Garent

Legend
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  1. Keep in mind that total focus isn't an extremely good power for dealing damage. You're likely to be able to deal more by avoiding it and simply blasting away from range. Total focus is most useful as a stun which does respectable damage and is stackable with beanbag.
  2. With six slotted kinetic crash, repel hits mag 17 knockback. This will be enough to screw over anyone who only has acrobatics, or has only sprinkled in a few points of knockback protection. A dedicated pvp build will be immune to that though.

    As for stalkers, don't quote me on this because I'm pretty fuzzy on what breaks hide, but I'm pretty sure how it would work is that if your repel successfully knocks back a stalker it will break their hide, but if they're immune to it then it won't do anything. Then again, repel is sort of different since it drains your endurance for targets hit, so I wouldn't be at all surprised if I'm wrong.
    TLDR: wait for someone with first hand experience to pipe in, because that entire last paragraph is just theorycraft.
  3. Garent

    MoSTF

    Quote:
    Originally Posted by Draggynn View Post
    "Draw Shadowhunter into the water" rumor.
    Don't want to derail the thread, but I have to hear what this rumor is. I've never heard it before.
  4. Something like this should work. At high levels it can double as a teaming build. The order in which powers were taken is on purpose, but pay no attention to the levels I added slots.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Dual Pistols
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Ice Shield -- DefBuff(A), DefBuff(40), DefBuff(42), EndRdx(42)
    Level 1: Pistols -- Acc(A), Dmg(36), Dmg(37), Dmg(37), EndRdx(37), RechRdx(40)
    Level 2: Dual Wield -- Acc(A), Dmg(3), Dmg(3), Dmg(9), EndRdx(11), RechRdx(11)
    Level 4: Empty Clips -- Acc(A), Dmg(5), Dmg(5), Dmg(7), EndRdx(7), RechRdx(9)
    Level 6: Combat Jumping -- DefBuff(A)
    Level 8: Swift -- Run(A)
    Level 10: Swap Ammo
    Level 12: Arctic Fog -- DefBuff(A), DefBuff(13), DefBuff(13), EndRdx(15), ResDam(15), ResDam(36)
    Level 14: Super Jump -- Jump(A)
    Level 16: Bullet Rain -- Acc(A), Dmg(17), Dmg(17), Dmg(19), EndRdx(19), RechRdx(36)
    Level 18: Health -- Heal(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Suppressive Fire -- Acc(A), Dsrnt(23), Dsrnt(23), Dsrnt(25)
    Level 24: Benumb -- Acc(A), Acc(25), RechRdx(42), RechRdx(43)
    Level 26: Sleet -- RechRdx(A), RechRdx(27), RechRdx(27), EndRdx(34)
    Level 28: Executioner's Shot -- Acc(A), Dmg(29), Dmg(29), Dmg(31), EndRdx(31), RechRdx(31)
    Level 30: Aid Other -- Heal(A), Heal(46), Heal(46)
    Level 32: Aid Self -- Heal(A), Heal(33), Heal(33), IntRdx(33), RechRdx(34), EndRdx(34)
    Level 35: Heat Loss -- Acc(A), RechRdx(43), RechRdx(46)
    Level 38: Hail of Bullets -- Acc(A), Dmg(39), Dmg(39), Dmg(39), RechRdx(40)
    Level 41: Power Build Up -- RechRdx(A), RechRdx(43)
    Level 44: Temp Invulnerability -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45)
    Level 47: Maneuvers -- DefBuff(A), DefBuff(48), DefBuff(48), EndRdx(48)
    Level 49: Glacial Shield -- DefBuff(A), DefBuff(50), DefBuff(50), EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
  5. Garent

    A Question

    Most people aren't familiar with every power in every defender powerset, so I'm not surprised.
  6. Garent

    MoSTF

    Recluse begins summoning banes once he is below a certain health threshold. The reason for the conflicting reports may be because the STF version behaves differently than the Recluse that shows up in missions.
  7. Rad will have more synergy, for the -damage stacking as mentioned above, as well as the fact that rad requires fewer clicks to help avoid redraw.
  8. Garent

    MoSTF

    Agreed. When the STF first came out, I was pretty glad that the fight was set up in such a way that powers like hurricane could fill a unique role.
  9. Quote:
    Originally Posted by Blacier View Post
    Anyhow I am thinking if I remember correctly A member of face grape is on vacation.
    Yup. Warpus and I just got back from ours, but now Omega is out.
  10. Quote:
    Originally Posted by Dark_0mega View Post
    we will accept and try for sunday night...hopefully warpus will be back by then
    I won't be back until monday.
  11. Definitely damage. The defense debuff is plenty powerful as it is, and slotting it will make little difference.
  12. Quote:
    Originally Posted by Draggynn View Post
    Do I need to turn Steamy Mist off for escorts?
    Steamy Mist should not interfere with escort missions as stealth is negated once an NPC is rescued that needs to be escorted out. There have however been reports of this tech not working as intended. So, if you notice the NPC seems to get lost easily or has trouble following you or a teammate, then you can turn off Steamy Mist or use O2 Boost on the escort and that should solve the problem.
    There are two different types of escorts: combat and non-combat. Combat escorts are unaffected by your stealth while non-combat escorts will have difficulty following you since stealth isn't negated by them. Additionally, non-combat escorts cannot have any powers used on them, so O2 boost won't help.
  13. Quote:
    Originally Posted by Bill Z Bubba View Post
    The problem is that too many people think that this game is difficult enough to need the idiocy of everyone that commented in that chat log. Except for the claws scrapper. He appears to be the one with the brain.

    OP, you should have kept your mouth shut and need to learn how not to die. The kin user also needs to learn how to play.

    This game is not rocket surgery.
    This is why my only character without a self heal power is my permadom. You can't rely on anyone to heal you, including empaths without any secondary powers. Expecting a level of performance out of the people around you is just setting yourself up for irritation.
  14. That's the problem right there. The kineticist cites him running into melee as a problem, when his heal only works on targets in melee.
  15. Quote:
    Originally Posted by Knowmad View Post
    Why don't Force Field powers provide defense debuff resistance like other defense based sets? Would such an addition make it overpowered?
    Only a couple defense based sets have defense debuff resistance, and they're self buffing sets that are very reliant on defense.
  16. Quote:
    Originally Posted by Kitsune Knight View Post
    IIRC, don't AVs resist -damage anyways?
    Not any more than standard enemies do. -damage is resisted based on the target's resistance. This is an issue since many enemies' highest resistance is to the same type of damage that they deal, and that some AVs have sizable resistances. It's no problem for a kineticist with both siphon power and fulcrum shift though.
  17. Please don't take my copy of Super Mario Galaxy 2.
  18. Garent

    Kinetic/Dual

    Kinetics has a lot of click powers that need to be used often, so you'll be redrawing the pistols pretty often. If that's not an issue for you though, it's the best combo in the game when it comes to damage debuffing.
  19. Garent

    Dark/Dark def

    I'd like to double check the power selection before I move on to the slotting. Will these powers work for you? Pay no attention to the level powers were chosen. To summarize: petrifying gaze, black hole, life drain, torrent, and moonbeam were skipped. Power pools are the same as you had them before. Also, do you plan on having hover on at all times during combat?

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Dark Def: Level 48 Natural Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Empty(A)
    Level 1: Dark Blast -- Empty(A)
    Level 2: Tar Patch -- Empty(A)
    Level 4: Gloom -- Empty(A)
    Level 6: Hover -- Empty(A)
    Level 8: Swift -- Empty(A)
    Level 10: Howling Twilight -- Empty(A)
    Level 12: Shadow Fall -- Empty(A)
    Level 14: Health -- Empty(A)
    Level 16: Tenebrous Tentacles -- Empty(A)
    Level 18: Fearsome Stare -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Maneuvers -- Empty(A)
    Level 24: Assault -- Empty(A)
    Level 26: Vengeance -- Empty(A)
    Level 28: Night Fall -- Empty(A)
    Level 30: Dark Pit -- Empty(A)
    Level 32: Dark Servant -- Empty(A)
    Level 35: Darkest Night -- Empty(A)
    Level 38: Blackstar -- Empty(A)
    Level 41: Dark Consumption -- Empty(A)
    Level 44: Soul Transfer -- Empty(A)
    Level 47: Dark Embrace -- Empty(A)
    Level 49: Soul Drain -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run



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  20. Garent

    Rad/Sonic trio

    Quote:
    Originally Posted by Nuclear Girl View Post
    One thing: Afaik the -res proc will only be up once on one enemy. No matter how much casters because it is no debuff, but a granted power to the victim. And the victim can only apply this debuff once on him. But I´m not 100% sure on this one.
    I was in a test that proved that mastermind pets are able to stack multiple copies of the heel proc, and as the poster above me said traps can do the same thing. I've never heard of anyone testing multiple players applying the proc, but I assume that can work too.
  21. Wish I had been there. I've never heard of the person who won and I'd like to see how I stack up. And I was looking forward to the next 1v1 tournament too.
  22. You do want siphon power, but not until you're high level. Against AVs, spamming siphon power and fulcrum shift is an extremely effective way of destroying their damage output.
  23. Garent

    Rad/Sonic trio

    Quote:
    Originally Posted by Wiggz View Post
    Amplify was brought in purely to use with Wail and/or EM Pulse. Good point about considering dropping it though - even though that damage bonus is really amplified with all of the -Res floating around.
    If you're planning on using wail, then amplify is worth it since you want to load all your damage into one attack.

    As for the -res, that's a misconception. -res makes aim/amplify better, but it also improves the attacks you could be using instead. So the presence of -res has no effect on whether or not aim is worth using. What makes a difference between how much better aim is than not using aim is how much damage buffing you already have. On a team like this with accelerate metabolism and assault being stacked all around, amplify would end up reducing your sustained damage.
  24. Quote:
    Originally Posted by Indigo_blade View Post
    As far as Frost Breath goes, I seem to have a rough time making the most out of narrow (30 degree) cones, so I generally avoid them.
    Frost breath definitely isn't for everyone. If you have trouble using it, then I don't think you should force it.