Genkio

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  1. Quote:
    Originally Posted by flashrains View Post
    Use with Sit Emotes for Invisible Jet?
    Only if it's a sideways invisible jet. To move at full speed, you have to have the camera positioned directly under you, having you flying buttocks first. Which is, unsurprisingly, hilarious to watch.
  2. Claws/ is fantastic. It has good DPS, it comes with two ranged attacks, and Spin alone gives it more than enough AoE damage.
  3. Pressing the 'descend' button doesn't cancel emotes while flying. By fiddling with the camera, you can move around while using any emote allowed in flight.
  4. Energy Melee/Broadsword/War Mace/Battle Axe: The concepts just do not appeal to me at all.

    Super Strength: Blasphemy, I know. I realize it's a wonderful set, but the rage crash would drive me up the wall and I'm just not interested in the concept.

    Dark Armor: I'm an an endurance *****. If, by level 35 or so, I can't maintain my end bar without any outside buffs, I will lose all interest.

    Stone Melee/Armor: See the above, and the -jump and speed in Granite Armor would bug me greatly.

    Empathy: I like to solo on off-hours/days. Empathy provides very little benefit solo.

    And a handful of others.
  5. Genkio

    Dual Pistols

    If Mids' is to be believed, HoB also has a (very slightly) longer animation and a higher endurance cost.
  6. Genkio

    Dual Pistols

    My thoughts are that HoB needs to have its average damage increased to equal to or above RoA, the damage needs to be more consistent, the recharge needs to be reduced to either 90 second or 60 seconds, and if the recharge is at 90, it'd be nice if there was a small unenhanceable global defense buff for the duration of the power, but that's probably asking too much. The damage needs to justify the risk involved with using the power.

    Either making the shots more likely to fire, making a fraction of the shots assured to fire, or increasing the damage of each shot will do.

    Executioner's Shot needs to have its animation dropped by half a second to bring it in line with other, similar powers, or it needs to have its damage increased to make up for the longer than average animation.

    Also, increasing the duration, but not the strength of the debuffs for the toxic and cryo rounds would be nice, but isn't necessary. It would make the two rounds more useful (especially to Blasters), while making strategic use of Swap Ammo more beneficial than is is right now. Bringing the duration of the hold/stun of Suppressive Fire to the same level as similar powers would be nice as well.

    I'd also like a pony and an I Win Button. :3
  7. One question: Where's Whirlwind? :P

    This is slightly reminiscent of a joke build I did for my Ice/Storm Controller. Every KB power I could get ahold of, all slotted for KB. If you've not seen it in action, Jump Kick with 3 KB SOs is hilarious.
  8. They are. The actual chance of getting 0 or 200% damage is six in one hundred million. That said, it still leaves the damage completely unreliable, and this is a major issue in a power that places you in the middle of a mob to get smacked around for four seconds.
  9. I sincerely wish those were the only issues. To summarize:

    *It has twice the recharge of other mini nukes.
    *With any ammo other than fire, it does less damage on average than Full Auto. With fire ammo, it does only slightly more than Full Auto and less than RoA.
    *It is a PBAoE, putting you directly in the middle of the mob.
    *It has a four second animation, which is plenty of time for you to die.
    *It does 24 ticks of damage that each have a 50% chance of firing off, making the damage horribly inconsistent. There is an equal chance to do 0 damage or 200% damage.

    It should be thought of less as a power and more as a Russian Roulette minigame.
  10. Genkio

    Dual Pistols

    I was wondering how the damage was determined, Umbral. So... that means there's around a six in one hundred million chance of doing double damage if I'm calculating that right...

    That's... Incredibly underwhelming.
  11. Genkio

    Dual Pistols

    Hail of Bullets, not Bullet Rain. Hail of Bullets is the tier 9 power. It's on a two minute recharge, does less damage on average than Rain of Arrows even with incendiary ammo, is inconsistent in its damage, has a four second animation, and is a PBAOE attack that will make you faceplant faster than Lady Jane in a Rikti Raid. In a set that doesn't have Aim, and has lackluster damage.

    There really isn't any reason for it to be like that.
  12. A random chance for a Tanker's brawl to knock enemies back at escape velocity.
  13. Sometimes I have to wonder if I'm the only one who isn't bothered by redraw. .__.

    From the video, it seems that DP has quite a bit of AoE damage. I want Fulcrum Shift to take advantage of that. My only worry is the survivability. I may have to switch to something with a bit more control...
  14. Back on topic, I'm looking into a Pistols/Kinetics Corrupter at the moment. I already have the concept ready and waiting.

    Although a Traps/Pistols Defender doesn't sound to bad...
  15. Genkio

    Brutes on paper

    Smash! SMASH! SMASH!

    EVERYONE MUST LEARN THE HOLY GOSPEL OF SMASH! EVERY MAN, WOMAN, AND CHILD MUST KNOW SMASH! THEY MUST HEAR THE HOLY PRAYER OF BIFF! THEY SHALL BE PRAYED TO UNTIL THEY ARE NO LONGER BREATHING, AND THEN PRAYED TO SOME MORE! THEY SHALL HAVE THEIR GUTS PRAYED OUT!

    NYAHAHAHAHAHAHAAAA! NYAAAAAHAAAHAAAHAAAHAAAAAAA!

    -cough-

    Quite.
  16. I use -1/6x to -1/8x on my level 30 Claws/Elec.

    I love Spin.
  17. Also,

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Devices
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- EndRdx-I(A)
    Level 1: Web Grenade -- EndRdx-I(A)
    Level 2: Caltrops -- Range-I(A), Dmg-I(13), EndRdx-I(15), Dmg-I(15), RechRdx-I(46)
    Level 4: Taser -- Dmg-I(A), Dmg-I(5), Dmg-I(5), RechRdx-I(7), EndRdx-I(7), RechRdx-I(9)
    Level 6: Psychic Focus -- EndRdx-I(A)
    Level 8: Hurdle -- Jump-I(A), Jump-I(9), Jump-I(11)
    Level 10: Targeting Drone -- EndRdx-I(A), EndRdx-I(11), ToHit-I(13)
    Level 12: Maneuvers -- EndRdx-I(A), DefBuff-I(17), DefBuff-I(17), DefBuff-I(19)
    Level 14: Health -- Heal-I(A), Heal-I(19), Heal-I(21)
    Level 16: Smoke Grenade -- ToHitDeb-I(A), ToHitDeb-I(21), ToHitDeb-I(23), RechRdx-I(23)
    Level 18: Boxing -- Dmg-I(A), Dmg-I(25), Dmg-I(25), EndRdx-I(27), RechRdx-I(27), RechRdx-I(29)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
    Level 22: Cloaking Device -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(34)
    Level 24: Tough -- EndRdx-I(A), EndRdx-I(34), ResDam-I(36), ResDam-I(36), ResDam-I(36)
    Level 26: Weave -- EndRdx-I(A), EndRdx-I(34), DefBuff-I(37), DefBuff-I(37), DefBuff-I(37)
    Level 28: Provoke -- Taunt-I(A), Taunt-I(39), RechRdx-I(39), RechRdx-I(39)
    Level 30: Tactics -- EndRdx-I(A), EndRdx-I(40), ToHit-I(40)
    Level 32: Kick -- Dmg-I(A), Dmg-I(42), Dmg-I(42), RechRdx-I(43), RechRdx-I(43), EndRdx-I(43)
    Level 35: Challenge -- Taunt-I(A), Taunt-I(40), RechRdx-I(42), RechRdx-I(45)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Snow Storm -- EndRdx-I(A), EndRdx-I(45)
    Level 44: Frozen Armor -- DefBuff-I(A), EndRdx-I(45), DefBuff-I(46), DefBuff-I(46)
    Level 47: Hoarfrost -- RechRdx-I(A), RechRdx-I(48), Heal-I(48), Heal-I(48), Heal-I(50), RechRdx-I(50)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A), Empty(3), Empty(3), Empty(29), Empty(31), Empty(31)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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  18. Did somebody say useless?
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Lift -- KBDist-I(A), KBDist-I(7), KBDist-I(9), RechRdx-I(9), EndRdx-I(11), EndRdx-I(11)
    Level 1: Gale -- KBDist-I(A), KBDist-I(3), KBDist-I(3), EndRdx-I(5), RechRdx-I(5), EndRdx-I(7)
    Level 2: O2 Boost -- EndRdx-I(A)
    Level 4: Crush -- EndRdx-I(A)
    Level 6: Propel -- KBDist-I(A), KBDist-I(13), KBDist-I(13), EndRdx-I(15), RechRdx-I(27)
    Level 8: Hurdle -- Jump-I(A), Jump-I(17), Jump-I(19)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 12: Kick -- KBDist-I(A), RechRdx-I(15), KBDist-I(21), KBDist-I(23), EndRdx-I(23), RechRdx-I(29)
    Level 14: Health -- Mrcl-Rcvry+(A)
    Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(25), EndRdx-I(25)
    Level 18: Super Speed -- Run-I(A), EndRdx-I(31), Run-I(31), EndRdx-I(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33), P'Shift-End%(33)
    Level 22: Hurricane -- KBDist-I(A), EndRdx-I(29), KBDist-I(34), KBDist-I(34), EndRdx-I(34), EndRdx-I(36)
    Level 24: Whirlwind -- KBDist-I(A), EndRdx-I(27), KBDist-I(36), KBDist-I(37), EndRdx-I(37), EndRdx-I(37)
    Level 26: Wormhole -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), KBDist-I(40), KBDist-I(40), KBDist-I(40)
    Level 28: Air Superiority -- EndRdx-I(A)
    Level 30: Thunder Clap -- EndRdx-I(A)
    Level 32: Singularity -- KBDist-I(A), KBDist-I(43), KBDist-I(45), EndRdx-I(45), EndRdx-I(45), RechRdx-I(46)
    Level 35: Tornado -- KBDist-I(A), KBDist-I(36), KBDist-I(39), RechRdx-I(42), RechRdx-I(42), EndRdx-I(46)
    Level 38: Lightning Storm -- KBDist-I(A), KBDist-I(42), KBDist-I(43), RechRdx-I(43), RechRdx-I(46), EndRdx-I(50)
    Level 41: Mental Blast -- EndRdx-I(A)
    Level 44: Mind Over Body -- EndRdx-I(A)
    Level 47: Psionic Tornado -- KBDist-I(A), KBDist-I(48), KBDist-I(48), EndRdx-I(48), RechRdx-I(50), EndRdx-I(50)
    Level 49: Dimension Shift -- Intan-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment



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  19. Genkio

    Travel Powers

    As of late, CJ+Hurdle has become my ghetto travel power. It leaves me with an extra power choice at the cost of a single slot, can quite easily reach level 50 flight base speed, adds a small amount of defense that is incredibly useful when I start slotting IOs, gives me immobilize protection, and it doesn't suppress, which means, on a Blaster, I can jump, fire off a melee attack in mid-air, and be halfway across the room by the time the animation is finished.
  20. Just a slight thought on how to improve Vigilance:

    Make each power in both the Defender primaries and secondaries have a small chance (1 to 10%) for a PBAOE buff to fire off. I'm mainly thinking of a small +end or heal aura, but taking into account Empathy and Kinetics, who may not benefit as much from those, there are probably better choices. It would be best if the chance for the auras firing were based on the recharge and general use of the skills (for example, although they may recharge pretty fast, you don't need to be constantly applying shields in the middle of battle, so they'd have a slightly higher chance), and making the effects of the primaries different from the secondaries would be nice to help encourage mixing things up a bit and not sticking with one or the other.

    Of course, I can imagine it'd take quite a bit of work to do so, so I don't have my hopes up at all.
  21. Storm/Energy Defender with Whirlwind from the Super Speed pool and Hurricane slotted for End and KB.
  22. A few more ideas:

    4x Thugs/Dark MMs.

    1x Illu/Rad Controller
    1x Kin/Sonic Defender
    1x Cold/Ice Defender
    1x Fire/Fire Blaster

    1x Storm/Ice Defender
    1x Cold/Ice Defender
    1x Kin/Arch Defender
    1x Fire/Fire Blaster
    (It's raining death!)

    1x Plant/Kin Controller
    3x Plant/Storm Controller
  23. I would imagine that an all Defender team consisting of a Rad/Ice, a Rad/Sonic, a Kin/Sonic, and an FF/Dark, all with Assault and Maneuvers and preferably having skipped either their travel powers or the Fitness pool, would be a force to be reckoned with.