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I22 is still in beta, but DA gives faster progress than the current non-Trial path - although it's still nowhere near the progress speed of running the Trials.
There are 5 story arcs in DA, and 2 repeatable contacts - the story arcs can also be run from Ouroboros, and you'll need to run them several times each to get everything you want, so you should be prepared from some "grind".
There's also a new Incanrate Trial that's the big finale for the DA storyline, but you can skip it and treat the final story arc as the end if you like, as it also has a big finale. -
A way to allow eye colors would be to add a second color to the faces - right now, we just have a color for face details like lipstick or tattoos, and then the skin color - making it be skin color plus 2 other colors would give more customization.
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Quote:Weather doesn't affect fashion statementsI think heroines dress like this because we never have to deal with rain, snow, sleet, etc. If we actually had WEATHER in this game? Forget spandex, baby. The newest costume set on demand from ICON would be parkas, umbrellas, etc...
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But Praetoria can't be the openly evil place, because that's already covered by the Rogue Isles - it would have been a waste of resourses to create a similar place, but in another dimension.
The pre-GR Praetoria kinda foreshadows CoV, with a trash heap world ruled by a crazed arch-enemy of Statesman, supported by various infighting factions and archvillains - but once the way more fleshed out version of that idea came along in CoV, that left the original openly evil Praetoria as a bit of a deadend.
But once they came to do GR, they managed to come up with a clever way to flesh out Praetoria without making it seem like a remake of CoV - they kept the trash heap world, the infighting factions and the archvillains, but tweaked the concept into a place where the villains pretended in public that they were heroes - or even genuinely thought that they were heroes.
The idea for a world where everything is a facade allowed them to keep the original Praetors and their personalities, which helped the continuity between the 2 versions of Praetotia. -
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Quote:So devs have bene hating villains for at least 10 years?
What would you do as a villain? You'd be doing all these horrible, nasty things. Even if they were cloaked in an air of comic book silliness (which nothing in this game ever should be, in my opinion), they'd still be things that every decent person would agree are just plain wrong.
That's not at all the kind of game we're trying to make here. I've found that, when a game tries to be too many different things, it succeeds at none of them. I didn't just make that up obviously; it is rather, a truism in the industry. What I'm most interested in with City of Heroes is doing the hero thing really well. I want to simulate what it's like to contribute to the common good, to fight to your last against what's bad, and to rise above the wrong in the world. -
Quote:I like the white - it ties in with her Faultline colors, as well as with Praetorian Penny's Seer outfit - plus, it also looks quite a lot like riding pants, which makes her a horse-loving psychic, which are the best kindAgreed. I much prefer this one. The solid black brings it together, the white makes it stand out too much.
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Quote:Since she IS wearing a one-piece jacket, why have an ersatz bra/bodice/corset painted onto it, or a bikini brief painted onto the pants? They don't serve any purpose except to shout "Even though you can't see anything, we still want you to IMAGINE things."
What do you imagine here?
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Risque? There's nothing risque anout the tummy button
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