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Posts
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Joined
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I wonder if the drop rate was deliberately decreased. That would force more players to pay $10 for a respec instead of $20 for 1b from RMT, which was equivalent to about 10 BM respecs a couple months ago.
Keep forcing that price up, it's still another 300m before paying the inf farmers is only a break-even proposition. -
Quote:I'll vouch for these guys being some of the best out there.Well, I run Tokyo Screamplex Redside & Project Pegasus blueside.
I run Or Die Trying redside.
It was initially a PvP guild at CoV launch, using Items of Power and base raiding as the key differentiators between us and Fire's XPats. Our key differentiators got pulled out from under us by the dev team and the VG imploded. Most of us quit.
About a year and a half ago, I came back and rebooted the VG based on running really hard stuff - Relentless TFs, back to back respecs, duoing giant monsters, that sort of thing. Eventually we defeated everything we could think of on the highest difficulty settings we could manage. I went off to get married and buy a house, which took a lot more time and effort than I expected, and the VG imploded. Most of us quit.
So a couple months ago, I came back and rebooted the VG because a friend's WoW account got hacked. We were initially planning on grabbing CO, but open beta wasn't available and we were bored in the meantime. We got hooked, we've got a huge base, and we haven't gotten much beyond that. We're currently leveling a plethora of alts through missions, AE, and farming. We're looking forward to the enhanced challenge settings allowing us to find stuff that we actually can't defeat. Our tag line is "Another failed suicide attempt?!? On to the next challenge!".
If you're looking for a VG that won't suffer a total existence failure, I'd go with the Screamplex. Or Die Trying occasionally implodes. We're a lot of fun to play with though, and running on insanely high difficulty settings results in insanely high xp and infamy, which tends to burn off the frequent debt pretty quickly. -
Can someone upmod the OP for me? There's no way to take back feedback, and since I downmodded the original scary font thread I can't upmod him/her for some arbitrary period of time.
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Wow. This makes me feel better. My first attempt at the whole 'tankermind' playstyle was in a longbow mission and I got freakin' creamed by.. eh, couldn't've been more than 8 of em. Maybe I'll give it another shot.
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If you're considering both Assault Rifle and Archery as options for your primary on your first villain, I'd go Archery because you get the important powers fast and it's more fun to play early on.
AR is irritating early on - an AoE focused set with unreliable knockback on the first 2 AOEs and no high damage/slow recharge single target attack. It blooms late, but fills out nicely with Flamethrower, Ignite, and Full Auto rounding out the AOE goodness.
On the other hand, if you're considering an Assault Rifle/Trick Arrow corrupter, I'd like you introduce you to my friend Redraw McGraw. He'd shake hands, but that'd take more redraw. -
There -is- a 5% defense, for 6 pieces of the confusion set IIRC.
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If you're going to try with 6 and one isn't a Mind/* dominator with permadom, I suggest doing this ASAP to take advantage of the -1 setting and get an idea of how to complete it.
I'd tend to say that a 6 man team would just lose outright on the last mission thanks to AV-level auto-hit debuffs. -
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Meaningful PVP, meaningful bases, and Items of Power.
Some -reason- for people to join VGs outside of a base with a handful of porters and a channel that might help them get teams.
A way for VGs to differentiate themselves from one another outside of 'We killed a million boars in VG mode!'.
Basically, everything that was promised during the CoV release. What's "Going Rogue" without a real differentiation between heroism and villainy? -
Quote:If you're redside, I probably ended up with it. These were up in the 80m range during the AE craze, and I mistakenly thought that both of my Earth/ doms could slot them in 3-4 powers because they have multiple AOE defense debuffs so I had 20m ish bids on everything from 10-20.. which filled post-nerf before I could pull 'em off.As far as recipes go, I was extremely surprised when I got an Achilles Heel proc yesterday as an arc reward, and checking on the market turned out to be worth several millions (something that I have never seen happen before, and I've bought many many of these for different alts).
I think the price is actually dropping like a rock right now, so I wouldn't hold out for a high bid on those. I know I ended up with about 5 of em, which is apparently 3 more than I can use between two Earth/ doms =( -
Quote:Actually, seems to be the opposite. I've seen Hami goo for 500k RITE NAO, and a number of other orange rares for between 700 and 900. Highest I've seen was 1.5m RITE NAO.However this should also result in the rise again of rare salvage and recipes/enhancements since tickets are no longer being generated and buying those items.
During the AE days, you were looking at 600-800 and wait a while or 1M RITE NAO, and some items were frequently trading at 1.5m-2m.
I'm attributing this to a decline in the number of recipes worth crafting coming into the game. We'll see what happens over the weekend, but oranges haven't gone up yet. -
Based on the content of your previous posts, I'd suggest that you wait another year before you attempt it. It's going to be hard to get anyone to join your SG if you have problems clearly presenting a case for why they should do so.
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Any Firefox ninjas out there that can recommend a good addon to force my own CSS formatting on stuff?
So far Add Block Plus + No Script have been enough to disable most of the intrusive adds and ugly CSS loadouts you see on the net, but I can't get the oversized font, bold, and italics off this poster's stuff.
I've already disabled everything I can through the User CP as far as images, avatars, signatures, etc. Maybe I should post to the technical support forum? -
Lowbie arcs are particularly useful, actually. Tickets are much more valuable than lowbie salvage and recipes. PM me when you're done and I'll run through it on my AR/Cold
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Actually, I've found that some of the better farms post i16 are 5 maps, because of the ticket bonus. They're 5 farm maps, granted, but missions after the first have an increasing bonus to the number of tickets you get.
If I were really hardcore about farming something solo for tickets, I'd put together a brute that could handle a mission on +4/8. I'd design and test a mission that gave him about 400 tickets from kills, with a single clicky that ended the mission to double that number.
Then I'd copy that mission 4 more times and string it in after itself for the stacking ticket bonus. You're going to run it more than once anyway, you may as well take the free tickets. Since you're probably logging in and out at the AE, it also gives you overhead for the AE day job ticket bonus on completion.
..then I'd fill each mission with it's own stack of limericks. Looks like I'm up to 150 limerick storage spaces, which would cover the entire top 150 from Limerick DB.
Well, I know what I'm doing tonight. Can someone suggest some reasonably farmable lieutenants? My old map was all slammers, but they got buffed to the point of being unreasonable to farm. I tried Council lieuts, Cage Consortium, and PPD, but the AoE got a little brutal at higher levels. I also tried werewolves, which were OK except for the Willpower tank eating 16 thrown rocks and faceplanting. Maybe something with a single target DoT as a ranged attack and some single target melee or PBAoE attacks as filler? -
Quote:So have I, with modest success. I managed a 5 star rating for 44 reviews, until someone one starred my mission with the only comment being 'farm' - which was clearly called out in the description. I'm not saying the current system works, I'm saying the current system won't work any better if the farms are removed.I can't speak for everyone here, but I bet most MA authors that read these forums have done everything you mentioned and more to promote their arcs. I know I have.
Quote:That said, most people don't read the forums and trust that the system provided will give their arc a real chance of being played, but it won't. If you don't promote you need to be lucky really to get any plays. I don't believe that is the expectation of the average player and I really don't feel that is how it should be.
What you're really looking for here aren't search tools; people can already find your arc you give them motivation to do so. It seems to me that what you're looking for are incentives for people to play and rate arcs that they haven't played before. -
Quote:Whaa?Not to burst your bubble but the only power that has slottable def debuff is earthquake. Though Achilles works pretty well in it from my experience on my earth/fire.
But they're all defense debuffs!
That makes me a sad panda. I thought I could go crazy with it like I did on my Rad/Kin. Thanks for the heads up.. guess I'll drop the other ones I bought in my Earth/Fire. They were up to 80m during the AE craze so I never had a chance to play with em till recently. -
Quote:5 bucks says "energy/storm/illusion".NRN: i dont team with energy/ [[I missed what other type he said here]]/ illusion.
It's probably a knockback issue. Illusion has pets that uncontrollably spam knockback effects, the same way the Plant pets uncontrollably spam immobilize effects.
I've never heard of someone actually refusing to team with an illusion user - it's typically Energy and Storm that are notorious for KB, since Illusion can keep the KBed targets from killing other squishies.
KB gets a bad rap because it makes establishing and maintaining agro control harder for tanks - especailly ones without taunt - and makes it harder to hit a whole pack with AOE damage abilities. -
If it can be saved, it can be farmed.
You'll be hard pressed to find most players in the MA without commensurate reward per hour spent. However, as soon as you add commensurate reward you provide a farming environment that's better than any map out there until you start farming purples.
That's not a bad thing. The fact that devs made missions that are farmable shows that farms can be used as a part of the storytelling process. I wouldn't expect many people to be interested in playing your arc for sub-par rewards and no badge credit, though.
To all the people who're up in arms about the search feature - don't expect that people are the slighest bit interested in playing random arcs, whether there are farms in the mix or not. People don't just watch random TV channels - they watch a show they know they'll like, or they switch to a channel that typically shows stuff they're interested in. If you want to get people to watch a new show, you have to sell it to them. That's why TV show A contains commercials for TV show B.
Play host for your arc. Start a group up and lead them through it. If you're really interested in getting the word out, make alts on other servers, rinse and repeat. If you can't get a group to stick together through the whole arc, there's a problem you need to address in either the arc or your presentation of the arc. You'll get much better and much more honest feedback if you're actually present.
If you don't want to put forth any effort to present your work to others, you have only yourself to blame when noone cares enough to play ARC ID 398281 based on a one sentence descriptive blurb. -
I want video of you guys doing a cave mission. :P
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I appreciate all the feedback - keep it coming! I was able to get a group going last night, in large part thanks to the LFG Alpha channel. I kept it rolling for several hours, but I had to go to RWZ because the first 6 responses I got were from bluesiders.
Throughout the night I was able to play with some great redsiders as well, they stuck around longer. I picked up 4 redsiders throughout the night and 2 of them were with the group for several hours. The very first bluesider who joined was around for quite a while, and there was a bubbler that stuck around for several missions, but most of the rest of the group consisted of bluesiders that ran a mission or two and logged.
That really reinforced my perception that most of the players are blueside, but it leads me to think that the people who're still playing redside right now are more hardcore.
Our team had a great time tearing through +3/8x targets and everyone reported great xp, but we also ripped through one and a half contacts worth of my missions in a day. I'm concerned that I'm going to run out of RWZ missions in the next day or two, and since I can't get papers in that zone I'm not sure what to do next. Cimerora? Sure, but it's one of the only remaining restricted zones. That's particularly true for redsiders who can't start the quest until 30.
There's always the option of starting an ITF or LGTF, but those take a little more planning and without the ability to see the powersets and bonuses of heroes it's difficult to tell if I've got a good team put together or not. In my experience I need a core group of 3-4 players who really know what they're doing to get through a TF without a lot of headache. I'd need to run them 3-4 times each before I'd be willing to lead one.
Also, regarding the flack I'm getting for not going anywhere without a corrupter - I'll gladly switch to one of my 4 40+ corrupters before I'll lead or join a team without one. It's my experience that it's much easier to end up with a successful PUG if you have one than if you don't. A good corrupter can provide the safety net you need to have fun with 6 decent players and 2 guys with a pulse and an internet connection - which is your average 8 man PUG. A really great player can do the same with most ATs, but it's a lot easier to find a good corrupter than a really great player, especailly if you're recruiting for a PUG. -
Quote:The "true farmers" know that the devs data mine this stuff and you can't hide a farm. It's just not possible. You make x reward in y minutes. If x divided by y is greater than the amount the devs intend, they will be aware that something is amiss. This is why the TV farm and demon farm are still around after literally years of being mentioned on the forums.The true farmers in the game have played long enough to know that you dont go posting in open forums the ways by which you get the best results. Its the fastest way to another nerf.
We're not trying to exploit the game or break the rules. We're trying to find the most efficient means of attaining a goal, typically wealth or xp generation. That's not 'cheating', 'abusing' or 'misusing'; it's playing within the letter of the law, whether you feel it's in the spirit of the law or not.
What people are looking for is a different farm, with a different group of enemies that's either less tedious or more entertaining. We could all go back to TV or demons and we'd make influence -faster- than we can in MA. That alone is tribute to the value of entertainment - dedicated farmers are still willing to experiment in MA despite rewards being reduced past the dev-made farms because they're more entertaining.
We aren't adding farming to a game that doesn't have it. We're adding entertaining farms as an alternative to boring farms. I want to write a farm full of limericks, puns, double entendre and comic nerd inside jokes. I don't want to write a standard MA mission; I want to write a farm. Why? At 50, I'm going to farm. I'd like to be able to show off my wit and wordplay while I do so, but without rewards that are on par with the /existing, dev-made farms/ in the game, I'm not going to be able to get the other farmers to come play with me.
Noone is trying to turn your RP tool into a farm. Some of us are trying to replace the stale farms that have been around for years with something new and fresh.
Imagine a mission with content that updates daily. I -did- this with my limerick farm, replacing an existing limerick with a new limerick each day. The devs just don't have time to dedicate that kind of effort to a single mission, and I wouldn't bother if I weren't running it a dozen times a day with groups of other people. -
I got a full confuse set for 80m. YMMV, but that's 1/3rd of what I was willing to pay based on pre-nerf prices. I just threw up lowball bids on the actual crafted items that were half the last sale price for the recipes, just in case someone was desperate for cash.
..and it looks like some folks have managed to snag those pieces for under 5m apiece, so I'm guessing it's just going down from here. -
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Alright, I'll try that.
Also added a note to the virtue channels sticky, which was still pointing to the defunct "Virtue LFG" channel. I tried that one for a moment, saw nothing, bailed.
Now I know where to point the other poor fools who try fishing for a team in VU2009. Thanks!