Golden Girl

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  1. I was going to come - like I had it in the back of my kind that it was going on - but Issue I19 was forcing me to play the new TFs
  2. Quote:
    Originally Posted by LISAR View Post
    Please no...I don't want to see photo shopped Statesmen or Posi as the Terminator.
    Well, we've already had plenty of time travel and killer robots in I19 - so they might decide to go for something else :P
  3. There are at least 9 left to unlock - the next one is called Judgement - so with the Alpha slot Issue called "Alpha Strike", then Issue 20 could possibly be called "Judgement Day"
  4. Quote:
    Originally Posted by Rosen_ice View Post
    TF's don't take 6+ hours like they used to... you can run a lot of them in an hour. That isnt so bad...
    Dr. Aeon has said that that's the kind of time they're looking for for new TFs, because it seems to be the one that suits the most people - it's long enough to give an epic feel to the task, but not too long that the majority of players won't have time for doing it.
  5. What's Battle Maiden's regen rate like?
  6. Castillo's such a colossal jerky show-off
  7. Quote:
    Originally Posted by Void_Huntress View Post
    I really fear where that lowest common denominator actually lies for a game like this.
    Cryptic sold lifetime subs for it.
  8. Unless this has been fixed from beta, then the new skins replace all the old skins - so that means the normal warehouses and the dusty old abandoned ones both get the new skin - which is actually reducing the variety of map looks - and it also doesn't tie in with some of the misison settings either.
    The new skins are great for used warehouses, but don't resally look right for abandoned ones - like the Clockwork King's lair, or a Freakshow hideout - so I'm hoping this has been changed since beta.
  9. Quote:
    Originally Posted by Gaspard View Post
    Solo'd the arc, it was ok. Gets old and really fast too, though.
    It can also be completed in about 10 minutes
  10. Quote:
    Originally Posted by Angelofvalor View Post
    I find them more annoying then fun, a few badges no big deal, there is no real threat to it, its almost just cosmetic when you think about it.
    They're there for the purposes of fun
  11. Golden Girl

    So sad...

    Quote:
    Originally Posted by Dechs Kaison View Post
    This is what happens when people who can't play the game get their way.
    The weird thing is that all Tips missions can be dismissed without impacting the 5-per-day limit - so if you get one you don't like, you can just dismiss it and wait for the next drop.
  12. Quote:
    Originally Posted by UberGuy View Post
    I'm glad there's an arc to unlock this.
    So will most people who beta tested GR - this one one of the major complaints about the original alpha slot unlock
  13. Quote:
    Originally Posted by Snow Globe View Post
    They didn't have to be unique. As far as linked to the Incarnate lore, that too is a failed argument due to the Incarnate Component rewards at the end of most of those tasks.
    • If there is enough lore attached to those tasks to provide Incarnate Components, then there is enough lore attached to unlock the ability as well.
    • If there isn't enough lore attached to unlock the ability, then the Incarnate rewards should be removed from those tasks.
    So which is it? Is there enough lore or isn't there? In my opinion, there is enough lore in the tasks that drop Incarnate Components to allow for both the end table reward AND unlocking the ability.
    There's enough lore on the TFs for the components, but not enough for the actual Incarnates themselves
  14. Quote:
    Originally Posted by Snow Globe View Post
    1. ITF
    2. LGTF
    3. Khan TF
    4. Barracuda SF
    5. Statesman TF
    6. Recluse SF
    7. Cathedral of Pain
    8. Hamidon Raids
    9. Vanguard Merits (aka Mothership Raids)
    10. Reward Merits
    11. Alignment Merits.
    None of those were unique enough or linked to the Incarnate lore enough - thats' why we got this arc
  15. I've just finished my 7th Ramiel arc in a row tonight - and I now have the slot open on all servers - the next stage is to fill them
  16. The main thing is that the cavewoman emote for Integration is able to be removed now
  17. All 50s have a chance of dropping Shards - but soloing isn't the best way to get them
  18. It took me about an hour and a quarter - one ITF, Grai Matter and Shards
  19. Quote:
    Originally Posted by Eva Destruction View Post
    this issue is promoting Incarnates, so it should have content for Incarnates.
    I think it does
  20. Quote:
    Originally Posted by Clebstein View Post
    I saw some one advertising that they were forming a team for the arc, so I figured what the hell?

    And holy crap, this is the worst arc I've ever played. How do I stab it out of my memory?
    Poor creature - this only the start of your Incarnate nightmare
  21. As the tech already exists, with there being 2 Ouroboros Citadels, I think having shared-but-spearate zones would be quite good - for example, I think there should be a Villain version of Faultline, with them using the Arachnos base there as their starting point.
    And with the amount of Arachnos goons in the zone, it'd be quite possible to have the normal story arcs done from a Villain point of view, like the 2 versions of the Khan TF - there's already infighting between Sands and Nocturne, so players could pick which of them to help, or to mess up both their plans.
  22. Quote:
    Originally Posted by Eva Destruction View Post
    completely irrelevant to any character that isn't a hero, human, and fairly well-adjusted
    They're just going with the majority
  23. Quote:
    Originally Posted by Ullikummis View Post
    *eats cookies until this thread makes sense*
    Prepare to hit the gym
  24. Quote:
    Originally Posted by JChaos View Post
    I don't know what you're talking about, but I DEFINITELY got it done with Cooperative teaming.
    So have I - several times.