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Posts
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I like sunrise/sunset over the Hollows seen from the top of Eastgate Heights - it's very still and peaceful, even though the zone is in such a mess
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Quote:I find Nemesis very interesting too - I like the way he's evolved from a standard faction leader into possibly the game's chief villain - although he's got less of an in-game presence than Recluse and his Arachnos, the way he uses clones, automatons, time travel and alternative dimensions makes him much harder to contain.That's more or less what I meant when I talked about Rick. I'm not sure of his skills as a game designer, but all the things he made had heart in them. I know that's a corny, vague thing to say, but when I look at most of the old City of Heroes factions, I see good ideas that have had quite a lot of thought and creativity put into them and that have been well realised. Even something as genericly simple as the Hellions still have interesting sides and their own moments of glory, but we also have truly interesting ideas like the Vahzilok.
And, I know I'll get reamed for this, but I still find Lord Nemesis to be my favourite villain not just in this game, but pretty much my favourite villain in general. It's not so much about what he does or what weapons he as as it is about how he is written. Always planning, always plotting, always with bigger ideas, and he manages to use steam power to produce superior technology than everyone else. AND he is reserved for the upper-level game, because his forces are both too secretive and too deadly to be unleashed on a level 1 enemy. I am not, nor have I ever been, in favour of dumbing down big bads and their minions so that new players can fight them right out the gate. It takes away from their mystique and the sense of power. Rikti Invasions are TERRIBLE for that, because people start fighting "the greatest threat the world has ever seen" as soon as they step into Atlas Park.
Even to this day, I still like the old factions the best.
But I would like to see a few missions involving mysterious automatons at the low levels, just so that you can eventually find out that they were a Nemesis plot later on in the game
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Just say Jack is a hideous monster that fights pumpkins - it'll cover both the Jacks that way.
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I think "Author Avatar" would be closest - I don't really RP, so what you get is me in digital form - with super powers, of course - even if there isn't an in-game hair style that matches my RL one
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Quote:Plus, lifting the level entry cap for the hazard zones and letting exemplars earn xp in I16 shows they want teaming to be even less restricted then it is now.Two things really make CoH stand out in the MMO world (There are definitely more, but these are the two I'd consider the big ones):
1. Rich character customization
2. Sidekicking system
They know that and wouldn't get rid of either of them. The fact that they've stuck with sidekicking for so long even knowing the massive implications of it on power leveling shows it's going to be around for the long haul. -
A little less damage would be welcomed by us Regens
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I don't think they'd ever do that - teaming works so well here, and it's such a social game environment, they're only ever going to try and make teaming even easier than it is now.
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Quote:Make the Trolls and Hellions invasion style scaling mobs, and give them some interesting drops - I think there'd be more people gathering for them thenI don't want to point out 'firsts' since there is probably a game that came before that did it, but CoH's zone events like the Steel Fires or the Skyway Troll Raves I actually see as being public quests before they were called public quests in WAR.
However, WAR packaged them up better, put them on an easy-to-follow timer and provided rewards for getting involved in them. In CoH/V, players do them for the badge and then never bother with them again.
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I've met quite a few Scandinavians on Defiant server - and I think there is/was a Danish SG too - but I've not heard on any global channel for them.

