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Posts
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I'm currently between /Storm and /Rad righ now, but wondering: How would an Earth/Kin go??
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Quote:Well, if they go and implement something like this, I don't see why they should put any limit to it. Sure, you can have your magic runes appear when you brawl now, but so does a mutant for reasons only its player knows. So, good idea, but only if everyone get access to everything.With powerset customization I'd like to suggest alternate animations for powers based on origin.
Whether it's completely altered (Tech Robot sniping with laser eyes, firing fire-blasts from shoulder cannons, etc) Or just a change in the particle physics (Magic character flinging "Rune of Power" styled attacks)
And then have each origin tied to specific ones and the correlated origins.
I.E. A Mutant character can use Mutant, Science, and Magic animations for their powers. A Natural character can use Natural, Magic, and Tech animations. Etc. Basically if you can use a DO with a cross-origin you can use an animation with a cross-origin.
Opinions?
-Rachel- -
No kiddin'. I heard you get bonus damage for wearing sweaters, too.
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I can't resist rolling an Earth troller anymore, especially now with the awesome crystal customization option. The thing is, I don't really know what to pair it with. I already have a /rad and I was thinking /kin for concept mostly. However, feel free to suggest everything.
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Am I the only one here to suspect some connection between Incarnates and signature powers? Like, get your first incarnate level and start designing your signature power? (I'm mostly suspecting this for the first incarnate level we get with GR)
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Quote:Check thisThere's another problem:
"Your origin isn't my origin!"
This is about the only valid concern I can think about that's feasible to address. The A through E concerns pose someone to attempt to code the impossible, because there is NOTHING that fits that category aside from Brawl and your Starting Temp. Sorry. Nada.
However, the 'your origin isn't my origin' is valid because it sums things up.
For example, I've got a Mutant character. He looks normal in all respects but can command fire and bend it to his will. He's not mutated and deformed, nor has he suffered any kind of weird mutation in a lab (which might make him more Science than Mutation), but he just... is.
If someone, anyone, had made content for me that embodied having to go through different research facilities and killing off mutants, or trying to fight the X-Men, I'd have to politely tell them where to stick their desires.
I wouldn't have to 'play' anything, but I'd know for certain that the developers have lumped me into this category.
Quote:They wouldn't offer that much content to avoid playerbase dooming! but mostly function as a meeting place between heroes and villains of the same origin.
Also, how about origin-specific pvp?? Like magic origin heroes and villains fight each other over magical artifacts and spell scrolls that would make them powerful and gain new powers(temp, maybe?) -
So, it has been confirmed that doppelgangers are colour customizable clones of your character. How many of you think that summoning doppelgangers instead of weird clown-wannabes for phantom army would be teh ub4r??
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/signed
I always wanted this option, too. However, it should further filter one-man teams (tfs, flashback) and only show leaders of teams with 2 or more members -
I had this idea many moons ago about origin-specific groups, that only characters of that origin can join. They wouldn't offer that much content to avoid playerbase dooming! but mostly function as a meeting place between heroes and villains of the same origin. So you get:
>a castle for magic origins, complete with libraries to study new spells, potion making facilities and tons of magical artifacts and stuff like that
>a high-tech lab for technology, with robot building machines, workshops for all gadgetiers
>training facilities for naturals, shooting practice dummies, martial arts instructors, weapon collections, armory to repear all broadswords
>mutants become part part of a hidden society, a safe haven from discrimination
>science...well I don't really know..maybe some medical facilities given that most of them were guinea pigs of evil scientists -
04-28-2009 18:25:35 [Local] Brutax: Positron, it's possible to give us more monster cossie like shark face, wolf tails, tentacle arm...
04-28-2009 18:25:50 [Local] Positron: Sounds like a Mutant booster, Brutax -
I may be totally wrong here, but a melee set with a fair number of short range attacks got me thinking: What if you couple it with a Whirlwind/Repel?? Wouldn't it be a ridiculously survivable set with all the range and the knockdown?
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Quote:Demon SummoningEspecially for Masterminds, it would be a nice set to pair with Demon Summoning.
It's official. Demons get magic circles/sigils for their summons. Now, maybe my suggestions are much more relevant. -
Quote:The screenshot clearly shows a Tesla Cage animation (big electric ball). Shoking Bolt is simply a big electric blast.1) Electric Fence - as per the Defender Electric epic pool, modified to Controller values
2) Shocking Bolt - as per the Defender Electric epic pool
4) Electric Fences (probably with a different name) - AoE Electric Fences
6) Lightning Field - modified version of Blaster secondary
8) ??
12) ??
18) EM Pulse (possibly with a different name) - AoE Hold similar to other Controllers
26) ??
32) Gremlins - perhaps similar to Fire Imps, maybe two at a time instead of 3 -
Quote:Seems like we'll be getting brand new incarnate powers, although I don't hold my breath just yet. Something tells me signature powers are not so much of a wild dream now (given that having signature powers is what separates AVs from mere EBs).My...concern...over the Incarnates system is what the actual worth of it be. Will it just be global boosts to damage/resistance/etc and thus simply be APP Part 2 or will it actually do something unique with the character allowing you to open up the playstyle?
PS: Inb4 "Mothership soloer" threads appear everywhere -
Quote:Now, that sounds awesome. *Opens a new tab to learn f&%$% everything about UO*I don't know about stalkers, never played one; but...
Thieving and stealing money (or influence) in CoX? Ooh, brings back bad memories from Ultima Online (UO).
Yes, in UO, lead designer Raph Koster gave players enormous freedom to behave both good and evil--including a Thieving skill to steal money and items from other players and NPCs--with the notion that the players themselves would police the community. Argh! No, no, no!
"Koster's Folly" resulted in murderous red-named Dread Lords and Dread Ladies amassing fortunes in gold and buying castles with no significant consequences for their evil deeds, thus making a mockery of a back-story based on seven virtues. (Ironic because, to a large degree, the UO experience was disgustingly bereft of virtue.) Player killers (PKs) and thieves found endlessly inventive ways to exploit game mechanics for the griefing of good-aligned characters--particularly newbies--to the ruination of an otherwise brilliantly realized pioneering achievement in online entertainment and virtual social interaction. Here are some of my experiences with thieving in UO:
- As a newbie in Britannia, I wandered the streets and came upon a small pile of gold. Unbeknownst to me, the pile gold coins had been dragged by another player from his backpack to the street, but he had not released hold of them with his mouse; so, when I clicked on the gold to pick it up, my character was flagged by the game mechanics as a thief who had tried to steal gold from the other player. An NPC guard instantly teleported beside me and cut me down with one swing of a halberd. My belongings were left open for the griefing player to loot freely.
- While inside a tailoring shop in Skara Brae, a thief tried to steal items from my backpack, but he failed his skill roll and so I was alerted, which was supposed to flag the thief; but, when I shouted, "Guard!", instead, somehow, I was flagged by the game mechanics (it was some sort of thieving exploit) and struck down by the teleporting, halberd-wielding, one-shotting NPC guard, allowing the thief to freely loot my entire belongings.
- Deep inside a dungeon, I battled a dragon. Another player approached, which was always cause for alarm in the sick, twisted, hostile play environment that was UO; however, he did not attack me. Bewilderingly, he also did not help me fight the dragon--instead, he just stood there. Eventually, he ran off, and finally I slew the monster. But, when I clicked on the dragon to collect my loot, it was empty. The other player had used thieving skill to steal the loot from the dragon while it was preoccupied with fighting me.
- To keep my belongings safe from thieves, I took extreme measures, which other players had devised and posted as recommendations on the UO message boards:
1) I bought a wooden chest with a lock.
2) I placed the lockable chest inside my backpack.
3) I placed all of my belongings inside the lockable chest.
4) I cast a Magic Lock spell on the chest, locking it.
5) I covered the chest with some bear hides (largish icons that completely covered the chest icon).
After all this, I was ready to go out. Once, in a dungeon, a thief approached while I was battling monsters and exclaimed, "Locked!" Evidently, he had used his thieving skill to open my backpack, dragged the near-worthless bear hides to reveal the chest, and tried to click on the chest to open it; but, he could only perform so many actions at once on an open backpack, and so he couldn't unlock the chest. Hooray, I had successfully protected myself from backback thieves -- but, what a pain!
Thankfully, game designers have adopted more player-friendly systems.
In response to the suggestion of Thieving in CoX, I say, "No!" -
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Quote:Yes, I was referring to the villain respecs, aka Thorn Trials. You can run them only three times. Not one each; you can run the last one three times if you want, but that's it. So claiming that you earned more merits running two of them in the same time that takes to run a single Posi is irrelevant. Thorn Trials are a one-time thing, while you can run Posi every 18 hours(or more but with diminishing returns).You can run anything as many times as you want. It's just after the first time you get half merits unless 18 hours have passed.
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Last time I checked you could run Posi as many times as you wanted. Thorn trial not.
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So I tried reveal and noticed that it uses exactly the same animation with Robotics summoning powers, with the addition of a holographic panel on the wrist. So since we get no customization to these powers, do you thik it would be nice to get a customizable holographic panel (similar to one of the Combat Auras, the one with the weird name)? Clicking your glove can be ridiculous some times.
Getting it for other powers using the same animation would be nice, but we already get color customizable bubble for FFG, so I can think only of (Devices/)Gun Drone.
P.S.: Can you also give us a Dark bubble choice for FFG, like Dispersion Bubble?? -
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Quote:I will soon post a detailed description about how I imagine each power's visuals if anyone is interested.
1. Spell of Renewal
Identical to ccemote Cast. You thrust out one arm towards your targeted ally and an aura emits from him. All allies affected glow, like those affected by Healing Aura/Radiant Aura.
2. Circle of Twilight
Both arms extend, like ccemote Vanguard Sigil. White light emits from your right hand, black from your left and, after a flash of white and black light, a rotating glowing magic circle is created on the floor. The circle features both the sun and the moon. Something like this. Also this.
3. Earth Sigil
(Soul Mastery/)Soul Storm animation. Character hovers over ground, a orange glowing sigil is created at selected location; a brown colored mist, like the one used in Earth Control's visuals eimits briefly to represent the element of earth. Sigils are less complex than Circles, feuturing only a subol of the element in the middle, surrounded by magic/runic symbols.
4. Lunar Sigil [Toggle: Ranged (Location AoE), Foe Res(all), -Regen]
Identical to Earth Sigil. A purple sigil is created and a purple-white glow (the unique color used in Soul Mastery/Soul Tentacles) emits briefly to represent moonlight.
5. Concealing Mist [Ranged (Targeted AoE), Foe ToHit, Perception, Range]
Mist is temporarily created around the selected foe, in a AoE radius. Basic mist visuals like the ones used for Steamy Mist, however with a glittering effect of blue-green flickering particles, like the high-res ones used for Cruo Ammunition. (I'm not talking about the light beams, but for the glowing particles around them.)
6. Orb of Protection [Toggle: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immobilize)]
Uses Minerals visual from Stone Armor, but instead of three pebbles, you get a single orb the size of a Seeker Drone, which slowly orbits around you.
7. Circle of Lust [Place Circle: PBAoE, Foe Confuse, Def(All)]
Like Circle of Twilight; creates a rotating deep-red circle around you.
8. Water Sigil [Toggle: Ranged (Location AoE), Foe Knockdown, -SPD, -Jump]
Like the other sigils, only light blue and a white/light-blue splashing effect (like Leviathan Mastery) is briefly used after sigil's placement to represent
water element.
9. Mystic Rune
You summon a floating rune (magic stone), much like Force Field Generation. A floating stone, with blue glowing runic sumbols engraved on it appears and stays suspended in the air for the duration of the power. The Rune can follow you around, like FFG.