My current tanker build


Clawd

 

Posted

i have respeced my main in order to get Hurl back into the build, this is what it looks like currently. any thoughts are welcome.

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Tank Stormhammer: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (9) Resist Damage IO: Level 50[*] (11) Resist Damage IO: Level 50[*] (11) Resist Damage IO: Level 50[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (5) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (48) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 2: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (48) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 4: Dull Pain <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (37) Healing IO: Level 50[*] (37) Healing IO: Level 50[*] (37) Healing IO: Level 50[/list]Level 6: Air Superiority <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (7) Crushing Impact - Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (48) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 8: Unyielding <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (9) Resist Damage IO: Level 50[*] (21) Resist Damage IO: Level 50[*] (27) Resist Damage IO: Level 50[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Soaring - FlySpeed: Level 50[*] (17) Soaring - Endurance: Level 50[*] (34) Soaring - Endurance/FlySpeed: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (36) Healing IO: Level 50[/list]Level 18: Invincibility <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (19) Defense Buff IO: Level 50[*] (19) Defense Buff IO: Level 50[*] (21) Defense Buff IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (23) Hecatomb - Damage/Recharge: Level 50[*] (23) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (25) Hecatomb - Accuracy/Recharge: Level 50[*] (25) Hecatomb - Damage/Endurance: Level 50[*] (27) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 24: Resist Energies <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 26: Resist Elements <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 28: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 30: Resist Physical Damage <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 32: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[/list]Level 35: Tough Hide <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (39) Scirocco's Dervish - Damage/Endurance: Level 50[*] (39) Scirocco's Dervish - Damage/Recharge: Level 50[*] (39) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 41: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (43) Crushing Impact - Damage/Endurance: Level 50[*] (43) Crushing Impact - Damage/Recharge: Level 50[*] (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (45) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 44: Hurl <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (45) Devastation - Damage/Endurance: Level 50[*] (46) Devastation - Damage/Recharge: Level 50[*] (46) Devastation - Accuracy/Damage/Recharge: Level 50[*] (46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (50) Devastation - Chance of Hold: Level 50[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 49: Hand Clap <ul type="square">[*] (A) Accuracy IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+6.88% Defense(Psionic) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3.13% Defense(AoE) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+52% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+30% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+175.7 HP (9.38%) HitPoints to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Held) 3.3% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 8.8% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+7.5% (0.13 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+34% (2.66 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2.52% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2.52% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3.13% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5% Resistance(Toxic) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Resistance(Psionic) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
(Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
(Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Soaring[u]
(Fly)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Hecatomb[u]
(Knockout Blow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% Enhancement(Movement)[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
(Foot Stomp)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE)[*] 3.13% Defense(Psionic)[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Devastation[u]
(Hurl)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 42.2 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list]


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Posted

i dunno about 6 slotting air superiority and only 1 slot in taunt...


 

Posted

I would also suggest slotting taunt as opposed to air superiority, the perfect zinger set gives nice bonuses.

Having 4 slots iin unstoppable is also a waste, 3 slotted with recharge is more than ennough.

I would also consider dropping punch, not really a good enough attack, perhaps try working in the fighting pool instead? Just to cap out s/l resistance.

Other than that, looks expensive


 

Posted

I'd drop punch so as to free up a power that can be better spent elsewhere. I've chosen to slot about 4 slots on the toggle powers with 3 for resistance/defence and one for end reduction. This gives you good resistance and less of an end drain across the board.


 

Posted

There are about 4 slots minimum, which if I moved them I doubt you'd notice the difference, except ofc in the power that I could of moved them to but even if I had moved them to taunt not everyone would catch on with what to do with it exactly.

However the respec is done.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.