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Posts
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Yeah, in comics and animation the artists often "cheat" and let expressions show through masks. They'll draw the mask as though it were the character's actual face. Which is fine, it lets them portray emotion. But actual physical masks don't do that.
Iron Man could theoretically have moving parts on his mask to allow expressions, but that would probably just look creepy. -
A 50+3 endmod provides 48.76% enhancement. That's 48.76% of Stamina's base 25%, so 12.19% recovery, which is .2% endurance per second.
A proc in Stamina gets one chance to fire every 10 seconds, so the crafted proc will provide a 20% chance for 10% endurance every 10 seconds, or .2% end/sec averaged over time. Basically a wash. The PPM proc will provide .25% end/sec averaged over time, which is slightly better.
The proc changes coming in i24 may change that analysis, but that's still a long ways off. -
"Needs to be close to the target" does not describe Blasters. Thus, they don't belong in that category.
I mean yes, Blasters have some problems. But try to keep the tinfoil hats to a minimum. -
Titan Weapons is astonishingly powerful. It is also astonishingly endurance-hungry, so pair it with a secondary like /Elec or /WP that can help with that, or at least slot a lot of cost reduction. Some people find the Momentum mechanic annoying, so YMMV. Personally, I love it, TW is probably my favorite set ever.
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Quote:But tokens aren't a promotion. They're an integral part of the system. If you want to make it an analogy, you could compare it to those frequent-buyer cards where you get a free haircut for every 5 you buy (or whatever), and you can be sure that the company is accounting for the freebies they're giving out when they set their prices. This still isn't a great analogy, since frequent-buyer rewards generally require repeat business (as the name implies), while you can easily earn a reward token (or multiple tokens) with a single purchase.The incarnate system and such that is what you pay to have access to.
But the tokens are free, they are given for each 1200 Paragon Points bought/earned and after each month of being a VIP.
This works the same way as a promotion in a store, 'buy two get one free' with your store loyalty card, and some stores even have promotions for non card holders that work the same way.
So really, can we please stop trying to draw analogies, especially to things that are not particularly analogous, and talk about the actual situation, instead of some other situation that kinda vaguely resembles this one?
People spend money specifically to gain access to t9 costumes. There is no way to gain access to t9 costumes without spending money. If something can only be acquired by spending money, it is not free. Period. I don't want to have to quote the dictionary here, but really, this cannot be disputed. Things that cost money to obtain, that cannot be obtained without a monetary cost, are not free. It's baffling that I even have to argue this. -
Quote:The cost of Celestial is somewhat murky to begin with, since tokens can't be purchased separately. It should be no surprise that it will vary from person to person, as well. So yes, you're correct that the cost varies. Still, some of the tokens so purchased have gone to benefits other than Celestial, so it's not quite accurate to include them fully in Celestial's cost, either.By your estimations, the cost of Celestial varies per person, because some DID spend over $100, $200 or even more to get the amount of tokens to get the set.
Tokens are free, you get them for free when you buy/earn 1200PP and 1 per each month you are VIP, and they are added with no additional costs to you.
Tokens are not free. They are part of the purchase, and cannot be purchased separately, and thus are difficult to assign a definite value to, but as you referred to yourself, some people spent $100 or more specifically to get the tokens. If people have to spend money to get it, it is not free. Its cost is also not the full amount they spent, since they got other things for that money as well, but it is not free. It is somewhere in between "free" and "$15 per token". I have estimated the value at about 400 points (not to be confused with $5, since $5 of points also gets you partway to a reward token). If you would like to counter with your own estimate and reasoning for that value, do so, and we can discuss it. But "free" is not a valid estimate, no more than it would be valid to say that Incarnate content is free, and SSAs are free, and all VIP features are free yet still add up to $15 monthly somehow.
Didn't I say I wouldn't post again on this topic? Crap.
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Purchases on live are separate from purchases on test. Just re-buy the set on the test server; everything costs 0 points there.
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Quote:Right, because the cereal prize wasn't specifically marketed as a reward for long-term loyal cereal buyers. It was just some random prize. And you're correct that cereal prizes are a negligible part of the cost of the cereal.Going back to the cereal analogy, If you bought 10 boxes of a cereal to get a particular prize and a year or two later General Mills starts selling the prize directly, are you going to stop eating your favorite cereal ? Were you ripped off ? No of course not.
Neither of these things are true for Celestial and reward tokens, respectively.
Celestial is not free. It costs reward tokens, which cost money. Of course, it's silly to say that reward tokens are $15 each, because you get lots of other things with a month's subscription or from the points you buy. It's equally silly to claim they cost $0. They cost somewhere in between. The precise amount is of course debatable, but 400 points (the point value of the lowest-point-value and most-widely-usable repeatable) seems like a pretty decent estimate, by which measure Celestial is 1200 points.
Most of all, you're completely failing to address the argument that undermining player confidence in VIP perks when we have frequent threads about whether VIP perks are worthwhile, when the game runs on a business model specifically focused around players paying for a VIP subscription, is just a poor business move.
But anyway, I really do not care enough to continue to debate the exact price point they should be if the alternate method is hypothetically just putting it in the market for points, so I'm not going to post on the matter again. Have the last word, if you like. -
I'm not sure about question 1, but if the answer to 1 is yes, then 2 should be that it doesn't really matter which is applied first. The game recalculates your combat attributes quite frequently, it seems, so even if the -dam does not benefit from the lowered resist at the instant it is applied, it will as soon as the entity's damage bonus is recalculated.
To question 3, they should act the same way. Unresistable res buffs/debuffs act slightly differently, and those are generally self-targeted, but procs like Achilles Heel are not unresistable anyway.
I am not 100% confident of these answers, but this is how it works to the best of my understanding. Somebody will probably correct me if I'm wrong. -
Perhaps I've communicated poorly.
Circle of Thorns, Barbarian, Steampunk, Gunslinger were all added at or near i21 release. None of these sets are free. Steampunk costs less now than when it was first introduced, but that's because the original bundle included the steam jump and the emotes.
Quote:- We have people who are buying large bundles of points just to get tokens so they can have costume pieces NAO!!!
- All they had to do to get them for free is wait.
- These same people are going to have a mass outbreak of patience because they now know they can wait and then pay for them ?
But moreover, I'm not talking about people buying their way up to t9. I'm talking about the players that are already at t9, that spent the tokens on Celestial instead of other things that they could have spent tokens on, which have a direct point value, namely the t9 repeatables.
Would 1200 points be too much for a previously-entirely-exclusive costume bundle? I don't think so, no, especially since one can buy individual costume pieces, so someone who wants just the wings (or whatever) can spend even less. There's a thread over in City Life right now asking for that exact thing with Fire & Ice, so clearly there's a demand.
Of course, we have no idea yet what the alternate method will be. It might not be sold for points at all, and if it is, the price is certainly not yet determined. But I'm saying that offering the set as a special perk for long-term loyalty, then making it available to anyone for a fraction of the price it had as a special bonus perk, badly undermines its "special VIP perk/incentive" function. It replaces the feeling of "I get awesome benefits for my loyalty" with "I get ripped off for my loyalty".
Or, if the whole set is going to sell for 400 points, future t9 sets should cost 1 token, not 3. That would be acceptable to me, too. -
Costume packs aren't computers. Which other costume sets from at or near i21 release are enormously and permanently discounted?
Moreover, if t9 VIP rewards are supposed to be a reward/incentive for loyal customers, making it an early adopter penalty is quite counterproductive. Hell, forget about other people getting it - just in terms of what I myself get, it would remove a significant reason for me to stay VIP if I knew I could buy the costumes down the road cheaper than I get them as a VIP. I personally would probably be VIP anyway, but it seems that quite a lot of people are near the tipping point on that. -
Quote:At the normal costume price of 400pp/$5?
I spent the equivalent of up to $45 on them as a T9 VIP item (slightly less due to bulk points buying discount). I tell you what, I sure would be pissed if someone could then buy the whole thing for five bucks. No sir.Quote:You spent those $45 on either 3 months of subscription or a bunch of points. In either case the tokens you get are a bonus, an extra. Equating that money to the cost of the costume set is completely outside any sort of sensible perspective.
So yeah, 400 points for the whole Celestial set seems a bit low, unless the t9 VIPs this was supposed to be a reward for are supposed to pay an early adopter's fee for it. I'm all for ending the exclusivity eventually, but giving it away cheaper than I got it in the first place isn't quite fair either. -
I got the badge without hitting him at all, or even being on a team at the time. I didn't even see the guy, I was still traveling (although within a couple blocks of the fight at the time that he apparently went down). So I feel pretty confident in saying this badge doesn't have the 10% damage requirement.
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Quote:You both get the boost. Hence the "shared XP" icon.But it doesn't give the 50% boost the character you claimed it on?
I think there's an "accept/refuse" window. Not sure, though. If you use your single-use power that cost points on another player without figuring out if they can use it first... well, that would be stupid, but I'm not sure it's really Paragon's problem. I could log in right now, claim and activate a Windfall or Prestige Booster or XP booster, and sit in my base for an hour, gaining no benefit, but it takes some mental gymnastics to construe that as a flaw in the mechanics rather than my behavior while knowing how the powers work. -
Oh my goodness. I laughed so hard at this. Are all of the Ustreams this good? Should I start watching regularly?
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The 50% booster gives you a temporary power that lets you give the same 50% boost to another character.
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That Mole Machine in St. Martial has been there for quite some time.
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Taunt is a good power, and is sometimes very helpful for tanking. However, one can still be a very good tank without it. It's just one tool out of many.
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Isn't the double XP booster already gone? I thought it was only around for a week.
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Quote:Then go ask for it in this thread: http://boards.cityofheroes.com/showthread.php?t=288554I'm gona want clarification from the devs before I23, let me tell you.
However, clarification may not be possible (yet), since as of 4-24, Hit Streak said they were still deciding what the alternate method would be. -
In general, any entity is a separate caster. So you're a caster, and each pet is a separate caster.
For this proc specifically, yeah, it just doesn't stack at all, no matter how many casters use it, because it makes the target debuff itself. -
This. I wouldn't mind the current somewhat-clunky teleport for long-distance travel if it wasn't ALSO near-useless for combat movement. A much faster, cheaper, but shorter-range self teleport for combat would totally fix that problem.
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Quote:That's pretty much why I like it. When I want complex and interesting mechanics, I play a video game. I prefer tabletop gaming to be mostly about the story, with mechanics that work easily and don't get in the way. M&M seems pretty streamlined.Out of all of the table top super hero systems, I think it is also the simplest one.
...but like I said, that's just my opinion from having read the rulebooks and trying to imagine what it would be like compared to the games I have played, I've never actually run or played in an M&M game. Maybe once I figure out how to get 36 hours in day, I'll put together a campaign... -
>$400 doesn't sound right. Even if all of your 2y11mo was pre-Freedom, and you've never bought points, you should still have, um... 15 reward tokens? 1 to start, 11 vet badges, 2 yearly badges, 1 retail code. So 19 more tokens to reach t9, plus let's count the 1 token to get the wings, 20 x $15 each = $300. Slightly less if you buy points in larger bundles/buy multiple months at a time.
Granted, that's not a big improvement over $400... -
With a 95% hit chance, you will miss twice in a row on one in 400 pairs of attacks. That's not a very high chance, but considering how many attacks we throw while playing, it's plenty high enough to see it happen multiple times in a single play session.
That's without the streakbreaker, of course. With the streakbreaker, if it worked properly (and Gauntlet screws with it, which you're correct on), missing an attack with a 95% hit chance will make Streakbreaker force the next attack to hit. The streakbreaker has an allowed streak of 1 before it kicks in, if hit chance is >90%. This means Streakbreaker will force your next attack to hit one time in 20.
So if the streakbreaker doesn't work at all, you should see two misses in a row pretty often. If it works perfectly, you should see Streakbreaker forcing a hit even more often. If it works but gets screwed up by Gauntlet, you should see something in between, which apparently you do.
So, given the game's mechanics and basic probability, you should and in fact must miss two attacks in a row AND see Streakbreaker force hits. Not seeing either of those things would mean something was REALLY broken.
Unless you mean that you're actually hitting with (statistically significantly) less than 95% of your attacks, but as I understand it, Gauntlet just screws with the streakbreaker, which at worst means you will still land 95% of your attacks.