Dark/Dark def


Carnifax_NA

 

Posted

This was my first level 50 ever but I never took the time to IO him out, mainly because I don't play on hero side that often and haven't since CoV came out. With GR coming up I'm probably going to move him over. Before I do, I would like to get his slots set because I think the epic pools on blueside will do better than Ghost Widow on red. I'm sure I will need to make some changes once the incarnate system is revealed but I want to get the best out of him for now anyways. If you guys could critique this build and help me to make any changes that I might need it would be very much appreciated.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Dark Def: Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Dark Blast
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (7) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Damage
  • (34) Apocalypse - Accuracy/Recharge
Level 2: Tar Patch
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (11) Pacing of the Turtle - Damage/Slow
  • (13) Pacing of the Turtle - Accuracy/Slow
  • (46) Pacing of the Turtle - Range/Slow
Level 4: Gloom
  • (A) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Damage/Endurance
  • (7) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
Level 6: Hover
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Recharge
Level 8: Swift
  • (A) HamiO:Microfilament Exposure
Level 10: Howling Twilight
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (11) Ragnarok - Damage/Endurance
  • (15) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Chance for Knockdown
  • (34) Ragnarok - Damage
Level 12: Shadow Fall
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Recharge
Level 14: Health
  • (A) Miracle - +Recovery
Level 16: Tenebrous Tentacles
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage
Level 18: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (19) Glimpse of the Abyss - Endurance/Fear
  • (19) Glimpse of the Abyss - Accuracy/Recharge
  • (45) Glimpse of the Abyss - Fear/Range
  • (48) Glimpse of the Abyss - Accuracy/Endurance
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 22: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (23) Unbreakable Constraint - Hold/Recharge
  • (27) Unbreakable Constraint - Chance for Smashing Damage
  • (34) Unbreakable Constraint - Hold
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Recharge
Level 26: Assault
  • (A) Hydra:Proton Particles
Level 28: Vengeance
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
Level 30: Dark Pit
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (31) Stupefy - Endurance/Stun
  • (31) Stupefy - Chance of Knockback
  • (36) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Endurance
  • (50) Stupefy - Accuracy/Recharge
Level 32: Dark Servant
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Heal/Recharge
  • (42) Numina's Convalescence - Heal
Level 35: Life Drain
  • (A) Devastation - Accuracy/Damage/Recharge
  • (36) Devastation - Damage/Endurance
  • (36) Devastation - Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
Level 38: Blackstar
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Damage
  • (40) Armageddon - Accuracy/Recharge
Level 41: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Damage/Recharge
Level 44: Soul Transfer
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Damage/Recharge
Level 47: Dark Embrace
  • (A) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Titanium Coating - Resistance/Recharge
  • (48) Titanium Coating - Resistance/Endurance
Level 49: Soul Drain
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run



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Posted

I would certainly scrap Life Drain for Nightfall. As a defender, your main addition to team damage is through AoEs. (Other reasons: you also have a heal already that's much more powerful than Life Drain and an AoE and a better debuff, your two single-target blasts recharge very quickly, and the Devastation bonuses aren't that sweet.)

Darkest Night's absence is also probably not helpful for high end stuff. Although it's a long cast, and its -tohit is resisted to near uselessness by AVs, the -dmg is not resisted by AVs, and, due to a programming quirk, improves any -res powers against AVs, I think.

I'd put the Numina's proc in Health for more benefit.

The Ragnarok in Howling Twilight is a curious choice (it's autohit and the damage is tiny). The Proton Particle--I think, unless there's a useful bug--is not good slotting for Assault. Just a 50 endredux will do.


 

Posted

Quote:
Originally Posted by Reptlbrain View Post
I would certainly scrap Life Drain for Nightfall. As a defender, your main addition to team damage is through AoEs. (Other reasons: you also have a heal already that's much more powerful than Life Drain and an AoE and a better debuff, your two single-target blasts recharge very quickly, and the Devastation bonuses aren't that sweet.)

Darkest Night's absence is also probably not helpful for high end stuff. Although it's a long cast, and its -tohit is resisted to near uselessness by AVs, the -dmg is not resisted by AVs, and, due to a programming quirk, improves any -res powers against AVs, I think.
Wrong way around, the -res improves any -damage powers.



So Tar Patch enhances the -Damage from DN and Twilight Grasp.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Wrong way around, the -res improves any -damage powers.



So Tar Patch enhances the -Damage from DN and Twilight Grasp.
Thanks for clearing that up for me.


 

Posted

I'd like to double check the power selection before I move on to the slotting. Will these powers work for you? Pay no attention to the level powers were chosen. To summarize: petrifying gaze, black hole, life drain, torrent, and moonbeam were skipped. Power pools are the same as you had them before. Also, do you plan on having hover on at all times during combat?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Dark Def: Level 48 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Empty(A)
Level 1: Dark Blast -- Empty(A)
Level 2: Tar Patch -- Empty(A)
Level 4: Gloom -- Empty(A)
Level 6: Hover -- Empty(A)
Level 8: Swift -- Empty(A)
Level 10: Howling Twilight -- Empty(A)
Level 12: Shadow Fall -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Tenebrous Tentacles -- Empty(A)
Level 18: Fearsome Stare -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Maneuvers -- Empty(A)
Level 24: Assault -- Empty(A)
Level 26: Vengeance -- Empty(A)
Level 28: Night Fall -- Empty(A)
Level 30: Dark Pit -- Empty(A)
Level 32: Dark Servant -- Empty(A)
Level 35: Darkest Night -- Empty(A)
Level 38: Blackstar -- Empty(A)
Level 41: Dark Consumption -- Empty(A)
Level 44: Soul Transfer -- Empty(A)
Level 47: Dark Embrace -- Empty(A)
Level 49: Soul Drain -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run



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