Questions on Shield


Aett_Thorn

 

Posted

Just a few basic performance questions.
First off would be the general question of, how well does it perform on tanks? This is relative to other tank sets. It looks a bit low on resist, but that's expected from a def set, thoughts on the ability of i24 changes to improve its relative performance.
I've been thinking of pairing up with warmace, dark, or maybe electric. Would take some feedback on what works well in a tanks hands.

I'm not really looking for builds just some general performance feedback. Good/bad/ middle of the road? How's it worked for you?


 

Posted

Shield is a pretty good primary for a Tanker. It has good Aggro control abilities, helps with damage output, and is fairly sturdy (especially with IOs). The resistances it gets aren't bad, especially since they tend to be "bonus" effects of powers that you're going to take anyways. The IO set bonus changes should make it even better, because as you're going for the soft-cap for defenses, you'll likely pick up some extra resistance along the way.

As for pairings, you've picked three pretty good sets. /War Mace contains stuns and KD effects which can help you with mitigation. I have one of these, and he's very tough to take down. My only problems with him have been that he sucks down Endurance like a fiend. More IO slotting with him will likely help that out.

/Electric is a fun pairing. You'll have plenty of AoE, and two teleport attacks, which can be very fun and useful. Endurance use again might be a bit of a concern, but it will be a lot of fun in the higher levels.

/Dark is probably the best secondary to shore up Shield/'s weaknesses, though. It gets a self-heal power (which Shield lacks), and an Endurance recovery power, which will help you run your toggles with less worry. It also offers some substantial +DMG to pair with what you get from Against All Odds, and the -ToHit stacks well with the Defense from the shields. However, the -ToHit you'll notice less as you level and get closer to the soft-cap for Defense, but it can still be useful.


It's actually tough to find a BAD secondary for Shields, because all of them benefit in some form or another.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I have to actually try to get my shield killed. It all depends on how you build and how you do things. I'd need to fall asleep or something. Not quite like Granite where you could fall to sleep but you are actually only tanking when you are not afk or asleep.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Shield's a great set. As with most tank sets, you want to take Tough and Weave for extra durability. Also, you want your powers that give resistance to defense debuff to avoid the notorious 'cascade failure'.

On my invuln tank, the Cimerorans in the ITF had my base defense at -100% within seconds. I recently did the ITF on an SR tank and they never took my defense down more than 3%. I haven't done the ITF on my shield tank lately, but I do know he has the Master of ITF badge.

I have shield paired with axe for thematic reasons.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by New Dawn View Post
I have to actually try to get my shield killed. It all depends on how you build and how you do things. I'd need to fall asleep or something. Not quite like Granite where you could fall to sleep but you are actually only tanking when you are not afk or asleep.
DE Eminators, especially the Quartz, always makes life interesting for my Shield Tank.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Shadethorn View Post
Just a few basic performance questions.
First off would be the general question of, how well does it perform on tanks? This is relative to other tank sets. It looks a bit low on resist, but that's expected from a def set, thoughts on the ability of i24 changes to improve its relative performance.
I've been thinking of pairing up with warmace, dark, or maybe electric. Would take some feedback on what works well in a tanks hands.

I'm not really looking for builds just some general performance feedback. Good/bad/ middle of the road? How's it worked for you?
Beyond what the others have mentioned, just like every other defensive set, Shield really benefits from hitting the soft cap. The nice thing about Shield on a tank, it's fairly easy to achieve this. Until your defenses start getting into the Mid-upper 30s, you may feel a bit squishy. Don't worry, it will get better.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Ironblade View Post
On my invuln tank, the Cimerorans in the ITF had my base defense at -100% within seconds. I recently did the ITF on an SR tank and they never took my defense down more than 3%. I haven't done the ITF on my shield tank lately, but I do know he has the Master of ITF badge.
At the risk of a hijack, that surprises me. Invulnerability gets 50% DDR, which works okay against the sort of short-duration debuffs we're talking about. I've never had too much trouble with Cimeroran debuffs on an Invuln Tanker, but I admit to having a cushion -- 50% defense to s/l with 1 foe in range. That cushion, coupled with a bit more from having more than one just the foe in range of Invincibility, works pretty well to keep my defense at 32+, soon climbing back toward the soft cap, no matter how bad the swarms of Romans are.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Yeah, it's really easy to softcap a build with shield to all 3 positions. The set looked really good to me. I just wasn't sure if there were any behind the scenes mechanics I didn't know about that made it suffer with tanks, glad it seems not. Most of the builds I played around with ended up taking all of the powers in the primary as well as fighting which is typical for my melees. I guess owts could be a sacrifice if I needed a free pick but I haven't so far.

Mace would be the concept choice.
Dark would be to fill the heal hole.
Double or triple teleport attacks with elec seemed fun too

Will probably end up mace though. Seems solid enough on ST and AoE.


 

Posted

It depends on if you're using SOs or IOs. With SOs it's extremely weak and takes a lot of slots. IOs solve that issue thanks to how easy it is to get defense, and you're left with a very solid set that has great offensive options.


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
DE Eminators, especially the Quartz, always makes life interesting for my Shield Tank.
Did when I first ran into them somewhere about level 30 but then I made a macro to auto target Guardians, and kept groups away from eachother.

So it was Autotarget Guardian, shoot in and smack him with Clobber before Quartz can get dropped and pretty much wipe the floor with everything else.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Not like I haven't done the same.

Still, sometimes you get a mob that drops an additional one or two that you can't always get to immediately. Keeps you on your toes until you get them all down.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Not like I haven't done the same.

Still, sometimes you get a mob that drops an additional one or two that you can't always get to immediately. Keeps you on your toes until you get them all down.
Usually you will only see one Quartz dropped per group. The idea is to deal with one at a time. Then you only see one Quartz dropped per group. There isn't always a Guardian in every group, sometimes one in every 2.

It's no different from Invulns KoBing Sappers on sight. I remember when I first started leveling in the game, I got to 40 and saw my first sapper and all the experienced people told me this is where SRs come in and I was like okay cool. Only the SR scrappers didn't always deal with the Sapper on sight so since I have a rely on no one policy. I will rely on people to make them useful, to get the most out of their characters just not when it might mean insta death. Sappers are lamer now so the dealing with upto 3 at a time sounds even less astounding.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Usually =/= Always.
If I said there isn't usually or if I said there isn't always does it make a difference?

If we are going to get into picky +1 posts that doesn't really say anything we can stop talking now.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok back to the OP, I have a lvl 50 SD/BA tank I really enjoy, and I am currently lvling one on champions, the only bad part I have to say bout the SD tank even with my end rec, and the energy mastery i still have to watch my end, even though it is IOed out. But the incarnates dose help with that.


 

Posted

My tank is a shield/ice tank. I love her an dshe was great to lvl up with. i've had about 6 tanks...each varying in own survivability, but this one felt like she could handle the world. she has /ice so she's not the strongest of mine, but because shields defenses are positional, they make curtain things easier...like psychic attacks and random aoe damage. with ice patch and all the layered defenses (and aid self) she is very survivable in literally every situation. I'm excited about the bonus resistance.

/fire is also another great one. my best friend and I teamed with this duo and aside from looking amazing, we became quite the team./elec is also a great build too.


 

Posted

Quote:
Originally Posted by Sailboat View Post
At the risk of a hijack, that surprises me. Invulnerability gets 50% DDR, which works okay against the sort of short-duration debuffs we're talking about. I've never had too much trouble with Cimeroran debuffs on an Invuln Tanker, but I admit to having a cushion -- 50% defense to s/l with 1 foe in range. That cushion, coupled with a bit more from having more than one just the foe in range of Invincibility, works pretty well to keep my defense at 32+, soon climbing back toward the soft cap, no matter how bad the swarms of Romans are.
My invuln has absolutely no defense from IO sets, so they start off with decent odds to hit him and take his defense down in short order. However, even after they drop his defense so they are hitting 95% of the time, they still can't kill him because he has almost +360% regen.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Stackable mez protection, great DDR and with the ato proc and upcomng resistance set bonus changes, better than decent resistance as well. Go with rebirth for a heal if you think you need it, dark melee if you think you need more. Have never needed more than rebirth though. Even if I have 12 DE monsters aggroed.

It may not be a stone tank, but I have never felt like I needed more survivability on my shield. Paired with fire makes it feel like a very heavy scrapper. Spawns just melt.