why not ice brute?


Aett_Thorn

 

Posted

Just what I said in the title, why are brutes not able to use ice melee or ice armor? I heard somewhere that it had to do with ice creating more threat or something regarding tankers.

Well, brutes offtank as well (or they have most sewer trials I've seen). Does it make that much of a difference at higher levels?

The reason I ask is because I wanted a melee ice wielder, but I like the brute's fury.


 

Posted

Once upon a time, back in CoV beta, Ice powers were considered to interfere too much with a brute's Fury (enemies attacking less often = less Fury from being attacked). This was kinda dubious even at the time, but changes since then have made it really, really a non-issue. So, hopefully Brutes will get the sets... sooner or later, but who knows.


 

Posted

As Hopeling said, there really isn't any reason for Brutes to be missing Ice other than "They haven't gotten to it yet."

The devs have said that eventually, all sets will be proliferated to all ATs that it makes sense to have them. That means that ultimately, all four Melee ATs should have the same choices. However, as things stand, I believe Brutes have more Offensive sets than any of the other three, and more Defensive sets than Scrapper or Stalker, and are either tied or one apart from Tankers. Since Brutes are further ahead than the other ATs, I think that the others are going to see more proliferation sooner than Brutes.

Also, something Synapse said a while ago made it sound (to me, at least) like Martial Arts is likely to be the next proliferated set for Brutes.


@Roderick

 

Posted

If I'm remembering right, the reason brutes have Energy Aura (or at least the reason they got it as early in the game's history as they did) is to fill the "hole" left be removing their access to Ice Armor. But yes, at the time it apparently did weird things to fury generation because of its slow effects.

Of course, War Mace's stuns theoretically do very similar (possibly worse) "weird things" to fury generation, and that seems to be working out okay. So hopefully we'll see ice powers for brutes eventually.


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Posted

Quote:
Originally Posted by Doctor Roswell View Post
If I'm remembering right, the reason brutes have Energy Aura (or at least the reason they got it as early in the game's history as they did) is to fill the "hole" left be removing their access to Ice Armor. But yes, at the time it apparently did weird things to fury generation because of its slow effects.

Of course, War Mace's stuns theoretically do very similar (possibly worse) "weird things" to fury generation, and that seems to be working out okay. So hopefully we'll see ice powers for brutes eventually.
My energy/energy brute isn't getting hit much either when her Disorient effects have her enemies staggering around instead of attacking.


 

Posted

The issue had to do with the -recharge messing with Fury generation/retention but not doing quite enough to improve survival to justify the interference to fury.

Mezzes don't have this issue.


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Posted

Another reason why Ice Melee hasn't been proliferated yet is because it's the worst powerset in the game.

Ice Armor is pretty good and I'm sure a lot of knowledgeable Brute players would take it regardless of its effect on Fury but the devs are wary of allowing potentially sub-standard choices being available to new players.


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Posted

Ice Melee is horrible and it use dot be worse far FAR worse....but I think the Devs are wiaiting a bit before it is released to the other melee ATs since it needs some reworking and I think that the brute, stalker and scrapper version needs to be a new set altogether.



 

Posted

Quote:
Originally Posted by Iniscara View Post
Another reason why Ice Melee hasn't been proliferated yet is because it's the worst powerset in the game.

Ice Armor is pretty good and I'm sure a lot of knowledgeable Brute players would take it regardless of its effect on Fury but the devs are wary of allowing potentially sub-standard choices being available to new players.
While Ice Melee isn't THAT bad, that is the real reason Brutes didn't get Ice Melee/Ice Armor when villains first appeared. The slows and controls mess with Fury generation the same way that Dark Armor's mez auras interfered with Fury, but Brutes kept that.

The problem was (and I can't believe that after this long, I STILL have to repeat this) that Ice Melee at the time was horrible. Frost had a terribly small radius and range, and it was the set's only AoE damage, because Frozen Aura was only a sleep, and a bad one at that. Ice Melee's only real benefit was Ice Patch for mitigation, but with ED and target caps coming for it, Ice Melee lost a lot of it's strengths.


Now that Ice Melee is fixed, it would be fine for Brutes. Ice Melee still needs a few minor tweaks to make it great, but it's good as is.


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Posted

Quote:
Originally Posted by Tater Todd View Post
Ice Melee is horrible and it use dot be worse far FAR worse....but I think the Devs are wiaiting a bit before it is released to the other melee ATs since it needs some reworking and I think that the brute, stalker and scrapper version needs to be a new set altogether.
Ice Melee has ONE power that is holding it back, and that's greater Ice Sword. Change it to Dominator's Ice Slash, and the set is basically fixed. Reducing Ice Patch's cast time would help, too. But it suffers from one of the worst reputation lags in the game. It got "fixed" years ago, but has just never caught on since. It was never a popular set, despite cold damage being very lightly resisted in the game. And it works quite well with Invuln, Shield, SR, and Willpower, who can leverage the sleep part of Frozen Aura.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Ice Melee has ONE power that is holding it back, and that's greater Ice Sword. Change it to Dominator's Ice Slash, and the set is basically fixed. Reducing Ice Patch's cast time would help, too. But it suffers from one of the worst reputation lags in the game. It got "fixed" years ago, but has just never caught on since. It was never a popular set, despite cold damage being very lightly resisted in the game. And it works quite well with Invuln, Shield, SR, and Willpower, who can leverage the sleep part of Frozen Aura.
Aett I think Shiver should do a little more be balanced a bit more considering its endurance cost and secondary effect...I guess if you consider how wide the arc is it's worth the extra endurance cost but the -recharge is horrible and does little to help with mitigation I think.

I think that Frozen Aura could stand a little balancing was well maybe up the radius to 15 instead of 10 and yuck it causes sleep! That always bothered me...and to think it once didn't deal any damage at all *shudder*.

I think Freezing Touch is OK I just think that the damage needs to be frontloaded though...one can waste a lot of end working on a foe that is already dead but doesn't know it yet.

I also agree with your changes to Ice patch and Greater Ice Sword.



 

Posted

Ice powers primarily slow your enemy; including recharge. Right out of the gate Ice slows down how quickly you can build fury. Yes, when you attack, you build fury, but also when enemies attack you.

It was a common grievance in CoV beta, and it was pulled. No remedy was every developed, and it remains out of the hands of Brutes.


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Posted

Quote:
Originally Posted by Derangedpolygot View Post
Ice powers primarily slow your enemy; including recharge. Right out of the gate Ice slows down how quickly you can build fury. Yes, when you attack, you build fury, but also when enemies attack you.

It was a common grievance in CoV beta, and it was pulled. No remedy was every developed, and it remains out of the hands of Brutes.
>_> *sigh*