Submitted for approval of the Defender Society: My all purpose Cold/Ice build


chief_beef

 

Posted

This is my first defender I've rolled in over 3 years and I came up with this build which focuses on the strength of the defender class (namely the leadership pool) but also suits my blaster play style. I would have liked to squeeze out more +recharge, but I guess I'm just greedy.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Miss Permacold: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate

  • (A) Accuracy IO
  • (3) Recharge Reduction IO
  • (5) Defense Debuff IO
  • (11) Achilles' Heel - Chance for Res Debuff
Level 1: Ice Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 2: Ice Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
Level 4: Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge
Level 6: Glacial Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 8: Snow Storm
  • (A) Endurance Reduction IO
Level 10: Swift
  • (A) Run Speed IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Benumb
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Accuracy IO
  • (21) Recharge Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (23) Endurance Modification IO
Level 22: Arctic Fog
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 24: Freeze Ray
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (37) Devastation - Chance of Hold
  • (37) Lockdown - Chance for +2 Mag Hold
Level 26: Sleet
  • (A) Analyze Weakness - Accuracy/Recharge
  • (27) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (27) Analyze Weakness - Accuracy/Endurance/Recharge
  • (43) Analyze Weakness - Accuracy/Defense Debuff
  • (50) Analyze Weakness - Defense Debuff
Level 28: Bitter Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 30: Ice Storm
  • (A) Damage Increase IO
  • (31) Damage Increase IO
  • (46) Damage Increase IO
Level 32: Heat Loss
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod
  • (34) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Endurance/Recharge
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Power Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
Level 44: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Blizzard
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Recharge Reduction IO
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 18% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 61.3% Enhancement(RechargeTime)
  • 17% FlySpeed
  • 68.7 HP (6.75%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.3%
  • MezResist(Immobilize) 7.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 7.5%
  • 16% (0.27 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 17% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1422;714;1428;HEX;|
|78DA9D934953134114C77B424248085908610F1002024246B8B91CAC02B40A251AD|
|1E2A4A6866480A90A132A13176E7E00DC3E00AB1B9EDDCAF220965A7A72AB72F92C|
|5EE2EBF76F4271752AF9FF665EBFA5FB7577FAE66440885B2785169C28188E939D3|
|4E74D3B6F963C6963C1CA05D396E3F464CCD292912B16F25E21447CCF233B7E6D7E|
|5E9F207376B2B864D946D92ADA6DD5D119C35E30F3FA54CECC8E53E67264CA5E344|
|BA65DD6F75E029962B1A09FB6CAB6E9387EFEB8B86C9AF910BF4E9B06A57116ADE5|
|087F4FD9D72DC79AB30A5679A5F1D4B295D333C51B54274DB9CDD24A2B4D6D88FE6|
|75C423D951AD14E1813AE6186BB9BE17F471E51F176DFCF23D678A4769D51B7C108|
|6E32C25B8CD436E32C456988D2B498C6D99B18BB3452A3F2D5209FFB403E3FF2059|
|12F8C7C698AF2A87C1EE4AB45BE691AF162447813ECECA16F9F32F9526CEA25533D|
|4CAE7A2C33700049726850310D88F19229A44CA1592E96A16211D5B408021B15D0C|
|2267CD57965EB502EDA8311A019384F89621ABA10C37A9AB19E9130D04C888B9116|
|46AA95F19EA25A54EF5A7EBAA4A9F537F08B91F8C3E8DBE1227D7F5D121748DB10E|
|56EFBC6A6F6EFC00FC6E1AF8CB12F8C8FA41DAA480736A8131BD4890DEAC2067561|
|8312D8A00F5C182B8EC7E100A4801972E8E63351F174DFE14A3D7781DBC02A23719|
|FD1778F11A146F6A24FEE5EF429893E25D1A7649431D0C888927BBF6A6BFF13CE70|
|E831F00878C818780AEC303ED3791C545183EB6C1ADA0036812DF4E901B0CD68A25|
|AC3EA780C636A9F684057ADD39FF1B28F3C075E002F1963AF00757428D128CA8B51|
|9CE04E77F5D2D18F1E312D2DCA49F878021977F58E098D9DCEED3B557CE1EA8DF9D|
|FE775606F16BE193FE925291929B3522E4BB922E5AA1443CA9C949C94CA9B6A74E8|
|A89CD73129C7A59C9012A3F98955E9E99517B35E4A404A8394A0949094B094A8947|
|6296B522AFF005DABFE46|
|-------------------------------------------------------------------|


Don't get angry and go away, just go away -Ranma

 

Posted

Quick response: Your recharge and defenses seem nice atm, but there's a few things that are kinda nagging at me.

1) That seems like a hella lot of accuracy. I call about 120% alright and 140% more than alright and will try to go after other enhancements after that mark (if it keeps going up due to set bonuses, more power to it). I say this mostly due to post Sleet. It's a 30% Defense debuff on top of infridg which is another ST 31% defense debuff. Also, you got tactics too. Slotting for accuracy is very redundant at this point. Plus, if you're going to be storm crazy, they have a great accuracy already and thus don't need the accuracy to begin with.

2) The entire leadership pool isn't as amazing as one would hope. It's nice, but you don't need to build yourself specifically to it. Vengeance can be switched for Hover or CJ and you'll get the 7.5 still in there, plus another toggle towards defense, instead of your crazy accuracy already.

3) If you did Analyze Weakness for accuracy, as stated above, it's not needed. If it's for the 3% damage buff, I know a better and more effective way. If it's for the 10% regen, well... okay you'll win that. Undermind Defenses End/Rech and Rech will greatly lower your recharge for something you'll want up every mob. Then do either Touch of LG End/Rech OR Heel Def debuff/Rech and then for your 4th slot Heel proc. That way, it's doing -30% resist with 4 ticks (if they are in the sleet the entire time and get hit on the first tick of Sleet) worth of 20% chance for -20% resist, meaning there's 4 different 20% chance of 10 seconds worth of -50% resistance on the enemies. Times this by the innate defense debuff that mean that everyone will hit anyway, and poor, you're doing a crapton of resist to the enemy. Not to mention the mitigation factors. Also, with the slotting ideas above, that gives you 3.5% dmg along with a faster recharge Sleet.

4) Consider slotting stamina with Performance Shifter +end proc that's especially nice when you nuke and the shifter regular End one. This way, you'll have a 4% less recovery via stamina and a 20% chance for 10% endurance (so 10, or a bit higher if you're accoladed out). Also doing the shifter end mod will give you 5% movement speed. Why not get a boost of speed when you're slotting the same thing anyhow.

5) Consider putting a 5th slot in Infrigidate. Why? Shield Breaker 4 slotted (probably for recharge) and a Heel proc. This will give you extra AoE defense, plus recovery and status resistance.

6) Depending on what you're wanting Power Build Up to do, I may suggest choosing something else. It doesn't up your ally shields, not arctic air because of the resistances within it. It will up Maneuvers for... 12.5 seconds. Defense debuffs are meh, though the damage aspect is something to consider. Though you may find yourself finding a better epic to dip yourself into if that's the reason why you were thinking it.

7) I think if you sacrified a bit of damage (estimated 24 damage when teaming), you can lower ice storm from 36 to 25 seconds recharge. You can also slot it like blizzard (or slot it that way instead of blizzard and just switch them) to get yourself more recharge (and accuracy if you take off tactics/venge >.>).

8) I'd also, if you can find the slots for it, place 5 slots in Health (my preferred way to slot it). Numina Unique, Miracle Unique, Numina Heal, Miracle Heal, and Regen Tissue unique. This slotting offers 82% regen and 27.5% recovery. It's at least something to consider.


These are just some food for thought. Slotting for Positional defense on a Cold Dom is a good idea since (against my wants) Arctic Air only raises positional defense instead of all (like steamy mist). However, your defense looks nice and so does your recharge, but this'll at least give you a few more tricks to pull off even more Shenanigans!

Edit: I just failed at quick posting... time for me to go to bed so I can wake up in 3 hours to go to work. Thankfully I'll have the day off Tuesday to recoup.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I'd still suggest you consider possible suggestions that I gave, but here's the general idea that I'd personally do. The resistances, regen, and lowered your crazy accuracy.

Also, I just noticed that Power Boost on Mids was giving you increased defense, as such, other than a slight Energy/Fire/Cold resist and about 3.5% Ranged defense, the defenses I've provided in this build are higher. So in short, faster recharge (storms & long recharge debuffs), about the same damage, better defense (mostly), and a more relevant epic pool. Hopefully this will help spawn some new ideas when you're tinkering between the two builds.


Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Infrigidate -- ShldBrk-Acc/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-Acc/DefDeb(50)
Level 1: Ice Bolt -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11)
Level 2: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: Ice Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(9)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(46)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal(40), RgnTis-Regen+(40)
Level 16: Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 18: Benumb -- Acc-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 24: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 26: Sleet -- UndDef-Rchg(A), UndDef-Rchg/EndRdx(27), Achilles-DefDeb/Rchg(27), Achilles-ResDeb%(34)
Level 28: Bitter Ice Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Heat Loss -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/EndRdx(33)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Blizzard -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 41: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I messed with a lot of stuff. Because of the amount of accuracy bonuses in the build and the presence of tactics, you don't need to have accuracy slotted in infrigidate or benumb. I moved power selections around so that tactics came before benumb in the build. I also took out freeze ray. Even with two hold procs in it, freeze ray only has a 27.75% chance of holding a boss for eight seconds, and minions and lieutenants are better dealt with by dealing a lot of damage to them really fast for this build. Benumb is your best option for dealing with bosses. I also replaced blizzard with frost breath. The damage procs in sleet, ice storm, and frost breath combined should be enough for you to seriously damage the enemy group. There's no need to be waiting on blizzard's long recharge timer when you can wipe out all of the minions with your faster powers.

55% global recharge (outside hasten)
18.3% melee
29.5% ranged
22.9% area (all with manuevers and arctic fog up)


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Miss Permacold: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(42)
Level 4: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(21), Mrcl-Heal(46), RgnTis-Regen+(50)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def/EndRdx(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(42)
Level 22: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(39), S'fstPrt-ResDam/EndRdx(40), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(40)
Level 24: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(37), ImpSwft-Dam%(37)
Level 26: Sleet -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(27), RechRdx-I(27), Posi-Dam%(36), LdyGrey-%Dam(36), ShldBrk-%Dam(37)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 32: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Rchg(43), Efficacy-EndMod(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
Level 35: Benumb -- RechRdx-I(A), RechRdx-I(36)
Level 38: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RedFtn-Def/Rchg(39)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-Psi/Status(46)
Level 47: Frost Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), ImpSwft-Dam%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1422;722;1444;HEX;|
|78DA9D93594F534114C7E776A174A10BA5EC5BD9117BA15113974413409322D582C|
|A93DA5CDA0BDCA4DC92DEBAF0E607C03DD127DCA2A8F1C9B8C70735D1441FFC4CF5|
|CCF90FD5676FD2FF6FE6F49C3367E6CC64AFCE8684B8764C68E19992E138F95973C|
|5B48B66C59B3556AD42386B394E7FCEACAC1B8572A9E81342F4EC7AE4A72FADACE8|
|3364CECF96D72DDBA85A65BBA3FEEFA261AF9A453D5330F3D394B91ACBD86B66C5B|
|4ABFAEE20942B974BFA09AB6A9B8E13E0C9990DD32C4678386F1A94C659B336623C|
|CFD8972DC75AB64A5675B3F9F88655D073E52BB44E96729B95CD762A6D9C7E732EA|
|1BE9A10DF6812175FFE9ABC629B9016AE070CCF4346C32346E36346E009E3244569|
|887269098DA35A18E351C6577270ABB46EA4F5206D23D206903684B461A4CD52945|
|7A5F5226D03D28691769E1C7C6A03BE24C77869EE57267F8A4D03640AC2A40527B0|
|0E3048FF3429E72638FBC814D15069648957899E0316182D73845191CA30D247093|
|D2246513144B962A8B4390EA0D2467288C3C11DBFEFE244F718AD7718E37719A749|
|136AF90412B562CB234834DACA0B8EB601ED8CEF14D5A68EB7ED0DEFA3FD2DF08E9|
|1FCC018FA08EC70D4024575A8A88ED79CBDF315A08E07EE83BFB9B4A106B78CFA41|
|932E15D5855676A395DD68652F5AD98B5626D1CAB84FC622AAE729E7EB7DC6E8DF0|
|19E032F18C9978C45D23EBE38356FDF0D9CD34DC69EEBC016708B91BACDC8910EA8|
|7E0FA89D002D54C5B0BA50C338DD91181064FCA4B5C6D4851843CC2F324DA0239E8|
|9FDECB5770A4803FB18A9030CF98C74B5511DE73789564CA21593EF196974248D56|
|345361536ADD295CE46ECF3F8FB3469F9897164D59FCD8AAA7FEF084C64EA7FE3AD|
|5FCD1FAFBF9DFEF5368B70AFF6280F4AC941C89B62447E7A55C90D38B7264C8D1B2|
|94829CD63ED7A32307655D87A41C9672444A82EA135BD2D327DF67504A484A9394B|
|0948894A894B8944E29DB526A7F006EDAFCA6|
|-------------------------------------------------------------------|


 

Posted

QR, will post a more thought out response later...



Quote:
Originally Posted by StormyDarkness View Post
Quick response: Your recharge and defenses seem nice atm, but there's a few things that are kinda nagging at me.

1) That seems like a hella lot of accuracy. I call about 120% alright and 140% more than alright and will try to go after other enhancements after that mark (if it keeps going up due to set bonuses, more power to it). I say this mostly due to post Sleet. It's a 30% Defense debuff on top of infridg which is another ST 31% defense debuff. Also, you got tactics too. Slotting for accuracy is very redundant at this point. Plus, if you're going to be storm crazy, they have a great accuracy already and thus don't need the accuracy to begin with.
I hate missing my target, and I have a hard time accepting anything below a 95% chance to hit. (call it a pet peeve, and I cringe every time infrig misses) so on snap judgment I scoffed at this statement, however upon looking it over I can agree that I have gone overboard with the acc bonuses.

Quote:
Originally Posted by StormyDarkness View Post
2) The entire leadership pool isn't as amazing as one would hope. It's nice, but you don't need to build yourself specifically to it. Vengeance can be switched for Hover or CJ and you'll get the 7.5 still in there, plus another toggle towards defense, instead of your crazy accuracy already.
I could enjoy a little more semi-permanent personal defense for myself, but I'd rather enable ridiculous defense( and to hit and dmg) for the entire team with Vengeance.

Quote:
Originally Posted by StormyDarkness View Post
3) If you did Analyze Weakness for accuracy, as stated above, it's not needed. If it's for the 3% damage buff, I know a better and more effective way. If it's for the 10% regen, well... okay you'll win that. Undermind Defenses End/Rech and Rech will greatly lower your recharge for something you'll want up every mob. Then do either Touch of LG End/Rech OR Heel Def debuff/Rech and then for your 4th slot Heel proc. That way, it's doing -30% resist with 4 ticks (if they are in the sleet the entire time and get hit on the first tick of Sleet) worth of 20% chance for -20% resist, meaning there's 4 different 20% chance of 10 seconds worth of -50% resistance on the enemies. Times this by the innate defense debuff that mean that everyone will hit anyway, and poor, you're doing a crapton of resist to the enemy. Not to mention the mitigation factors. Also, with the slotting ideas above, that gives you 3.5% dmg along with a faster recharge Sleet.
This I like, and I will adjust accordingly

@ Garent:

I use Freeze Ray frequently after the 2 rains as part of my ST chain. While solo I use it to isolate the Lts / bosses from the minions to manage spawns (I Let the rains deal with the minions and throw ST chain/hold to safely defeat bosses) On teams, I use it to help mitigate damage from the second boss the melee has aggro'd or keep them off of other squishies, including me. My experience thus far on teams is that its generally appreciated.

As far as Frost Breath goes, I seem to have a rough time making the most out of narrow (30 degree) cones, so I generally avoid them.

as mentioned, I'll go into more detail later... probably will turn into one of those TL;DR posts...


Don't get angry and go away, just go away -Ranma

 

Posted

Quote:
Originally Posted by Indigo_blade View Post
I hate missing my target, and I have a hard time accepting anything below a 95% chance to hit. (call it a pet peeve, and I cringe every time infrig misses) so on snap judgment I scoffed at this statement, however upon looking it over I can agree that I have gone overboard with the acc bonuses.
If I've made you sit and think for a moment about what you've done and what you really want, I've done my job. My tastes differ from others and am personally accepting on that.
Quote:
I could enjoy a little more semi-permanent personal defense for myself, but I'd rather enable ridiculous defense( and to hit and dmg) for the entire team with Vengeance.
The particular reason I dislike venge is that it's highly situational. You've got to have a dead enemy around you to do so. Since you've got your shields and arctic fog, you're already giving people nearly 27% (or more depending on how much you slot fog/shields), on top of people's normal defense (which on my characters I typically shoot for 20% or more, regardless the AT) which means if people aren't soft capped, they should be getting close. However, your shields don't effect you, so CJ/Hover would attempt to put at least 3.5-5% defense to yourself (along with some combat maneuverability) that your 21-25% ST shields don't put on yourself, in attempt to get yourself closer to soft-capped.

However, like above, if I made you think about it, I've done my job.
Quote:
This I like, and I will adjust accordingly
Squee! You liked it!
Quote:
As far as Frost Breath goes, I seem to have a rough time making the most out of narrow (30 degree) cones, so I generally avoid them.
This comes with experience with cones in general, then experience with the powers themselves. I typically can make good use of cones because my first 50 and most played character is my Storm/Dark. I got Gale/Tentacles/Nightfall/Torret that were all cones that I used sometime during my career. After learning the basics, it's just learning the exacts on the arc and depth of each individual cone.

Edit: Oh yeah, CJ/Hover will help you aim up cones a bit better due to the maneuverability, which was part of what I was mentioning above.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Most of my defender cones (in your case frost breath), with the exception of fearsome stare perhaps, I usually slot an enhancement for RANGE. This not only makes the cone longer, but also when it's longer the AoE gets wider at the farthest point. There are a lot of advantages to this.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Most of my defender cones (in your case frost breath), with the exception of fearsome stare perhaps, I usually slot an enhancement for RANGE. This not only makes the cone longer, but also when it's longer the AoE gets wider at the farthest point. There are a lot of advantages to this.
This is a reason why I slot my cones with Posi's Blast Dmg/Range. Usually have to decide between Dmg/Range (usually for cones), proc (if accuracy is to my taste/range AND acc is really important), or acc/dmg (if accuracy is not up to snuff or there's little reason for range in comparison). Then you get an accuracy, recovery, resist, and recharge set bonuses. What's there not to like other than more /rech enhancements.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Indigo_blade View Post
As far as Frost Breath goes, I seem to have a rough time making the most out of narrow (30 degree) cones, so I generally avoid them.
Frost breath definitely isn't for everyone. If you have trouble using it, then I don't think you should force it.


 

Posted

i just respecced my cold/ice and this is what im currently using in sleet and it's working out well:

i have the undermined defenses end/rech and rech previously mentioned as well as the achilles heel proc and 3 dmg procs, posi, lady grey, and impeded swiftness.

i like using the achilles heel in an aoe since it has a chance at debuffing far more enemies than just the ST. but who says you can't use one in both?

and i like having my freeze ray, very handy for stopping the surgeons on the itf when you're in the middle of buffing or storming the cimeroran traitors into submission. or sappers. or any number of pesky jerks. but i just use the 4 basilisk's gaze. it been sufficient so far.


 

Posted

This build works well for me.

|-------------------------------------------------------------------|
|MxDz;1404;703;1406;HEX;|
|78DA9D93D94F135114C6EF74B1B4D305A815286081B295CA4 8A3262A0F268026206|
|845C3935A87768049EA94D01AF5CD3FC027375CE2127DF745 8D1A1F708D82C62D6A|
|FC6FEAB9E7BB3444DF9CB4DF6FE6CC37E79C3BF7CCD4B9B1A 01017F6092D3C5A34C|
|BE5DC98356739056BC93B65CEDB79E11342B4AFC7722367E6 E68CD152B1901B2B9D|
|B61DB362979C96DADD69D399B70AC678DECA8D50AE4AC3B8B 3602D594EC5583FD1B|
|3A552D13850B4E7172A419CDB15C72A97037C7174D1B20A11 3E9DB44C4A595EB017|
|1BF72FDA79235B3A4B15A628ABB574BE999A4AD17FC225D45 1F588CF749111AE2FC|
|05786E71BF09DB1B2D1BE4CE81303D7811B8CC19BC02DC624 D935D85DDA30C1E316|
|9BFEE24BF2B8554A3752D621651D52069032809407C9EE855 D78639A6CCA4F6FD8A|
|7423E845E93CBAF92FAEF70EBC1BBC03D46F83EF080719854 E746AB5E1D19EA0340|
|98D1A80321C6E60843A7A2215537941432E4A550048944042 11F851A10D21A66F0F|
|C84C6EBA33B51DC714597B9912D9780CB8C37A4311470C77E D045BB68FE09FC62C4|
|7F33DE9236A9D5363DE2AAF1C78CB627C053C6D6678C2CD95 BD4AEB4C47127BD114|
|7C8D00A83B7F5155D4445C72A77D4B1067C64747E62F421ED 3BEE055DB463073BB1|
|9F9DD8C8243632898D9C267B82A7A3EA4E60BDC92B8CEEABC 0354617BDA52EF596B|
|AD05F37D00BBC275B8FAADB83D5F762F5BD587D1F56AFDAFC 40C3D6AFECFD188D14|
|462385D148613406301AAB644FA3BC27BD8BB76FDB4E6008C 830067730D6C86EA8E|
|CC6292EB8DD0466813C2353603CA4F919525B3194E0A9C8A4 39510669DB3CB50F8E|
|7E7488C97F22594FED2B131A470E490F9AAEFAEB6B1FCCFF1 ECF83EB25FDD301D26|
|352B25266A41C977242CA4929A69459297929D517B5A723BB 655F7BA4EC95322C25|
|46FD898BD2E9D34974294129212961291129F552A252E2526 E4BA9FE01649A002D|
|-------------------------------------------------------------------|[/code]


 

Posted

I wonder whatever happened to Turbo Ski?


 

Posted

The first thing that jumped out on your original build is that the ally shields weren't very well slotted.

Between them and Manouvers and Arctic Fog you can make your whole team sit at 40% Defense or so. That's ridiculous defence right there without the need for a death.

Trying to give your team a high defence via Vengeance seems kind of counterproductive when you've got Ice Shield and Glacial Shield underslotted.


 

Posted

Updated my build with some different tricks( or gimmicks) I've decided I really like using my hold, and as mentioned earlier, a 24% chance to hold a boss isn't all that stellar. So I instead chose to give my self 100% chance to hold a boss with a second Hold with dominate from the psy mastery epic. I haven't read the new posts yet ( starting with chief_beef) so I'll get to that soon.

I reduced some of the "crazy" accuracy bonuses and added more AoE and ranged Defense and a little more damage bonus. I Still would like to get more +recharge in there...

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Miss Permacold: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Infrigidate

  • (A) Shield Breaker - Accuracy/Endurance/Recharge
  • (3) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (5) Shield Breaker - Accuracy/Recharge
  • (11) Achilles' Heel - Chance for Res Debuff
  • (17) Shield Breaker - Defense Debuff
Level 1: Ice Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 2: Ice Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
Level 4: Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Damage/Endurance/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
Level 6: Glacial Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Swift
  • (A) Run Speed IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Regenerative Tissue - +Regeneration
  • (37) Miracle - +Recovery
Level 18: Benumb
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Accuracy IO
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (23) Endurance Modification IO
Level 22: Arctic Fog
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 24: Freeze Ray
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (37) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Endurance/Recharge/Hold
Level 26: Sleet
  • (A) Undermined Defenses - Recharge
  • (27) Undermined Defenses - Defense Debuff/Recharge
  • (27) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (42) Achilles' Heel - Chance for Res Debuff
  • (42) Achilles' Heel - Defense Debuff/Recharge
  • (42) Achilles' Heel - Defense Debuff
Level 28: Bitter Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 30: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Impeded Swiftness - Endurance/Recharge/Slow
Level 32: Heat Loss
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod
  • (34) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Endurance/Recharge
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Dominate
  • (A) Lockdown - Chance for +2 Mag Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Hold
  • (48) Lockdown - Accuracy/Recharge
  • (50) Lockdown - Recharge/Hold
  • (50) Lockdown - Endurance/Recharge/Hold
Level 44: Mind Over Body
  • (A) Steadfast Protection - Knockback Protection
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Snow Storm
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 19.9% Defense(Energy)
  • 19.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 21.8% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 1.8% Max End
  • 56.3% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 22% FlySpeed
  • 68.7 HP (6.75%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 7.45%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 18.5% (0.31 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 22% RunSpeed


Don't get angry and go away, just go away -Ranma

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
Vengeance can be switched for Hover or CJ
Vengeance is the reason to take Leadership. Drop it only for a solo or farming build, where you can be sure there will be absolutely no faceplants, or the faceplant will always be yourself. In the world of real teams, teammate faceplants happen, and nothing stops the deterioration to team wipe better than Vengeance on auto. Bad empaths think they can stop it with Resurrect, but it's really all about the mighty autoveng.

Only problem is you can't put both Hasten and Vengeance on auto at the same time. Sooo... you'll have to click Hasten manually on your teaming build. Sorry. Don't worry, you get used to it.

Public service reminder: Not all AoE heals should be put on auto. Just this one.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Quote:
Originally Posted by StormyDarkness
Vengeance can be switched for Hover or CJ
Vengeance is the reason to take Leadership. Drop it only for a solo or farming build, where you can be sure there will be absolutely no faceplants, or the faceplant will always be yourself. In the world of real teams, teammate faceplants happen, and nothing stops the deterioration to team wipe better than Vengeance on auto. Bad empaths think they can stop it with Resurrect, but it's really all about the mighty autoveng.

Only problem is you can't put both Hasten and Vengeance on auto at the same time. Sooo... you'll have to click Hasten manually on your teaming build. Sorry. Don't worry, you get used to it.

Public service reminder: Not all AoE heals should be put on auto. Just this one.
It's obvious that we disagree as I tend to see face-plants very rarely, but to each their own. I see Leadership as a more powerful Hover/CJ for the team with Maneuvers and then more damage with Assault. Other than that, I personally dislike Leadership. Maneuvers tends to be on most of my characters and maybe assault if I have power selection room (or need a power with a low slotting for other powers). But once again, that's just personal preference.

Unless it's a build planning on people face-planting (I'm looking at you Radiation Emission), I find Venge useless as I try to keep everyone alive anyhow. If people are face-planting more than once every 3+ missions without people just being plain dumb, then we need to change our tactics as a team or something, because obviously it ain't working. The less situational powers are worth far less than the once every 4 mobs which are worth far less than the every mob powers. Multiple times per mob powers depends on the power and whatnot. But then again, that is my personal opinion and to each their own.

Good Ice Shields > Venge every time.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Okay, so this thread was dying since no one seemed to have an opinion on the 2nd build I posted, meaning it was absolutely horrible or absolutely perfect. Today I tinkered around more in Mids and finally found a way to achieve uber recharge, albeit at the cost of defense bonuses. Yes, it resorts to purple sets, but I guess it was unavoidable.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Miss Permacold: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-Acc/Rchg(3), ShldBrk-Acc/DefDeb(5), Achilles-ResDeb%(11), ShldBrk-DefDeb/EndRdx/Rchg(17)
Level 1: Ice Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), Apoc-Dam%(46)
Level 2: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(43)
Level 4: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(50)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 18: Benumb -- RechRdx-I(A), RechRdx-I(19), Acc-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
Level 24: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 26: Sleet -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Dmg/EndRdx(43), Ragnrk-Acc/Rchg(50)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(46)
Level 32: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(37)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-EndRdx/Rchg(40)
Level 38: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(39), GSFC-Build%(40), GSFC-ToHit/EndRdx(40)
Level 41: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 8% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 8% Defense(AoE)
  • 4.5% Max End
  • 100% Enhancement(RechargeTime)
  • 51% Enhancement(Accuracy)
  • 5% FlySpeed
  • 122.1 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 19% (0.32 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed





viewing this and reply#14, am I better off with this build or the other( or neither)?


Don't get angry and go away, just go away -Ranma

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
6) Depending on what you're wanting Power Build Up to do, I may suggest choosing something else. It doesn't up your ally shields, not arctic air because of the resistances within it. It will up Maneuvers for... 12.5 seconds. Defense debuffs are meh, though the damage aspect is something to consider. Though you may find yourself finding a better epic to dip yourself into if that's the reason why you were thinking it.
I thought power build up just worked like pseudo enhancements, giving all your powers the equivalent of an extra 98% defense/control/healing/endurance/movement/tohitbuff boost for the duration. And enhancements don't care if there's multiple things to enhance in a power, they just enhance what they're able to. A defense enhancement doesn't not work in a power if it has both resistance and defense (otherwise shield defense would be pretty screwed with its melee def, smash/lethal resistance toggle....).

The only way I know of they have to make power build up not effect something would also break enhancements being able to effect it.

So where have you heard of power build up not boosting cold domination/why do you think this?

Keep in mind if testing yourself, for other buffs to be boosted by powerbuildup/ power boost powers they have to be cast while the boost is active.

I will admit I wasn't around when cold domination was extended to defenders but, I know of no mechanic that allows them or would cause powerbuildup to be disabled for just one power without having side effects.


Culex's resistance guide

 

Posted

All I know (which I'm still heavily peeved at) is that Power Boost doesn't work with Cold Dom shields. As such, I'd be weary of PBU working properly.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Vengeance is the reason to take Leadership. Drop it only for a solo or farming build, where you can be sure there will be absolutely no faceplants, or the faceplant will always be yourself.
I would also comment that there are situations (STF runs for example) where the additional +to-hit from tactics can be essential. That is why I take the leadership pool. In order to have assault for that extra damage, and tactics for AVs with defense based god modes.

Quote:
Originally Posted by StormyDarkness View Post
All I know (which I'm still heavily peeved at) is that Power Boost doesn't work with Cold Dom shields. As such, I'd be weary of PBU working properly.
Really? That's unfortunate and sounds like a bug to me. This should enhance cold domination shields the same way it does forcefields.

Just to confirm, you have tested this with an ally looking at real numbers, as the numbers reported in the buff icons can lie.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here