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Posts
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Day 2 - Starting inf: 21,087,948, Current Inf: 50,806,306
Just a quick update counting profits before heading to work. I'll detail how the 21M doubled over night later this evening or perhaps earlier if I can get away from work for a bit.
Please note that day 2 is far from done, but I'll be mostly offline.
Those Steadfast -kb IOs sold really fast, and I put some of that 21M (from day 1) to work already.
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There's no question that getting as close to the soft cap would be better than a self heal, especially if you're teaming. On a team, you may never use that self heal if you have either buffers, debuffs or heals on the team. Also, you can build your character for a lot of native regen (aim for around 300%) so she heals up fast without you having to do anything.
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Quote:Oh you can still guess. Everyone's allowed a guess per day. The only thing the earlier guessers get is to reserve a number.Damn, good thing I didn't get in on this because I woulda been WAY off. I was guessing you'd be at 30 million by the end of day 2.
Also, please just guess one number, not ranges. I can't accept ranges as a legitimate guess given that it isn't fair to others who are only guessing one number at a time. -
Day 1 - Staring inf: 0, Ending inf: 21,087,948
The strategy of day 1 was to generate startup capital. To generate capital you ironically need capital, preferably lots of it. As Boreal was starting from 0, she needed to beat up on some bad guys before she did anything on the market.
So off she went to my favorite capital generator, Architect Entertainment. I quickly setup a farming mission with my favorite group of patsies, Axis America Council on the infamous "Mynx" map and set my difficulty to +1/x4/no bosses. One full clear of the map took around 40 minutes and it was rather difficult, with Boreal ending up in the hospital a couple of times and going out to refill on inspirations.
However, a clear of the map generated 2,582,104 influence and 1,164 AE tickets. I converted the AE tickets into level 10-14 bronze rolls. I picked this range and this category because a) if I got something worthwhile, it would likely be something level 30 and below and I needed to keep crafting costs low, b) the level range is pretty underrated and I was hoping for one of the big hitter recipes (one of the -kb recipes, Steadfast Res/Def, Regen Tissue or Basilik's Gaze).
Of the recipes, I rolled, I got a lot of junk (confuse recipes, taunt recipes = instant trash) but I ended up with a few sellable ones. I saved some tickets for salvage, bought the rest on the market and crafted the following:
Level 25 Bonesnap Acc/Dmg
Level 25 Salvo Acc/Dmg
Level 30 Eradication Dmg
Level 30 Kismet Def/End
Level 30 Regen Tissue Heal/End
Level 30 Steadfast Res/End
Level 30 Steadfast Knockback protection
After buying salvage and crafting everything, I found that I didn't have enough to list everything I crafted. Grrr.
This meant I still needed more capital. So off to AE I went again to do another clear of the farm I had setup. This time around, the clear of the map generated 2,232,010 influence and 1,032 AE tickets. The tickets were then exchanged for level 10-14 bronze rolls.
This was the result:
As you can see, there was a lot of junk but all three of the Steadfasts were very sellable. Ultimately, I ended up keeping only the three Steadfasts and the Bonesnap Dmg/End. They were crafted and listed. While I was listing it, the Salvo Acc/Dmg I mentioned above sold for 555,555 influence. I listed the Steadfast Res/Def for 19M (way below the going rate) and it sold for 22,555,555.
Below is the picture of the day's take:
So in about 2 hours and 20 mins of play, Boreal now had a comfortable cushion of 21,087,948 influence with 9 more crafted IOs yet to be sold. -
Say hello to Boreal Haze, my level 50 Ice/Ice Blaster on Virtue.
Boreal will be your hostess on what I hope will be an interesting and entertaining journey from the poor house to the rich house. As you can see from the screen shot, Boreal is rather light in funds. In fact, she has 0 influence to her name.
Over the next week (7 calendar days), I will catalog my efforts on making her as rich as possible. There are some players out there who think it's impossible to make gobs of influence, and I'm hoping my little experiment will convince them otherwise.
Some things you should know:
1. Boreal Haze is almost strictly single target oriented. While she has ice storm and blizzard as AoEs, her main methods of attack will be her single target blasts. I purposely chose Boreal for this experiment because she's as far from a farming character as I could think of.
2. I have limited time. Due to a shift in work schedule, I will be working 5 days out of the next 7, which means my gaming schedule will be severely limited. At most, I might be able to play 2 hours a day. Most likely, far less than that.
3. I will not twink / transfer / borrow any influence to alter Boreal's earnings. She'll start with 0 and earnings will be from playing the game (regular missions, AE, TFs, etc.) and playing the market. Since, I'm going to try to maximize earnings as much as possible, I will probably be using AE and the market quite a bit.
4. Here's the entertaining part. I invite you to guess on how much influence she'll have at the end of the 7 days. The person who is the closest will win whatever I earn. Guesses should be in 1M increments and you cannot have the same answer as a guess previous used. So if someone guesses 50M, you're free to guess 49M or 51M but not 50M. You can make one guess per day.
Anyway, good luck and stay tuned. -
Quote:True, but you would be much stronger with hasten than without. That's necessarily not true of secondaries like WP or SR. By not taking hasten, you're turning down 70% recharge which helps out in tough fights and makes all your mini-godmode clickies come back faster (Dull Pain, IH, MoG).I'm sure that would be gimped to some people, but it's good for me (and I could up my difficulty a bit, though I tend to like running through the stories more than having a decent challenge with each mob- I just like beating stuff up). So it depends on what the OP wants. If he wants and needs to play at the screaming edge, he'll want more global recharge than I have or hasten.
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Quote:There are no dumb questions, only those you don't ask.Disclaimer: I am a returning veteran player, so this is my first time really tinkering in any type of IOs/set IOs/set bonuses/globals/procs/etc. Please bear with me if these are dumb questions. Also, please dont just tell me buy purples/PVP sets and be done with it youll see what I mean :]
Quote:That said: scenario .you are level 50. You want your character to be as effective as possible, all the time. What level do you slot your IO sets? What happens when you exemp to go help a lowbie friend? Or to go run Synapse TF?
One thing that you need to keep in mind though is that set bonuses for a exemping down is overkill. If you're slotted with sets, you already have the benefits of good ED compliant slotting for accuracy, damage, mez, recharge, end redx for most of your powers, and that is already a significant advantage over characters at the natural level. In addition, you have more slots and inspirations slots. I scoff at people who say they are "crippled" when exemping if they don't have their bonuses when an exempted character is so much stronger than a native level character in so many ways already (this isn't even counting like temp powers, accolades, etc).
In other words, I buy with an eye for exemping but don't sweat it if the IOs aren't available or are overly expensive at those levels.
Quote:2. Uniques/Procs: Lets take Celerity: Stealth. This is Unique proc and goes from 15-50. Here is the text from Paragonwiki (link: http://wiki.cohtitan.com/wiki/Table_of_Special_IOs) : Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10. So as long as the POWER is available to you, the proc will work. Sprint is available from the beginning. What is the difference between slotting level 15 vs level 50? (Reminder: This enhancement provides no % increase in run speed, less endurance, etc at all; it is just a proc). Wouldnt a level 15 enhancement be cheaper to craft/get materials for/be useful for much longer in the game then waiting all the way to slot a level 50?
Quote:3. Stat cap/ED. If you have an IO set that is really maxing out one stat (can be any set on any power really), what level do you put your IOs? Do you keep them all at 50 to max out the other abilities as well (the stats not at the cap)? This kind of runs parrallel with #1 I mentioned above. If you do in fact decrease a few of them (because 50s tend to be the most expensive), do you set one lower? Or inch them down each one level at a time till you are JUST at the cap for the highest enhanced feature? Example: Set of 4, all 50s, over the cap. Do you go: set of 4, 3 50s 1 43? 4 47s? Or do you just slot all at 50 because even though I went beyond the cap on one stat, I want to get the other stats as high as I can too Of course, if you have tons of money, you will just buy/craft the 50s and not think twice. But thats where my #1 comes into play as a thing that money cant fix. -
Horrible idea not taking hasten for a regen. I mean you can skip it but it gimps you. Regen is about click powers and the faster they are available, the more survivable you are. If that doesn't appeal to you because of concept or some other reason, consider WP.
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Quote:Your standards for doing well must be low. Are you mostly a fite clubber? In other words, do you mostly just fight other melee toons?Wow, a 'dude this wont work' and 'this is why' would of sufficed. But your explanation of why didnt even make sense "because they use type defense shields is a positional defense set". What the hell does that mean. I have fared very well in RV and the toon is fun to play. That's what this is all about.
The reason why shields gets a bad rap in PvP is that it's defenses get largely nullified by any character possessing sufficient tohit buffs. If you monitor what your defenses are actually like in a PvP zone, you'll find that they are substantially lower than the values you have in PvE.
Also, your build only has one type of travel power: super speed. What would you do against an opponent who just stayed at range? Sure, you'd go to close the distance, but characters without vertical capabilities are pretty limited. Not being able to jump on a ledge while an opponent can freely attack you is a pretty significant disadvantage.
Also, if you don't understand the differences between typed and positional defenses, you shouldn't lash out but rather do some research. Paragonwiki can easily be consulted: http://paragonwiki.com/wiki/Defense -
Build looks fine. Looks sort of familiar.
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I traded PMs with this player and just decided to post the video to end the debate. His main concerns were the small radius of fissure and avoiding being mezzed. So, I suppose they were stuck in time, but he's probably a new player and wasn't here 6 issues ago, let alone 2 issues ago.
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Per request a short demo video: http://www.youtube.com/watch?v=pmbgj1WHnIY
Yeah, I'm rusty and the footage shows that, but the build is sound. This is the first time I've played my fire/kin in about 2 months. And no, I don't use fire imps. The things die before they do much damage and they barely increase killing speed.
Posting this because someone PMed me and said they couldn't understand why I advocate fire/kin/stone versus fire/kin/fire for farming. -
The market is a tool like anything else. I see it no difference in using that than going into a mission, setting it to +2/x8/no bosses and then resetting after all the bad guys are dead. Talk about something that's working as "intended". Farming is far more likely considered an aberrant behavior than anything you do on the market.
There are also several ways to use the market to make profit. I don't price manipulate salvage or any other commodities because I find such efforts tedious. I'm mostly a crafter. Buy components low, craft them together for something the market wants and sell them a modest market. It's much more akin to a service model since often times I can easily sell the item lower than the buy-it-nao price and still make a good profit. The buyer saves and I make a profit. In fact, I'm very open as to my exact method and detail it into a guide so other people can do the same thing. However, it seems that you narrow mindedly list all of us as "dirt bags".
I really wonder why you engage in threads where your objective is simply to troll and not engage in legitimate debate. Your responses seem to be the equivalent saying 'your mom' because all you can do is respond in infantile all cap expositions. You are quite pitiful. -
Quote:I've done both activities, and I find both tedious at times. However, with the market, I can spend about 20 minutes in setting up some transactions and go about doing other stuff. Farming requires that you actively engage in tedium - going over the same map over and over again - for hours.Marketeering is duller than farming ever could be. I'm not even going to pretend that I understand economics well enough to say what effect marketeering has on the game for everyone else, but I do wish it were possible to just play the game and have the same opportunities that the market mini-game players have. I consider that a problem, but not one with an easy answer.
I have some of the best farming characters influence can equip, with builds costing in the tens of billions, and farming to any excessive degree bores me.
They are both means to an end, except one requires constant vigilance, and the other works largely offline. Given the choice, I'd much rather choose the option that requires less involvement by far, and spend my actual gaming time on stuff that I find fun. -
Quote:I'm pretty shocked. This seems like fairly solid advice for someone who's into the fite club stuff. I never expected to see this in the PvP forum.No build to give you but I can make recommendations. Try to get your melee defense at least 55% before DR (with ranged not far behind.) For fightclub take smite, shadow punch, boxing (you'll want tough and weave anyway) and buzzsaw it with at least two procs in each attack (I like glad strikeX3 plus makosX3 for punch and boxing, and five purples plus glad strike proc in smite.) Take touch of fear and slot for -tohit not fear. Slot siphon life with two Nucleolus, One Dam/End, One Golgi and two touch of the nictus (heal and the end/heal/acc.)
Drop soul mastery and take mace mastery. Be sure to take web envelope and focused accuracy.Get the kismet IO in your build somewhere too.
You can skip soul drain on a brute and take dark consumption instead. You'll need some type of +end power, and dark consumption will come in handy when fighting all the Elec armor sappers out there. Plus it's great for build +HP bonuses. Try to get at least 2200 HP with accos.
Mocking condescension about tru warrirs commencing in 5, 4, 3... -
It takes me 8 days to get from 0 to the influence cap (2B). I've actually done it three times in 6 days. You can't get that with farming unless you get a string of lucky purple drops.
I have farming characters but you're absolutely wrong if you think that farming can equal what you can make with serious marketeering. While you slavishly grind away, I'm making influence while I eat dinner or go walk my dog. If I'm not making influence, I'm buying up the investment materials to make even more influence.
OP please do not listen this guy unless you want your gaming experience to get remarkably dull. Look at the guide listed in my sig. It will give you the basics on how you can casually earn as much as you need. -
Your friend has a lousy build. I'm sure it's serviceable but there's wasted slots all over the place. It's really not much better than a SO build.
Here's an almost SO build with the exception of a -kb IO in combat jumping. It's close to the build I used to have when inventions weren't in the game yet. It won't comfortably farm against bosses, but it should be serviceable at +0 or +1 / x6-x8 / no bosses.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Kin SO: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Acc(A), Acc(3), Hold(17), Hold(23), RechRdx(50)
Level 1: Transfusion -- Acc(A), Acc(3), Heal(5), Heal(40), Heal(40), RechRdx(46)
Level 2: Fire Cages -- Acc(A), Acc(5), Dmg(17), Dmg(23), EndRdx(43), EndRdx(46)
Level 4: Siphon Power -- Acc(A)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Hot Feet -- Acc(A), Dmg(9), Dmg(9), Dmg(19), EndRdx(19), EndRdx(37)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(11), RechRdx(50)
Level 12: Flashfire -- Acc(A), Acc(13), Dsrnt(13), RechRdx(15), RechRdx(15), RechRdx(34)
Level 14: Super Speed -- EndRdx(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Speed Boost -- EndMod(A)
Level 24: Cinders -- Acc(A), Acc(25), Hold(25), Hold(27), RechRdx(27)
Level 26: Combat Jumping -- Krma-ResKB(A)
Level 28: Maneuvers -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(50)
Level 30: Tactics -- EndRdx(A), EndRdx(31), ToHit(31), ToHit(31)
Level 32: Fire Imps -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Transference -- Acc(A), Acc(36), EndMod(36), EndMod(36), EndMod(37), RechRdx(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40)
Level 41: Fire Ball -- Acc(A), Acc(42), Dmg(42), Dmg(42), RechRdx(43), RechRdx(43)
Level 44: Fire Blast -- Acc(A), Acc(45), Dmg(45), Dmg(45), Dmg(46)
Level 47: Fire Shield -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Increase Density -- ResDam(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Build isn't opitmized. You can for example move a slot from one of the BotZ sets and still retain AoE soft cap. You've also left some recharge, resitance and regen on the table that can easily be had by moving slots. And no, I'm not going to tell you the rest simply because all it's going to do is motivate you to start up yet another thread about your fire/sd scrapper when you've spammed this forum enough already.
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Quote:Pretty much my reply too. The build is okay but I wouldn't go as far as to say it's perfect.Final solution eh?
In all seriousness, looks okay? I've just scanned it because I don't have access to Mids atm but looks decent.
I'm just wondering what you were going for. It looks like you've got softcapped defenses, but your hp/rec/regen looks a little low.
Gloom is also really underslotted. True Grit needs a lot more heal slotting to maximise the +hp.
I think you'd be better served going Fighting for Tough/Weave than Leadership for Maneuvers. It'd give you better defense values as well as more s/l resistance.
You would be better served with fighting pool simply because weave has higher modifiers than manuevers and that will allow you to free slots elsewhere. You've also wasted 6 slots of 2 sets of BotZ. There are far better and more efficient ways to make up for the range/aoe bonuses those sets provide. True Grit should really be slotted for hitpoints not for resistance. -
Wow, what a nice and positive post!
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GC and Leadership does help the pets. I've never tested PF with pets in range so I don't know the answer to that one.
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Quote:Yes, you can swap to hover and flight and have the same amount of defense as long as hover is toggled.That's not too bad!!
Now lets say we switched it to hover and flight (just purely hypothetical).
You could get some similar defensive stats and if you hovered you could be off the ground..
That obviously won't save you from an air based AoE attack, but i'm thinking it might help you out vs the aoe's targeting the whole team (if you're above the cone right??) -
Quote:You can still soft cap to range. I put this together quickly and it is by no means optimized. It has 45% assuming unsuppressed cloaking device. With cloaking device suppressed, you'd have about 43.4%, which isn't bad. I made some sacrifices here and there, but I think the build is largely playable.Yeah this is what I was pretty well figuring since the combat oriented IO's grant most of the +def bonuses..
and dev is a set sadly devoid of that...
So perhaps I should build towards just making an extremely playable (although probably best played with a friend) ar/dev..
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
AR-Dev: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(27)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(46), TotHntr-Immob/Acc(50), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(27)
Level 4: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(43)
Level 6: Caltrops -- RechRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Zephyr-Travel(45), Zephyr-ResKB(46)
Level 10: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(45), GSFC-Build%(48)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(15)
Level 16: Health -- Numna-Heal/EndRdx(A)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(48)
Level 22: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 24: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(40)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 32: Full Auto -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Knock%(34)
Level 35: Sniper Rifle -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(36), ExecCtrt-Dmg/ActRdx(36), ExecCtrt-Dmg/Rng(36), ExecCtrt-Dmg/Rchg(37), ExecCtrt-Stun%(37)
Level 38: Gun Drone -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Sleep Grenade -- CSndmn-Acc/Rchg(A), CSndmn-Acc/Sleep/Rchg(45)
Level 47: Surveillance -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(48)
Level 49: Body Armor -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run
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To be fair, maybe the OP's friend is fine with running a pretty game at 10-15 fps and never teaming. I'd have to say though that I can't imagine any cheap laptop being able to run Ultra Mode settings with good performance. I get lag on a fairly good desktop with a decent (GTS 250) video card on mid tier Ultra Mode settings.