HeroicGamer2

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  1. I’ve been holding off posting about the impending closure of City Of Heroes, since I’ve felt too emotional about the situation to properly put my thoughts into words. I sincerely hope that the “Save Our City” campaign succeeds, but I’m feeling rather pessimistic about the outcome…

    From what I can see, it appears that NCSoft has not tried very hard to sell off the CoX Franchise, and seems to have ignored multiple purchase offers. If NCSoft is indeed experiencing financial difficulties, as some people have suggested, then I should think that a sale of assets would keep them afloat more successfully than absorbing them internally.

    NCSoft’s public relations response to the closing of the City Of Heroes has been very poor. This is no way to run a successful business. In fact, they will be losing me as a customer permanently. I have no wish to invest my time and money in products that a company will so readily close down.

    In closing this message, I’d like to publicly thank the entire Paragon Studios Team for developing and supporting such a fantastic game. You folks are great!

    Watching from the sidelines with fingers crossed and spandex at the ready….
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    Inappropriate is not the adjective I would choose in this case. I think it sucked that they took us from unlimited vet/vanity pets to only one pet at a time period.

    We should at least be able to have a vet pet and one other.

    Having said that I totally get why the marketing department stepped in and took control of this design decision and of course it is revenue based. I cannot blame them for capitalizing on human stu......, I mean emotions and psychological patterns by selling MOAR and MOAR vanity pets.
    My feeling is that there has to be a comfortable middle ground between One pet and an Infinite number of pets out at the same time. If NCSoft continues to release more non-combat pets (and possibly some frail buffing ones), I would be more likely to want to purchase them if I could have 2 or 3 (maybe up to a limit of 5) out at one time.
  3. Hey All,

    Non-combat pets seem to have become quite popular in the Paragon Market. Personally, I've bought almost all of them as I really enjoy having in game pets. Unfortunately the number of non-combat pets (and buffing pets like the tier 6 Paragon Rewards pet) a player can have active at once was dropped down to one.

    It used to be (prior to CoH Freedom) that I could have several pets out at once, but no longer. This is very frustrating as there are times it would be nice to have more than one pet out at once - for my character's theme in non-combat situations, and even in combat for the cool visuals.

    Does anyone else think it inappropriate that NCSoft is releasing more and more purchasable pets, but at the same time severely restricting the number of pets we can have out at a time?
  4. You raise some interesting points DreadShinobi...

    Quote:
    Originally Posted by DreadShinobi View Post
    Hmmmm. This thread crosses dangerous ground. I really like what you're saying, being able to switch between any incarnate powers you have in the tier and using a shared cooldown.
    Exactly, so the power cooldown would still be in effect, but when it's complete you could use a different power that you had crafted, or the same one again.

    Quote:
    Originally Posted by DreadShinobi View Post
    It rewards people that get multiple powers for each slot, and makes the system alot more bulky. Hell if this went through it would probably get me to resub since it would give me something to do on my toons. Since all 9 of my toons are fully T4'd there isn't really anything they can do to progress themselves. And of course when it means possible resubs, then it's actually a suggestion the devs might consider because it means more money for them.
    An slight enhancement to the game that would increase subscription rates should seriously be considered by the devs. Something of a win win in my books.

    Quote:
    Originally Posted by DreadShinobi View Post
    However the suggestion is also potentially a bit unbalanced. Being able to quickly switch between any incarnate power depending on the situation could easily be OP.
    It shouldn't be that unbalanced, since the Incarnate Powers would still have to go through their usual cooldown.

    Also, I was envisioning that Incarnate Powers that are on all the time (such as Alpha) would also have a cooldown of some kind between selections. So, you could start a mission with improved endurance, switch to improved accuracy, but would have to wait at least 5 minutes, or possibly until the end of the mission before you could switch back to improved endurance again. You'd still get the chance to change specialty, but there would be limits to it.
  5. Hey All,

    Now that there are so many options for Incarnate Powers, there are times when one power might be better for one mission, and another within the tree for the next mission; or even at a different time within the same mission. It's currently possible to create more than one power, although only one can be selected at a time, and there is a cooldown from combat/zone change required before you can switch.

    My suggestion is that each incarnate power would allow use of any of the crafted powers, but ONLY one use at a time. So for instance, a player could use Destiny->Rebirth, and then after the normal power cooldown (bypassing the combat cooldown), use Destiny->Barrier WITHOUT going through the process of changing what power is slotted.

    This change could probably be implemented by removing the combat cooldown for switching active Incarnate Powers. This would open up the number of powers level 50 VIP players would have EASY access to, while maintaining the limit of only one selection for each Incarnate Power at a time.

    It would also help if there was an improvement in how Incarnate Powers are added to the Powers Tray. One solution would be to automatically add an Incarnate Power to the Powers Tray once it has been slotted. These changes would not be difficult for the devs to implement, and would really open up the Incarnate Power system...

    What do you folks think?
  6. Hey All,

    Thanks for all the replies! There have been some very good points raised.

    I guess it mainly comes down to rudeness. The Trial Leader did not state any entrance requirements in their post, and never replied to me after my initial reponse of my level. They carried on recruiting and ignored me. I was left wondering if the entrance requirements to enter a Trial had changed overnight.

    Yes, it's true that the individual leading a trial can have their own set of requirements, but I don't believe that being rude to other players, and not communicating specific entrance requirements is any way to run a League.

    I've been on alot of Trials with other characters of mine (level 50 to 50+3), and teamed with some fantastic leaders, I have even lead a few (although I find leading a Trial to be quite challenging at times).

    Again, thanks for all of your comments, and thanks to all the good leaders out there, your efforts are often unrecognised, but they are greatly appreciated!
  7. Hey All,

    Just a comment about joining iTrials: I'd be interested in hearing what the consensus is regarding entrance requirements for iTrials...

    I just tried to join a trial with my level 50 support character, and was turned down because I was too low a character. The trial leader had asked me my level, which I assumed meant they were checking to make sure someone below 50 didn't join the league. I was apparently wrong - I never heard back from the trial leader, and no, the Trial league was not full. They continued recruiting for the Trial league.

    I asked in broadcast, and was informed (probably by a League member) that I would not be accepted unless I was at least 50+. How is a level 50 support character going to get to level 50+ or higher if they are not even allowed in an iTrial. Yes, I know I could do a ton of task forces, etc but the iTrials tend to be a quicker way. I have seen many a person reach level 50, and start iTrials without first unlocking their Alpha slot.

    I suspect this situation I experienced is because the newer trials are so difficult that leaders are being more picky with who they invite. This does not make it easy for new level 50's to become Incarnate.

    Has anyone else had this happen to them?
  8. Hey All,

    I'd be interested in seeing what the CoX Community thinks of (a request to the devs) for the creation of a new zone (map) devoted to:

    “A staging area for Leagues to form in preparation for starting an Incarnate Trial”.

    The current cooperative zones often fill up very quickly, which makes it difficult for new league members to enter the zone. The new zone would have to:

    1) Be a Cooperative zone so that Heroes and Villains can join the League.
    2) Support more players than the current cooperative zones currently allow (2x the current limit would be nice).
    3) Graphics of the new zone could be fairly simple (maybe a basic variant of Pocket D).
    4) If lag was an issue, there could be suppression of certain powers within the zone.

    I’d be very interested in hearing what people think of this idea, and also if they have any suggestions regarding features they would like to see in this new zone if it was to be included in the game.
  9. Quote:
    Originally Posted by Lightslinger View Post
    I'm fine with doing these contests, for those lucky enough to win them, good for them.

    Can you at least offer a "lottery" type contest for the rest of us? A festivus for the rest of us, if you will.

    Also, PUT SOME COSTUME CODES IN THE STORE.

    I fully agree: It's nice to have the contests, but making them more "lottery" style would be a much better approach. I too would pay money for a costume code as part of a Booster Pack.

    Merry Christmas to all...
  10. Quote:
    Originally Posted by Lothic View Post
    remember there was a time when the old event badges (i.e. first year Winter event login badge) were not possible to get again until the Devs made it possible. When the Devs made it possible to get those old event badges they -still- did not allow the Anniversary badges to be reearned. Obviously the Devs consider these two different groups of badges differently.
    I really hope the Devs will reconsider their position, and give us either Global Anniversary Badges, or the ability to earn the older Anniversary Badges through missions, merits, or tickets...

    Quote:
    Originally Posted by COH Updater Message
    Happy 6th Anniversary with Issue 17 Live on a Server Near You!

    It's our birthday but YOU get all the presents!
    C'mon Devs, how about giving us one extra present this 6th Anniversary - the missing Anniversary Badges for our newer characters!
    [/Pleading]
  11. Quote:
    Originally Posted by BBQ_Pork View Post
    I would certainly like it if my Anniversary badges were account-wide just like the Vet badges, since I definately logged in during every Anniversary, maintaining an active account at the time.

    But you aren't asking for as much as I am. Just an option to earn these badges again.
    I distinctly remember being able to purchase some badges (Longbow Reservist, Scrooge, etc.) for Candy Cane Salvage during the Winter Event, but a quick breeze through the Paragonwiki (Link in my sig) doesn't mention the Anniversary badges listed as those you can buy.
    I like the idea of global anniversary badges too. That would be even better.

    But... my original thought was just be able to get missing anniversary badges for newer characters.

    Does anyone else like the idea of being able to unlock/earn the missing anniversary badges for their newer characters?
  12. Hi all,

    I'm wondering as we celebrate CoH's 6 year anniversary if there was some way for characters to purchase the other anniversary badges, either through influence, merits, tickets, etc.

    As a 5.5 - 6 year veteran with many chars made more recently, it would be REALLY NICE if the other anniversary badges could be made available to us! (fingers crossed)
  13. Interesting ideas!

    #1 - Sounds good, but there would need to be a punishment for false reporting or it could be abused. I vote that the extra slots are donated to charity though...

    #2 - Excellent idea, hope it gets implemented. The star system is in need of a huge overhaul!

    #3 - I like the idea of character based versus account based reviews! Every play might be a bit much - as stated by others, farms do get run alot...

    Devs, I hope you are listening to FredrikSvanberg, he makes alot of sense!
  14. Quote:
    Originally Posted by HeroicGamer2 View Post
    Hi Soul Storm,

    Unfortunately I do not know my way around Photoshop, but would love it if you would consider creating a poster for my arc! I have spent countless hours working on the arc and received some pretty nice comments, but getting a dev award is hard to do, which is my ultimate goal.

    The arc name is: "Insect Invasion: Paragon City"
    Arc number: 306752
    Level: 52-54

    Description: "What happens when you mix magic with insects? Play this exciting story arc to find out! Guaranteed to give you a whole new respect for the insect world..."

    Sincerely,
    Chris
    @Imaginary Creatures
    Hi Soul Storm, just re-posting my request, as I had to redo my arc "Insect Invasion: Paragon City" from scratch due to changes (no clue what ones though) to the AE software.

    The arc name is: "Insect Invasion: Paragon City"
    The new Arc number is: 388086
    Level: 01-54

    Eagerly awaiting my turn
  15. On an unrelated topic, but relevant to the thread title... I have a published arc (still in testing though) that is using the villain group "Winter Horde". The group is a canon group (no custom settings or custom critters at all), and the group is level 1-54.

    When I play the arc I get no XP from any of the mobs (although I do get tickets). Is this a known bug? Is there something else going on that I don't know about?

    Part of me kinda wonders if they are linked too closely with the Winter Event, and since the event is not live, no xp. I seriously hope that is not the case though!
  16. I thought long and hard before responding to your comments Clave_Dark_5.
    I have to respectfully disagree with you though...

    I do think the AE System is broken.
    I also think the AE Rating structure leaves a lot to be desired.

    I realize that the devs were unhappy about people being “Pled to 50 over the course of an afternoon”, but something that people seem to forget is that often the dev response to problems is very heavy handed! The way the AE situation is being handled is just more of the same. 60 month veteran players may remember their powers being reduced in strength to approximately 25% of what they used to be to “level the playing field”. As much as I love this game, I really dislike many of the heavy handed acts the devs have taken over the years.

    One last thing to think about:
    NCSoft continues TO THIS DAY to advertise that you can level from 1 to 50 entirely within the AE System. I’d say their actions contradict their statements.
  17. Quote:
    Originally Posted by Smash_Zone View Post
    In my opinion, all these factors all lead up to the broken rating system.
    I agree, I think that the current rating system needs an overhaul. With so many stories out there, the truely good ones get lost in the flotsam...

    Quote:
    Originally Posted by Bubbawheat View Post
    Also, MA play overall has been on a downtrend.
    My feeling is that i16 took a sledgehammer to the delicate glass beauty of the AE System.

    In the fallout of i16, alot of players who want good xp (not farmers but average everyday players) are now avoiding the AE like the plague. I sincerely hope that the AE System will be fixed, as I love what it can do for CoX!!!
  18. Hey all,

    Has anyone noticed a trend with players giving out lower ratings on AE Arcs lately?

    I have an arc that recently got booted from page 3 (AE Search with no filters) to the bottom of page 291 (with no filters). This is an arc that has had great feedback and ratings in the past. Hundreds of arcs with 5 stars and only played once are now in front of my arc with 100 individual account plays. That just seems wrong.

    It also seems like it's impossible to get an arc noticed or played much these days. And as for getting played by 999+ individual player accounts... significantly less than a possibility! This is no doubt partly due to the nerfs that were intended to kill farming BUT also hurt legitimate play of the AE system.

    Still, back to my original question: Are people rating arcs lower now? It seems like it, and as an author who's spent HOURS working on one special arc, it's downright discouraging! (Heck, I even built an insect-human dictionary so that custom critter dialog was consistent.)

    [/Complain]


    [Shameless Advertisement]

    Arc 306752 - Insect Invasion: Paragon City
    What happens when you mix magic with insects? Play this exciting story arc to find out! Guaranteed to give you a whole new respect for the insect world…

    [/Shameless Advertisement]
  19. HeroicGamer2

    Another MA Flaw?

    Quote:
    Originally Posted by MrCaptainMan View Post
    The Devs should find another way to stop the farmers exploiting, not screw the storytellers every time.
    Amen!

    [complain]
    Issue 16 hurts "legitimate" use of the AE TOO MUCH!!
    [/complain]
  20. HeroicGamer2

    No XP

    Quote:
    Originally Posted by BlueRaptor View Post
    I sadly had to agree that once again the strike against potential abuse was led with a counterproductive massiveness that caused almost exclusively collateral damage, but that to the extreme.
    Exactly, and the sad thing is that I could see it coming too...

    [complain]
    Issue 16 hurts "legitimate" use of the AE TOO MUCH!!
    [/complain]
  21. HeroicGamer2

    No XP

    Quote:
    Originally Posted by Jeuraud
    Most teams can take on any Dev created mission/arc as well. I don’t see them reducing the xp for the less than Stand/Stand Dev critters, that exist through out play. Pretty much every non Boss Dev critter is below an equal level Stand/Stand Player critter. I posted numbers, others posted numbers and it was ignored.
    Quote:
    Originally Posted by Jeuraud
    What I care about is the Risk=Reward that is the mantra of the Devs. The changes made to the Player created critters with I16 stomps all over this mantra. Before I16 the Player critters did not follow Risk=Reward, but with the changes from I16 they are even farther out. It’s real easy to make a player killer, Player critter, by accident. On the other hand you have to intentionally make a Player critter that is capable of doing minimal or no harm to a player. Like I said above, many of us posted numbers in the open beta forum, and these numbers were not discussed or even acknowledged by the Dev responsible for the MA changes.
    Very sad to see no response from the devs...

    Quote:
    Originally Posted by Jeuraud
    It’s irrelevant, because the changes made by the Dev was done from ignorance (Anybody that had bothered reading the open beta thread could have told that.), and from my viewpoint, the arrogant belief that Dev created critters must be better than Player created critters by default.
    Quote:
    Originally Posted by Lazarus View Post
    Recolored canon mobs are still the same canon mobs, if you can be easily pleased by a different coat of paint then that's good for you. On the other hand, people should not be punished for trying to be more creative and designing new critters from the ground up.
    Exactly, and that's what it feels like right now. Legitimate users of the AE being punished.

    Quote:
    Originally Posted by Lazarus View Post
    If the story is about the group, then no other group will do. A story where any group can substitute would have to be so damn generic that there would be no point it running it over a paper mission. e better than Player created critters by default.
    Some VERY well said remarks!

    AND REMEMBER… the whole AE system was moved from Issue 13 to Issue 14 just so that the devs could get custom critters fully integrated. [See quote below] Now with the changes in i16 “standard” custom critters (which are typically harder than “standard” canon critters already) only give out 75% of the xp that canon critters do. Raising the difficulty of custom critters higher means that even minions can become rather nasty “Heroe Killers”, which also DESTROYS THE FLOW OF THE STORYLINE as it takes ALOT longer to kill Hard/Extreme custom critters! This totally undoes so much of the reason to have custom critters in the first place!!!

    Quote:
    Originally Posted by Matt Miller talking to “Boomtown” in City of Heroes Issue 13 interview
    Matt Miller: The largest feature within Issue 13 was called the Mission Architect. This feature/system would allow players to create their own missions and story arcs in tremendous detail. When we announced the feature the players were quick to point out that one of the most important components should be the ability to add in customized “boss” and other character entities into their missions. We had always wanted to do this, but the development time needed to accomplish this would have pushed the entire Issue 13 into 2009, which we didn’t want to do. In the end we took everything else that was in Issue 13 (and added a few new features) and are releasing that this Fall, and in early 2009 we will release an issue devoted to Mission Architect, complete with “customize the boss” and other features that the players felt so passionate about.
    Sorry for the long post, but I passionately believe that the AE can be something special!
    But the changes in i16 to legitimate uses of the AE really disappoint me (and many others)...
    Should I hold my breath for fixes to fixes coming "Soon™"?

    Arc# 306752 - "Insect Invasion: Paragon City" - What happens when you mix magic with a few lil bugs?
  22. Quote:
    Originally Posted by Zamuel View Post
    An online game company wants you to play the game as long as possible. It is generally a consensus that speeding to the cap will either cause players to be burned out along the way or get bored when they reach the cap and there's nothing to do. Boredom and burnout can lead to cancellations.
    As a 57 month player of CoH I agree with you about the boredom aspect. That's why I found the AE so appealing. There are some amazing stories out there!

    Quote:
    Originally Posted by Zamuel View Post
    One final problem with AE farms is clutter. Everyone wants to make their own farm map instead of playing another one that is exactly the same but published by someone else. This makes searching through available arcs in the AE more difficult than it should be.
    Yeah, they really do need to work on the filter system for the AE. It's quite hard to find the really good stories with so much flotsam out there at the moment.

    [complain:]
    Issue 16 hurts legitimate users (the kind that NCSoft have supposedly tried to encourage) of the AE TOO MUCH!!!
    [/complain]
  23. Hi Soul Storm,

    Unfortunately I do not know my way around Photoshop, but would love it if you would consider creating a poster for my arc! I have spent countless hours working on the arc and received some pretty nice comments, but getting a dev award is hard to do, which is my ultimate goal.

    The arc name is: "Insect Invasion: Paragon City"
    Arc number: 306752
    Level: 52-54

    Description: "What happens when you mix magic with insects? Play this exciting story arc to find out! Guaranteed to give you a whole new respect for the insect world..."

    Here are some of the comments I've received: "nice! lots of detail", "interesting and captivating storyline", "Very fun with excellent dialog", "Cool custom characters, good for team play". "great arc - really enjoyed it", etc.

    Please let me know if you have the time to make up a poster for me. And if there's any additional information I can provide...

    Sincerely,
    Chris
    @Imaginary Creatures
    silverlyning@shaw.ca
  24. Quote:
    Originally Posted by Clave_Dark_5
    For those of you who haven't been paying attention, the devs have stated that this current XP situation was not the end-all, be-all of their options, just something they could put into place for now to stop the exploits and that the real solutions would come later once they can get them coded. All you need is the patience to wait it out, as ridiculous and enraging a concept as that may be to you...
    Where does it say this? I've been hunting through the forums and have yet to see any type of statement to that effect...

    Quote:
    Originally Posted by Lazarus
    People have been playing attention, but they also know that the Devs have an annoying tendency to measure "temporary" in terms of months, if not years.
    Very true, sad to say!

    [complain:]
    Issue 16 hurts legitimate users (the kind that NCSoft have supposedly tried to encourage) of the AE TOO MUCH!!!
    [/complain]
  25. HeroicGamer2

    Pirates!

    Quote:
    Originally Posted by an unnamed source
    "Arrr Billy, ever been to Sea?"
    Sorry, couldn't resist...

    So, September 19th is "Talk like a pirate" day?