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Posts
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Joined
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I'm patched!!!
Servers are still down.
DEVS, I DEMAND YOU BRING THEM UP RITE NOW. Otherwise I need to continue writing documentation for my last 2 months' work, and that's no fun. -
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Question 2: How do you get to Kings Row from Atlas Park?
- The Yellow Line
- The Green Line
- Ouroboros Portal
- Recall Friend
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I got recall friend-ed into Grandville from Atlas once. True story. -
I took shockwave and 4slotted it for a cheap knockback protection.
I use knockback on many chars, I like being able to position mobs.
Screech is a solid pick. Mind probe is what I took at 35 - I played up until then as a ranged character, but its damage was too nice to pass up. -
I really wish they'd take AE out of Atlas (& Galaxy) and make Kings Row the first spot. No one wants to be in King's Row!
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I've seen fire/storm corruptors in action, and they are scary.
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You were the guy blaming that corruptor on continually disconnecting you, weren't you
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Most well built folks don't need any (especially for a farm).
But if that's what gets you through your map, by all means have at it. Never thought about insp-zerging to get through the Freak Room myself, but maybe I'll give that a try on my baby Fire Tanker.
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Lordie, less cat pee in coffee. This is a *leveling* thread. If you think your chars will do fine w/o insps in the freak farm sub-30, I'm very amused because you've got a lot more support than you thought you did
Do my 50's need insps? Heck no. Do my 40's? 1 now and then. Do my 30's? Yep. Mitigation's not fully layered and enhancements aren't great yet.
This game is not that complicated, less high horse. -
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Meh, just run content with foes that are 47+. No need to farm for them, as you'll have just as good a chance in a TF, mission, or on Cimerora's walls. You can't really farm purples... they just drop randomly. I have had ONE drop since they came out, and I play in the 47+ range quite often (though I do have severe altitis). It's all the luck of the draw.
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I think someone doesn't understand the meaning of "farm" and statistical consistency.
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I think someone woke up with cat pee in his coffee.
The guy's saying you don't need to farm the wall or ... oh hey, patching!!!
Anyhow, the guy is saying anything you do with 47+'s outside the MA will give you a chance... so you can run an ITF, or do RWZ missions, or do door missions, or whatever. You don't need to pick a repetitive high efficiency 'farm' when you have equal chance anywhere in the game - might as well do something fun, your chance per kill is the same anywhere.
Cat pee. Coffee. Bad combo, Krunch. Chillax. -
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Mmm possibly but I wouldn't want to be depending on a person who is depending on a random insp drop to keep themselves afloat. Especially if the purpose of the excercise is efficient XP gain and/or efficient influence gain.
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There's an insp vendor right outside the MA. Kills me that more people don't use it. Your tray is only so big, but you might as well stock it with what you really need... most well build folks only need one or two purp/oj insps at a time. -
Cimerora. Where else do you go at 35+ ?!?!
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Argh. It's like the world is conspiring to make me meet my work deadlines.
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Same boat here. I have a nice work from home day, too!
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Good luck. My fire/sr is running 3 sr toggles + tough / weave and is softcapped - not an insignificant end drain.
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The area where you go into the final mission in the ITF... there's 4 wall spawns at ground level and 6 on top, which is usually 50-52 mins + lt and occasionally a boss, plus some patrols.
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Defense gets better the more you have of it.
It's a relative scale.
There's no simple answer.
Have a cookie. -
There are a few things that I wonder whether are 'sploits. Take the popular Lord Recluse AV farms. Is it exploitive because his powersets seem so limited - no doubt designed with his towers in mind? Or do we just not see other AV farms because... ?
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Of course Benumb is usually saved for EBs and above, but why wouldn't you want to Infrig a boss?... I assume you at least throw in an attack or two, but you might wanna try putting up Snow Storm first, maybe hitting a boss w/Infrig, before giving your best blaster impersonation.
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If it's been in sleet, or on a decent team these days, the def debuff is not a draw. The -recharge is not a draw. The only draw is that you could put an achilles in it, and even then it's only worth pressing the button for a really hard target.
Most of the time, hitting them in the face with a blast is a better use of end. I think I dropped infrig on my latest build - there just weren't enough hard targets to use it on and the effects weren't as desirable as more damage. -
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Because Tornado has a 30 second duration and a 60 second recharge, if you have 100% recharge slotted in it (no other recharge buffs) then the tornado will just happen to expire when you cast a second one. This may lead to the impression that summoning one destroys the old one, but it does not. Not sure what you were seeing if you had plenty of recharge.
Having played a stormie for over 5 years, I can assure you this change is not new. However, I can't speak to if it's always been this way, since for a long time Tornado was not programmed to stay anywhere near you and was only taken by crazy people with death wishes. It would be interesting though to discover that the controller version is limited to one tornado, but I doubt it.
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Stormy since launch and said "plenty of recharge" ... I has a general idea of how much recharge a 60s rech 30s dur power needs.
I was really annoyed when they 'took away' my 2 tornadoes. Maybe it was a bug for that particular version, or maybe I'm getting senile, but it's not that I didn't have the capability or my controller and defender had both suddenly decided they were tornado-monogomists! -
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I know exactly why they use it on the towers (Negates the buff) but it doesn't change the fact that the power is utterly useless for the other 99.99% of the game. Can you really say the same thing about Benumb, Infrigidate, Sleet, Heat Loss, and Snow Storm?
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I'm not particularly interested in your silly game but I'll play along. It amuses me. [Warning: Not for those with the inability to logically disassemble another person's point, particularly when the author of said point is simply satirizing one fanatic's nature by introducing another fanatical argument.]
Snow Storm:
On a fast team, toggle debuffs are meaningless as everything is dead by the time the power finishes animating. Against AVs, meaninglessly small debuff. So I guess it helps subpar teams? The power isn't useless, just not as useful in some situations.
Heat Loss:
Every been on a team with a particular vicious Brute? How about one with every base covered and no weaknesses? Yeah. They actually make using Fulcrum Shift hard because they kill everything but Bosses in their first two hits...and the Bosses are gone in follow-up. Without the FS buffs. Heat Loss has the exact same mechanic in play. The power isn't always necessary but it's very nice to have.
Benumb:
-Regen is largely meaningless in any setting. Particularly when it's ST and on a long timer. If your team needs the -Regen, it's either poor in general or playing beyond its means. Unless you're fighting a long-duration target, Benumb's other debuffs are extremely pointless except for particularly fragile meatshield situations as nothing else hits hard enough to justify the power's long recharge. On top of that, most enemies that would justify the power's use tend to resist the same damage they deal, reducing its strength just by association, ignoring what purple patch AND resistance does to it. The power isn't useless but it can help provide that extra edge when it's needed.
Infrigidate:
-DEF is pointless past the early levels. Even then, it's questionable through proper slotting (doesn't mean IOs, just knowing what to slot and how to slot it in which powers) and Beginner's Luck effects. Fire damage is surprisingly uncommon. The same ST debuff problems from Benumb persist with Infrigidate where the debuffs are not really an efficient use of endurance because of their miniscule effect. Better when your team is low in level and questionable efficiency as the team gets higher in level. It's an okay power, it just happens to not age very well for a Tier 1.
Sleet:
Again we come back to the "fast team". It unleashes some potent debuffing for 30 seconds. But what's the point when the team is already gone and done with the spawn? Unless your team is inherently on the weaker end, the debuff isn't applying to enough of the spawns, enough of the time, that are being attacked to justify waiting for it. Great power but when your team hits the critical mass point, it's just not fast enough or passive enough to justify while you're rolling along.
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From my work with cold defenders I agree...
Benumb & Infrig are only good for hard targets in team situations. Bosses do not count as hard targets. Therefore, <1% of the game.
Snowstorm is one of my favorite lowbie powers, but it loses utility at the high end pretty quick. I still pull it out regularly, but no need for it on a good team.
Heat Loss is moderately useful. Things need to stay alive long enough for it to hit, teammates need to be close enough to get the buff, etc.
Sleet's the only ability I throw out every fight as soon as possible, as it is the only ability from the above list that really makes an impact on killing speed in any situation. -
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No point in arguing over this with someone that thinks that Sleet and Freezing Rain are different when they 100% identical in all aspects except their name.
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Defender Sleet is -40% rech and -30% res
Defender FR is -50% rech and -35% res
There's little point in trying to have a debate when one side is interested in winning more than facts. -
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1. 1 tornado, many LS.
2. They both randomly pick from targets in range. If you have only one target, they will rock it - great on AV's.
3. I found my stormies not to really enjoy getting in melee range, YMMV.
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I agree with 1 & 2 here, so I won't comment on that.
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...sighs...
I will say it again....you CAN have more than one tornado, although three is very challenging to do. Three Lightning storms on the other hand, not so hard.
Proof:
two tornadoes
two tornadoes three lightning storms
Tornado is 60 second recharge and lasts 30 seconds, so you need over 100% recharge if you want to perma one, over that will give you a brief time with two. Lightning Storm is 90 second recharge and lasts 60 seconds so you only need 50% recharge to perma 1, anything over that you can have 2.
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Hmm. Odd. last year on my Storm/Psi I definitely recall being annoyed that summoning a new tornado desummoned my current one (plenty of recharge). I'll have to juice up the recharge on my fire/storm and check it out. -
1. 1 tornado, many LS.
2. They both randomly pick from targets in range. If you have only one target, they will rock it - great on AV's.
3. I found my stormies not to really enjoy getting in melee range, YMMV. -
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Kruunch, the guy think it's so easy it can be done by sleeping programmers.
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I do most of my good programming in my sleep!
PS: Stars, can you change the title, "comming" is driving my english-inclined side crazy. -
I really disliked Jacob's ladder. Long animation and tiny, tiny cone.
Chain Induction I really like. Very fast animation and I can use it as a filler between spamming other attacks.
YMMV.