Quote:
Originally Posted by AzureSkyCiel
Golden Girl, I /sign both of these so hard, my crazy old SS brute build that was supposed to allow for a theoretical 1170 points of damage KB blow can't compete.
Seriously, we need more mission maps that take place in all corners of the globe and across time.
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I think a medieval fantasy zone would be fun using a form of the GR Praetorian mission choice tech, so that it'd be a co-op zone, but with different goals for Heroes and Villains.
Like there'd be a good castle and village on one side of the map, and an evil castle and village on the other, with a big forest in between - the ruler of the evil castle is trying to take over the whole area, and the rule of the good castle is trying to defend their area, and maybe even destroy the threat on the other side of the forest.
They could put a Striga-sized mountain in the midle of the forest too, and have a dragon living in it as the end boss of a new TF.
There'd be good contacts in the good area, evil contacts in the evil area, and Rogue/Vigilante style contacts in the forest.
Using the GR mission choice tech, you'd have the chance to work as a spy in the opposite side, and betray them to your real side, with PvP zone style buffs and dbufs depending on which side was having the most success, and maybe even RV style changing scenery, so the forest in between would reflect how much ground either side was gaining or losing.
There's scope for lots of present day invovlement there - like the Midnighter Club and their time travel crystal to take us there, the Circle of Thorns helping the evil side and the Legacy Chain helping the good side, and so on.
And, best of all, it might mean we get long dresses and those wacky tall pointy hats to wear