Hopeling

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  1. Quote:
    Originally Posted by Johnny_Butane View Post
    Of course, Water Blast by all rights should be devastating to someone with Fiery Aura, yet in game they'll probably shrug it off as good or better than even someone who can cover themselves in ice. The game could very well do better in this regard.
    Well, five of the powerset's eight attacks deal about 75% Cold damage, and Whirlpool deals 100% Cold damage. Fire Armor types will be pretty vulnerable to that. Ice Armor, meanwhile, has capped Cold resistance, which already gives them an edge there, but the 1/4 Smashing damage means the attacks have Smashing tags and will be frequently deflected by Ice's S/L defense. So, Fire Armor is considerably more vulnerable to those attacks than Ice Armor is.

    Steam Spray and Geyser are the weird ones, but a Steam Spray at least would do most of its damage via burning, so it seems appropriate for Fire to do better against that. Geyser really should suck for both sets (Fire because you're drenched, Ice because it's a geyser of boiling water), but one power out of eight being slightly odd in its thematic interactions with player armor sets is within my personal tolerances.

    Also, no, I don't think the name should be changed. Even aside from the opportunities for bugs and confusion, I don't think having an obviously-heat-based power like Steam Spray deal the obviously-heat-based damage type is a situation that actually needs to be corrected, certainly not by changing every fire power in existence.
  2. Quote:
    Originally Posted by NekoNeko View Post
    Yeah, but what if the name or a portion of it is a product trademark, not belonging to any current or former character, like "The Jello Shooter", or "The Big Mac" or "The Freightliner"? Would these be genericized by name alone?
    This is where the GM's judgement call comes into play, but my understanding is that if your name happens to copyrighted in some way that is clearly not linked to your character, you're probably OK.

    So, Apple Man, a Plant/Nature controller with a plant-y costume somehow reminiscent of an apple or apple tree or whatever, is probably fine. But Apple Man, an Energy/Energy blaster with a techy costume and the Power On chest emblem, is probably not.

    So usually, it's not JUST the name that will get you genericed. The character has to be clearly infringing, not just happen to have a name containing some generic word or phrase that somebody owns when used in a different context.
  3. Hopeling

    Who is dead?

    In a "lock him in a cell in a remote corner of the Negative Zone, five billions years in the future" way, yeah, I could see maybe keeping him alive as a very-carefully-guarded source of information. That's not exactly "redemption", though.
  4. Hopeling

    Power pools

    You can take a power pool at level 4 (used to be 6), or any level thereafter. There is no requirement to take it by a certain level.
  5. Once upon a time, back in CoV beta, Ice powers were considered to interfere too much with a brute's Fury (enemies attacking less often = less Fury from being attacked). This was kinda dubious even at the time, but changes since then have made it really, really a non-issue. So, hopefully Brutes will get the sets... sooner or later, but who knows.
  6. The rule is nice and simple:

    If somebody else owns the rights to the character, you can get genericed for copying it. Book, TV show, movie, doesn't matter. Copyright is copyright. Katniss Everdeen, Superman, and Captain Jack Sparrow are all equally against the rules.

    Sufficiently obscure characters may escape genericing for a while, or even indefinitely, but that's mostly because nobody will realize to report them, not because they are actually allowed.
  7. Weird, that is not what I am seeing. How did you transfer the enhancements between characters? I used SG base storage, possibly that makes a difference?
  8. Quote:
    Originally Posted by PsychicKitty View Post
    Now ia m not sure...but the outer edges of these look like they have brown dots...and that suggests they might be effected by a catalyst but they dont get effected.....i am thinking if they are suipposed to....its because the game is treating them as level 47 and you can only catalyze level 50 things.
    That's the outline for Attuned enhancements, much like SOs and IOs and etc have their own outlines. That outline does not mean it can be Catalyzed - Catalysts specifically only work on ATOs, as they say in their description. So Overwhelming Force being un-catalyzable is not a bug.
    Quote:
    not sure if this is the actual numbers or not....in game statistics show it is....but the ingame statistics are not always accurate..as the game shows numbers based on what the value is normally on some of mine...but not the current value when i exemplar....
    Are you talking about the exemplar effects on enhancements? The game does properly display the adjusted value in each power's totals when you exemplar down. It doesn't display the effect on individual enhancements, but the total on mouseover should be correct.

    The enhancements do appear to scale properly with character level - two Overwhelming Force: Accuracy/Damage/Endurance with required levels 42 and 45 respectively both give 21.2% enhancement on the level 50 scrapper I just tested with, which is the correct amount for a level 50 triple. The level requirements are borked, but everything else about the set's Attuned trait seems to work fine.
  9. "Fiery redhead" is a pretty generic archetype; I think we'd need a more specifically identifying trait to say she's the counterpart to any Primal NPC specifically. I have not played Night Ward yet, admittedly, so I don't know if she displays other traits.
  10. Quote:
    Originally Posted by Hyperstrike View Post
    Now, if you post for "Help me with my SoA" in the build forum, it gets buried under 10 "Help me with my tank" 8 "help me with my defender" 13 "help me with my troller" 3-4 Warshade discussions and a host of "What about THIS for a farmer?" posts. As such responses are down and response times go way up.
    And, to expand on this, a significant fraction of players - I suspect a large majority, even among those who are knowledgeable and confident enough to provide build advice - aren't competent at building every kind of character. I consider myself a pretty competent builder, and I have firsthand experience with building almost every melee powerset, but I don't know nearly enough about Warshades to provide useful commentary on Warshade builds - I don't even know what a good Warshade build looks like, because I've never been interested in making or looking at one. So I'm totally useless in Warshade threads. The same is true, to varying degrees, for several other ATs as well, or for certain powersets, or etc. At least half of the threads on this forum are of no interest to me; I can't help even if I want to. Meanwhile, the AT subforums still have their fair share of build posts, and I frequent those forums anyway for the discussion, and I don't have to wade through all the builds that I know nothing about to see the ones I can help with.
  11. I don't know what you're talking about, I would never accidentally claim that fires simultaneously are and are not vulnerable to Cold damage in the same post. >.>
  12. Some Water Blast attacks do Cold damage. These attacks can put out fires, because fires are susceptible to Cold damage.

    Some Water Blast attacks do Fire damage. These attacks cannot put out fires, because fires are not susceptible to Fire damage.

    If you're asking whether Water Blast attacks are specially flagged to do extra damage to fires: no, they are not.

    So, to slightly reword Katie V's response for clarity: if and only if the attack does Cold damage, it can put out fires. You can see in the article which powers do and don't deal Cold damage.
  13. You can do without Grant Cover if you must, but if possible, it is worth taking for the debuff resistance alone. The benefit to allies is gravy.

    You can certainly afford to put it late in the build, though; at level 28 there are probably more important things to spend your power choices on.
  14. Hopeling

    Brutes and DDR

    Quote:
    Originally Posted by Werner View Post
    The higher the debuffs, the better Ageless is compared to Barrier. Here are the break even points of the tier 4 after activation:
    seconds debuff
    00-10 106%
    10-23 38%
    23-30 76%
    30-45 18%
    45-60 35%
    60-90 24%
    90-120 infinite
    Any debuff higher than that percentage favors Ageless. Those numbers originally convinced me to take Barrier, which seemed clearly superior in almost all practical cases. After seeing just how nasty the defense debuffs are in the Dark Astoria arcs (+4x8 Banished specifically), and how little I have to fear from most other things getting thrown at me, those numbers convinced me to take Ageless (still working on that).
    Is this comparing Barrier Core t4 to Ageless Radial t4? The Detailed Info in-game says Ageless Radial t4 lasts 30/60/120 seconds, not 22.5/45/90.

    If this is what you're comparing, shouldn't the table be:
    0-10: 106%
    11-30: 38%
    31-60: 17%
    61-120: 22%
    ?
  15. Quote:
    Originally Posted by Tempus Fugitive View Post
    Thanks. But that doesn't answer my question. Have the fires been made susceptible to water or not? By your logic if I do "fire" damage with the water, I will heal the fires. Which makes no sense.
    The powers that do Cold damage can be used to douse fires. The powers that do Fire damage can't. A Geyser that can't extinguish a fire is rather odd, but not particularly more odd than the inability to extinguish a fire with a mighty hand clap or a conjured storm or an impenetrable force field that blocks oxygen. It would be cool if Water Blast powers were specifically tagged to do extra damage to fires, like how EMP powers do extra damage to robots, but attackable fires are vanishingly rare, so it's not a big deal either way.
  16. Looking at the ones in my base storage, they all appear to have the appropriate enhancement value for my current level, regardless of level requirement. So I think they do level up with you, it's just the requirement that is messed up.
  17. Quote:
    Originally Posted by Sir Mason Stone View Post
    I would imagine NCSoft won't fix the OF/Wentworth's bug until the Summer Blockbuster is over. If they did, the event would lose a lot of its replay appeal--a few players could farm the event for the OF enhancements and flood Wentworth's for epic loots.
    The market supply would have to come from running the summer event, just as it does now. You might get a different group of players running it a lot, but not less players.
  18. Looks like ~60% more when saturated, yeah. Note that the break-even point is 8 enemies, though.
  19. Well, debuff resistances are generally (although not quite universally) not enhanceable.
  20. The debuff resistances say "Ignores buffs and enhancements", so no, Alpha will have no effect.
  21. Being inside a mission will also prevent you from auto-logging. I usually use a CoT newspaper mission to farm damage badges in a similar way.
  22. Quote:
    Originally Posted by Reppu View Post
    If they use names that are obvious for the intention, by try to argue it otherwise? It was already said, Devside, that these people will be handled appropriately.

    There's a difference between "Lemonade Boy" claiming he is firing lemonade, and "Urine Boy" claiming he is firing lemonade.

    One is telling the truth. The other is trying to avoid a generic and other possible punishments.

    "My Word Vs. Theirs" doesn't really work in CoX.
    I think you've misunderstood what I'm saying. I'm not playing Urine Blast; why would I do that when I can play Lava Blast or Acid Blast or Ink Blast?

    I'm saying, suppose I meet Urine Boy, who claims he is firing urine. I snicker, and ask why he's battling evil with the not-so-awesome power of lemonade. He can't prove I'm wrong. This reverses the polarity of the annoyance.

    I agree that anybody doing reportable things will not escape a GM's wrath with some thinly-veiled excuse.
    Quote:
    Originally Posted by Tiger_Lady View Post
    I'm just laughing, because everyone thought my term for any/all of the "everyone must pay" sets was a comment worthy of trying to start drama over.
    Probably because the term you chose to express that actually means something quite different to a lot of posters.
  23. Hopeling

    Brutes and DDR

    If you have solid resistances to begin with, as with Elec Armor, a Melee Core hybrid power can nicely bolster those resistances for 2 minutes at a time. Especially if you're using Cardiac or Resilient. +16% or more resist to all is pretty significant when you're sitting on 40-60% in the first place. This can make cascade failure pretty much a non-issue.

    Personally, I prefer Rebirth for Elec Armor, at least for general use, but having an Ageless Radial to swap to for certain situations would be helpful.
  24. Hopeling

    Brutes and DDR

    Fire has enhanceable endurance drain resistance in Consume, so it can be effectively immune to sapping. You're still vulnerable to -recovery, so Drain Psyche sucks, but that's less common and less instant-death-inducing.
  25. Quote:
    Originally Posted by Granite Agent View Post
    forces players to run the event to get a chance of the IO, rather than being able to buy it on the market. devs effectively force players into playing their content.
    And the inability to sell drops on the market removes an incentive for players to run the content. I'm not sure why making everybody run the new content many times is particularly convenient for Paragon Studios, anyway.

    Since the auction bug is another effect of the same thing that prevents it from being chat-linked, which is just a temporary thing to prevent leaks (try to link Water Blast powers on live right now - the only one that works, as of last week, is Whirlpool), I find it really, really easy to believe that this really was not intentional.