Softcapping for beginners


BadBad_Girl

 

Posted

I've finally decided to concentrate on one thing long enough: Getting my 50 BS/SR to the softcap for everything. I've been working on buying what I hear are the better sets for it- Zephyr, Red Fortune, Mako's Bite and that- and I already have one set of Red Fortune, Gaussian's and the Steadfast unique.

Now, I've tried my half-built build, with 6 toggles not counting Sprint (I took Tough, Weave and Combat Jumping), and I find I run out of end relatively quickly against a boss. I wasn't really surprised, but I would like tips on how to hit that softcap without having to use half a dozen toggles.


 

Posted

[ QUOTE ]
I've finally decided to concentrate on one thing long enough: Getting my 50 BS/SR to the softcap for everything. I've been working on buying what I hear are the better sets for it- Zephyr, Red Fortune, Mako's Bite and that- and I already have one set of Red Fortune, Gaussian's and the Steadfast unique.

Now, I've tried my half-built build, with 6 toggles not counting Sprint (I took Tough, Weave and Combat Jumping), and I find I run out of end relatively quickly against a boss. I wasn't really surprised, but I would like tips on how to hit that softcap without having to use half a dozen toggles.

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You can do it without weave but it's cheaper and easier if you do take it.

What I did was to lowball a performance shifter +end recipe which eventually turned up and buy a miracle unique with merits, this solved most of my problems along with a few recovery set bonuses. I actually 6 slot stamina with performance shifters for the positional defence bonus.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Good luck. My fire/sr is running 3 sr toggles + tough / weave and is softcapped - not an insignificant end drain.


 

Posted

Combat Jumping's endurance cost is insignificant, and to hit the softcap you do not need to run Tough; either use it as a set mule for the Steadfast unique, or only turn it on during very tough fights. That leaves you with 4 toggles - Weave plus your SR ones.

If you still have endurance issues, you can also think about trying to softcap without the Fighting pool. This saves you 3 power choices, but is more expensive in slots and you have less freedom in slotting options.

What's your budget, and what does your build look like?


 

Posted

Your attacks are the big end-drainers (especially once you've got at least some end red in the toggles) so it's key to get them way, way down in cost. That's hard to do if six-slotting them for the positional defense set bonuses -- so don't.

My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance -- my attacks run about 82% end reduction on average. A little end red in the toggles (there's diminishing returns from slotting end red too heavily in the toggles) and just one of the endurance IOs (Numina or Miracle uniques, Performance Shifter proc) and I'm good for long fights.

It's pretty tricky though, slots are at a premium.


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Posted

I run Assault and Tactics on my soft capped Claws/SR plus my regular toggles and CJ. The IO sets give me more of an endurance reduction than my SO build did so even with two extra toggles I last longer. It's only in drawn out fights I need to pop blues, most PvE content I toggle up and go.

Your attacks will drain more endurance than your toggles, more endurance reduction there will go far in your over all endurance issues. But If you can afford it there are uniques out their that help off set the issue even more.


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Posted

My budget is pretty much whatever I can scrounge up, but I'm patient enough to save up for what I need. The Miracle unique sounds like a good idea, though I'll need to save up some Merits.

I've got Laser Beam Eyes 6-slotted for Thunderstrike, since I hear that helps. I won't be slotting all my attacks for the def bonus, but a lot of them need updated IOs anyway.


 

Posted

What are you trying to softcap,positional or type?


 

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Num and Miricle End regen in Health, will hell you out alot.


 

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I just did a mids build for bs/sr 50%+ melee/range/aoe

Without tough and weave

Of course didnt save it since was just playing


 

Posted

BS/SR is really easy and cheap to soft cap. I capped a Kat/SR for cheap a couple of issues ago.

1 set of Mako's
1 set of Touch of Death
1 set of Gaussians in Build Up
3 sets of Multistrike
3 sets of Red Fortune
1 set of Thunderstrikes in Shuriken
1 Enfeebled Operation in Web Grenade
1 Steadfast Res/Def in Tough

That got me to the soft cap easily. No Zephyr's, no Obliterations back then, but the build was at most 15M, maybe 20M.


 

Posted

[ QUOTE ]
Your attacks are the big end-drainers (especially once you've got at least some end red in the toggles) so it's key to get them way, way down in cost. That's hard to do if six-slotting them for the positional defense set bonuses -- so don't.

My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance -- my attacks run about 82% end reduction on average. A little end red in the toggles (there's diminishing returns from slotting end red too heavily in the toggles) and just one of the endurance IOs (Numina or Miracle uniques, Performance Shifter proc) and I'm good for long fights.

It's pretty tricky though, slots are at a premium.

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You can do that? Do procs work that way too?


 

Posted

[ QUOTE ]
Your attacks are the big end-drainers (especially once you've got at least some end red in the toggles) so it's key to get them way, way down in cost. That's hard to do if six-slotting them for the positional defense set bonuses -- so don't.

My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance -- my attacks run about 82% end reduction on average. A little end red in the toggles (there's diminishing returns from slotting end red too heavily in the toggles) and just one of the endurance IOs (Numina or Miracle uniques, Performance Shifter proc) and I'm good for long fights.

It's pretty tricky though, slots are at a premium.

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I would fundamentally disagree with this as a strategy, particularly on a sword set rather than with MA.

MA has only one PBAoE attack and lots of single target attacks, a set of multistrikes give 91% end reduction and 2 small positional defence bonuses, so are as good/better than frankenslotting.

ToD/Makos have 62/66% end reduction. Because of the way end reduction works (1/1+x type calculation) there is not a huge difference between say (for ease of calculation) 66.666% and 83.333%. One makes the attack cost 3/5 or 60% of its base, the other 6/11 or 54.54%. So on a 10 end attack, this will save you a little over 0.5 end. TBH I'd rather use the slots on something constructive like getting some recovery bonuses in powers I actually use.

My kat/SR looks like this:

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and seems to work pretty well although I haven't invested enough in recharge bonuses to get an attack chain to go into the pylon soloing business. If I wanted to optimise for AVs/pylons, I'd drop an AoE attack and use the slots to put LotGs everywhere.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Get all the passive accolades, they bump your health up and increase your max end to 110, which i believe makes you recover faster as well as its a percentage. Miracle and Numina uniques are worth any price for a /sr. I run 3 sr toggs and tough/weave, and after really long AV fights my end might be at half, but could sustain for a lot longer. I have full sets in my attacks, no frankenslotting.

Seems like for a bs or kat/sr, you could factor in having melee def coming from your parry attack, and not have to slot much if at all for melee def, as one stacking should get you soft capped. Seems like an option at least until you get the money to drop that attack.


 

Posted

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It's pretty tricky though, slots are at a premium.

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You can do that? Do procs work that way too?

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The procs mentioned (Numina's, Miracle, Perf Shifter) all have to be slotted in a power that is actually active. The post you quoted is most likely referring to slotting the Numina's and Miracle into Health and the Perf Shifter into Stamina.


 

Posted

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My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance...

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I would fundamentally disagree with this as a strategy, particularly on a sword set rather than with MA.

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Yeah, I'm not a fan of that approach either. Two no-nos for top end builds - frankenslotting and having set mules. Now, I'm not saying I don't do those things. They are tools in your toolbox, and often get used in my builds. But I consider it a failure every time, because its a big waste of slots (set mules) and a big waste of possible set bonuses (frankenslotting).


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