one month of catching up against years of head start.
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Quote:No, I won't "admit" that there's a problem now. There still isn't a problem now. When Hybrid goes live, there will be a problem, though. Go bring it up in the Hybrid feedback thread, where a dev is likely to see it, although since it's a thread about Hybrid in general and not Hybrid Assault for Tankers specifically, please do not derail the whole thread about it.So will you admit there's a problem with Brute and Tanker caps now?
The Control Radial branch gives vaguely Scourge-style procs (note that some of the powers are currently flipped, so Radial is on the left side in t2 and t3, rather than the right side where it usually is), so you do have other options for damage, but yes, Assault Hybrid makes the damage cap a much more significant issue than it was before. -
Magic and Technology, most often, although I've had quite a streak of Mutants lately.
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Gabriel will track arcs completed even if you don't have his mission, but he doesn't count arcs completed before he was added in.
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If you have 3 level shifts, it would be easier to list the types of toons that can't.
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He has high Smashing resistance anyway, and also sometimes uses Temp Invuln, and also also sometimes uses Unstoppable. So yeah, if you deal smashing damage, he basically has two godmodes. Which is annoying :/
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Quote:By the same token, then, could we consider things like RWZ, Hamidon, etc, not magically themed? The general aesthetics are definitely not magical, despite the occasional mention of it.The main guy is magical. But he's invading the planet with aliens and is using technology. Thus, the general aesthetic of the film isn't really magical.
Would you call The Avengers a magical themed film? No. Of course not.
Would you call Issue 23 a magical themed update? Yes. Of course you would.
Best counter-post in the thread though. And it did get me thinking. You can't really do magic in a superhero game unless it's a tertiary focus. Dedicating entire zones (note the plural) to it does make CoH just feel generic video-gamey.
This is a niche western superhero video game. Embrace that and make money ffs. Koreans aren't going to play this.
Unless you're going to start telling me that characters like Thor and Wonder Woman aren't Western superheroes, I see no reason we can't have some strongly magic-themed zones just as we have some strongly magic-themed superheroes and strongly magic-themed superhero stories.
Edit: Hamidon is not a place *self facepalm* -
When you give the devs direct access to your bank account, it doesn't seem very accurate to still call that a free player
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The first time you confirm your alignment, you get a smaller reward: 50 reward merits for heroes/villains, 30 for rogues/vigilantes. The second confirmation is worth more: an alignment merit for heroes/villains, 60 reward merits for rogues/vigilantes.
This means a rogue will get no merits at all for their first morality mission (since that's an alignment change, not a confirmation), 30 merits for their second one (the first confirmation), and 60 merits for each subsequent one.
AFAIK it has always been this way, although there have been (conflicting?) reports that confirmation status was reset shortly after the release of SSA1, for some reason related to the requirement on choosing the alignment merit reward.