MoSTF


Adeon Hawkwood

 

Posted

Well, I literally just finished a MoSTF that was successful. The team was great and so were the people. Here's what our team consisted of:

Person 1: Dark Armor Tanker
Person 2: Illusion/Empathy Controller
Person 3: Illusion/Radiation Controller
Person 4: A Kin Defender
Person 5: Storm/Dark Defender
Person 6: Radiation/Sonic Defender
Person 7: A Dark Defender
Person 8: Force Field/Dark Defender

It was amazing. The hardest thing we had was the tree. Everything else was smooth as butter, including LR himself. In fact, the FFer Detention Field the red tower while we took out the blue and we finish the blue one so quickly that we had to wait 10-15 seconds to actually be able to take on the red tower.

Thanks to all of those that were apart of it, giving my Stormy Darkness his MoSTF and being my first successful MoSTF. Had to reset twice due to the tree, but the third time was the charm and we killed it. We switched a Blaster for the Illusion/Rad and the FFer alted from his Rad. So really, we just switched a Blaster for a FF and we were golden.

Support: We win.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Very nice team for an STF. But yeah the tree is in my experience the most likely place to fail an Mo Run. You can't taunt the tree and unless oyu've got a couple of tanks/scrappers/khelds who can clear the front side vines on their own quickly enough there is a good chance of losing a squishy.

PS. Was it on Virtue? If so I bet I know who the tank was .

EDIT: On the subject of support heavy teams rocking. I was on an all defender ITF a few days ago. It was amazingly easy although the almost unplayable lag in the last two missions made it a lot less fun. We actually managed to hit the hard cap (175%) for defense due to having three trappers, a force fielder and a cold domination.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
PS. Was it on Virtue? If so I bet I know who the tank was .
You guess correctly, sir.

It was a perfect team, if I do say so myself. Defense debuffs weren't a problem thanks to the FF. The Aeon timing could be fudged since decoys could be dropped. No one was in melee range of the AVs except for me. I had CM and ID so there wouldn't be a surprise GW hold. Ambushes were completely taken care of between decoys, tornadoes, and spectral terrors. One kin to put us at the damage cap, and plenty of -regen and -res debuffs to capitalize on it. I couldn't have asked for anything more.

I always like having an excess of support on my teams. The sheer amount of defender awesome in this team put the task force in easy mode.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Congratulations on your first MoSTF win there Stormy! Always nice to get the first one under your belt.

There's a reason why they call it 'easy mode' when you have nothing but defenders and trollers on the team along with the tank and there's nothing wrong with that heh heh.


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

As much as some people knock them, the most useful I've ever felt on my Stormy was on the STF. Recluse's neverending hordes of Banes kept killing us when we tried dropping him... so we pulled him on top of a tower and just used Hurricane to push them all to the ground. Worked like a charm.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Agreed. When the STF first came out, I was pretty glad that the fight was set up in such a way that powers like hurricane could fill a unique role.


 

Posted

Quote:
Originally Posted by Kelenar View Post
As much as some people knock them, the most useful I've ever felt on my Stormy was on the STF. Recluse's neverending hordes of Banes kept killing us when we tried dropping him... so we pulled him on top of a tower and just used Hurricane to push them all to the ground. Worked like a charm.
Supposedly Snow Storm should also interrupt his Bane Summoning, although I've never tried this myself. Hurricane also works wonders against Aeon's Clones since unlike Aeon himself, they don't have AV level resists


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
Supposedly Snow Storm should also interrupt his Bane Summoning, although I've never tried this myself. Hurricane also works wonders against Aeon's Clones since unlike Aeon himself, they don't have AV level resists
Well, we had double Snow Storm on him and he didn't seem to mind it. Just kept hurling spiders out of his butt like it was going out of style.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Well, we had double Snow Storm on him and he didn't seem to mind it. Just kept hurling spiders out of his butt like it was going out of style.

Hmm just went back and reread Scientist's post here:
Quote:
One other fairly important interruptable item is in the STF, if Lord Recluse isn't damaged and has a toggle debuff on him he doesn't spawn his lvl 54 Bane bosses. Snowstorm is one of the few (along with the rad and dark toggles) powers that can do this, and preventing those bosses can mean the difference between success and failure on the TF.
Maybe I'm just remembering wrong...but I don't remember Lord Recluse summoning waves of bane bosses before he was being damaged. In which case this would be like the handy trick of knocking two sticks together to keep the lions away. But maybe I'm remembering wrong, or things have changed. From someone who has run this recently, do you remember Bane bosses being a problem before Recluse was damaged? And can anyone confirm whether this actually stops them from spawning.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

I don't recall if they were spawning before he was damaged or not, but they were spawning like crazy once we started fighting him for real. That's when we pulled out the Hurricane trick.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Well, we had double Snow Storm on him and he didn't seem to mind it. Just kept hurling spiders out of his butt like it was going out of style.
Meh, Kel, you were probably doing your Snow Storm wrong.

Gratz on the MoSTF


Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb

 

Posted

I haven't been on an STF where he hasn't spawned banes. I always try to have support heavy teams for STFs, so there's usually at least one of those toggles on him.

I'm not sure I understand why he'd summon banes before he became damaged, either. Something in that quote doesn't add up.

For what it's worth, I'll run down the typical Recluse fight.

I taunt Recluse and run to the green tower so I have a heal target while my team goes after the blue tower. I tell teammates to put any and all debuffs on the towers to help them drop faster. No banes at this point.

Blue, red, and orange towers are down, I lead recluse to the middle of the stage while the team brings down the green tower. Since the orange tower is down, Recluse becomes my heal target. At this point, my damage aura is ticking away at him. Still no banes.

With all four towers down, we turn all attention the the worthless bag of HP. Somewhere around 10% health banes start to show up, toggle debuffs or not.

If there's a way to prevent the banes from spawning entirely, I sure as hell don't know it.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

What was so hard about the tree? I always like to come at it from just passed the left side, range kill some towards the front, work around the back then do the front. Clockwise from 5 mins past 9 onwards. Gratz anyway.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Recluse begins summoning banes once he is below a certain health threshold. The reason for the conflicting reports may be because the STF version behaves differently than the Recluse that shows up in missions.


 

Posted

Quote:
Originally Posted by Garent View Post
Recluse begins summoning banes once he is below a certain health threshold. The reason for the conflicting reports may be because the STF version behaves differently than the Recluse that shows up in missions.
Thanks for the clarification Garent, glad to have squashed another "Draw Shadowhunter into the water" rumor.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by New Dawn View Post
What was so hard about the tree? I always like to come at it from just passed the left side, range kill some towards the front, work around the back then do the front. Clockwise from 5 mins past 9 onwards. Gratz anyway.
I told the team to stay above centerline and kill what they could from range while I trounced the vines in front of the tree. Someone probably underestimated the tree's abilities thinking "Oh, I can get that group of vines" and got one shotted. Toxic DoT is a witch.

Quote:
Originally Posted by Garent View Post
The reason for the conflicting reports may be because the STF version behaves differently than the Recluse that shows up in missions.
That makes sense.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Draggynn View Post
"Draw Shadowhunter into the water" rumor.
Don't want to derail the thread, but I have to hear what this rumor is. I've never heard it before.


 

Posted

Quote:
Originally Posted by Garent View Post
Don't want to derail the thread, but I have to hear what this rumor is. I've never heard it before.
Oh, back before we had a way of seeing actual numbers on AVs there was a remarkably persistent rumor that because of Shadowhunter's connection to the earth if you pulled him into the water he suffered a significant resistance and regen debuff.

It was usually easier to just go along with it on teams rather than trying to convince the leader that he was wrong. It actually made for quite amusing fights with people screaming "GET HIM BACK IN THE WATER!" and bemoaning "we're doomed, he's back on land".


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
It was usually easier to just go along with it on teams rather than trying to convince the leader that he was wrong. It actually made for quite amusing fights with people screaming "GET HIM BACK IN THE WATER!" and bemoaning "we're doomed, he's back on land".
Sometimes I wonder how people could seriously believe a rumor like that.

Then I remember that my mother still forwards every chain email with a "If you don't forward this to at least 10 people" line in it.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Draggynn View Post
Thanks for the clarification Garent, glad to have squashed another "Draw Shadowhunter into the water" rumor.
I remember that rumour from about May 2005...


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Draggynn View Post
Thanks for the clarification Garent, glad to have squashed another "Draw Shadowhunter into the water" rumor.
Maybe I'm too new of a player for that rumor (or at least to the forums). What was this rumor?


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
Maybe I'm too new of a player for that rumor (or at least to the forums). What was this rumor?
Look up Stormy

Quote:
Originally Posted by Draggynn View Post
Oh, back before we had a way of seeing actual numbers on AVs there was a remarkably persistent rumor that because of Shadowhunter's connection to the earth if you pulled him into the water he suffered a significant resistance and regen debuff.

It was usually easier to just go along with it on teams rather than trying to convince the leader that he was wrong. It actually made for quite amusing fights with people screaming "GET HIM BACK IN THE WATER!" and bemoaning "we're doomed, he's back on land".


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

That's funny.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec