HeavyTank

Rookie
  • Posts

    131
  • Joined

  1. hey whatever works eh? i'll not say no to more free stuff
  2. i bet it's a alcoholic beverage of your choice for each alt you have. (only applies to over 18's, under 18's have to settle for a case of fizzy drink)
  3. [ QUOTE ]
    [ QUOTE ]
    Wait, so you're actually the ghost of a dinosaur?

    [/ QUOTE ]

    ...with frickin lazors ?

    Random speculation time...

    ..."LIVE" Mayhem / Infiltrator Missions (ie: Mayhem can involve PVP)

    [/ QUOTE ]

    fixed that for ya
  4. Fire Blasters: Quants Voids we burn 'em all.
  5. I also have the choice not to choose players like this in my teams, imo a tauntless tank is a useless tank.
  6. I like this alot, would alot of great content to the game. I LIKE
  7. It's the inquirer people. a load of Bullcrap is what they usually publish. ie. Tabloid
  8. I much prefer my 1 Inv/* over my 4 odd WP/* purely for the reason he's alot more survivable in alot of situations, only places i would like my WP tank is against psi, other than that Invul is my prefered set
  9. BOOBS! no?
    an engine update would do then...
  10. In my experience so far Taunt is invaluable to any self respecting tanker, it just allows you so much more aggro control, it layers nicely with the taunt aura and
    punch-voking.
  11. HeavyTank

    Naming minions

    My mercs are as follows, their names have a bit of backstory to them just for the sh*ts and giggles.

    Soldiers:
    Soap (Less said 'bout this the better, he was in prison once...)
    Fish (Cause he drinks like one)

    Medic:
    Doc (Mail order college degree in medicine)

    Spec Ops:
    SnakeBite (thought he was smart during survival training)
    PitBull (Had a bad run in wiff a dog)

    Commando:
    Gas Can (Cause he likes to blow sh*t up, and nearly himself aswell)
  12. i have respeced my main in order to get Hurl back into the build, this is what it looks like currently. any thoughts are welcome.

    Hero Plan by Mids' Hero Designer 1.40
    http://www.cohplanner.com/

    Tank Stormhammer: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Temp Invulnerability <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (9) Resist Damage IO: Level 50[*] (11) Resist Damage IO: Level 50[*] (11) Resist Damage IO: Level 50[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (5) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (48) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 2: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (48) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 4: Dull Pain <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (37) Healing IO: Level 50[*] (37) Healing IO: Level 50[*] (37) Healing IO: Level 50[/list]Level 6: Air Superiority <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (7) Crushing Impact - Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (48) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 8: Unyielding <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (9) Resist Damage IO: Level 50[*] (21) Resist Damage IO: Level 50[*] (27) Resist Damage IO: Level 50[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Soaring - FlySpeed: Level 50[*] (17) Soaring - Endurance: Level 50[*] (34) Soaring - Endurance/FlySpeed: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (36) Healing IO: Level 50[/list]Level 18: Invincibility <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (19) Defense Buff IO: Level 50[*] (19) Defense Buff IO: Level 50[*] (21) Defense Buff IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (23) Hecatomb - Damage/Recharge: Level 50[*] (23) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (25) Hecatomb - Accuracy/Recharge: Level 50[*] (25) Hecatomb - Damage/Endurance: Level 50[*] (27) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 24: Resist Energies <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 26: Resist Elements <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 28: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 30: Resist Physical Damage <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 32: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[/list]Level 35: Tough Hide <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (39) Scirocco's Dervish - Damage/Endurance: Level 50[*] (39) Scirocco's Dervish - Damage/Recharge: Level 50[*] (39) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 41: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (43) Crushing Impact - Damage/Endurance: Level 50[*] (43) Crushing Impact - Damage/Recharge: Level 50[*] (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (45) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 44: Hurl <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (45) Devastation - Damage/Endurance: Level 50[*] (46) Devastation - Damage/Recharge: Level 50[*] (46) Devastation - Accuracy/Damage/Recharge: Level 50[*] (46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (50) Devastation - Chance of Hold: Level 50[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 49: Hand Clap <ul type="square">[*] (A) Accuracy IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+6.88% Defense(Psionic) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3.13% Defense(AoE) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+52% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+30% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+175.7 HP (9.38%) HitPoints to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Held) 3.3% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Immobilize) 8.8% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+7.5% (0.13 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+34% (2.66 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.52% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.52% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3.13% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Resistance(Toxic) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+10% Resistance(Psionic) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Jab)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
    (Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
    (Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Soaring[u]
    (Fly)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Hecatomb[u]
    (Knockout Blow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Rage)<ul type="square">[*] 5% Enhancement(Movement)[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
    (Foot Stomp)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE)[*] 3.13% Defense(Psionic)[/list][u]Crushing Impact[u]
    (Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Devastation[u]
    (Hurl)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 42.2 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  13. thanks i will be reworking the build soon, just too many other characters currently taking up time
  14. HeavyTank

    Need a new PC?

    I live in South Africa and it said entry accepted. now here's hoping...
  15. thanks for the info so far, @DeathBadger i have venom nade, check power at lv44
  16. using mids this is what i have come up with, any info on slotting will be apreciated. what exactly i'm aiming for i don't really know...

    Villain Plan by Mids' Villain Designer 1.40
    http://www.cohplanner.com/

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Villain Profile:
    Level 1: Single Shot <ul type="square">[*] (A) Accuracy IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (5) Damage Increase IO: Level 50[*] (23) Damage Increase IO: Level 50[*] (25) Endurance Reduction IO: Level 50[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (7) Resist Damage IO: Level 50[/list]Level 2: Burst <ul type="square">[*] (A) Accuracy IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (5) Damage Increase IO: Level 50[*] (15) Damage Increase IO: Level 50[*] (17) Endurance Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 4: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO: Level 50[*] (7) Accuracy IO: Level 50[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 8: Heavy Burst <ul type="square">[*] (A) Accuracy IO: Level 50[*] (9) Damage Increase IO: Level 50[*] (9) Damage Increase IO: Level 50[*] (11) Damage Increase IO: Level 50[*] (11) Endurance Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[*] (15) Jumping IO: Level 50[/list]Level 16: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (19) Healing IO: Level 50[*] (46) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Mental Training <ul type="square">[*] (A) Run Speed IO: Level 50[*] (23) Run Speed IO: Level 50[/list]Level 24: Crab Spider Armor Upgrade <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (25) Resist Damage IO: Level 50[/list]Level 26: Fortification <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (27) Resist Damage IO: Level 50[*] (27) Resist Damage IO: Level 50[*] (29) Resist Damage IO: Level 50[/list]Level 28: Serum <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Healing IO: Level 50[*] (31) Healing IO: Level 50[*] (33) Healing IO: Level 50[/list]Level 30: Channelgun <ul type="square">[*] (A) Accuracy IO: Level 50[*] (36) Damage Increase IO: Level 50[*] (36) Damage Increase IO: Level 50[*] (36) Damage Increase IO: Level 50[/list]Level 32: Suppression <ul type="square">[*] (A) Accuracy IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (34) Damage Increase IO: Level 50[*] (34) Endurance Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 35: Longfang <ul type="square">[*] (A) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (40) Endurance Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 38: Omega Maneuver <ul type="square">[*] (A) Accuracy IO: Level 50[*] (39) Damage Increase IO: Level 50[*] (39) Damage Increase IO: Level 50[*] (39) Damage Increase IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 41: Frenzy <ul type="square">[*] (A) Accuracy IO: Level 50[*] (42) Damage Increase IO: Level 50[*] (42) Damage Increase IO: Level 50[*] (42) Damage Increase IO: Level 50[*] (43) Endurance Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 44: Venom Grenade <ul type="square">[*] (A) Accuracy IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (46) Endurance Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 47: Arm Lash <ul type="square">[*] (A) Accuracy IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (50) Endurance Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 49: Aim <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
    ------------



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  17. HeavyTank

    Your Blasters...

    lv 50 Ar/Dev/Munitions
  18. HeavyTank

    Your Tankers...

    lv50 Inv/SS my main slotted to high heaven with sets
    lv36 WP/EM
    lv27 WP/DB
    lv10 WP/Battle Axe
  19. Back details for costumes ie. backpacks, holsters and sheathes for your weapons
  20. HeavyTank

    Gun Drone

    how wonderful, after the new patch my gun drone stopped attacking completely, it only started firing after it took aoe damage and afterwards nada again...
  21. here is some advice. stay the hell away from mercs/ff. bad combo, i 50'd it but slow as hell.
  22. HeavyTank

    Permarage?

    i do permarage but heck it kills endurance with the crash, make sure you have a good stockpile of blues.
  23. HeavyTank

    Inv/ss tanker

    i used Vox_Populi's guide then tweaked the build a bit more to my liking. here's how it looks the only sets missing from the actual ingame build are the purps.

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Tank Stormhammer: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Temp Invulnerability
    (A) Endurance Reduction IO
    (9) Resist Damage IO
    (11) Resist Damage IO
    (11) Resist Damage IO


    Level 1: Jab
    (A) Crushing Impact - Accuracy/Damage
    (5) Crushing Impact - Damage/Endurance
    (5) Crushing Impact - Damage/Recharge
    (17) Crushing Impact - Accuracy/Damage/Recharge
    (31) Crushing Impact - Accuracy/Damage/Endurance
    (48) Crushing Impact - Damage/Endurance/Recharge


    Level 2: Punch
    (A) Crushing Impact - Accuracy/Damage
    (3) Crushing Impact - Damage/Endurance
    (3) Crushing Impact - Damage/Recharge
    (15) Crushing Impact - Accuracy/Damage/Recharge
    (31) Crushing Impact - Accuracy/Damage/Endurance
    (48) Crushing Impact - Damage/Endurance/Recharge


    Level 4: Dull Pain
    (A) Recharge Reduction IO
    (13) Recharge Reduction IO
    (13) Recharge Reduction IO
    (37) Healing IO
    (37) Healing IO
    (37) Healing IO


    Level 6: Air Superiority
    (A) Crushing Impact - Accuracy/Damage
    (7) Crushing Impact - Damage/Endurance
    (7) Crushing Impact - Damage/Recharge
    (15) Crushing Impact - Accuracy/Damage/Recharge
    (31) Crushing Impact - Accuracy/Damage/Endurance
    (48) Crushing Impact - Damage/Endurance/Recharge


    Level 8: Unyielding
    (A) Endurance Reduction IO
    (9) Resist Damage IO
    (21) Resist Damage IO
    (27) Resist Damage IO


    Level 10: Taunt
    (A) Taunt Duration IO


    Level 12: Swift
    (A) Run Speed IO


    Level 14: Fly
    (A) Endurance Reduction IO
    (17) Flight Speed IO
    (27) Flight Speed IO


    Level 16: Health
    (A) Healing IO
    (36) Healing IO
    (36) Healing IO


    Level 18: Invincibility
    (A) Endurance Reduction IO
    (19) Defense Buff IO
    (19) Defense Buff IO
    (21) Defense Buff IO


    Level 20: Stamina
    (A) Endurance Modification IO
    (34) Endurance Modification IO
    (34) Endurance Modification IO


    Level 22: Knockout Blow
    (A) Hecatomb - Damage
    (23) Hecatomb - Damage/Recharge
    (23) Hecatomb - Accuracy/Damage/Recharge
    (25) Hecatomb - Accuracy/Recharge
    (25) Hecatomb - Damage/Endurance
    (34) Hecatomb - Chance of Damage(Negative)


    Level 24: Resist Energies
    (A) Resist Damage IO
    (42) Resist Damage IO


    Level 26: Resist Elements
    (A) Resist Damage IO
    (42) Resist Damage IO


    Level 28: Rage
    (A) Recharge Reduction IO
    (29) Recharge Reduction IO
    (29) Recharge Reduction IO
    (33) To Hit Buff IO


    Level 30: Handclap
    (A) Accuracy IO
    (40) Disorient Duration IO


    Level 32: Unstoppable
    (A) Recharge Reduction IO
    (33) Recharge Reduction IO
    (33) Recharge Reduction IO
    (36) Recharge Reduction IO
    (46) Recharge Reduction IO
    (46) Recharge Reduction IO


    Level 35: Resist Physical Damage
    (A) Resist Damage IO
    (42) Resist Damage IO
    (46) Resist Damage IO


    Level 38: Foot Stomp
    (A) Armageddon - Damage
    (39) Armageddon - Damage/Recharge
    (39) Armageddon - Accuracy/Damage/Recharge
    (39) Armageddon - Accuracy/Recharge
    (40) Armageddon - Damage/Endurance
    (40) Armageddon - Chance for Fire Damage


    Level 41: Haymaker
    (A) Crushing Impact - Accuracy/Damage
    (43) Crushing Impact - Damage/Endurance
    (43) Crushing Impact - Damage/Recharge
    (43) Crushing Impact - Accuracy/Damage/Recharge
    (45) Crushing Impact - Accuracy/Damage/Endurance
    (45) Crushing Impact - Damage/Endurance/Recharge


    Level 44: Tough Hide
    (A) Defense Buff IO
    (45) Defense Buff IO


    Level 47: Hasten
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO
    (50) Recharge Reduction IO


    Level 49: Conserve Power
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO


    ------------
    Level 1: Brawl
    (A) Damage Increase IO


    Level 1: Sprint
    (A) Run Speed IO


    Level 2: Rest
    (A) Healing IO


    Level 1: Gauntlet



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    |-----------------------------------------------------------------------------|

    now i know you are probably shouting wasted slots on unstop but it helps alot when you are busy in a tough tf or busy fighting alot of tough enemies, getting it up faster helps a load