See it does work.


CaptSammy

 

Posted

OK. I sell drops and roll merits and tickets and such. Now over a billion on my main 'bank' character. But I wanted to try a little experiment. I did not want to get into hardcore high-end flipping strategies, but wanted to try a few things from the forums here.

I took a lvl 27 on my second account that I knew I would not be playing. This allowed my 13 recipe slots and 15 auction transaction slots. THis helped. I started her with exactly 500,000 inf.

I did this last night after work. Spent awhile since I was new finding things.
Basically all I did was put low buy respectable bids on Common IO recipes (mostly lvl 50 and mostly less useful ones (snare and range and such). I also used lvl 50 set IO's that resell for $10,000 and can be bought for $1,000 or less.

I but in a full tray of bids, but because I was looking and exploring for the first time it took awhile and I had alot bids filled. So I ran a bunch and put more orders in. I ran my main for a bit and then before bed, I logged back in and ran my filled bids to the vendor and reloaded.

I logged in this morning at 9 am and did the same things. After cashing out and making bids I left the girl logged in and made myself something to eat. Came back and did it again. I just now logged into the character at work (dont tell the boss) and cleared out.

So in 24 hours approx and a few logons, I went from 500,000 to 3.8 million. Not bad for a days work.

Now I know I could make that in an hour or two farming with my lvl 50 fire/kin, but this was not intended to make me a billionaire, it was to show that a mid-lvl character who CANT yet make 1-5 million an hour can still make money on the markets if they so choose.

I did not even TOUCH buying and vendoring salvage.

Obviously the more people doing this make it less profitable, but it CAN BE DONE, if someone wants too.


 

Posted

Noone ever said it "can't" be done. (i don't think)

I kinda did the same thing. I logged both my accounts, ran 2 farms. Filled my recipe slots. Some IO's and some commons, not to mention the salvage. (2 orange on each account) Went to the store in Atlas and sold commons. Made 2 mil roughly on those. Then flew to WW and sold IO set recipes for 222 (didn't even check going rate) and made roughly 7 mil on those. Then posted salvages for the same 222, and made another 4 mil on those.

So, i guess in the same amount of time between your flipping and my farming, the farming count out a little ahead. But like you said, not bad for a days work. Although i had a better day last friday, i got 3 purps in 2 runs and made approx 450mil. Again, not bad for a days work.


 

Posted

There are many and varied ways to make lots of inf in the game, the only thing required is a bit of initiative.

Anybody who looks at the market as an opportunity instead of an enemy can make as much inf as they want.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Oh yea, I know there are tons of great strategies out there. I do not take the time to do them, I usually get my influence from playing. I posted more for the lurkers and peeps checking the market forum. You know, the people always complaining about never having more than 20 million EVER. This is fairly easy stuff, at least the stuff I was using.


 

Posted

Your intentions are good, but I don't really think it'll change anything. I think most people are well aware that there are many ways to make money. A lot of complaints regarding the market stem from the fact that 1) the complainers dislike the options for making money presented or 2) think it's grossly unfair that people can make money by playing the market.


 

Posted

Yea your probably right. And since I have 50's and can make great influence that way, I am probably still going to run this out for a bit. We are short computers at work, so I have been bringing my own laptop to work on. While I would never do any fighting or missions or such at work, I CAN sneak on and check the markets. So its one way I can make influence even while working.


 

Posted

I have nearly 1.4 billion influence on Infinity, and my only character above 10th level there is all of 22. I almost never play there, but I started marketing to see how far I could get. I think I started early last Spring by buying and vendoring recipes until I could manage to memorize a level 35 heal IO recipe, then I crafted and sold those for months until I decided to get into more profitable set IO crafting and selling.

Granted, it's taken me the better part of a year to get to 1.4 billion, but I don't check that character on a daily basis. If it were my only character and I were logging in twice a day for a few minutes of marketing, I'm sure I could have gotten here in a few months at most.

But the important thing is, I had a few million inside a week. That's enough to buy level 25 generic IOs and you're pretty much set for the life of your character, unless you get to 50 and want to get serious about it.

I do this on my alts on a very regular basis, market enough for a couple of million and buy generic IOs, sometimes by level 17 (level 20 IOs) and then maybe upgrade to level 30 or 35 later on.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Anybody who looks at the market as an opportunity instead of an enemy can make as much inf as they want.
How about if I look at it as an enemy that I must beat into submission by extracting as much influence as possible?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Laevateinn View Post
2) think it's grossly unfair that people can make money by playing the market.
My understanding has always been that the perceived problem isn't that people can make money playing the market.

The problem I've seen complaints about is that people can make vastly, vastly more money playing the market than spending their time doing anything else - including grinding for money!

This means that people who are good at the playing the market, as opposed to people who are good at playing the game, are able to afford the most expensive items in the game readily. People who play the game, but are unwilling to play the market, struggle to complete a simple set IO build.

The issue is that they require two totally different sets of skills and levels of commitment. The game requires skill and no commitment; the market requires commitment and no skill. Marketing is also an inherently competitive endeavor, and anything competitive seems to rub CoX players the wrong way.


 

Posted

Quote:
Originally Posted by Hart View Post
Marketing is also an inherently competitive endeavor, and anything competitive seems to rub CoX players the wrong way.
That is a good point. Dual boxing a behemoth farm run does not hurt the profit-making of the other people who want to do the same. However, if someone has already placed 10 bids at 35,000 for a lvl 50 common IO recipe that will vendor for 75,000 and I come along and put in 10 bids for 41,000 (still not a bad profit) that MAY affect the profitability of the first guy. I say MAY because if he leaves the bids up for two days and my bids are filled in 4 hours and his bids still bet filled after, then he is OK, but there is potential for his 'niche' to be lost or made less profitable by my being there.


 

Posted

Quote:
Originally Posted by CaptSammy View Post
However, if someone has already placed 10 bids at 35,000 for a lvl 50 common IO recipe that will vendor for 75,000 and I come along and put in 10 bids for 41,000 (still not a bad profit) that MAY affect the profitability of the first guy.
Do not be distracted by the profitability issue. Even if flipping and arbitrage were impossible, and the only reason anyone bought anything was to immediately craft it and slot it for their own use, there would be competition.


 

Posted

True. The point is that there are a finite amount of things being placed and sold on Wentworths. Because of the nature of instanced missions, there is no limit to the amount of behemoths, freaks, etc. that can be 'arrested'.


 

Posted

Quote:
Originally Posted by Hart View Post
... This means that people who are good at the playing the market, as opposed to people who are good at playing the game, are able to afford the most expensive items in the game readily. People who play the game, but are unwilling to play the market, struggle to complete a simple set IO build.

The issue is that they require two totally different sets of skills and levels of commitment. The game requires skill and no commitment; the market requires commitment and no skill. Marketing is also an inherently competitive endeavor, and anything competitive seems to rub CoX players the wrong way.
Not sure if you're just presenting this as the argument you've seen or if this is your own view, but just to point out...

Having played both ways (getting most of my inf from missions, and getting most of my inf from the market), I can very readily confirm that it's definitely possible to get quite a good IO build without ever playing the mariket. By which I mean being sensible and selling decent stuff you get, not avoiding the market entirely, but not spending any time on it - just chucking good random drop recipes up for sale. In fact, most of the builds I have hail from that style of play, and I have some very good sets slotted, even some purples.

Now, that said, I've gained a lot more money more quickly by playing the market, so I complete see the point that is more profitable. I'd argue that it does require skills though - just a very different skill set to actually playing the game. I'd also argue that a lot of the time the game is very simple and doesn't take a lot of skill (especially on low difficulties), and that it can actually take a lot more commitment to drag yourself through another boring farm mission (not saying that all farm missions are boring, or that all people find farm missions boring, but I find that a lot of them are) to get inf, for instance. Or to carry on through that not-really-fun or just-too-long TF because you know the rewards will be good. That's very often more commitment than skill.


 

Posted

Quote:
Originally Posted by Cybercel View Post
Not sure if you're just presenting this as the argument you've seen or if this is your own view, but just to point out...
A synthesis of both, really. I'm not completely market-averse, but I do hate feeling like the rewards I earn by playing the game so insignificant in comparison to the vast sums of inf I make with my 10 minutes a day at the market.

I was trying emphasize that people aren't upset that you can make some money on the market. That's the specific purpose of a market - buying and selling, and noone sells unless they make some profit.

I've played a lot of MMOs, and this is the only one I've seen vehement complaints about the market in. It's also the only one I'm aware of where you can get fabulously wealthy within a month without actually having to play the game if you know what you're doing.

Quote:
Originally Posted by Cybercel View Post
...it's definitely possible to get quite a good IO build without ever playing the mariket...

...Now, that said, I've gained a lot more money more quickly by playing the market, so I complete see the point that is more profitable.
Yes, it's possible. But as you say, it's substantially more difficult and time consuming. Some players (and I would argue that I could use 'many players' here) also find that it's not fun, or at least much less fun than playing the game.

Quote:
Originally Posted by Cybercel View Post
I'd argue that it does require skills though - just a very different skill set to actually playing the game.
Aim is a skill. Reaction time is a skill. Tactics and strategy are skills.

Marketing is great patience and grade school mathematics. It could be argued that some marketers are more 'skilled' than others, but I'd say that this use of the word in this context is synonymous with 'knowledgeable' or 'experienced'.

What's the difference? I can provide a simple set of instructions that anyone can follow in order to emulate my marketing strategy, and simply by following the instructions from A to B they can get the same results.

That's not necessarily the case when it comes to playing my character; they may not have the reaction time, ability to tab through targets quickly, situational awareness, or understanding of wierd facts about the game like 'carnies have a PBAOE drain end on death' that aren't clearly spelled out.

Quote:
Originally Posted by Cybercel View Post
I'd also argue that a lot of the time the game is very simple and doesn't take a lot of skill (especially on low difficulties)
Granted, easy mode is easy and good teams make everything easy. Solo on Relentless and tell me there's no skill involved and I'll show you someone who's in denial.

Quote:
Originally Posted by Cybercel View Post
..and that it can actually take a lot more commitment to drag yourself through another boring farm mission (not saying that all farm missions are boring, or that all people find farm missions boring, but I find that a lot of them are) to get inf, for instance. Or to carry on through that not-really-fun or just-too-long TF because you know the rewards will be good. That's very often more commitment than skill.
A couple hours of active play does require some commitment. A couple days, weeks, or months of waiting for a bid to fill is a whole 'nother level and type of commitment.


 

Posted

Quote:
Originally Posted by Hart View Post
This means that people who are good at the playing the market, as opposed to people who are good at playing the game...
Huh.
Do you log out of CoH and into some other game to play it?
Cause I don't, I walk up to Wents or the BM and play the content, the same way I walk up to a mission door and play that content.

Quote:
Aim is a skill. Reaction time is a skill. Tactics and strategy are skills.
This is just laughable.
There is no "skill" involved in PvE combat in this game, unless we're talking extremes of performance like soloing AVs or pylons or SFs or something (and in those cases much of the skill is in putting the right build together, which using your definition isn't "playing the game").

You want to factor in aim and reaction time, play an FPS.
Here? A septugenarian with the palsy can 'aim' and 'react' well enough to spank the whole PvE game.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Fulmens View Post
... Team on a force fielder with a timer on your desk and tell me there's no skill involved...
Way too organized for me- I was usually woken from my trance by teammates howling for a re-buff.

=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I think the complaint that anti-marketeers have is that people who just play the market contribute nothing and simply leech off other players' hard work. It is the same argument that Marx made about speculators.

In the real world markets serve an extremely important purpose, spreading risk and providing capital for the people who provide services. One could argue that the market in the game serves a similar function.

Producers of in-game items (recipes and salvage) have a finite resource (market slots) that they must shepherd carefully. The devs intentionally limited the number of recipes and salvage items that characters can effectively hold to prevent hoarding and make the market possible.

A producer who gets 10 or 20 recipes in a day can often not sell those recipes for what they are worth. In order to get the use of the market slot back an item must often be posted for less than its actual worth, to make the slot free up more quickly. This is the "service" that marketeers who flip recipes serve. They hold items in their market slots that other players have no room for.

Now, there's really no need for marketeers. Every player could simply post their recipes for a reasonable price instead of underpricing it. But that would mean that people would have to stop playing their characters when their recipe inventory fills, or they would have or vendor recipes, or just delete them.

This is also why patience is key for playing the market. If you wait long enough and place enough bids, you can usually get everything you want at the price you want.

I honestly don't understand people who refuse to use the CoX market. It is really one of the most benign markets there is. If you treat it like a store where you put things up for the price you want to sell them for, and bid for things at the price you want to pay for them, it's basically like going to the grocery store for a head of lettuce. Compared to games that have auctions, this is pretty straightforward. Making bids is free, and posting items is cheap and not time-limited.

I find that posting my drops for reasonable prices I often reap huge rewards. But I always get at least what I asked for, so I'm happy. What's not to like?


 

Posted

Quote:
Originally Posted by Hart View Post
The problem I've seen complaints about is that people can make vastly, vastly more money playing the market than spending their time doing anything else - including grinding for money!
I don't think things are that simple. Market income does not scale linearly: you may make X influence by spending 10 minutes a day at the market, but spending 20 minutes a day at the market isn't guaranteed to make you 2X influence. And I know efficient farming can produce phenomenal levels of income - I keep thinking back to TopDoc's reported average of 60m per hour. I strongly suspect that if you compared the monthly incomes of the top 1% of marketeers and the top 1% of farmers, the farmers would come out ahead - although they'd need to spend more time in-game.


 

Posted

Quote:
Originally Posted by Fulmens View Post
... Team on a force fielder with a timer on your desk and tell me there's no skill involved...
I went and took a shower with my bots/FF mastermind parked at the elevator solo on relentless for all the ambushes.

I should see what he does at 8x now in the mayhem.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Hart View Post
I've played a lot of MMOs, and this is the only one I've seen vehement complaints about the market in. It's also the only one I'm aware of where you can get fabulously wealthy within a month without actually having to play the game if you know what you're doing.
I'll have to disagree with this. In every MMO I've played that has an auction block I have been able to float my market boat quite nicely, and at low levels without any significant startup money. I actually maintained my WoW subscription for several months beyond normal a few times only because I found the market entertaining. Tens of thousands of gold a week for the requisite twenty minutes in the morning. FFXI was no different, though there were longer turnarounds on the very profitable items. Even now one of my good ebil friends playing Aeon is turning that market into a machine of obscene profit.

Although the numbers might be higher in CoX, the margin is pretty typical, and perhaps less abusive in many cases because of the combined server market. The reason there is more discourse on the CoX market I'd say is because the truly ebil ones are actually willing to talk about it and share their methodology.


 

Posted

Quote:
Originally Posted by Dr_English View Post
I actually maintained my WoW subscription for several months beyond normal a few times only because I found the market entertaining.
Same here.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone