Softcapping for beginners
[ QUOTE ]
I've finally decided to concentrate on one thing long enough: Getting my 50 BS/SR to the softcap for everything. I've been working on buying what I hear are the better sets for it- Zephyr, Red Fortune, Mako's Bite and that- and I already have one set of Red Fortune, Gaussian's and the Steadfast unique.
Now, I've tried my half-built build, with 6 toggles not counting Sprint (I took Tough, Weave and Combat Jumping), and I find I run out of end relatively quickly against a boss. I wasn't really surprised, but I would like tips on how to hit that softcap without having to use half a dozen toggles.
[/ QUOTE ]
You can do it without weave but it's cheaper and easier if you do take it.
What I did was to lowball a performance shifter +end recipe which eventually turned up and buy a miracle unique with merits, this solved most of my problems along with a few recovery set bonuses. I actually 6 slot stamina with performance shifters for the positional defence bonus.
It's true. This game is NOT rocket surgery. - BillZBubba
Good luck. My fire/sr is running 3 sr toggles + tough / weave and is softcapped - not an insignificant end drain.
Combat Jumping's endurance cost is insignificant, and to hit the softcap you do not need to run Tough; either use it as a set mule for the Steadfast unique, or only turn it on during very tough fights. That leaves you with 4 toggles - Weave plus your SR ones.
If you still have endurance issues, you can also think about trying to softcap without the Fighting pool. This saves you 3 power choices, but is more expensive in slots and you have less freedom in slotting options.
What's your budget, and what does your build look like?
Your attacks are the big end-drainers (especially once you've got at least some end red in the toggles) so it's key to get them way, way down in cost. That's hard to do if six-slotting them for the positional defense set bonuses -- so don't.
My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance -- my attacks run about 82% end reduction on average. A little end red in the toggles (there's diminishing returns from slotting end red too heavily in the toggles) and just one of the endurance IOs (Numina or Miracle uniques, Performance Shifter proc) and I'm good for long fights.
It's pretty tricky though, slots are at a premium.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I run Assault and Tactics on my soft capped Claws/SR plus my regular toggles and CJ. The IO sets give me more of an endurance reduction than my SO build did so even with two extra toggles I last longer. It's only in drawn out fights I need to pop blues, most PvE content I toggle up and go.
Your attacks will drain more endurance than your toggles, more endurance reduction there will go far in your over all endurance issues. But If you can afford it there are uniques out their that help off set the issue even more.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
My budget is pretty much whatever I can scrounge up, but I'm patient enough to save up for what I need. The Miracle unique sounds like a good idea, though I'll need to save up some Merits.
I've got Laser Beam Eyes 6-slotted for Thunderstrike, since I hear that helps. I won't be slotting all my attacks for the def bonus, but a lot of them need updated IOs anyway.
What are you trying to softcap,positional or type?
[ QUOTE ]
What are you trying to softcap,positional or type?
[/ QUOTE ]
With /SR you will be going for all 3 positional def. The /SR toggles gives you 30% with just SO. So it is not thst hard to get to the soft cap.
Num and Miricle End regen in Health, will hell you out alot.
I just did a mids build for bs/sr 50%+ melee/range/aoe
Without tough and weave
Of course didnt save it since was just playing
BS/SR is really easy and cheap to soft cap. I capped a Kat/SR for cheap a couple of issues ago.
1 set of Mako's
1 set of Touch of Death
1 set of Gaussians in Build Up
3 sets of Multistrike
3 sets of Red Fortune
1 set of Thunderstrikes in Shuriken
1 Enfeebled Operation in Web Grenade
1 Steadfast Res/Def in Tough
That got me to the soft cap easily. No Zephyr's, no Obliterations back then, but the build was at most 15M, maybe 20M.
[ QUOTE ]
Your attacks are the big end-drainers (especially once you've got at least some end red in the toggles) so it's key to get them way, way down in cost. That's hard to do if six-slotting them for the positional defense set bonuses -- so don't.
My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance -- my attacks run about 82% end reduction on average. A little end red in the toggles (there's diminishing returns from slotting end red too heavily in the toggles) and just one of the endurance IOs (Numina or Miracle uniques, Performance Shifter proc) and I'm good for long fights.
It's pretty tricky though, slots are at a premium.
[/ QUOTE ]
You can do that? Do procs work that way too?
[ QUOTE ]
Your attacks are the big end-drainers (especially once you've got at least some end red in the toggles) so it's key to get them way, way down in cost. That's hard to do if six-slotting them for the positional defense set bonuses -- so don't.
My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance -- my attacks run about 82% end reduction on average. A little end red in the toggles (there's diminishing returns from slotting end red too heavily in the toggles) and just one of the endurance IOs (Numina or Miracle uniques, Performance Shifter proc) and I'm good for long fights.
It's pretty tricky though, slots are at a premium.
[/ QUOTE ]
I would fundamentally disagree with this as a strategy, particularly on a sword set rather than with MA.
MA has only one PBAoE attack and lots of single target attacks, a set of multistrikes give 91% end reduction and 2 small positional defence bonuses, so are as good/better than frankenslotting.
ToD/Makos have 62/66% end reduction. Because of the way end reduction works (1/1+x type calculation) there is not a huge difference between say (for ease of calculation) 66.666% and 83.333%. One makes the attack cost 3/5 or 60% of its base, the other 6/11 or 54.54%. So on a 10 end attack, this will save you a little over 0.5 end. TBH I'd rather use the slots on something constructive like getting some recovery bonuses in powers I actually use.
My kat/SR looks like this:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1410;701;1402;HEX;|
|78DAA553DB4E535110DDA73DB594DEC0D216CAA580A5B4F40 27DF396F8201A51AA1|
|588260A34C7BA290D4DA93D2581373FC04B02A84FEA835F61 7CF203FC269C99B5A9|
|1F6093AE75F6EC99D96B66F6AE1EAF86947A7B475991BB6DC 775EB9B8D9ED3EDEA9|
|EAFEA345B8DC07347B71B27BDA6F62BA5E2979BF5AA6E6B5D 7EE4F49D8E931E5857|
|F59EEEB8BABC79C4AB0DBDD7D6C7DA1D5DEBECEB9EEEF4CB9 71FA1DAE161BB7CBFD|
|5EF68D70DCBA2AA5FB71AAD8E0E9BADE67EBFD569C2715D3B 5D5AC4EF755B8DF2AA|
|D33BE0B07AD571FBBA77324EBAF2F47FCF02E577E15307441 5E5B94D642BE5C97A7|
|86917407F84AEFC268AA92A8759266CD8929DA0D050081416 1A8E80A2421FFC2688|
|A2ACAE1C167A03EA09455C505F68E448E80945797196D76BD 3C7A21AF10B5D1D020|
|5847CE4E7839FF29524F43199FC46A61F32C720738C651655 02321390390E99358A|
|0A20CA0A1424D138689A76822840053362F293290C674F784 D84A41E0A55E0F0941|
|CA2265B144A17A1FB9476464D3B46D18E19B46316ED98453B 66D18E39B46388A262|
|A6A6D8A90C25752634750EFA2C34F309F4456883A2E2A6397 134E723999238DE93F|
|C2E5E733F40DF3CDC9C33729830FA265E28967CED25681BB4 2394D905D58536296A|
|D29C3439232759649A366D9B4E89E99C4C69933B8DDA33A83 D8BDAB3A83D8BDA175|
|1FB1645CD23B73D8F792E629E790C328F41E631482FB92F98 9BB390B058C4521294|
|93092C65846CF2CB9996E690B688B445DCE622B29790BD84E C698A2A98120AB81F2|
|58C7CF981A45DC675589E14630594A0A8B2694F99DB535449 32AD2091B592135305|
|34650F5EA75268DCBA3D78794A6190357BF0AC940521E97F5 EFFF5FB19BA1410D81|
|826DC62A8313C63D866D861D86570185E3134182E7E0DA2A3 D759D00D869B0CB718|
|DEB1939FDF539021C41066883044194618620C098614C3578 68BBFAFD3E3E0|
|-------------------------------------------------------------------|
and seems to work pretty well although I haven't invested enough in recharge bonuses to get an attack chain to go into the pylon soloing business. If I wanted to optimise for AVs/pylons, I'd drop an AoE attack and use the slots to put LotGs everywhere.
It's true. This game is NOT rocket surgery. - BillZBubba
Get all the passive accolades, they bump your health up and increase your max end to 110, which i believe makes you recover faster as well as its a percentage. Miracle and Numina uniques are worth any price for a /sr. I run 3 sr toggs and tough/weave, and after really long AV fights my end might be at half, but could sustain for a lot longer. I have full sets in my attacks, no frankenslotting.
Seems like for a bs or kat/sr, you could factor in having melee def coming from your parry attack, and not have to slot much if at all for melee def, as one stacking should get you soft capped. Seems like an option at least until you get the money to drop that attack.
[ QUOTE ]
It's pretty tricky though, slots are at a premium.
[/ QUOTE ]
You can do that? Do procs work that way too?
[/ QUOTE ]
The procs mentioned (Numina's, Miracle, Perf Shifter) all have to be slotted in a power that is actually active. The post you quoted is most likely referring to slotting the Numina's and Miracle into Health and the Perf Shifter into Stamina.
[ QUOTE ]
[ QUOTE ]
My secret to soft-capping on my MA/SR is to use powers I don't attack with to hit the soft cap (Touch of Death in Boxing for example, although Razzle Dazzle is also a good choice) and then frankenslot the heck out of the real attacks for endurance...
[/ QUOTE ]
I would fundamentally disagree with this as a strategy, particularly on a sword set rather than with MA.
[/ QUOTE ]
Yeah, I'm not a fan of that approach either. Two no-nos for top end builds - frankenslotting and having set mules. Now, I'm not saying I don't do those things. They are tools in your toolbox, and often get used in my builds. But I consider it a failure every time, because its a big waste of slots (set mules) and a big waste of possible set bonuses (frankenslotting).
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I've finally decided to concentrate on one thing long enough: Getting my 50 BS/SR to the softcap for everything. I've been working on buying what I hear are the better sets for it- Zephyr, Red Fortune, Mako's Bite and that- and I already have one set of Red Fortune, Gaussian's and the Steadfast unique.
Now, I've tried my half-built build, with 6 toggles not counting Sprint (I took Tough, Weave and Combat Jumping), and I find I run out of end relatively quickly against a boss. I wasn't really surprised, but I would like tips on how to hit that softcap without having to use half a dozen toggles.