Hart

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  1. Hart

    Efficiency Tips?

    I'm not really sure how to add an image to this thing, but I just hit 1 billion. It's apparently much easier when you're not playing because you don't have the temptation to spend it on something shiny for your latest alt.

    Anyway, here's a link. I'd have created a new thread, but for some bizarre reason this was at the top of the list so I'm not a thread necro. Yay.

    http://www.ordietrying.com/TwueEBIL.jpg
  2. I can provide the same on the red side - I've quit playing CoX, but my wife and I have a 10m base sitting around with all the necessities and a crazy amount of prestige to spare.

    PM me here if interested - I rarely log in to check on my market investments, so you're not likely to catch me online.
  3. Most of the combos you suggest seem fine, but AR/Rad is probably not where I'd go for a first corrupter. You'll need a solid understanding of the game to be able to play the character well, and the combination of cone attacks, knockback, and really slow debuffs can be frustrating. Really comes into its own around 35, but the first 18 levels are painful.

    Radiation's not poor damage, for that matter. It's one of the better AOE powersets, with a PBAOE, spherical TAOE, and cone TAOE. It's pure energy damage, so while the damage numbers are slightly lower than other sets, it's less likely to be resisted than sets that have a smashing component - which is most sets. Just.. don't take the radiation snipe on a corrupter.
  4. Hart

    Endgame Advice

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    The end game is what you chose to make of it. In Lithid's case this apparently includes running PvE content with a possibly exemplared level 50 and PvPing. For others the end game consists of rolling a new character. Yes this game does lack the end game raid progression of a game like WoW but I'm fed up with the claims that there is nothing to do as a level 50.
    That's not what I'm saying.

    What I'm saying is that there's nothing you can do as a level 50 that you can't do as a level 49. There're purples, but they aren't an activity. None of the content specifically requires a level 50 player; the bulk of the content can be accessed at 30, and practically everything can be accessed at 45.

    So yes, it's a somewhat open-ended game, you can continue to play it at 50. That's not the same thing as having an endgame, which would be a piece of the game that's limited to players who have achieved the max level and which provides some form of character advancement that isn't based on increasing your level. Even the CoX equivalent of 'raids' is just a string of normal missions that you have to complete in sequence, with minor exceptions like the last mission of LRSF.

    There's nothing to do at 50 that feels 'epic' or puts the 'super' in superhero. It's the same stuff you've been doing for 49 levels with a different group of enemies.
  5. Quote:
    Originally Posted by Muon_Neutrino View Post
    I must have missed something along the way here - what is this change that is causing 50s to earn more?
    The ability to automatically exemp down to the level of whatever group will take you and retain a fraction of your powers while getting commensurate rewards for a level 50 character. It was possible before, with the sidekick system - but now it's easy and mandatory.

    I think the problem is that the i16 change polarized the community. The hardcore players are still playing and willing to pay through the nose for purples. Marketeers are still willing to lie, cheat, steal, and kill for purples to sell to the highest bidder. However, I think a lot of farmers either quit playing or quit farming. i16 gutted AE farming, which was fun, and the dev created farms are miserable grindfest on a handful of maps. AE farming didn't produce purples, but I think farmers from the old days got spoiled by the greater entertainment factor in the AE farms.

    You've also got fewer players benefiting from farming, since padders are no longer needed. Hardcore farmers that can do it all themselves are unlikely to make bad market decisions, such as selling purple recipes that their alts can use. I suspect that a disproportionate number of the purples up for sale came from padders.
  6. Hart

    Endgame Advice

    Endgame? What endgame?
  7. Quote:
    Originally Posted by Kinrad View Post
    Now that she is in her early 40s, she is going to find a LOT of missions with EBs in them, and I was wondering if anyone had some good advice for how to deal with them?
    I generally deal with those missions by abandoning them and running 'defeat boss and minions' or 'steal item' papers for 3 days. YMMV.
  8. Quote:
    Originally Posted by Soulwind View Post
    I've never been on a Hami raid

    I've never even attempted any of the Statesman TF, Recluse TF, Lady Grey TF

    I've never successfully finished the Hydra/Sewers Trial

    I've never done a Hess TF, but I have done the other TF in Striga

    I've never gotten the Task Force Commander accolade

    (collectively, I've done all of original TF's, but never all of them on one toon)

    ---

    So how about it? Anything you've never done in the game, but keep meaning to?
    That'd kinda random. I'm apparently your evil twin. I've each of the above exactly the opposite way - even down to 'did Hess, but not Hannon'. My main hero has TFC, though I haven't played her in years.

    My thing I've never done? Played for longer than 6 months without getting a character I put my heart and soul into nerfed into a mewling pile of charred flesh and smoking spandex.

    I'd love to do that.
  9. I'm never playing solo if I'm playing a Corrupter, so +2/8x.
  10. Quote:
    Originally Posted by DumpleBerry View Post
    And damn, it would be nice for male waist capes, or a suitable equivalent.
    On men, they'd be wasted.
  11. Hart

    Efficiency Tips?

    Quote:
    Originally Posted by Squez View Post
    As an aside, from those of us with wives that can't stand video games, and indeed grew up (very allegedly) thinking that girls in general just didn't grok that world, might I suggest that you sit back in the recliner and bask in your win that your wife would do that on your behalf.
    We usually play together. Love 'er to death.

    Quote:
    Originally Posted by Squez View Post
    Apart from that, you may want to try the tips happening in the thread with twists, like getting Field Crafter at level 10, attempting to amass a fortune with just the sales of the tutorial insps, or the Level 50 Challenge II with a bubbler, all of which will earn cash but do it in unusual ways.

    By the by as you amass cash, while pursuing more cash, try some wacky stuff like making a character that has all pool powers, then try to max set bonuses for each power. Build an uber character that uses all the worst selling sets to maximum effect (kind of like a Magic weenie deck).

    One longer term thing you can do as well is try to guess how Going Rogue will affect market sales. Stockpile now since your 7 months should cover it and see if you guessed right.
    Er.. afraid all of that except Going Rogue is already played out for me, for a given definition of 'played out'. I've got 2 characters that can do practically anything except solo LRSF and zero interest in badges.
  12. Hart

    Efficiency Tips?

    Quote:
    Originally Posted by brophog02 View Post
    On a macro scale, this game is easier than it has ever been.
    Please note that I'm not complaining about the difficulty of the game - it's trivially easy. Even soloing an empathy defender is trivially easy. Set difficulty to heroic, solo paper missions that are defeat boss or steal item, repeat ad nauseum.

    I rolled Fire/FF, not Fire/Kin. I rolled Dark/Elec specifically because I was trying to combine the two worst sets - Elec sucks for dealing damage, and back then Fear made things run away.

    In short, by using wierd power combinations in wierd ways I was able to create a character just as effective as your prototypical fire/fire or ss/invuln tanker. The difference is that my secondary wasn't full of passive/toggle powers and a my primary couldn't be described as '9 ways to punch someone'.

    I had to figure out what to do, which required some creativity, and sometimes my creativity payed off big and resulted in a unique character. The sort of character other players would look at and wonder 'what the heck possessed this guy's player to choose those powers?' only to have them standing in awe 5 minutes later as I did things they thought were impossible.

    You know, the kind of character that makes you actually feel like you're superior instead of just another schmuck in spandex? Root word of 'super', ringing any bells? It's the loss of that feeling of superiority that I hate.

    I got that feeling back, briefly, in i15. I created a really great farming map and ran people through it constantly. I was good enough at leading farms to get people to quit PUG farms to come fill in my team, and it felt great.

    Quote:
    Originally Posted by brophog02 View Post
    Frankly, it sounds like some just don't like playing the game without an "I Win" button.
    No, I don't like playing the game without a "team now" button. I lead Or Die Trying, a VG devoted to doing things that are unreasonably hard. Our tagline for mission completion was 'Another failed suicide attempt!'. I assure you, loosing has no meaning for me except as a reason to try again; but wasting hours of my life looking for a group is totally different from wasting hours of my life dying in a pile so the dark/ can HT us for another rush on States.
  13. Quote:
    Originally Posted by Cien_Fuegos View Post
    still need to get into BBT
    You're just jealous because you can't afford the banging attachment.
  14. I was mainly busy catching up on the games I was neglecting to play CoX, so Star Wars: KOTOR and Force Unleashed as well as Dark Cloud 2 and Onimusha 1-3. Tried playing Prince of Persia: Warrior Within and gave up in disgust at a combination of difficulty and craptastic design that results in frequent 25s loading screens.

    On the market I noticed that my niche did really, really wierd stuff. It's been stable for 2 months, despite recipe prices fluctuating, and just before 2xp it dropped like a log. I had some 'just in case' buy bids out there at half what I sell for, and all 4 of them filled.

    Then, over the weekend, it stabilized back to where it was before and everything I had up before the weekend eventually sold. I can't fathom what happened, but for a while these things were selling at a 30m apiece loss over the cost of crafting one from a bought recipe, during the manufactured scarcity of 2xp.
  15. Quote:
    Originally Posted by shikraria View Post
    I started up my VG and its doing pretty well actually. NO I'm not a prestige ****. Rule #2 is so my VG doesn't die. And all of the 4 VG my toons are apart of have the first rule.
    Rule #2 makes sense, but weekly is a bit much to ask for in CoX. I'd suggest something more like 30-45 days or you're accidentally excluding folks who play dozens of characters on multiple servers. That may not be a bad thing if you're looking for prestige though, and kicking folks after 7 days will keep your roster looking 'clean' - but it'll also keep your roster looking small.

    At the risk of skewing my reputation toward elitist jerk, this won't be readily apparent until you've had a few months of experience leading the group. People's attention spans vary, but I don't know anyone who plays only a single character in this game, so you need to be flexible.

    Quote:
    Originally Posted by shikraria View Post
    So all those who thought that I would fail....I'm not.
    Quote:
    Originally Posted by shikraria View Post
    Actually, just as an update, i have 25 members in my group. So, I think I'm doing great. 2 weeks old and i have everything I need.

    It's hard to fail within the first month. You've still got the drive and ambition to go for the gold, and lots of low hanging fruit to give you a tangible feeling of achievement that you can use to rally your team.

    It's harder to succeed for a whole year. Whether you'll still be playing the game, let alone running the guild, is practically a matter of chance when that much time passes in the real world and impacts your ability to maintain a presence in the game world.

    Most supergroups are ultimately cults of personality, so if you take an extended vacation, you can expect to have to rebuild from the ground up unless you've got good secondary leadership that can fill your role while you're out. That mainly means socially in CoX, as in organizing events and resolving disputes between members.

    20 is a very good start all things considered, but a month from now half of them will have quit or been kicked due to that 7 day rule, so never stop recruiting if you're going for the top of the prestige charts. Also, note that the prestige charts are a very, very poor indicator of success in anything beyond grinding prestige.

    Quote:
    Originally Posted by shikraria View Post
    I'm actually doing quite well. I figured everything out myself, and with the leaders of the other VGs I'm apart of. So HA! I did it w/o any of your negativity.
    That's all well and good. You became aware of potential pitfalls. That's a contribution, even if you choose not to take the advice presented.

    Quote:
    Originally Posted by shikraria View Post
    I have about 20 members too and a nice base. My next step is getting TPs for all zones and that is gonna take a min, I know the requirements.
    Easy solution here is to coalition with a VG that already has all the porters.
  16. Hart

    Double XP Downer

    Quote:
    Originally Posted by Angry_Angel View Post
    Hart, are you referring to a decline in your social circles or the general populations?
    Er.. my social circle is the general population. I'm deeply uncomfortable with intimate interpersonal interaction online. I'm actively disinterested in your real name, state of residence, and how your wife and kids are doing; I'm just here to play a game. I want hang out with interesting characters, but I don't want to know anything about other players.

    To complicate things, I play for 3-6 months and then quit for 6-18 months. It's cyclical. Even if I wanted to maintain a social schedule, I've got other games I like playing and new stuff is coming out constantly. So I've been around since Beta, but only have a 15 month vet badge.

    I'm not talking about my specific old friends coming back and playing; I'm talking about the overall upswing in total server population that makes it easier to find someone that's willing to group with you.

    Quote:
    Originally Posted by Angry_Angel View Post
    2. Invest in a good SG/VG or better yet.. global channel. Some global channels help you meet like-minded people (badge channels, PvP channels, various clubs) and do all the work of bringing them to your door. It's a beacon.
    I'm on the globals, much to the chagrin of many I'm sure. I literally can't buy my way into a team. (for 5m, not chump change)

    I'm sure it works fine for a lot of people, but I reliably get this result with multiple characters since i16. I'm left to assume that either channels work vastly better for bluesiders or I've irritated a lot of people, ironically, by complaining about how hard it is to get a group >.>

    Quote:
    Originally Posted by Angry_Angel View Post
    <<Note 4 - Butchered for Brevity>>
    ...

    That would require me to do a lot of work that I think the LFG system should do for me. I'm sure it helps if you're willing to put forth the effort - but I really just don't care that much about individuals. I'm more interested in whether there's a group out there looking for me than who is in that group.
  17. Hart

    Double XP Downer

    Quote:
    Originally Posted by CaptSammy View Post
    I just do not get where the whine is coming from on this.
    Er.. just to clarify, this isn't intended as a 'I can't get a team' whine - I'm more constructive than that and already posted something similar earlier.

    This is more of a.. well, it just makes me sad to see the game live up to its full potential for a few bright days and then fall back to the usual doldrums. You couldn't fix it by doubling the xp permanently because that would destroy the draw, and I don't claim to have a solution - I'm just curious whether other people feel the same way about it.
  18. Hart

    Double XP Downer

    Does anyone else get depressed by double XP 'reactivation' weekends?

    I find that a lot of folks come back to the game, and for a few glorious days the servers are bustling, teams are easy to find, and the game is fun again!

    ..and then we go back into the 6 month lull between weekends and everyone goes off to play other games. Good teams become hard to find and the grindfest nature of the game becomes self evident. The office buildings and warehouses that seemed so full of life and danger with a team of 8 suddenly feel bland and empty solo.

    Everyone wants to be in New Orleans for Mardi Gras. Noone wants to be there three days later.
  19. If you're running a full team, it's also a good idea to spend otherwise idle time recruiting someone to 'stand in line'.

    If you've got only one corrupter or defender, start sending out tells to teamless corrupters/defenders while you wait for the rest of the team to make it to the door. Half the time you get someone who is willing to go with, but 'after they finish <x>'. That's perfect if you don't actually have a slot yet - let them finish <x> and prepare to join your group when someone leaves.

    If you're running PuGs, the most important characters are force multipliers. You can't rely on the random people you're inviting to have the situational awareness of the average garden slug, so make sure you've got a big enough safety net to handle an extra pack of baddies or two. That means Corrupters, Defenders, Controllers, Masterminds, and Crab/Bane spiders.

    If you don't have at least one of these characters you're relying on 7 strangers playing well, which means you're almost sure to be disappointed. You may not need a h34l0r, but you do need something in the heals/buffs/debuffs group to cover for people who make mistakes.
  20. Quote:
    Originally Posted by Cybercel View Post
    Not sure if you're just presenting this as the argument you've seen or if this is your own view, but just to point out...
    A synthesis of both, really. I'm not completely market-averse, but I do hate feeling like the rewards I earn by playing the game so insignificant in comparison to the vast sums of inf I make with my 10 minutes a day at the market.

    I was trying emphasize that people aren't upset that you can make some money on the market. That's the specific purpose of a market - buying and selling, and noone sells unless they make some profit.

    I've played a lot of MMOs, and this is the only one I've seen vehement complaints about the market in. It's also the only one I'm aware of where you can get fabulously wealthy within a month without actually having to play the game if you know what you're doing.

    Quote:
    Originally Posted by Cybercel View Post
    ...it's definitely possible to get quite a good IO build without ever playing the mariket...

    ...Now, that said, I've gained a lot more money more quickly by playing the market, so I complete see the point that is more profitable.
    Yes, it's possible. But as you say, it's substantially more difficult and time consuming. Some players (and I would argue that I could use 'many players' here) also find that it's not fun, or at least much less fun than playing the game.

    Quote:
    Originally Posted by Cybercel View Post
    I'd argue that it does require skills though - just a very different skill set to actually playing the game.
    Aim is a skill. Reaction time is a skill. Tactics and strategy are skills.

    Marketing is great patience and grade school mathematics. It could be argued that some marketers are more 'skilled' than others, but I'd say that this use of the word in this context is synonymous with 'knowledgeable' or 'experienced'.

    What's the difference? I can provide a simple set of instructions that anyone can follow in order to emulate my marketing strategy, and simply by following the instructions from A to B they can get the same results.

    That's not necessarily the case when it comes to playing my character; they may not have the reaction time, ability to tab through targets quickly, situational awareness, or understanding of wierd facts about the game like 'carnies have a PBAOE drain end on death' that aren't clearly spelled out.

    Quote:
    Originally Posted by Cybercel View Post
    I'd also argue that a lot of the time the game is very simple and doesn't take a lot of skill (especially on low difficulties)
    Granted, easy mode is easy and good teams make everything easy. Solo on Relentless and tell me there's no skill involved and I'll show you someone who's in denial.

    Quote:
    Originally Posted by Cybercel View Post
    ..and that it can actually take a lot more commitment to drag yourself through another boring farm mission (not saying that all farm missions are boring, or that all people find farm missions boring, but I find that a lot of them are) to get inf, for instance. Or to carry on through that not-really-fun or just-too-long TF because you know the rewards will be good. That's very often more commitment than skill.
    A couple hours of active play does require some commitment. A couple days, weeks, or months of waiting for a bid to fill is a whole 'nother level and type of commitment.
  21. Hart

    Efficiency Tips?

    Quote:
    Originally Posted by eryq2 View Post
    1)So, you werent tired of the game before AE? Or you fell in love with CoH when AE exploits came out and now, you're done, since it has been corrected?
    Oh no, I was tired of the game before AE.

    I was tired of the game when changes caused pets not to be able to be summoned in multiples and my Dark/Elec defender went from soloing AVs to being beaten up by +2 minions. I was tired of the game when ED changed my Fire/FF Controller from a defensive deity to a joke. I was sick and tired of the game when CoV came out promising base raids and items of power. I brought my entire 30 man guild over from Guild Wars, only to have the entire PVP concept be nothing but hype and thus destroy my guild.

    My desire to play this game is cyclical. I play for a while, inevitably get nerfed into oblivion or otherwise mindscrewed by the devs, and quit for a year or two. I came back 3 months ago and was enjoying myself; now I'm not.

    The main reason is that during the height of the AE craze I was able to find or form a team in Cap au D within 15 minutes every time, and I got spoiled by not having to wait hours for an invite. Now I've literally gone 6 - 8 hour stretches LFG on a 50 Rad/Kin corrupter, a 50 Crab, and a 47 SS/Stone brute. I've formed my own teams, only to end up with half a dozen players with a pulse and an internet connection and one guy who knows what he's doing. I rolled a Sonic/Thermal, got to 40 doing something I hate (watching the green bars and praying the idiot's in range) and decided that I don't want to play a game that I have to adapt to when I could instead be playing a game that will adapt to me.

    Quote:
    Originally Posted by eryq2 View Post
    2) What do you need or want inf for if youre not playing and building toons? Just curious.
    Like a codependent ex, I'll be back eventually, after I forget how this game keeps making promises and breaking my Hart(s). Also, I'm stuck with the account for 7 months. I may as well make a bunch of money so I don't have to worry about learning the market again the next time I return.
  22. Quote:
    Originally Posted by Laevateinn View Post
    2) think it's grossly unfair that people can make money by playing the market.
    My understanding has always been that the perceived problem isn't that people can make money playing the market.

    The problem I've seen complaints about is that people can make vastly, vastly more money playing the market than spending their time doing anything else - including grinding for money!

    This means that people who are good at the playing the market, as opposed to people who are good at playing the game, are able to afford the most expensive items in the game readily. People who play the game, but are unwilling to play the market, struggle to complete a simple set IO build.

    The issue is that they require two totally different sets of skills and levels of commitment. The game requires skill and no commitment; the market requires commitment and no skill. Marketing is also an inherently competitive endeavor, and anything competitive seems to rub CoX players the wrong way.
  23. Hart

    Efficiency Tips?

    Quote:
    Originally Posted by perwira View Post
    For the mid-range 'odd' levels, there are lot fewer bids simply because they don't move fast enough for most marketers.

    (Also other stuff - butchered for brevity)
    Thanks so much! That's exactly the kind of advice I'm looking for. My marketing experience has been with stuff that I can bid for a rec, craft, and sell within a day, so this perspective should help a lot.

    Looking specifically for procs makes sense as well, and gives me an idea of other areas I can expand into.
  24. Without a doubt some combination of Energy and Storm, if you're talking about absolutely horrid to play with. I kick people with this power combination unless they've got a few veteran badges, just for the sheer irritation factor they inflict on the rest of the team when misused.

    Ill/Storm has knockback, sure - but they also have holds, fear, and confuse to prevent the chaos they cause from being the team-wiping sort of chaos. Tack Storm onto Energy instead and you have a recipe for disaster in the hands of any player that's not both extremely skilled and extremely careful.

    Either combination can be really irritating for people who're trying to tank or use AOE powers, if that's what you're after. However, if you really want to grief your own team and make anyone who invites you because 'It's a defender!' or 'It's a corrupter!' groan in disappointment because you slotted KB, I'd go with Energy/Storm or Storm/Energy.
  25. Hart

    Efficiency Tips?

    Quote:
    Originally Posted by Archie Gremlin View Post
    Have you tried to find or start a regular team? You can organise it via the boards and eliminate the time you spend in game looking for team mates.
    In short, yes.

    I don't have consistent hours of play. I work a 40-50 hour job and run a home business that can take all my spare time one week and nothing for the next month.

    I tried joining a couple superteams on my server, I tried joining the 'global LFG' channels on my server, etc. - nothing works and I'm sick of wasting my time trying.

    I appreciate the sentiment, but this isn't the problem I'm trying to solve. I don't need a group to have fun playing Rock Band. I get a group instantly when I play Team Fortress 2 and near-instantly when I play WoW. I've got other options and I'm using them.

    What I'm trying to figure out is how I can make decent money in CoX with the least in-game time.