Any point?
If you've got a story you want to tell do it. Thats what the whole thing is for. Put it together and let us know which one it is.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
If you have a complete group, i.e., minions, Lts, bosses, Xp is only reduced to 75% for custom critters at Standard/Standard power settings. Any mobs from regular groups in your missions still give full xp.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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If it's a lowbie arc, you should be using customs sparingly anyway. The fact that they are way overpowered for a lowbie is far more annoying than the reduced XP.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Lowbie arcs are particularly useful, actually. Tickets are much more valuable than lowbie salvage and recipes. PM me when you're done and I'll run through it on my AR/Cold
Thanks for pointing that out, I thought the 75% reduction applied to standards as well. I'll get back to work on it right away
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It takes a little longer to defeat them, but they can't one-shot you.
It's often very useful to make your custom group with a few of your own customs and some standard mobs that are recolored and renamed.
Yes.
Make it good, be proud of it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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After posting a similar query in another thread, I was told that creating a good lowbie arc does have a point:
you yourself can run it with every new toon you make and avoid the doldrums of running through the same old lowbie missions for the fifty-umpty-jillionth time.
Even if no one else ever plays, you've already done yourself a favor.
So I made mine and have been using it and so far I'm happy with it. If anyone's curious, it's the third one listed in my sig.
So I was planning a lowbie arc, but now with the new AE changes I'm wondering how many people would play it. It uses Standard Groups and a Custom Group with standard critters, but with xp reduced to 75% for even standards, is there any point in making the arc?
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In my mind, my arcs are like I'm a GM again, and I'm making game modules for my friends. I take my SG on runs, and I send out some tells to global friends who usually run it with their groups. Plus, that means that the majority of comments that I get are coming from people whose opinions I know I respect. It's always someone I don't know who comes up with a comment that makes me think, "were you paying any attention at all?"
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Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg
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Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg
So I was planning a lowbie arc, but now with the new AE changes I'm wondering how many people would play it. It uses Standard Groups and a Custom Group with standard critters, but with xp reduced to 75% for even standards, is there any point in making the arc?