Tatok

Citizen
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  1. Tatok

    Enhancements

    I learned a little on my own about enhancements, such as single origin and dual origins, invention enhancements, etc.

    I also heard somewhere that multi-slotting enhancements are really only good for 3 slots, (Ex. Slotting an offensive power with 3 damage enhancements is supposedly okay, but 4 is a serious no-no). Not entirely sure why...

    I also learned somewhere that you can slot enhancements into a power up to a maximum of 6 slots. Which is really cool, or atleast I think so.

    What I wanted to ask about is how many enhancement slots do you end up with in the end? Will you have enough to slot all of your powers with 6 slots each? If not, then how many will you be lacking for that? But if so, will you have any left over for power pool powers?
  2. Just what I said in the title, why are brutes not able to use ice melee or ice armor? I heard somewhere that it had to do with ice creating more threat or something regarding tankers.

    Well, brutes offtank as well (or they have most sewer trials I've seen). Does it make that much of a difference at higher levels?

    The reason I ask is because I wanted a melee ice wielder, but I like the brute's fury.