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Posts
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Quote:There's a trick to this question.My bet is that the devs have discussed this ad nauseum among themselves, but it'll depend on how the Incarnate stuff is received. If in the end the players don't care for it, the devs will invest resources elsewhere. If players enjoy it, my guess is that they'll continue advancing the Incarnate system until they pull the plug on the game.
People *like* the slots. Most 50's I see these days have a +1 next to their level.
Alpha was a resounding success in how to be inclusive and incentivize people to do a lot of things to advance your characters.
The next four slots (and what you can get) look really cool too. I mean, what squishy doesn't want +6 Mag Protection near perma? Massive, crashless nukes!
Except they decided that Alpha was too inclusive. Please only play two (possibly very annoying) missions over and over and over to get them.
The slots themselves are fine. Even the trials can be very fun, even if the learning curve is a bit steep and they shivved Defense in the back.
The grind is not fun. -
Ah, it just didn't get any testing so it went to live broken...
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BS. The last patch to BETA was *not* tested. And crashing everywhere, backwards and forwards is the result.
This is the buggiest patch since they had to revert back one time. -
Quote:It's rushed in the fact they didn't even *test* some things at the end. They had a late patch to Beta. Then no patch notes. No specific testing of the new TFs. (Oh, and the crashed out of the trials *did* happen on Beta. It happened to my team once.)Yeah, I20's been in beta for a very long time. In no means was it "rushed."
The pushing out the last patch without testing in four days is incredibly lax in following procedure. There should have been at least a week or more of testing. -
If it wasn't obvious, I was on Beta so had a lot of experience before it went live.
That doesn't change a thing that the developers aren't *TALKING* to us. -
I'm afraid that I've come to the conclusion this was rushed out the door.
The last patch to Beta did not even get patch notes, was only four days before it went live and no instructions on what it changed. (I *think* it added the long-range bombardment for Lambda, but I could be mistaken.)
Out of four Lambda attempts, I have crashed to the desktop three times and been booted twice. And not succeeded once, thanks to all these problems.
The developers do not appear to have any desire to actually discuss balance or design issues, probably the worst lack of communication I have ever seen on an issue release in seven years.
They did not even have a test phase for the Task/Strike Forces as a focus in Beta that I ever saw.
Chaining all the rewards to effectively two mission for people to run constantly is a 180 degree turn around.
This is the first time since ED was introduced that I've actually felt like seriously quitting City of Heroes.
I'm going to have to call this the worst or second worst issue launch in the game. -
Quote:Well, it's not *good* game design, I'd say.And if I don't have a regular group, then you're saying that I should never expect to succeed.
That's a bad game design.
Quote:Had shards been in from day one - some of these alts have been 50 since issue 4 - they would have by now. Most have not seen 400 million in their entire existence.
I've been saying for weeks that this reward *SYSTEM* for i20 is totally messed up.
They should not have introduced another money system on top of Shards. Threads should have just replaced Shards. Weekly Strike Targets should reward you with a Emperyum (SP?) merit for threads. All level 50 TF/SF/Trials should have specific Thread common components. Apex and Tin Mage II should allows you to earn a small amount of iXP per successful completion and give you a minimum of 10 threads.
These sort of things *start* to fix the problems with i20 and change it from super-grindfest to a more user-friendly and PUG friendly advancement system. -
I think I have about 8 threads from my two failed Lambdas. Of course, the one time we got the 10 Acids... I was crashed to the desktop. So the rewards might be nice, but not for me I guess.
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I've had the booted out of the trial (on zoning in) and crashing to my desktop twice each. So there's more going on.
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Ie. play to win, but *expect* to lose! So it takes twice as long and you don't get those uncommons...
yay. -
Being Pavloved trained to keep failing these missions over and over to unlock our slots just makes me not want to play at all, actually.
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The problem, Zwill, is that this is the *first* time that we've gotten more than 'go do this' in Beta.
There was a late patch (with no patch notes) on Beta on Friday or Saturday (that I think added the long range bombardment if you aren't close to Maurader and the current release is pretty buggy (with apparently no actual testing of the patch.)
Then you get into design flaws with shoving everyone through only two trials to earn your slots and you've started really upsetting a lot of people.
There hasn't been this bad of communication between the developers and the community since Jack was around. -
Really, I might have been on a pug, but it was a pug I built from the ground up. Between getting disconnected the first time we tried to enter the trial to crashing two times today and then failing miserably with what should be fairly balanced teams... I'm just ready to give up for now.
Call me when your content is actually fun, balanced and doesn't require railroading you through two trials to get the new powers. -
Quote:No, actually. This is much, much less friendly. I think playing on test when people had their Judgement and other higher level slots filled made me thinks this was easier than expected. I'm probably going to *wait* for people to get their next +2 level shifts before I start having to leech to get my destiny.It's ITF all over again. Which people are now bragging their duoing and soloing.
I am *very* not happy with the developers. They barely seem to listen and they certainly did not converse at all. If this is a decree from NCSoft, please go tell them to stop mucking up your community. -
Quote:I know we reported something similar when we completed one of the objectives on Beta.The issue didn't actually pop up on test from what I can tell, and we ran several BAF Trials during one of the many open testing events. There's simply some things that don't manifest until you get into a live server environment.
That being said, we're currently investigating the issue.
Thanks!
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You mean the one that you have to pay for anything worthwhile?
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And the hints that Requiem's past being linked to finding a bound Nictus in Italy from an ancient time. I actually expect that Requiem going into the past of Cimorea to make his bid to take over was nothing of the sort, but a Xanatos plot to make sure that the invasion in the past failed in a specific way to make sure that he ended up being created.
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Hmm. I had forgotten that Clock, Prae. Police and Resistance were specific only to Going Rogue... but you know, I can't think of who hasn't bought Going Rogue. So it was effectively free for me, because I wanted everything else that came with GR. Faction switching, Praetoria itself.
The costumes were effectively just 'free icing'. -
Quote:I know it wasn't that long ago that we got Clocks, Praetorian Police, Resistance, that athletic outfit. And that's just off the top of my head.I would take that further: I really don't give a frankly-my-dear about NPC costumes, the only costumes that matter to me are ones I can put on my characters.
I can't remember the last time we got a great included-with-subscription-fee costume, I really cannot. Perhaps the addition of the new faces, might be the last thing I can think of. That was a while back.
I remember when boosters were new, and people were roundly pooh-poohed for worrying that the era of costumes included with new issues was over, and now we would pay for any interesting costume parts. So far from that prediction being wrong, it seems like that day came to pass a while back.
IIRC, the Alpha and Omega were actually a costume pack, but were well worth it, IMO. -
I don't think all zones actually have cube-maps created for them either.
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Let's see. We got Clockwork, Resistance and the Praetorian police. Very recently with i19, didn't we?
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Praetoria is basically a super-crossover event for CoX. It actually has almost all the classic story-points of a mega-crossover. That why everything seems to be centered around Praetoria.
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The batch file really didn't like running correctly and I could not see the CoX authentication plugin. :/