Heart Attack

Mentor
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  1. Can we make it later, say 7.30 I think they'll be more interest as there are more people on at that time.

    I just need to know which SERVER and the Date/Time so I can choose which toon to kill off.
  2. Don't think this'll help, but, EU side we've had a patch and the EU servers are up, so I'm guessing you should be getting the same patch. The EU server downtime did over run a little too. Good Luck!
  3. One change I've notice is that you have to close a color change in you sig or it ignores the color change. The old forums didn't need this and it caught me out.

    So if you use
    [color=####]


    remember to add
    [/color]

    at the end
  4. Anyone have any idea what todays patch is?

    My Search-fu has failed me today and I can't see anything on it
  5. Hello from the EU, nice to be welcomed!

    I spent a little time playing along side the US community for one of the Beta tests and found you all friendly and look forwards to the same here on the new forum.
  6. Heart Attack

    Mandatory Arc

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    Another option would be to have to go to a real contact not the hologram, at least then there'd be some travel time. At the moment with no travel time why have travel powers? Plus lack of travel means you can get through far more MA missions in a night than you can normal missions and with no risk, making them that much more attractive.


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    I'd love the opportunity to place contacts outside the MA - but forcing just to get people out of the MA building it is, IMO, a ridiculous idea. It sounds like you want to get people having to physically leave the MA building and cross the city to contact X in zone X just so that they have to leave the MA building and visit contact X in zone X. You're effectively suggesting that all MA arcs need to include lots of the type of running to/from contacts that many players dislike in CoH.

    If the rewards are balanced properly, and farming made less attractive by altering the mechanisms that allow farms with a skewed risk/reward ratio, then running MA arcs should get you about the same reward as running regular missions - i.e. the mission reward would be slightly lower than regular missions to allow for the absence of travel time.


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    Actually Dave we are saying the same thing. My suggestion was a way of slowing down how much XP MAing players can earn by making them travel.

    However your solution works too, reduce the rewards to take into account zero travel time. Though it does make travel power redundent and probably makes MA only alts more powerful because of that (as they can take other powers). So you'd have to reduce the rewards further still to take that into account IMO.
  7. Heart Attack

    Rikti are back!

    Nice birthday Pressie for me
  8. Heart Attack

    Mandatory Arc

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    Might be better if the MA contact only opened when you entered an MA building for the first time so as to not draw new players into the building.


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    I think they'd still get drawn in by the team requests - if you see "AE team looking for two more", even if you don't know what AE stands for, it's still obviously a team invite, and if you're looking to team, you might be quite likely to join, especially as most of the Broadcast chat you would be seeing would also be similar requests.

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    Alas (as it shoots the idea down completely) you are very right
  9. Heart Attack

    Mandatory Arc

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    What HA said, let us place contacts in the city.
    One way to stop them from being slightly daft (blocking roads, etc) would be that they are only visible to the Team who are playing the arc?

    Mind you, the mechanics to place them round and about would probably be horrible to write...
    And agreed to waht Evils said.

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    It'd probably be better if the game placed them, otherwise they'd all be just outside the MA building
  10. [ QUOTE ]
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    Wonder how long before you can buy costume slots, in-game unlockables, maybe even new AT's or powersets, in the store too...

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    Wonder if this is pure conjecture?

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    Well duh. Of course it's conjecture, but I can quiet easily see them taking this route.

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    Wasn't CoV purchasable ATs and powersets? Going Rogue probably will be too.

    Though I agree, the quality of the free stuff seems lower than it used to be, either that or I'm becoming Jaded.
  11. Heart Attack

    Mandatory Arc

    Might be better if the MA contact only opened when you entered an MA building for the first time so as to not draw new players into the building.

    Another option would be to have to go to a real contact not the hologram, at least then there'd be some travel time. At the moment with no travel time why have travel powers? Plus lack of travel means you can get through far more MA missions in a night than you can normal missions and with no risk, making them that much more attractive.

    Final sugggestion would be it have the MA mission done in a random MA building rather than the one you take it in. The building picked would need to be in an area appropriate for the team doing the mission. So at lvl 15 you might take an MA mission in Atlas and be sent to the building in Steel to actually do the mission. Though you could be lucky and get the building you are already in.

    Dont get me wrong I like MA, it's nice to go for a while when you're bored with standard missions and play something different against a custom mob that you haven't fought hundreds of time before I just think theres a few problems with it.
  12. Heart Attack

    Mandatory Arc

    Having played many many heroes I often hunt the first 10+ levels. I've done those missions to death and I'd rather not do them again.

    Making me have to do certain missions at certain levels would just annoy me to be honest. The missions would become stale and boring after a few alts.

    While I understand you're suggestion, I don't think its a good idea.
  13. My 45 month is due today, sounds like a god idea to me.
  14. Is the date right on this? Todays the 30th and the first post was on the 29th, so did it go in on the 26th?
  15. Used to really like the Pretorian Arc Blue side, but I think I've played it too much

    Red side, Westin Phipps' arc about the Freaks teacher, it's the one arc that really made me feel like an evil villian. I hate it and love it at the same time!
  16. GM in Atlas, well it would just have to be the statue of Atlas going bowling with the globe.... Strike!!
  17. Best one I've had is "oh no not again" from a skull in kings as I started beating him to a pulp
  18. <sob> The thought of all the yellow snow just makes me want to cry <sob>
  19. 17th Century Cossie bits would be good too, they'd be sooooo good for looking like a pirate!

    It would also be nice to have different hair options with some of the hats and helmets too.
  20. Heart Attack

    Sniper Badge

    I'd love that, I hate them and kill them with glee, yea I know we are supposed to arrest them, but you know accidents happen when you're so high up
  21. [ QUOTE ]
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    So it's impossible then

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    Ah, now.. I didn't say it was IMPOSSIBLE! Anything is possible, given enough time, money, and programmers. It just doesn't fit in with the info I have.

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    Thats a shame I was hoping for impossible, after all I'm sure someone mentioned something that they'd said was impossible was on the cards
  22. [ QUOTE ]
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    Of course you could have power customisation in another way. What if you picked the asects of a power and then the system worked out the cost in endurance.

    So for example you start off as a Fire Blaster, you get Fire Blast and then choose to customise it. You pick the Damage, Accuracy base, range, Cast (minimum based on graphics) and recharge times and the system then works out the endurance it'll use. You can make it a Super powerful, long range quick recharge power, but one shot and all your blue will be gone. Would be fun and frustrating, maybe at a respec you'd get to change it when you realise how big a mistake you made

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    I think that would be way too big a change for the current game engine. You're talking about a fundamentally new powers system there.

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    So it's impossible then
  23. Of course you could have power customisation in another way. What if you picked the asects of a power and then the system worked out the cost in endurance.

    So for example you start off as a Fire Blaster, you get Fire Blast and then choose to customise it. You pick the Damage, Accuracy base, range, Cast (minimum based on graphics) and recharge times and the system then works out the endurance it'll use. You can make it a Super powerful, long range quick recharge power, but one shot and all your blue will be gone. Would be fun and frustrating, maybe at a respec you'd get to change it when you realise how big a mistake you made
  24. I've heard that in CO you can change where your powers come from. So bolts of fire from your eyes instead of your hands for example. I wonder if this customisation could be something along those lines.

    Another option might be a customisable power set. You pick 9 powers for a primary and 9 more from a secondary plus a built in power (Defiance etc) and the system assigns your HP based on how powerful the powers you pick are (High power powers = low HP). I doubt this very much, but it would be cool.
  25. Cya Mr M, good luck with the Pilot!