Garent

Legend
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  1. Quote:
    Originally Posted by PleaseRecycle View Post
    I strongly feel, and have always felt, that they should add a "water" bar below your endurance. The more water you have the less thirsty you are, etc. With the introduction of water blast it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness. The ironically-named dehydrate power is just one more way in which the devs are slapping us in the face.
    I am glad that someone else has put this quote in their signature, because I am unable to.
  2. Garent

    Water Works

    "Left unused" would have been a better choice of words.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    Honestly, I could do without either. This is the Tank forum. A damage aura's primary purpose is to Taunt. Damage and end drain are tertiary. A tank without a taunt aura is a sad tank indeed.
    I suggest it mostly because it adds a new dynamic to the set's playstyle. When you have power sink and the damage aura you gain the ability to automatically win any fight that lasts past a certain amount of time thanks to end drain.
  4. Synergy list:

    further -resistance...
    Storm: biggest -resistance in a single power
    Cold: biggest sustained -resistance in a high recharge build thanks to heat loss

    capitalizing on the -damage debuff which is buffed by resistance debuffs...
    Dark: has absurd levels of -tohit as well
    Kinetics: the ultimate combination for increasing team damage output

    little bit of both...
    Radiation: its debuffs being in toggle form means that you can focus on sonic blasting in long fights
  5. Garent

    Water Works

    Storm summoning is the water/wind option, and the only powers within it that can't be recolored to be water, gale and thunderclap, are easily skippable.
  6. Quote:
    Originally Posted by Rangle M. Down View Post
    While it's certainly small ticks of damage, those ticks every two seconds add up; especially in a large mob.
    The damage is nice, but I suggest it for the end drain.
  7. Quote:
    Originally Posted by Neuronia View Post
    Yeah, Defenders need something.
    I disagree, at least compared to corruptors. Kinetics is a superior set for corruptors, but there are other sets where this is not the case.

    They have issues compared to controllers, but upcoming blast set changes will address that to some extent.
  8. You pretty much listed all the pros and cons already. Corruptors are much better once they get rolling. Defenders get rolling sooner and more easily.
  9. As for the first paragraph, sounds like we really have the same opinion on this then. I was focusing too much on semantics.

    As for the second, I would be in support of such a thing. I have a Thing for all powers in a set being reasonably useful and avoiding 'must have' powers whenever possible.
  10. Garent

    My 4th slot

    Quote:
    Originally Posted by Nightchill_EU View Post
    What is +to hit worth compared to +Accuracy?
    That's not an easy question to answer. They multiply each other in the accuracy formula, so you want both. To-hit is generally worth more.
  11. Quote:
    Originally Posted by Shadey_NA View Post
    Just theorycrafting here.
    Alternatively, you might want to put it in a power that you're likely to use while standing near people who need it.

    Personally, I put the set in my steam spray area attack. I consider the set as a whole better than Positron's Blast, but not as good as the bonuses I can get from single target sets.
  12. Quote:
    Originally Posted by Hopeling View Post
    Is Fulcrum Shift still pretty clearly better than any single -res power? IMX, yes
    Okay, yeah, I see that now.

    I'm just confused how anyone can consider fulcrum shift's damage buffing to be in line with other powers when it's more powerful than them by a factor of ten. Meanwhile, -resistance is extremely standardized, and most other buffing effects are as well.
  13. It depends on if you're using SOs or IOs. With SOs it's extremely weak and takes a lot of slots. IOs solve that issue thanks to how easy it is to get defense, and you're left with a very solid set that has great offensive options.
  14. Quote:
    Originally Posted by Hopeling View Post
    It's not "the combined sum" of every other damage buff. The point is just that there ARE other damage buffs - lots of them, in fact - and every one that happens to be present at any given moment diminishes the value of Fulcrum Shift compared to -res, even before considering damage caps, so comparing Fulcrum Shift in the complete absence of any other damage buffs doesn't give a good picture of what it actually does.
    You're basically making the argument that no amount of damage buffing is a lot because -resistance will always be better.
  15. Quote:
    Originally Posted by Siolfir View Post
    Am I the only one that thinks that Radiation Emission actually is the middle-of-the-road set for support?
    You aren't. I consider radiation emission to be pretty well rounded and average and its only weakness is that two of its best powers being anchor debuffs (which is a strength under certain circumstances).

    Support sets are actually reasonably well balanced compared to other set types in my opinion. Cold, poison, and trick arrow are the only outliers and everything else occupies a pretty comfortable range between 'mediocre' and 'pretty darn good' and manages to do things in very different ways so they don't overshadow each other.
  16. Quote:
    Originally Posted by MisterD View Post
    I'd rather be right and an *** than wrong
    Luckily, I have more options available to me than just those two.
  17. I think it's very telling that many arguing that fulcrum shift is not an insanely good power are doing it by comparing it to the combined sum of all other damage buffs available in the game.

    The fact that it caps you and thus negates other damage buffs is also not an argument against it being insanely good. Quite the opposite.
  18. Quote:
    Originally Posted by MisterD View Post
    Maybe that comes off a bit rude
    Just a bit.
  19. Quote:
    Originally Posted by MisterD View Post
    Also, I have seen a huge number of threads where the OP simply ASKS for a non maxed build. And lo and behold...people supply builds that won't cost the earth.
    I don't remember who did it, but there was a post where the person compared the effectiveness of various levels of IO builds on a shield defense character. The common IO only version was surprisingly effective.
  20. Quote:
    Originally Posted by Talesin View Post
    I am confused, what does "unideal performance" mean.
    Worst case scenario with fulcrum shift is your team is nowhere around and you give yourself a damage buff and debuff the enemies a bit. It's hardly a bad scenario, but when you compare it to the ideal scenario, which is fulcrum shift coming off cooldown at the exact moment you engage each fresh group and damage cap your whole team through the whole mission, there's a really big gap.
  21. That's not my impression of how things went, but I can understand how that would be frustrating.
  22. "They started it, so I'm justified."
  23. Garent

    New Nukes

    Quote:
    Originally Posted by Nihilii View Post
    Four words, a mere four words and you manage to reestablish yourself as a waste of space. Bravo, Xzero45. A truly well done job.
    Be nice.