Grouchybeast

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  1. I do it via the slash commands:

    /bind_save
    /chat_save
    /option_save
    /wdw_save - saves the UI layout and open windows

    /bind_load
    /chat_load
    /option_load
    /wdw_load

    Those commands will save the setups to a standard file and overwrite anything there. If you want to have different setups, you can append a filename to the command.
  2. Grouchybeast

    Celeb!

    He vants to be alone.


    As other people said, he probably did spawn/had already been spawned, and is a PITA to find. I found setting up a target keybind was very helpful in finding him up in the air over the isle. Basically, fly around over the isle at different heights from the ceiling downwards, hitting the keybind, and hope. He seems to have some stealth, and doesn't show up until you get pretty close.
  3. Quote:
    Originally Posted by Ironblade View Post
    He's on a crusade.
    A crusade to help the flippers of the world fight inflation!
  4. Quote:
    Originally Posted by TwoHeadedBoy View Post
    The mission lagged like hell...
    I think I know that one. It uses a new map with a large room with a lot of shelves on is, and some people have been reporting a horrendous amount of lag, even when they aren't actually in the room but just facing towards it.

    I seem to remember some people reporting improvements by turning down some graphics options. I'll see if I can find the thread where it was mentioned. I would also /bug it in game, and maybe by PM, because there does seem to be something screwy with the map, and the more people who register that they're having an issue with it the better the prospect of getting someone to take a look at it.

    ETA: I found the old thread, but sadly no one had any solutions for the problem.
  5. Grouchybeast

    Beasties

    OP: A while back Paragon were advertising for an Animator position, looking for someone with experience of animating non-bipedal things, so you never know, you might be in luck.
  6. Quote:
    Originally Posted by Bronze Knight View Post
    COFIt looks better in text than COX
    Hey, I like the look of CoX!
  7. Quote:
    Originally Posted by Stormfront_NA View Post
    If you delve their MAG potencies, as a rule they are only MAG 2, as opposed to the MAG 3 single target effects.

    At MAG 2, bosses will simply shrug off the attack and LTs have a 50/50 chance to be affected and even minions have a lowly 25% chance to shrug it off as well.
    I'm now genuinely curious -- do you deliberately make this stuff up because of your obsession with turning all support classes into tanks, or do you think support characters need to be made into tanks because you honestly don't understand how they work right now? Because if it's the latter, you'd probably be a lot happier with control classes if you took some time to actually look at their mechanics.
  8. Quote:
    Originally Posted by Schismatrix View Post
    And a pony. A pretty, pretty pony.
    Now I want a Ninja Pony travel power.
  9. In the true spirit of pairing smushes, I vote the name should be 'Reichole'.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    I was honestly curious why someone would spend their free time doing something they did not find enjoyable (grinding for shards in this case), complain about how unenjoyable they found it, and do it anyway.
    You also need to remember that just as there are people who enjoy video games, and people who enjoy bowling, and people who enjoy going out and getting drunk and starting a fight, there are people who get their fun from throwing themselves onto their fainting couch, stapling a hand to their forehead, and complaining bitterly on the internet about how unfair everything is and how much the devs/the playerbase/the world hate(s) them.

    You'll find people like that everywhere on the net. I don't understand them, but I accept that they're enjoying themselves in their own way, and the best thing is to leave them to it.
  11. I'm kind of surprised that they made it a vet perk, and I think it's a shame the didn't just add it to the general game, like they did the ability to access the arenas with a / command.

    In a way, it seems like a bit of a minority interest as a vet reward. It'll be a 'meh' power to some people, and a 'yay, awesome' power to others, and it seems a shame that a lot of the people who'd really like to use it probably won't ever see it.
  12. Quote:
    Originally Posted by Residentx_EU View Post
    That helps. Thank you. I "thought" that the purples need a prior IO slotted to maximize damage but your saying the purple can be slotted alone. I know they can't stack but I thought I could benefit from having a damage enhancement slotted prior but this is a incorrect assumption.

    The damage only ones are really the ones I want to slot then.
    Well, it depends how much of the set you're planning to use. If I'm using 5 parts of a purple set, I'll usually skip the 'pure' IO, because it loses so much to ED it's pretty much a waste of a slot.
  13. Quote:
    Originally Posted by Residentx_EU View Post
    Ignore the order. I know that has nothing to do with it. My point was that for the maximum damage you need to have an invention Damage in one of the slots before you place the Apocalypse.
    Putting an IO of any kind, purple or otherwise, into a slot with an existing IO or SO simply replaces the old enhancement. It is overwritten, destroyed, and all its effects vanish.

    E.g. You have a slot with a level 50 Common Damage IO in it. This gives you a damage bonus of 42.40% to that power. You drop an Apocalypse Damage into the slot. This give you a damage bonus of 53.00%. This is EXACTLY the same as if you dropped the Apocalypse Damage IO into an empty slot.

    If, instead, you dropped in an Apocalypse Acc/Rech over the Common Damage IO, then that slot would give the power bonuses of 33.13% to Accuracy, 33.13% to Recharge, and no bonus to Damage. The Common Damage IO would once again be lost, and its effects completely replaced by the Apoc Acc/Rech.

    Does that help?

    ETA: Of your options above it is D. Purples behave exactly the same as other IOs.
  14. Quote:
    Originally Posted by Residentx_EU View Post
    d. What slots are you giving up to slot these? It seems like to get the most of the special slots you have to give up something. For example, I'll design a power that uses 6 slots. To make sure my powers are balanced, I'll do end cost, end red, accuracy, range, damage, and increased attack. But with these apocalyse or special enchancements for you to get the most the Damage enhancement have to be in place as the base for the increase so basically you have to give up/overwrite a power slot apply it. The new power automatically has a weakeness. If a power has 3 benefits, to slot it you have to have all 3 in place before you slot.
    I'm not 100% sure what you're asking here, but I'll have a go.

    Purple sets have higher base enhancement values that most other enhancements (see the tables of relative enhancement values on Paragonwiki). So, for example, using only 5 slots and dropping the pure Damage IO because it's really overkill, Apocalypse will give you just in enhancement values to that specific power:

    Accuracy: 59.62%
    Damage: 89.82%
    End Reduction: 33.13%
    Recharge: 89.92%

    (Note that you're actually getting more damage than that, because 33% of the time, the proc goes off to give you 107 points of negative energy damage, which ignores ED.)

    Now, you might decide that isn't enough End Reduction, or you want to add extra Range, in which case, compared to your original six-slotted layout, you still have a spare slot which you could use to add more. Or, that might be good enough for you as it is, in which case you have a slot to use in another power.

    Now, because you put the five pieces of Apocalypse in the same power, you also get the following set bonuses, which apply globally to you character:

    16% Regeneration
    3% HP bonus
    4% damage - this applies to all your powers, and ignores ED.
    10% recharge - this applies to all your powers, and ignores ED.

    How much you'll benefit from this obviously depends on your character. Purple sets generally have Accuracy and Recharge as their biggest bonuses (the Apocalypse 4% damage buff is unusual), and so they're especially popular with people who are trying to perma something, or cycle big attacks faster, or save slots on other powers in tight builds. If you don't actually need buckets of global recharge and acc, then you can just sell the purple to people who do, and use the inf to buy more advantageous sets.


    At the moment, I have 5 pieces of Apocalypse slotted in Blaze on a fire blaster. It gives nice enhancement and bonuses, and I use the extra slot for...something insanely overkill, actually. I think I have an HO in it. I have a few more purple sets slotted in her (my favourite, hands down, is Ragnarok in Fireball -- tons of Dam and Rech, plus the Knockdown proc :-) Overall, I certainly wouldn't say that they make the game too easy, though. They're just a slight tweak upwards in power over other set IOs, of much more benefit to some characters than other.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    Try something real quick: Think back to when you first started playing the game, and why. I can guarantee that, whatever your reason for playing the game was, it did not involve purple drops or Incarnate Shards. In fact, I would go so far as to say you started playing the game because it was fun.
    No, I wanted XP, so I could get new shiny powers. And then as soon as the drops started, I wanted drops.

    I love drops. When you're a lowbie, they're all fun because, ooh, a Luck Charm, I'm rich! Or even better, a -KB global! AWESOME! And then at higher levels, there are even more cool recipes, and purples, and now shards.

    My favourite game of all time had a constant flow of equipment drops, each one holding out the tempting possibility that it might make my character a *tiny* bit better. (Also, it had fireballs, which is the other reason CoX is brilliant, of course. Fireballs at level 2.)

    For me, the possibility has to exist for something nifty to drop from each mob. I want to know that the next minion I fireball might give me a purple. I don't think I'd like the kind of game where the really good stuff only ever drops out of the boss's pocket at the end. I like shards more than component drops because shards have that anticipation to them, while I know what I'm getting at the end of the TF.

    Basically, I'm a great target for a certain style of game. If the pellets are shiny and the rewards intermittent, I will keep subscribing to press that lever until the end of time.

    Quote:
    Originally Posted by EvilGeko View Post
    Bowling is boring. Bowling would be awesome if you got levels and loot.
    This is so true. Imagine if some of the pins split open when you hit them and had cool stuff inside!
  16. Quote:
    Originally Posted by Dromio View Post
    This, BTW, is the mark of a really good doctor, right?
    If the patient is allergic to peanuts, but insists on eating PBJ sandwiches, then yes.
  17. Grouchybeast

    Market UI Tweaks

    I would really like it if I could turn off the 'this salvage is used in the following of your recipes' warning and have it STICK. I'd be happiest of all if it would stay turned off for good, but even just for the session would be better than having the warning pop up again after every time I've zoned.

    Likewise the warning about a large posting fee. (And it baffles me that there's a warning about large posting fees, but no warning for large bids. I swear, sometimes it feels like the spec for the new UI was drawn up by throwing all the suggested features into a hat, and drawing out three quarters of them to implement.)
  18. Quote:
    Originally Posted by Fiery_Redeemer View Post
    Don't TF auto-disband as soon as you are down to 1 person in the TF? Could be wrong or old news, but that's what's prevented me from trying some of them with the above method.
    I think it works so long as at least two players are left in the team. So all you need is one other player willing to park a toon as part of the TF team for as long as it takes you to solo it -- they can still log off and play with another toon, of course.

    (Although regardless, players being able to finess the mechanics to allow them to solo TFs is utterly irrelevant to whether TFs are gated content in the first place.)
  19. Quote:
    Originally Posted by TrueMetal View Post
    Heh, now I'm wondering which dev is a fan of obscure European Folk Metal bands?
    I'm wondering if they're traditional lyrics or copyrighted.
  20. Quote:
    Originally Posted by Capa_Devans View Post
    I see the game moving away from 'you can solo any mission with any AT' to 'you need a team or x gear or both'.
    Before I19, there were already 32 TFs, SFs and Trials with minimum requirements for team size and levels.

    I19 added 2 TFs, one level 50 story arc, two mid-20s story arcs, a repeatable mission contact in Praetoria, the old Calvin Scott arc in Ouroboros, a number of new Tips and Morality missions spanning levels 20-50, and three soloable zone events accessable to all levels.

    It seems to me that CoX has always had a proportion of gated, team-limited content, and that the latest content has been spread over a full range of levels and primarily open to solo play. As someone who mostly solos myself, I'm not worried.
  21. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I'm having a hard time figuring out how to keep such a contest honest, since it is so easy to exchange inf and items now with no paper trail.
    I think everyone above is being pretty tongue-in-cheek about the idea of people actually cheating at this. At least, I assume so.

    In any case, I'm sure that plenty of people would just report their earn/burn figures to you if you asked, especially if it was For Science!
  22. Right now, I'd settle for just taking away the 15 second delay when I'm e-mailing my own global.
  23. I just want to mention all the people who put their time and energy into creating and maintaining the fan resources for CoX: Paragonwiki, Mids, Titan Sentinel, Vidiot maps, Herostats, the badge tracking sites, etc. They all enrich my game experience enormously. Thanks, everyone!
  24. Tedium is subjective. I enjoy applying shield buffs.
  25. Quote:
    Originally Posted by MeanNVicious View Post
    ROFL, actually that was even better to drink than the tears of denial.
    Awesome! I'm glad I could bring some fun to your day :-)